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1.
The introduction of learning technologies into education is making the design of courses and instructional materials an increasingly complex task. Instructional design languages are identified as conceptual tools for achieving more standardized and, at the same time, more creative design solutions, as well as enhancing communication and transparency in the design process. In this article we discuss differences in cognitive aspects of three visual instructional design languages (E2ML, PoEML, coUML), based on user evaluation. Cognitive aspects are of relevance for learning a design language, creating models with it, and understanding models created using it. The findings should enable language constructors to improve the usability of visual instructional design languages in the future. The paper concludes with directions with regard to how future research on visual instructional design languages could strengthen their value and enhance their actual use by educators and designers by synthesizing existing efforts into a unified modeling approach for VIDLs.  相似文献   

2.
This research investigates the use of patterns in designing adaptable, flexible hypermedia applications. While patterns are particularly applicable to software design, they can also be used to assist designers of other types of applications. We have developed a method (APHID) that guides a hypermedia creator through the analysis and design process. The method ensures that good design principles are followed, both for the hypermedia application and for the interface that presents the hypermedia application. Our method uses a concept map, constraints, and patterns (instructional and presentation) to support partial automation for creating hypermedia applications. We also present a prototype software system that uses the APHID method to create instructional hypermedia applications semi-automatically. The applications created using APHID are tailored to specific types of learners. We conclude with a claim that this approach is applicable not just to instructional hypermedia, but to the larger problem of generating adaptable interfaces.  相似文献   

3.
Deficiencies in instructional design skill have been identified as a possible cause for the problems teachers of Dutch Polytechnics experience in designing competency-based education. This research investigates the effects of an Instructional Systems Design (ISD) training on teachers’ instructional design behavior. Thirty-six teachers from 16 Dutch Teacher Training Colleges received 20 hours of web-based training either in an ISD based condition or in an experience-based design condition (EXP). In the ISD condition teachers were trained to apply the Four-Component Instructional Design Model (4C-ID model) of Van Merriënboer (1997). Englewood Cliffs, NJ: Educational Technology Publications, in the EXP condition the teachers were trained to optimize their own approach. The results supported the hypotheses, indicating that the ISD-based training resulted in a higher quality of design and was evaluated more positively than the EXP approach. These findings suggest that training in an ISD approach can effectively support teachers’ instructional design strategies.  相似文献   

4.
Currently, there is a focus on authentic tasks as the driving force for learning in integrated e-learning systems. This sets new criteria for instructional software, which should become much more flexible and allow for domain modeling and pedagogical modeling. A theoretical analysis and a survey (n = 37) amongst experienced developers show that current development methods are insufficient to develop such instructional software. New development methods such as “lean production” promise to satisfy the new criteria as they emphasize mass-customization by rigorously applying a pull-principle throughout the whole development process. However, a potential bottleneck is the lack of design languages to transfer the design outcomes to the production phase. Three building-block solutions are proposed to overcome this transition problem: (1) a 3D-model to support designers in stratifying, elaborating, and formalizing design documents, (2) instructional software templates to support designers in producing software themselves, and (3) an integrative approach to support designers in reusing learning objects.  相似文献   

5.
This paper presents a novel approach for image-based visual servoing, extending the existing works that use the trifocal tensor (TT) as source for image measurements. In the proposed approach, singularities typically encountered in this kind of methods are avoided. A formulation of the TT-based control problem with a virtual target resulting from the vertical translation of the real target allows us to design a single controller, able to regulate the robot pose towards the desired configuration, without local minima. In this context, we introduce a super-twisting control scheme guaranteeing continuous control inputs, while exhibiting strong robustness properties. Our approach is valid for perspective cameras as well as catadioptric systems obeying the central camera model. All these contributions are supported by convincing numerical simulations and experiments under a popular dynamic robot simulator.  相似文献   

6.
Designing the instructional interface is a challenging endeavor requiring knowledge and skills in instructional and visual design, psychology, human-factors, ergonomic research, computer science and editorial design. While numerous design guidelines are available to assist the designer, many do not fit the specific needs of an instructional environment. The designer is also faced with a challenging design environment. Rapid application development (RAD) settings in which instructional interfaces are developed are characterized by intense production schedules and limited resources. In these environments learning goals may often be bypassed in favor of aesthetics or technical needs. This paper describes the instructional interface, the challenges of its development, and an instructional systems approach to its design that integrates principles of message design, information design, and systems design.  相似文献   

7.
8.
This paper presents the Navigation Maps Modeling approach (NMM), which provides platform independent models for characterizing navigation maps of web applications. The NMM approach is conceived to obtain a trade off between high and low-level design notations. As high-level design notations, NMM models permit architectural details that may hinder the overall understanding of the web application to be left out. As low-level design notations, NMM models can easily be transformed into detailed architectural designs, which are very valuable at coding and maintenance stages.  相似文献   

9.
The authors have previously published work on typography and the design of instructional materials. This paper reports the application of their approach to the design and layout of a textbook index.  相似文献   

10.
李志辉 《计算机教育》2009,(22):90-92,125
本文针对案例教学法在VB课程中的应用问题,提出了选取和设计高质量VB教学案例的总体思路,并通过实例进行了说明。  相似文献   

11.
Distributed systems that consist of workstations connected by high performance interconnects offer computational power comparable to moderate size parallel machines. Middleware like distributed shared memory (DSM) or distributed shared objects (DSO) attempts to improve the programmability of such hardware by presenting to application programmers interfaces similar to those offered by shared memory machines. This paper presents the portable Indigo data sharing library which provides a small set of primitives with which arbitrary shared abstractions are easily and efficiently implemented across distributed hardware platforms. Sample shared abstractions implemented with Indigo include DSM as well as fragmented objects, where the object state is split across different machines and where interfragment communications may be customized to application-specific consistency needs. The Indigo library's design and implementation are evaluated on two different target platforms: a workstation cluster and an IBM SP2 machine. As part of this evaluation, a novel DSM system and consistency protocol are implemented and evaluated with several high performance applications. Application performance attained with the DSM system is compared to the performance experienced when utilizing the underlying basic message-passing facilities or when employing Indigo to construct customized fragmented objects implementing the application's shared state. Such experimentation results in insights concerning the efficient implementation of DSM systems (e.g. how to deal with false sharing). It also leads to the conclusion that Indigo provides a sufficiently rich set of abstractions for efficient implementation of the next generation of parallel programming models for high performance machines. © 1998 John Wiley & Sons, Ltd.  相似文献   

12.
Small organisations can now have access to high raw processing power using networks of workstations (NOW) as parallel computing platforms. Software Distributed Shared Memory (Software DSM) packages have been developed to facilitate the programming of such systems. However, because of the high interprocess latencies in a NOW, the performance of a software DSM application is more susceptible to the partitioning of the problem than what might be expected.This paper presents an approach for a tool to visualise the execution of a program in a way that highlights performance bottlenecks. The tool associates identified bottlenecks with the corresponding source code lines in order to determine what piece of code is the cause of poor performance. The visualisation technique is demonstrated in two case studies. They clearly show that the visualisation is indeed useful and provides an effective way to acquire an understanding of what characterises an applications sharing behaviour.  相似文献   

13.
DSM as a knowledge capture tool in CODE environment   总被引:1,自引:0,他引:1  
A design structure matrix (DSM) provides a simple, compact, and visual representation of a complex system/ process. This paper shows how DSM, a system engineering tool, is applied as a knowledge capture (acquisition) tool in a generic NPD process. The acquired knowledge (identified in the DSM) is provided in the form of Questionnaires, which are organized into five performance indicators of the organization namely ‘Marketing’, ‘Technical’, ‘Financial’, ‘Resource Management’, and ‘Project Management’. Industrial application is carried out for knowledge validation. It is found form the application that the acquired knowledge helps NPD teams, managers and stakeholders to benchmark their NPD endeavor and select areas to focus their improvement efforts (up to 80% valid).  相似文献   

14.
Data mining techniques such as classification algorithms are applied to data which are usually high dimensional and very large. In order to assist the user to perform a classification task, visual techniques can be employed to represent high dimensional data in a more comprehensible 2D or 3D space. However, such representation of high dimensional data in the 2D or 3D space may unavoidably cause overlapping data and information loss. This issue can be addressed by interactive visualization. With expert domain knowledge, the user can build classifiers that are as competitive as automated ones using a 2D or 3D visual interface interactively. Several visual techniques have been proposed for classifying high dimensional data. However, the user׳s interaction with those techniques is highly dependent on the experience of the user in the visual identification of classifying data, and as a result, the classification results of those techniques may vary and may not be repeatable. To address this deficiency, this article presents an interactive visual approach to the classification of high dimensional data. Our approach employs the enhanced separation feature of a visual technique called HOV3 by which the user plots the training dataset by applying statistical measurements on a 2D space in order to separate data points into groups with the same class labels. A data group with its corresponding statistical measurement which separated it from the others is taken as a visual classifier. Then the user mixes the data points in a classifier with the unlabeled dataset and plots them in HOV3 by the measurement of the classifier. The data points which overlap the labeled ones in the 2D space are assigned the corresponding label. Our approach avoids the randomness in the existing interactive visual classification techniques, as the visual classifier in this approach only depends on the training dataset and its statistical measurement. As a result, this work provides an intuitive and effective approach to classify high dimensional data by interactive visualization.  相似文献   

15.
Identifying critical activities or subsystems is usually the first step in reducing the complexity of systems. The design structure matrix (DSM) is a highly effective tool for managing a complex system by identifying and prioritizing critical activities. However, a standard DSM has limited application to systems with prior known conditions or practical application constraints. In this paper, we develop a conditional DSM method in order to identify critical features under some prior known conditions or existing constraints. This method of analysis is applied to a wafer fabrication case to verify its utility. In addition, this paper aims to make the DSM far more effective and broad in its application.  相似文献   

16.
17.
机群OpenMP系统的设计与实现   总被引:5,自引:0,他引:5  
OpenMP以其易用性和支持增量并行的特点成为共享存储体系结构的编程标准.目前机群系统已成为高性能计算的主流平台,研究机群OpenMP系统对推进并行应用的开发和普及非常有意义.该文作者以软件DSM系统JIAJIA作为OpenMP的运行时系统,结合一个前端编译器OMP2JIA,在机群系统上实现了OpenMP/JIAJIA计算环境,同时在提高性能方面根据机群系统特点扩展了OpenMP制导,优化了后端运行时库。通过11个OpenMP应用,作者比较了该计算环境和一个支持OpenMP的硬件cc-NUMA系统(SGI 2100)的性能.结果表明,作者的机群OpenMP系统的7机平均加速比为4.62;SGI 2100系统为4.55,二者性能相当.  相似文献   

18.
Cognitive computational modeling is a viable methodology for further investigation of the hitherto inconclusive findings on the cognitive benefits of dynamic versus static visualization components of instructions. This is more so as contemporary cognitive architectures such as the Adaptive Control of Thought–Rational (ACT–R) 6.0 are increasingly applied to traditional cognitive psychology research problems. The application of this methodology is, however, restricted by the limited capability of existing architectures for implementing detailed atomic motor actions such as those involved in complex skill acquisition and performance. This article presents a 2-component computational modeling methodology for investigating the cognitive processes involved in the acquisition and performance of skilled motor tasks. The approach specifies a novel combination of a sequence-of-point technique with a movement control mechanism to implement variously acquired cognitive mental task representations and their intertwined role in postlearning performance as evident in the atomic control of motor actions. This paradigm is validated for 2 experiments using incrementally developed cognitive models developed in ACT–R 6.0. The model's quantitative outputs correlate significantly with equivalent empirical human data. This has implications for multimedia instructional design, especially where rapid, transferrable skill acquisition is desired on initial exposure.  相似文献   

19.
The management of memory coherence is an important problem in distributed shared memory(DSM)system.In a cache-based coherence DSM system using linked list structure,the key to maintaining the coherence and improving system performance is how to manage the owner in the linked list.This paper presents the design of a new management protocol-NONH(New-Owner New-Head)and its performance evaluation.The analysis results show that this protocol can improve the scalability and performence of a coherent DSM system using linked list.It is also suitable for managing the cache coherency in tree-like hierarchical architecture.  相似文献   

20.
Distributed Shared-Memory (DSM) systems are shared-memory multiprocessor architectures in which each processor node contains a partition of the shared memory. In hybrid DSM systems coherence among caches is maintained by a software-implemented coherence protocol relying on some hardware support. Hardware support is provided to satisfy every node hit (the common case) and software is invoked only for accesses to remote nodes.In this paper we compare the design and performance of four hybrid distributed shared memory (DSM) organizations by detailed simulation of the same hardware platform. We have implemented the software protocol handlers for the four architectures. The handlers are written in C and assembly code. Coherence transactions are executed in trap and interrupt handlers. Together with the application, the handlers are executed in full detail in execution-driven simulations of six complete benchmarks with coarse-grain and fine-grain sharing. We relate our experience implementing and simulating the software protocols for the four architectures.Because the overhead of remote accesses is very high in hybrid systems, the system of choice is different than for purely hardware systems.  相似文献   

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