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1.
Lee DS 《Applied ergonomics》2012,43(1):151-156
This study explored the effect of TV size, illumination, and viewing angle on preferred viewing distance in high-definition liquid crystal display televisions (HDTV). Results showed that the mean preferred viewing distance was 2856 mm. TV size and illumination significantly affected preferred viewing distance. The larger the screen size, the greater the preferred viewing distance, at around 3-4 times the width of the screen (W). The greater the illumination, the greater the preferred viewing distance. Viewing angle also correlated significantly with preferred viewing distance. The more deflected from direct frontal view, the shorter the preferred viewing distance seemed to be.  相似文献   

2.
Abstract— This study investigates whether screen luminance or ambient illumination has a significant effect on the perception of 3‐D TV imagery for static images and dynamic films. Two types of stimuli were shown on a multi‐view stereoscopic display: the static image, which included computer‐generated and photographic images, and dynamic film, which contained real‐life and animation images. In each treatment with a different level of screen luminance, subjects completed psychophysical and physiological measurements and subjective comfort evaluations. The results showed that when subjects viewed 3‐D static images, the ambient illumination affected psychophysical visual fatigue and screen luminance had a significant effect on subjective comfort evaluation and visual discrimination performance. However, when subjects viewed 3‐D dynamic films, screen luminance was the major factor causing psychophysical visual fatigue, and ambient illumination significantly affected subjective comfort evaluation. The outcomes contribute to knowledge concerning the suitable viewing conditions for the 3‐D viewing experience. Future work will explore the intolerance threshold of the lowest display luminance or the effect of decomposition of the screen on other physiological measurements.  相似文献   

3.
This study explored the viewing distance and screen angle for electronic paper (E-Paper) displays under various light sources, ambient illuminations, and character sizes. Data analysis showed that the mean viewing distance and screen angle were 495 mm and 123.7 degrees. The mean viewing distances for Kolin Chlorestic Liquid Crystal display was 500 mm, significantly longer than Sony electronic ink display, 491 mm. Screen angle for Kolin was 127.4 degrees, significantly greater than that of Sony, 120.0 degrees. Various light sources revealed no significant effect on viewing distances; nevertheless, they showed significant effect on screen angles. The screen angle for sunlight lamp (D65) was similar to that of fluorescent lamp (TL84), but greater than that of tungsten lamp (F). Ambient illumination and E-paper type had significant effects on viewing distance and screen angle. The higher the ambient illumination was, the longer the viewing distance and the lesser the screen angle. Character size had significant effect on viewing distances: the larger the character size, the longer the viewing distance. The results of this study indicated that the viewing distance for E-Paper was similar to that of visual display terminal (VDT) at around 500 mm, but greater than normal paper at about 360 mm. The mean screen angle was around 123.7 degrees, which in terms of viewing angle is 29.5 degrees below horizontal eye level. This result is similar to the general suggested viewing angle between 20 degrees and 50 degrees below the horizontal line of sight.  相似文献   

4.
Abstract— To understand actual viewing conditions at home is important for TV design. And the preferred luminance level of LCD TVs under actual viewing conditions is also important in order to obtain both good picture quality and low power consumption. The actual viewing conditions of households and the preferred luminance levels was investigated. In a field test of 83 households, the display luminance, screen illuminance, and viewing locations were measured on site. In laboratory experiments, young and elderly subjects adjusted the luminance of an LCD‐TV screen to their preferred levels under different screen illuminance levels, angular screen sizes, and average luminance levels (ALL) of the images. As a result, two equations, which represent the preferred luminance level of LCD‐TV screens corresponding to different viewing conditions for young and elderly subjects were obtained. When the ALL of the images was 25% and the screen illuminance and angular screen size were set at 100 lx and 20°, respectively, the preferred luminance was 1 60 cd/m2 for the young subjects and 248 cd/m2 for the elderly subjects. By using the setting of the preferred luminance of an LCD TV under actual viewing conditions, it is possible to conserve energy consumption.  相似文献   

5.
Abstract— The perceived colors of an image seen on a self‐luminous display are affected by ambient illumination. The ambient light reflected from the display faceplate is mixed with the image‐forming light emitted by the display. In addition to this direct physical effect of viewing flare, ambient illumination causes perceptual changes by affecting the adaptation state of the viewer's visual system. This paper first discusses these effects and how they can be compensated, outlining a display system able to adjust its output based on prevailing lighting conditions. The emphasis is on compensating for the perceptual effects of viewing conditions by means of color‐appearance modeling. The effects of varying the degree of chromatic adaptation parameter D and the surround compensation parameters c and Nc of the CIECAM97s color‐appearance model were studied in psychophysical experiments. In these memory‐based paired comparison experiments, the observers judged the appearance of images shown on an LCD under three different ambient‐illumination conditions. The dependence of the optimal parameter values on the level of ambient illumination was evident. The results of the final experiment, using a category scaling technique, showed the benefit of using the color‐appearance model with the optimized parameters in compensating for the perceptual changes caused by varying ambient illumination.  相似文献   

6.
《Ergonomics》2012,55(7):1034-1049
At office workplaces equipped with visual display units (VDU) that were adjustable to various positions relative to the eyes short and long viewing distances from the eyes to the screen were imposed (mean value of about 63 and 92 cm) at two levels of screen height so that the visual target was either at eye level or 18 cm below, on the average. The change from far to near viewing distance produced a larger increase in eyestrain when the VDUs were at eye level. High screens resulted in greater eyestrain than low screens, as shown by correlations over subjects. When operators were free to adjust the most comfortable screen position, the group of 22 participants preferred viewing distances between 60 and 100 cm and vertical inclination of gaze direction between horizontal and - 16° downwards. However, within most subjects the range of preferred screen positions was much smaller. Between 3 days during a 1-month period the test-retest correlations of the preferred screen positions were highly significant, both for viewing distance and vertical gaze inclination. When operators were forced to work at a shorter distance than their preferred viewing distance they reported more visual strain. Thus, operators appear to prefer an individual adjustment of the screen relative to the eyes in order to avoid visual strain and discomfort at VDU work.  相似文献   

7.
We have shown in a previous paper that preferred viewing distance (PVD)—a viewer’s favored distance from which to watch TV in the home viewing environment—is shorter when watching a high spatial resolution 4k TV than on a high-definition TV (HDTV). PVD depends on (1) the spatial resolution of the viewer’s object of interest in the relevant scene, (2) whether viewers have sufficient time to optimize their PVD, as with still images, and (3) whether they are appropriately encouraged to pay attention to the object at hand on the screen, by, for example, narrative instructions. In this paper, we demonstrate that an analogous result is obtained in a comparison between high spatial resolution 8k TV and HDTV: The PVD of viewers for 8k TV is shorter than that for HDTV. This result suggests new possibilities for high spatial resolution TV, such as novel applications and TV programs that are especially developed for 8k TV systems.  相似文献   

8.
Abstract— Nowadays, low‐contrast viewing of LC displays (LCDs) occurs very often, which includes the viewing of mobile LCDs at high ambient illumination and the viewing of LCDs at low‐power mode. These cases result in low‐content visibility and low contrast, leading to an unpleasant viewing experience. In this paper, a technique to improve the perceived contrast and visibility of images at low‐contrast viewing conditions is proposed. The proposed approach enhances image brightness with content and ambient adaptive image brightening and highlights visual parts and boundaries with non‐photorealistic rendering. The proposed technique enables longer battery life for mobile LC devices and makes mobile LC devices viewable at high ambient illumination. It also enables TVs with extreme low‐power consumption and smart‐grid responsive TVs.  相似文献   

9.
Abstract— The problem with front‐projection displays is that the screen contrast ratio decreases under bright‐ambient conditions. To overcome this problem, the design of a special screen, composed of the diffuser whose diffusing property shows top‐hat characteristics and a sawtooth reflector, is proposed. The screen diffuses the incident image light arriving at a projection‐angle range that is a lower‐angle range than the viewing‐angle range, and reflects the ambient light out of the viewing‐angle range. In this paper, the projection‐angle range and the viewing‐angle range was optimized to improve the contrast ratio of a front‐projection display. As a result, a special screen with the above‐mentioned diffusing property was realized, and a high‐quality front‐projection display with a high contrast ratio, even in a bright room, was achieved.  相似文献   

10.
Researchers have found that factors related to viewing content and viewing environment could influence viewers' stereoscopic viewing experiences. In this paper, the effect of both disparity and viewing ambient illumination condition on stereoscopic viewing was investigated by using an eye movement approach. The eye movement responses to random dot stereograms (RDS) stimuli in stereoscopic viewing were studied by performing a fusion range measurement experiment involving a judgment task. The fusion ranges under two ambient illumination conditions, eye movement responses to RDS stimuli and effects of disparity on eye movement parameters, were analyzed, respectively. The experimental results showed that fusion range under two ambient illumination conditions were different, and changes of eye movement parameters were different among various disparities when ambient illumination conditions varied. As a result, in order to improve viewers' viewing experiences when viewing different 3D contents, the arrangement of viewing ambient illumination conditions and the selection of disparity should be appropriately considered. The findings in this paper provide guidelines to reasonably arrange the viewing ambient illumination condition and efficiently produce healthy disparity in stereoscopic viewing.  相似文献   

11.
The conflict between vergence and accommodation is the main perceptual factors contributing to visual discomfort when viewing autostereoscopic display. The key factors relevant to the accommodation and vergence are the ambient illumination and the contrast. The current study was a 2 × 3 × 3 mixed design comparing VFSI and VIMS symptoms between 2D and 3D video clips with three contrast levels under three ambient illumination levels on the autostereoscopic display. Twenty participants were required to evaluate the degree of discomfort by filing out questionnaires after watching those video clips. According to the result analysis, the 3D viewing participants reported more severe symptoms compared to 2D. The moderate contrast conditions were found to be the optimum for viewing comfort. The difference between VFSI and VIMS symptoms become larger with increasing contrast. The results also suggested the optimum 3D illumination condition should not be too high to effectively relieve visual discomfort. VIMS symptoms were more sensitive to the changes in ambient illumination than VFSI. Moreover, significant interaction between contrast and ambient illumination was found. Participants felt the most comfortable in the combination effect of moderate level of contrast and the high level of ambient illumination.  相似文献   

12.
Abstract— Recent commercial liquid‐crystal‐display (LCD) televisions are larger and brighter than traditional televisions, thus impacting the viewing conditions in which they are viewed. These changes in viewing conditions may require different electro‐optical transfer functions (EOTFs) for LCD TVs than those for conventional TVs. Here, the way various EOTFs affect the preferred image quality of test images with changes in brightness and surround illumination conditions are examined. The first method used a gain, offset, and gamma (GOG) function with a range of gamma values, and the second method altered the intrinsic EOTFs. Image preference for the simulated EOTFs was determined using a paired‐comparison experiment for ten images. The first experiment took place in a darkened room at two display luminance levels. The results indicated that a gamma of 1.6 was most preferred overall although more so at a lower screen luminance level. In a second experiment, the procedure was repeated with a dim surround of 10% of the display's white point. With this surround, preference for a gamma value of around 1.6 at both screen luminance levels was more enhanced. These results indicated that image preference for different EOTFs is dependent on display luminance and that this dependence is maintained with a dim surround.  相似文献   

13.
Abstract— 3‐D cross‐talk typically represents the ratio of image overlap between the left and right views. For stereoscopic LCDs using shutter‐glasses technology, 3‐D cross‐talk for stereoscopic LCD TV with a diagonal size of 46 in. and vertical alignment (VA) mode was measured to change from 1% to 10% when the stereoscopic display is rotated around the vertical axis. Input signals consist of the left and right images that include patterns of different amounts of binocular disparity and various gray levels. Ghost‐like artifacts are observed. Furthermore, intensities of these artifacts are observed to change as the stereoscopic display is rotated about the vertical axis. The temporal luminance of the LCD used in stereoscopic TV was found to be dependent on the viewing direction and can be considered as one cause of the phenomenon of angular dependence of performance for stereoscopic displays.  相似文献   

14.
The viewing‐zone scanning holographic display, which can enlarge both screen size and viewing zone, is modified to enable color image generation by using the time‐multiplexing technique; R, G, and B lasers sequentially illuminate a single microelectromechanical systems spatial light modulator with a high frame rate. The viewing‐zone scanning system enlarges screen size by using a magnifying imaging system and generates a large number of reduced viewing zones that are aligned in the horizontal direction by a horizontal scanner to enlarge the viewing zone. The interval of the reduced viewing zones is set to be one‐third of the width of the reduced viewing zones or less so that three sets of reduced viewing zones are generated corresponding to the three colors. Color image generation was demonstrated for a screen size of 2.0 in. and a viewing zone angle of 40.0°.  相似文献   

15.
The inherent advantages of reflective e‐paper displays (EPD) – wide viewing direction range and excellent readability even under bright sunlight – can be extended into low‐light conditions by the addition of an integrated lighting unit (ILU) such as a front light. A methodology for predicting the viewing direction dependence of ambient contrast and color from display measurements and illumination models is here applied to reflective EPD where the ILU is switched on. The predictions can be used to optimize task lighting. The ILU improves the indoor performance of EPD without compromising their superior daylight performance.  相似文献   

16.
Abstract— The purpose of this study is to determine the reading performance of operators on a desktop computer. The effects of luminance contrast, viewing distance, and character size on the speed of reading were investigated. The luminance contrast between the background and character was varied while color contrast was held near‐constant. Stimuli with different levels of character size, viewing distance, and luminance contrast were considered while assessing the readability performance. The luminance contrast between the background and character (0.01, 0.15, and 1.00), character sizes (0.2, 1.5, and 4°), and viewing distance (40, 50, and 60 cm) were used, and the performance of the operators were recorded in terms of words per minutes (WPM). Standard workplace design recommendations to position the center of the visual display terminal (VDT) 15° and 40° below horizontal eye level were used for the visually intensive readability task. An orthogonal array, the signal‐to‐noise (S/N) ratio, and the analysis of variance (ANOVA) were employed to investigate the above‐mentioned operating parameters to determine the optimum readability performance. The results indicated that performance was better at a 15° viewing angle as compared to a 40° viewing angle.  相似文献   

17.
Abstract— Wide‐view (WV) films for TN‐mode LCDs, which optimize the optical parameters of the polymerized discotic material (PDM) layer and cellulose triacetate (CTA) have been developed. The development concept of the WV film and realization of its concept in the past and for the future will be reviewed. In particular, the discotic molecular alignment control enabled the improvement of the contrast ratio at oblique viewing angles of TN‐mode LCDs. In addition, color shifts at oblique angles are important for large‐screen TN‐mode LCD monitors and LCD‐TV sets. To improve the color‐shift problem, new technologies have been developed.  相似文献   

18.
Wu HC 《Ergonomics》2011,54(9):806-814
This study explores the preferred viewing distance and character size for an electronic paper display for three age groups. Proofreading speed and accuracy ratio were measured during Chinese proofreading tests using the preferred character size and minimum acceptable character size. Data analysis showed that the mean preferred viewing distance for young, middle-aged and older groups was 503, 455 and 444 mm, respectively. The mean preferred character size determined by young, middle-aged and older groups was 42.0, 50.0 and 55.2 min arc, respectively. The proofreading test results indicated that the older group proofread significantly more slowly (1.25 word/sec) than the young (1.76 word/sec) and middle-aged groups (1.74 word/sec). Further, the participants proofread more correctly with their preferred character size (73.3%) than with their minimum acceptable character size (65.4%). This study provides valuable information for the design of Chinese text presentations for various age groups. STATEMENT OF RELEVANCE: This study confirmed the preferred viewing distance and character size for E-paper display were influenced by age. The preferred Chinese character size for young, middle-aged and older people was 42, 50 and 55 min arc, respectively. Therefore, the age factor should be considered for E-paper displays design and video display terminal (VDT) guidelines.  相似文献   

19.
We present a novel approximation of a global illumination technique called contour‐based polygonal ambient occlusion, an approach that darkens by only using a depth texture as screen‐space ambient occlusion without additional information such as a normal buffer. We introduce a discrete level structure to calculate the amount of occlusion by using the contour level, an integer value derived from the depth difference of neighboring texels. We use the uniform sampling to define the positions of the neighboring texels in the depth texture. Our method does not depend on geometric complexity because our method works in screen space and works well for both static and dynamic scenes without any precomputation. Copyright © 2013 John Wiley & Sons, Ltd.  相似文献   

20.
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