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1.
Component technologies are perceived as an important means to keep software architectures flexible. Flexibility offered by component technologies typically addresses software developers at design time. However, the design of software which should support social systems, such as work groups or communities, also demands ‘use-time’, or technically spoken, ‘run-time’ flexibility. In this paper, we summarize a decade of research efforts on component-based approaches to flexibilize groupware applications at run-time. We address the user as a ‘casual programmer’ who develops and individualizes software for his work context. To deal with the challenges of run-time flexibility, we developed a design approach which covers three levels: software architecture, user interface, and collaboration support. With regard to the software architecture, a component model, called FlexiBeans, has been developed. The FreEvolve platform serves as an environment in which component-based applications can be tailored at run-time. Additionally, we have developed three different types of graphical user interfaces, enabling users to tailor their applications by recomposing components. To enable collaborative tailoring activities, we have integrated functions that allow sharing component structures among users. We also present different types of support techniques which are integrated into the user interface in order to enable users’ individual and collaborative tailoring activities. We conclude by elaborating on the notion of ‘software infrastructure’ which offers a holistic approach to support design activities of professional and non-professional programmers.  相似文献   

2.
IMMIView is an interactive system that relies on multiple modalities and multi-user interaction to support collaborative design review. It was designed to offer natural interaction in visualization setups such as large-scale displays, head mounted displays or TabletPC computers. To support architectural design, our system provides content creation and manipulation, 3D scene navigation and annotations. Users can interact with the system using laser pointers, speech commands, body gestures and mobile devices. In this paper, we describe how we design a system to answer architectural user requirements. In particular, our system takes advantage of multiple modalities to provide a natural interaction for design review. We also propose a new graphical user interface adapted to architectural user tasks, such as navigation or annotations. The interface relies on a novel stroke-based interaction supported by simple laser pointers as input devices for large-scale displays. Furthermore, input devices such as speech and body tracking allow IMMIView to support multiple users. Moreover, they allow each user to select different modalities according to their preference and modality adequacy for the user task. We present a multi-modal fusion system developed to support multi-modal commands on a collaborative, co-located, environment, i.e. with two or more users interacting at the same time, on the same system. The multi-modal fusion system listens to inputs from all the IMMIView modules in order to model user actions and issue commands. The multiple modalities are fused based on a simple rule-based sub-module developed in IMMIView and presented in this paper. User evaluation performed over IMMIView is presented. The results show that users feel comfortable with the system and suggest that users prefer the multi-modal approach to more conventional interactions, such as mouse and menus, for the architectural tasks presented.  相似文献   

3.
Existing e-commerce applications on the web provide the users a relatively simple, browser-based interface to access available products. Customers are not provided with the same shopping experience as they would in an actual store or mall. This experience, however, can be achieved by the creation of a virtual shopping mall environment, simulating most of the actual shopping user interactions. The virtual mall brings together the services and products of various vendors. Users can navigate through the virtual shopping malls, adding items of interest into a virtual shopping cart, and perform searches assisted by ‘intelligent agents’. A Collaborative Virtual Environment (CVE) can realize a sophisticated virtual shopping application. In such a CVE, a large number of potential users may interact with each other. In this paper, vCOM, a VRML and Java3D-based prototype is presented, which permits users to navigate around virtual e-commerce worlds and perform collaborative shopping and intelligent searches with the assistance of software agents, in order to find the products and services of interest to them. They can then negotiate with sales agents to bargain for the best possible price and then make a secure buying transaction. The virtual mall prototype also allows the user to communicate with an ‘intelligent shopping assistant’ using simple voice commands. This assistant interacts with the shopper using voice synthesis and helps him/her use the interface to efficiently navigate in the mall. Real-time interactions between the entities in this shared environment are implemented over the High Level Architecture (HLA), an IEEE standard for distributed simulations and modeling. The paper focuses on user interface design, collaborative e-commerce through HLA and multi-agent architecture.  相似文献   

4.
分布式同步协同包装纸盒CAD/CAM系统的设计与实现   总被引:5,自引:0,他引:5  
采用Java技术开发了基于Web的分布式同步协同包装纸盒CAD/CAM系统.研究了纸盒CAD/CAM系统的体系结构、系统功能的分配、分布式同步协同设计、并发控制、协同感知、负载均衡、3D可视化技术、参数化设计以及系统安全性的保证等关键技术.  相似文献   

5.
基于检测响应的安全协同推荐系统研究   总被引:2,自引:0,他引:2  
协同推荐系统广泛地应用于电子商务和信息访问系统,为新用户提供个性化的产品建议。然而,协同推荐系统存在着严重的安全隐患,使得恶意用户能够注入伪造的描述文件,影响或破坏提供给其他用户的推荐建议。本文探讨了检测响应描述文件注入攻击的方法,改进了协同过滤推荐算法,设计了基于检测响应方法的安全协同推荐系统框架。  相似文献   

6.
Many important decisions in the design process are made during fairly early on, after designers have presented initial concepts. In many domains, these concepts are already realized as 3D digital models. Then, in a meeting, the stakeholders for the project get together and evaluate these potential solutions. Frequently, the participants in this meeting want to interactively modify the proposed 3D designs to explore the design space better. Today’s systems and tools do not support this, as computer systems typically support only a single user and computer-aided design tools require significant training. This paper presents the design of a new system to facilitate a collaborative 3D design process. First, we discuss a set of guidelines which have been introduced by others and that are relevant to collaborative 3D design systems. Then, we introduce the new system, which consists of two main parts. The first part is an easy-to-use conceptual 3D design tool that can be used productively even by naive users. The tool provides novel interaction techniques that support important properties of conceptual design. The user interface is non-obtrusive, easy-to-learn, and supports rapid creation and modification of 3D models. The second part is a novel infrastructure for collaborative work, which offers an interactive table and several large interactive displays in a semi-immersive setup. It is designed to support multiple users working together. This infrastructure also includes novel pointing devices that work both as a stylus and a remote pointing device. The combination of the (modified) design tool with the collaborative infrastructure forms a new platform for collaborative virtual 3D design. Then, we present an evaluation of the system against the guidelines for collaborative 3D design. Finally, we present results of a preliminary user study, which asked naive users to collaborate in a 3D design task on the new system.  相似文献   

7.
Near Field Communication (NFC) is an emerging technology for touch-based mobile interactions with single- and multi-tagged objects. Although the latter may allow for simultaneous and collaborative interactions, most prototypes were not designed for multiple users and were only evaluated with single-user interactions. In this paper, we investigate the design, usability and user experience of multi-user interactions on dynamic NFC-displays. These interactive surfaces use a grid of NFC-tags for the direct manipulation of projected application user interfaces. In two user studies with three prototypes for multi-user interaction, we evaluated the performance of dynamic NFC-displays, interactions among users and the interplay between mobile devices and large displays.  相似文献   

8.
Collaborative work with office suite documents such as word processing, spreadsheet and presentation files usually demands special tools and methods. For this application, we have developed TellTable, a relatively simple web-based framework built largely from available software and infrastructure. TellTable allows the use of existing office-suite software in a collaborative manner that is controlled but is familiar to users of common single user software. From the literature and our research, we identify twelve challenges to collaborative editing software that we use in an evaluation checklist: time and space, awareness, communication, private and shared work spaces, intellectual property, simultaneity and locking, protection, workflow, security, file format, platform independence, and user benefit. We then use this checklist to characterize TellTable in comparison to some other collaborative office tools.  相似文献   

9.
Maptables are increasingly used to support collaborative spatial planning processes. Despite the proven benefits and claimed potential of using a maptable in such processes, software applications specifically designed for this device are still scarce. Moreover, often-used applications do not fully exploit the touch functionality of a maptable, or have low usability. To address this gap, we developed and evaluated the Open Geospatial Interactive TOol (OGITO), an open-source software application designed to support collaborative spatial planning processes with a maptable. To develop such tool, we combined human-centred design and Agile software development principles in a co-design effort with intended users and stakeholders. Through iterative development cycles and feedback from users, OGITO was evolved until it satisfied user expectations. In a case study on community mapping in Sumatra, Indonesia, a sample of users evaluated OGITO's usability. Case study participants reported high satisfaction with this tool for the tasks and context given. Our research shows the added value of iterative development and user feedback for improving and further development of the tool's usability and functionality.  相似文献   

10.
Integrating Java 3D model and sensor data for remote monitoring and control   总被引:1,自引:0,他引:1  
This paper presents a novel approach and a framework for web-based systems that can be used in distributed manufacturing environments. A prototype is developed to demonstrate its application to remote monitoring and control of a Tripod—one type of parallel kinematic machine. It utilizes the latest Java technologies (Java 3D and Java Servlets) as enabling technologies for system implementation. Instead of using a camera for monitoring, the Tripod is modeled using Java 3D with behavioral control nodes embedded. Once downloaded from its server, the 3D model behaves in the same way of its counterpart at client side. It remains alive by connecting with the Tripod through message passing, e.g., sensor signals and control commands transmissions. The goal of this research is to eliminate network traffic with Java 3D models, while still providing users with intuitive environments. In the near future, open-architecture devices will be web-ready having Java virtual machines embedded. This will make the approach more effective for web-based device monitoring and control.  相似文献   

11.
This paper presents GATE Teamware—an open-source, web-based, collaborative text annotation framework. It enables users to carry out complex corpus annotation projects, involving distributed annotator teams. Different user roles are provided (annotator, manager, administrator) with customisable user interface functionalities, in order to support the complex workflows and user interactions that occur in corpus annotation projects. Documents may be pre-processed automatically, so that human annotators can begin with text that has already been pre-annotated and thus making them more efficient. The user interface is simple to learn, aimed at non-experts, and runs in an ordinary web browser, without need of additional software installation. GATE Teamware has been evaluated through the creation of several gold standard corpora and internal projects, as well as through external evaluation in commercial and EU text annotation projects. It is available as on-demand service on GateCloud.net, as well as open-source for self-installation.  相似文献   

12.
Widespread use of the Internet is giving rise to the need for collaborative applications that link users at remote sites. Many toolkits support the development of collaboration-aware applications, those developed specifically for cooperative work by multiple users. Another approach is collaboration transparency, the collaborative use of applications originally developed for a single user. When the runtime environment supports collaboration transparency, an application programmer need not write new code to make an application collaborative. Thus, collaboration transparency leverages the existing base of single user applications by extending them to collaborative use. We review options for providing collaboration transparency. We also discuss how collaboration transparency can be incorporated into Sun Microsystems' Java, the most widely used vehicle for developing interactive World Wide Web applications  相似文献   

13.
Generalized software packages endowed with a large spectrum of functionalities are often underutilized because users are not always aware of all the functionalities. It is hence desirable to display personalized information about the package. Though popular in web-based applications, personalization as a field of research in the design of generalized software packages is rare. This article develops a semi-Markov model of user navigation and an adaptive dynamic programming formulation to select high-utility software functions (states) for dynamically displaying them to a user. The personalization algorithm considers the interests of the software designers, the past users, and the current user. Frequency of visit to a state and the holding time in the state together determines the utility of the state. The personalization algorithm considers the interests of the software designers, the past users, and the current user. The algorithm is built in a demo package of ActiveX Servers and Controls. Graduate students tested the package. Pareto analysis and tests of hypothesis conducted on the test results indicate that the users did utilize the information on the displayed personalized software functions.  相似文献   

14.
《Computer Networks》1999,31(21):2287-2292
This paper presents a solution that compatibilizes user mobility and secure access to information servers by means of X.509 certificates with a short validity period. The common approach to compatibilizing user mobility and secure access is based on removable tokens that hold cryptographic information. The use of these techniques restricts user mobility in several ways. Firstly, when specific hardware is required, it must be available in any computer the user may employ to connect from. Secondly, using software that must be added to well-known client programs means that the user must circumscribe to those hosts where the software is installed or install it on his/her own. The solution we present here does not impose any constraints on hardware and, since it is based on the thin client paradigm, software requirements are minimal. The application of X.509 certificates permits the use of (de facto) standard software for accessing the information. Furthermore, since the system uses short term certificates it does not necessitate the user eliminating any traces left behind in the client program after its use. Finally, the token (actually, a diskette) can be used with practically any computer, as it contains all the software and data needed for user authentication, and is based on a thin client written in an architecture-neutral language like Java. The requirements on the computer the user is connecting from are minimal: having a floppy drive and a Java virtual machine. An implementation of the framework described here is in use to provide authorized access to internal servers at CICA.  相似文献   

15.
This paper presents an interactive Java software platform which enables users to easily create advanced robotic applications together with Computer Vision processing. This novel tool is composed of two layers: (1) Easy Java Simulations (EJS), an open-source tool which provides support for creating applications with a full 2D/3D interactive graphical interface, and (2) EjsRL, a high-level Java library specifically designed for EJS which provides a complete functional framework for modeling and simulation of arbitrary serial-link manipulators, Computer Vision algorithms and remote operation. The combination of both components sets up a software architecture which contains a high number of functionalities in the same platform to develop complex simulations in Robotics and Computer Vision fields. In addition, the paper shows its successful application to virtual and remote laboratories, web-based resources that enhance the accessibility of experimental setups for education and research.  相似文献   

16.
Distributed, real-time multimedia applications on the Internet permit users to cooperate in new and more interesting ways for collaborative teamwork and net-based learning. The mStar environment features an agent-based architecture, implemented in Java, which preserves compatibility with the dominant Mbone paradigm for IP multicast. The shared software environment provides an integrated solution for generating, presenting, scoring, and editing media in collaborative applications. In particular, mStar supports developers in creating distributed, real-time multimedia software applications such as e-meetings. mStar enhances both distance education and collaborative teamwork by presenting a uniform user interface for real-time audio and video, shared whiteboard, char, voting, and distributed Web-based presentations. The system also supports on-demand recording and session playback  相似文献   

17.
Wireless mobile services are computing applications that run on handheld wireless devices. Such applications must work within the daunting constraints of the devices, which include memory, processing power, input capabilities, and size of display. It is therefore important that mobile services take into account the user’s context, optimize resource usage, and minimize input effort imposed on the user. In this paper, we present the design and implementation of a smart agent-enabled system for personalizing wireless mobile services and advertisements for Java 2 Micro Edition (J2ME) or Java ME, and Wireless Application Protocol (WAP) enabled devices. We use software agents for context filtering because such autonomous software entities have characteristics that can benefit mobile devices and the wireless environment, and the Composite Capability/Preference Profiles (CC/PP) standard for defining profiles for user preferences and device capabilities. The system incorporates the use of artificial neural networks to adaptively and iteratively learn to select the best available service based on contextual information. The system is evaluated using practical operating scenarios, as well as empirical data and results show an 87% success rate in the selection of the best available service.  相似文献   

18.
Keyword programming is a novel technique for reducing the need to remember details of programming language syntax and APIs, by translating a small number of unordered keywords provided by the user into a valid expression. In a sense, the keywords act as a query that searches the space of expressions that are valid in the given context. Prior work has demonstrated the feasibility and merit of this approach in limited domains. This paper explores the potential for employing this technique in much larger domains, specifically general-purpose programming languages like Java. We present an algorithm for translating keywords into Java method call expressions. When tested on keywords extracted from existing method calls in Java code, the algorithm can accurately reconstruct over 90% of the original expressions. We tested the algorithm on keywords provided by users in a web-based study. The results suggest that users can obtain correct Java code using keyword queries as accurately as they can write the correct Java code themselves. We implemented the algorithm in an Eclipse plug-in as an extension to the autocomplete mechanism and deployed it in a preliminary field study of several users, with mixed results. One interesting result of this work is that most of the information in Java method call expressions lies in the keywords, and details of punctuation and even parameter ordering can often be inferred automatically.  相似文献   

19.
就前后端分离的软件开发模式而言,保护后端数据接口不被非法调用是十分重要的。令牌作为获取保护资源的凭证,需要提供过期时间,否则认证功能就失去了意义。针对活跃用户,需要在有效时间内提供自动登录功能,可以提升使用体验。本文研究了OAuth(Open Authorization,一种开放的授权标准)的认证机制,并在ASP.NET Web API框架基础上,实现身份认证方案,当访问令牌过期后,增加令牌刷新机制,既能够改善用户体验,也能够有效保护数据接口。该方案具有通用性,适用于前后端分离的软件开发。通过测试,表明了该方案具有有效性和可行性。  相似文献   

20.
Speech applications are typically designed to be used without any instructions or manuals. More complex applications commonly come with web-based or printed manuals. An alternative approach, software tutoring, has been studied in the context of graphical user interfaces. In software tutoring, a software component guides users while they work with an application new to them. To evaluate the viability of software tutoring in speech-based applications a two-condition between-participants experiment (N = 18) was conducted. Participants learned to use a speech-based e-mail reading application and performed several tasks with it. In the first condition the e-mail application included an embedded tutoring component that guided the participants on using the application. In the second condition, a web manual was used. All interactions with the systems were recorded and annotated. Participants also filled in questionnaires that reported their attitudes towards the guidance they received and towards the e-mail reading application. The speech-based tutor performed equally well with web-based manual with no significant differences between the conditions on how well the participants managed to accomplish the tasks with the e-mail application or in participants’ attitudes towards the application or the guidance. In addition, during the learning period the participants in the tutored condition had significantly fewer problems with the speech interface.  相似文献   

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