首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 31 毫秒
1.
Abstract— Diffusers with different characteristics were inserted between the viewing‐zone forming optics and the image display panel of a contact‐type multiview 3‐D imaging system to examine their effects on moiré and cross‐talk in the system. The diffusers are effective in reducing the moiré but induce an increase in cross‐talk in most cases. However, a diffuser with the characteristics of a 200‐μm‐pitch lenticular diffuser or a scatter plate used in mobile phones can be used to reduce moiré because it does not cause any noticeable increase in the cross‐talk but still preserves the image properties without using a diffuser. This means that a diffuser can be used to reduce moiré in a contact‐type multiview 3‐D imaging system without significantly sacrificing image quality.  相似文献   

2.
This paper proposes a method for combining multiple integral three‐dimensional (3D) images using direct‐view displays to obtain high‐quality results. A multi‐image combining optical system (MICOS) is used to enlarge and combine multiple integral 3D images without gaps. An optical design with a simple lens configuration that does not require a diffuser plate prevents the deterioration in resolution resulting from lens arrangement errors and the diffuser plate. An experiment was performed to compare a previously developed method with the proposed method, and the latter showed a significant improvement in image quality. A method for expanding the effective viewing angle of the proposed optical design was also developed, and its effectiveness was confirmed experimentally. A prototype device of the proposed optical design was constructed using a high‐density organic light‐emitting diode (OLED) panel with 8K resolution and 1058 ppi pixel density to achieve 311 (H) × 175 (V) elemental images, a viewing angle of 20.6° in both the horizontal and vertical directions, and a display size of 9.1 in. In addition, the proposed optical design enabled making device considerably thinner, ie, with a thickness of only 47 mm.  相似文献   

3.
Abstract— An integral floating display (IFD) with a long depth range without floating lens distortion is proposed. Two lenses were used to reduce barrel distortion of the floating lens and three‐dimensional (3‐D) image deformation from object‐dependent longitudinal and lateral magnifications in the floating‐display system, combined with an integral imaging display. The distance between the floating lenses is the sum of their focal lengths. In the proposed configuration, lateral and longitudinal magnifications are constant regardless of the distance of the integrated 3‐D images, so the distortions from the distant‐dependent magnifications of the floating lens do not occur with the proposed method. In addition, the proposed floating system expands the depth range of the integral imaging display. As a result, the display can show a correct 3‐D floating image with a large depth range. Experimental results demonstrate that the proposed method successfully displays a 3‐D image without floating lens distortions across a large depth range.  相似文献   

4.
Abstract— Although there are numerous types of floating‐image display systems which can project three‐dimensional (3‐D) images into real space through a convex lens or a concave mirror, most of them provide only one image plane in space to the observer; therefore, they lack an in‐depth feeling. In order to enhance a real 3‐D feeling of floating images, a multi‐plane floating display is required. In this paper, a novel two‐plane electro‐floating display system using 3‐D integral images is proposed. One plane for the object image is provided by an electro‐floating display system, and the other plane for the background image is provided with the 3‐D integral imaging system. Consequently, the proposed two‐plane electro‐floating display system, having a 3‐D background, can provide floated images in front of background integral images resulting in a different perspective to the observer. To show the usefulness of the proposed system, experiments were carried out and their results are presented. In addition, the prototype was practically implemented and successfully tested.  相似文献   

5.
Abstract— The use of an electric‐field‐driven liquid‐crystal (ELC) lens cell for switching between a 3‐D and 2‐D display is proposed. Due to the phase retardation of the non‐uniform LC directors, an ELC lens functions the same as a geometric lens. The parameters of an ELC for 3‐D applications are optimized through the simulation of the electrode configuration and voltage levels. A prototype was made where the ELC lens is placed in front of a liquid‐crystal display (LCD) 15 in. on the diagonal with a 99‐μm subpixel pitch. Under zero voltage, the ELC lens is a transparent medium and the users can see a clear 2‐D image. In 3‐D mode, the ELC lens array performs the same as a cylindrical lens array to the incident vertical polarization under suitable driving voltages. Placing a half‐wave plate between the LCD and ELC lens is proposed to change the polarization of the LCD to be parallel with the polarization lens direction of the ELC lens. The measurement of the horizontal luminance profile, performance of the ELC lens, and feasibility for 3‐D/2‐D switching was verified. The fabrication process for the ELC lens is compatible with the current LCD production process and enables the accurate control of the lens pitch of the ELC lens.  相似文献   

6.
Abstract— Multi‐layered displays contain a pair of parallel liquid‐crystal‐display panels spaced apart from each other. The viewer sees objects displayed on the front and rear layers to form a three‐dimensional image. Each layer has an array of pixels arranged in an RGB striped configuration. When imaged on the retina, the layers interact to produce a beat pattern referred to as moiré. This pattern can be distracting to people seeking to use a multi‐layered display. To solve this problem, the high‐frequency components on the rear most display are attenuated using an interstitial optical diffuser. Given the characteristics of the diffuser and imaging planes, a function is derived to calculate the amount of residual moiré interference present. A measurement device and methodology was constructed to quantify the amplitude of the beat pattern and the blur on the rear image plane in terms of the human visual system.  相似文献   

7.
A head‐mounted light field display based on integral imaging is considered as one of the promising methods that can render correct or nearly correct focus cues and address the well‐known vergence‐accommodation conflict problem in head‐mounted displays. Despite its great potential, it still suffers some of the same limitations of conventional integral imaging‐based displays such as low spatial resolution and crosstalk. In this paper, we present a prototype design using tunable lens and aperture array to render 3D scenes over a large depth range while maintaining high image quality and minimizing crosstalk. Experimental results verify and show that the proposed design could significantly improve the viewing experience.  相似文献   

8.
Abstract— This work is related to static volumetric crystals which scintillate light when two laser beams are intersected within the crystal. The geometry in this crystal is optimized for linear slices. Most volumetric displays are based on rotational surfaces, which generate the images, while the projected images are sliced in a rotational sweep mode. To date, the majority of 3‐D graphic engines based on static‐volume displays have not been fully developed. To use an advanced 3‐D graphic engine designed for a swept‐volume display (SVD) with a static‐volume display, the display must emulate the operation of a SVD based on a rotational‐slicing approach. The CSpace® 3‐D display has the capability to render 3‐D images using the rotational‐slicing approach. This paper presents the development of a rotational‐slicing approach designed to emulate the operation of a SVD within the image volume of a static‐volume display. The display software has been modified to divide the 3‐D image into 46 slices, each passing through the image center and rotated at a fixed angle from the previous slice. Reconstructed 3‐D images were demonstrated using a rotational‐slicing approach. Suggestions are provided for future implementations that could aid in the elimination of elongations and distortions, which occur within specified slices.  相似文献   

9.
Abstract— A 360°‐viewable cylindrical three‐dimensional (3‐D) display system based on integral imaging has been implemented. The proposed system is composed of a cylindrically arranged electroluminescent (EL) pinhole film, an EL film backlight, a barrier structure, and a transmission‐type flexible display panel. The cylindrically arranged point‐light‐source array, which is generated by the EL pinhole film reconstructs 360°‐viewable virtual 3‐D images at the center of the cylinder. In addition, the proposed system provides 3‐D/2‐D convertibility using the switching of EL pinhole film from a point light source to a surface light source. In this paper, the principle of operation, analysis of the viewing parameters, and the experimental results are presented.  相似文献   

10.
Abstract— The image quality of autostereoscopic 3‐D displays strongly depends on the user position. So, characterization of the spatial luminance distribution at the user position is important. For the measurement of the spatial luminance distribution, a method that places a diffuser screen at the user position and is illuminated by a 3‐D display has been investigated. By placing the diffuser screen and 3‐D display non‐parallel, the luminance distribution at the various distances can be determined. Though the accuracy of this measurement method is somewhat limited, the measuring procedure is fast and simple, compared with other time‐consuming methods.  相似文献   

11.
Directional backlight unit (BLU) design concept was applied to realize full‐resolution field alternate auto‐stereoscopic liquid crystal displays (LCDs) with built‐in 3D/2D and 2D/3D. The application‐oriented BLU design requires priority in realizing 2D mode or 3D mode. The switching characteristic of BLU with two confronting illuminating sets was applied to build 2D mode into 3D display and 3D mode into 2D display. An LCD with 2D mode as primary function requires higher double‐sided luminance uniformity than 3D mode. On the other hand, an LCD with 3D mode requires higher single‐sided luminance uniformity than 2D mode. For increasing the double‐sided luminance uniformity for 2D mode as a primary function of the display, the former BLU design was realized by using uniform prismatic structure, that is, using uniform bilateral prismatic structure with a cross section of isosceles triangle on the back surface of the light‐guide plate. For increasing single‐sided luminance uniformity for 3D mode as a primary function of the display, the latter was realized by using graded angle design, that is, unilateral prisms with a cross section of a scalene triangle on the back surface of the light‐guide plate. The LCDs of small‐sized‐handheld game devices and still cameras were fabricated using the 3D/2D and 2D/3D displays.  相似文献   

12.
Integral imaging has three display modes including real mode, virtual mode, and focused mode, and each mode has unique display characteristics. In this paper, the accommodation responses to the three‐dimensional (3‐D) targets reconstructed by each mode of the integral imaging display were measured and statistically analyzed. Through the least square method, standard deviation analysis, and t‐test analysis, we found that the accommodation responses to the 3‐D target reconstructed by the focused mode was more similar to that of the real target on the same depth position. Moreover, the closer to the central depth plane was, the steadier accommodation response 3‐D targets could provide. These statistical analysis results are helpful to the design of integral imaging display device.  相似文献   

13.
Abstract— The problem with front‐projection displays is that the screen contrast ratio decreases under bright‐ambient conditions. To overcome this problem, the design of a special screen, composed of the diffuser whose diffusing property shows top‐hat characteristics and a sawtooth reflector, is proposed. The screen diffuses the incident image light arriving at a projection‐angle range that is a lower‐angle range than the viewing‐angle range, and reflects the ambient light out of the viewing‐angle range. In this paper, the projection‐angle range and the viewing‐angle range was optimized to improve the contrast ratio of a front‐projection display. As a result, a special screen with the above‐mentioned diffusing property was realized, and a high‐quality front‐projection display with a high contrast ratio, even in a bright room, was achieved.  相似文献   

14.
Abstract— This paper describes the construction and operation of four 3‐D displays in which each display produces two images for each eye and thus fits into the category of projection‐based binocular stereoscopic displays. The four 3‐D displays described are pico‐projector‐based, liquid‐ crystal—on—silicon (LCOS) conventional projector‐based, 120‐Hz digital‐light‐processor (DLP) projector‐ based, and the HELIUM3D system. In the first three displays, images are produced on a direct‐view LCD whose conventional backlight is replaced with a projection illumination source that is controlled by a multi‐user head tracker; novel steering optics direct the projector output to regions referred to as exit pupils located at the viewers' eyes. In the HELIUM3D display, the image information is supplied by a horizontally scanned, fast, light valve whose output is controlled by a spatial light modulator (SLM) to direct images to the appropriate viewers' eyes. The current statu s and the multimodal potential of the HELIUM3D display are described.  相似文献   

15.
Abstract— A circular camera system employing an image‐based rendering technique that captures light‐ray data needed for reconstructing three‐dimensional (3‐D) images by using reconstruction of parallax rays from multiple images captured from multiple viewpoints around a real object in order to display a 3‐D image of a real object that can be observed from multiple surrounding viewing points on a 3‐D display is proposed. An interpolation algorithm that is effective in reducing the number of component cameras in the system is also proposed. The interpolation and experimental results which were performed on our previously proposed 3‐D display system based on the reconstruction of parallax rays will be described. When the radius of the proposed circular camera array was 1100 mm, the central angle of the camera array was 40°, and the radius of a real 3‐D object was between 60 and 100 mm, the proposed camera system, consisting of 14 cameras, could obtain sufficient 3‐D light‐ray data to reconstruct 3‐D images on the 3‐D display.  相似文献   

16.
Abstract— An integral imaging time‐division‐multiplexing 18‐view 3‐D display based on the one‐dimensional integral‐imaging (1‐D‐II) technique using a 9‐in. OCB‐LCD, lenticular sheet, and active shutter has been developed. By simulating a lens shape and a shutter structure and analyzing the light‐beam profile of the increasing‐parallax‐number region to find the best conditions, depth range, and viewing angle were an enhanced and a brighter and flicker‐less 3‐D image with smooth motion parallax was obtained.  相似文献   

17.
Abstract— The viewing angle and flipping areas of a conventional integral‐imaging three‐dimensional (3‐D) display were analyzed. The pitches of the elemental image and micro‐lens are identical. The more micro‐lenses used, the smaller the viewing angle becomes and the wider the flipping areas become. In this paper, an improved integral‐imaging 3‐D display is presented. The pitch of the elemental image is larger than that of the micro‐lens. The single‐viewing angles of all micro‐lenses converge and there are no flipping areas at the optimal viewing distance. Computational reconstructions of improved and conventional integral imaging were carried out, and experimental results demonstrate that improved integral‐imaging 3‐D displays have a wider viewing angle than the conventional ones and do not have flipping areas at the optimal viewing distance.  相似文献   

18.
Abstract— Flat‐panel 2‐D/3‐D autostereoscopic displays are now being commercialized in a variety of applications, each with its own particular requirements. The autostereoscopic display designer has two key considerations to address in order to meet customer needs — the optical output of the display (defined by the output window structure) and the choice of optical components. Window structure determines 3‐D image resolution, achievable lateral and longitudinal viewing freedom, crosstalk, and 3‐D fringe contrast. Optical‐component selection determines the quality of the imaging of such windows, viewing distances, device ruggedness, thickness, and brightness. Trade‐offs in window design are described, and a comparison of the leading optical component technologies is given. Selection of Polarisation Activated Microlenses? architectures for LCD and OLED applications are described. The technology delivers significant advantages particularly for minimising nominal viewing distances in high pixel density panels and optimizing device ruggedness while maintaining display brightness.  相似文献   

19.
We propose a high optical efficiency three‐dimensional (3D)/two‐dimensional (2D) convertible integral imaging display by using a pinhole array on a reflective polarizer. The 3D mode is realized by adopting a pinhole array on a reflective polarizer to generate a point light source array. Three‐dimensional/2D convertible feature is realized by electrically controlling a polarization switcher. The reflective polarizer can reflect the light that has the orthogonal polarization direction with the reflective polarizer and transmit the light that has the same polarization direction with the reflective polarizer. The reflected light is recycled, so the optical efficiencies for both 3D and 2D modes are enhanced. In the practical experiments, the optical efficiencies of the proposed integral imaging display increase by 8.04 times and 1.65 times in 3D and 2D modes comparing with the conventional integral imaging display that has no light recycle, respectively.  相似文献   

20.
Abstract— An improved 3‐D/2‐D switchable display system with enhanced depth and viewing angle by adding two LCD panels to an integral imaging system has been realized. The proposed system uses the see‐through property of an LCD panel and displays multiple sets of elemental images on the LCD panels to integrate them on multiple locations simultaneously. As a result, the depth of the 3‐D image can be enhanced. For wide viewing angles, the time‐multiplexing method was adopted by displaying mask patterns on the front LCD panel. In addition, another technique to increase the contrast ratio of the proposed system has also been developed. Some experimental results will be provided.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号