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1.
The number of mobile applications (apps) and mobile devices has increased considerably over the past few years. Online app markets, such as the Google Play Store, use a star-rating mechanism to quantify the user-perceived quality of mobile apps. Users may rate apps on a five point (star) scale where a five star-rating is the highest rating. Having considered the importance of a high star-rating to the success of an app, recent studies continue to explore the relationship between the app attributes, such as User Interface (UI) complexity, and the user-perceived quality. However, the user-perceived quality reflects the users’ experience using an app on a particular mobile device. Hence, the user-perceived quality of an app is not solely determined by app attributes. In this paper, we study the relation of both device attributes and app attributes with the user-perceived quality of Android apps from the Google Play Store. We study 20 device attributes, such as the CPU and the display size, and 13 app attributes, such as code size and UI complexity. Our study is based on data from 30 types of Android mobile devices and 280 Android apps. We use linear mixed effect models to identify the device attributes and app attributes with the strongest relationship with the user-perceived quality. We find that the code size has the strongest relationship with the user-perceived quality. However, some device attributes, such as the CPU, have stronger relationships with the user-perceived quality than some app attributes, such as the number of UI inputs and outputs of an app. Our work helps both device manufacturers and app developers. Manufacturers can focus on the attributes that have significant relationships with the user-perceived quality. Moreover, app developers should be careful about the devices for which they make their apps available because the device attributes have a strong relationship with the ratings that users give to apps.  相似文献   

2.
陆璇  陈震鹏  刘譞哲  梅宏 《软件学报》2020,31(11):3364-3379
应用市场(app market)已经成为互联网环境下软件应用开发和交付的一种主流模式.相对于传统模式,应用市场模式下,软件的交付周期更短,用户的反馈更快,最终用户和开发者之间的联系更加紧密和直接.为应对激烈的竞争和动态演变的用户需求,移动应用开发者必须以快速迭代的方式不断更新应用,修复错误缺陷,完善应用质量,提升用户体验.因此,如何正确和综合理解用户对软件的接受程度(简称用户接受度),是应用市场模式下软件开发需考量的重要因素.近年来兴起的软件解析学(software analytics)关注大数据分析技术在软件行业中的具体应用,对软件生命周期中大规模、多种类的相关数据进行挖掘和分析,被认为是帮助开发者提取有效信息、作出正确决策的有效途径.从软件解析学的角度,首先论证了为移动应用构建综合的用户接受度指标模型的必要性和可行性,并从用户评价数据、操作数据、交互行为数据这3个维度给出基本的用户接受度指标.在此基础上,使用大规模真实数据集,在目标用户群体预测、用户规模预测和更新效果预测等典型的用户接受度指标预测问题中,结合具体指标,提取移动应用生命周期不同阶段的重要特征,以协同过滤、回归融合、概率模型等方法验证用户接受度的可预测性,并讨论了预测结果与特征在移动应用开发过程中可能提供的指导.  相似文献   

3.
How users rate a mobile app via star ratings and user reviews is of utmost importance for the success of an app. Recent studies and surveys show that users rely heavily on star ratings and user reviews that are provided by other users, for deciding which app to download. However, understanding star ratings and user reviews is a complicated matter, since they are influenced by many factors such as the actual quality of the app and how the user perceives such quality relative to their expectations, which are in turn influenced by their prior experiences and expectations relative to other apps on the platform (e.g., iOS versus Android). Nevertheless, star ratings and user reviews provide developers with valuable information for improving the overall impression of their app. In an effort to expand their revenue and reach more users, app developers commonly build cross-platform apps, i.e., apps that are available on multiple platforms. As star ratings and user reviews are of such importance in the mobile app industry, it is essential for developers of cross-platform apps to maintain a consistent level of star ratings and user reviews for their apps across the various platforms on which they are available. In this paper, we investigate whether cross-platform apps achieve a consistent level of star ratings and user reviews. We manually identify 19 cross-platform apps and conduct an empirical study on their star ratings and user reviews. By manually tagging 9,902 1 & 2-star reviews of the studied cross-platform apps, we discover that the distribution of the frequency of complaint types varies across platforms. Finally, we study the negative impact ratio of complaint types and find that for some apps, users have higher expectations on one platform. All our proposed techniques and our methodologies are generic and can be used for any app. Our findings show that at least 79% of the studied cross-platform apps do not have consistent star ratings, which suggests that different quality assurance efforts need to be considered by developers for the different platforms that they wish to support.  相似文献   

4.
Mobile app reviews by users contain a wealth of information on the issues that users are experiencing. For example, a review might contain a feature request, a bug report, and/or a privacy complaint. Developers, users and app store owners (e.g. Apple, Blackberry, Google, Microsoft) can benefit from a better understanding of these issues – developers can better understand users’ concerns, app store owners can spot anomalous apps, and users can compare similar apps to decide which ones to download or purchase. However, user reviews are not labelled, e.g. we do not know which types of issues are raised in a review. Hence, one must sift through potentially thousands of reviews with slang and abbreviations to understand the various types of issues. Moreover, the unstructured and informal nature of reviews complicates the automated labelling of such reviews. In this paper, we study the multi-labelled nature of reviews from 20 mobile apps in the Google Play Store and Apple App Store. We find that up to 30 % of the reviews raise various types of issues in a single review (e.g. a review might contain a feature request and a bug report). We then propose an approach that can automatically assign multiple labels to reviews based on the raised issues with a precision of 66 % and recall of 65 %. Finally, we apply our approach to address three proof-of-concept analytics use case scenarios: (i) we compare competing apps to assist developers and users, (ii) we provide an overview of 601,221 reviews from 12,000 apps in the Google Play Store to assist app store owners and developers and (iii) we detect anomalous apps in the Google Play Store to assist app store owners and users.  相似文献   

5.
移动设备的智能化为人们的生活、工作提供了一个新的媒介平台,大量的、具有各种功能性的应用软件出现在这一领域。启动图标是应用软件的主要入口,能直接引导用户下载并使用应用程序。而且图标的外观会影响该应用软件的下载量,甚至会导致平台所有者拒绝发布该产品,所以对启动图标进行研究是十分必要的。文章通过分析目前国内外移动设备中应用软件的图标呈现的现状,探讨科学的设计方法和设计流程,为应用软件的图标设计提供可行性参考。  相似文献   

6.
Icon color and icon border shape are two key factors that affect search efficiency and user experience but have previously been studied separately. This study aimed to ascertain their separate and combined effects on smartphone interfaces. We conducted an experiment using eye tracking in addition to performance and experience measures to understand the effects of app icon color and border shape on visual efficiency and user experience. The results identified both features as essential attributes with interactive effects in the process of searching app icons on a smartphone interface. The study confirmed that varied colors across icons and a rounded square border shape helped to improve search efficiency, decrease cognitive effort, and lead to a more positive user experience.Relevance to industryUsers of smartphones are often confronted with the problem of selecting a single app from a great number of apps. Visual design of app icons plays a key role in influencing visual search efficiency and user experience. The results of this study have implications for designing app icons on the interface of smartphones to improve search efficiency and elicit positive user experience.  相似文献   

7.
With the development of science and technology, the popularity of smart phones has made exponential growth in mobile phone application market. How to help users to select applications they prefer has become a hot topic in recommendation algorithm. As traditional recommendation algorithms are based on popularity and download, they inadvertently fail to recommend the desirable applications. At the same time, many users tend to pay more attention to permissions of those applications, because of some privacy and security reasons. There are few recommendation algorithms which take account of apps’ permissions, functionalities and users’ interests altogether. Some of them only consider permissions while neglecting the users’ interests, others just perform linear combination of apps’ permissions, functionalities and users’ interests to implement top-N recommendation. In this paper, we devise a recommendation method based on both permissions and functionalities. After demonstrating the correlation of apps’ permissions and users’ interests, we design an app risk score calculating method ARSM based on app-permission bipartite graph model. Furthermore, we propose a novel matrix factorization algorithm MFPF based on users’ interests, apps’ permissions and functionalities to handle personalized app recommendation. We compare our work with some of the state-of-the-art recommendation algorithms, and the results indicate that our work can improve the recommendation accuracy remarkably.  相似文献   

8.
In recent years, mobile apps have become the infrastructure of many popular Internet services. It is now common that a mobile app serves millions of users across the globe. By examining the code of these apps, reverse engineers can learn various knowledge about the design and implementation of the apps. Real-world cases have shown that the disclosed critical information allows malicious parties to abuse or exploit the app-provided services for unrightful profits, leading to significant financial losses. One of the most viable mitigations against malicious reverse engineering is to obfuscate the apps. Despite that security by obscurity is typically considered to be an unsound protection methodology, software obfuscation can indeed increase the cost of reverse engineering, thus delivering practical merits for protecting mobile apps. In this paper, we share our experience of applying obfuscation to multiple commercial iOS apps, each of which has millions of users. We discuss the necessity of adopting obfuscation for protecting modern mobile business, the challenges of software obfuscation on the iOS platform, and our efforts in overcoming these obstacles. We especially focus on factors that are unique to mobile software development that may affect the design and deployment of obfuscation techniques. We report the outcome of our obfuscation with empirical experiments. We additionally elaborate on the follow-up case studies about how our obfuscation affected the app publication process and how we responded to the negative impacts. This experience report can benefit mobile developers, security service providers, and Apple as the administrator of the iOS ecosystem.  相似文献   

9.
微信小程序的出现,一方面缓解了用户手机安装大量APP浪费手机存储资源并导致手机速度变慢的问题,另一方面,也减轻了开发者为不同手机操作系统(Android,iOS)分别开发程序的工作负担。微信小程序应用开发是以MVC模式的JSON作为数据交换格式的以WEB开发为基础的开发技术,但是也有很多不同于以往WEB开发的地方,尤其是用户授权登录方面,用户认证信息需要在微信小程序、开发者服务器和微信接口服务器之间传递,这个过程中要考虑用户认证信息传递的流程和数据安全问题。文章研究了这两个问题并在一个应用中做了具体实现。  相似文献   

10.
The explosive global adoption of mobile applications (i.e., apps) has been fraught with security and privacy issues. App users typically have a poor understanding of information security; worse, they routinely ignore security notifications designed to increase security on apps. By considering both mobile app interface usability and mobile security notification (MSN) design, we investigate how security perceptions of apps are formed and how these perceptions influence users’ intentions to continue using apps. Accordingly, we designed and conducted a set of controlled survey experiments with 317 participants in different MSN interface scenarios by manipulating the types of MSN interfaces (i.e., high vs. low disruption), the context (hedonic vs. utilitarian scenarios), and the degree of MSN intrusiveness (high vs. low intrusiveness). We found that both app interface usability and the design of MSNs significantly impacted users’ perceived security, which, in turn, has a positive influence on users’ intention to continue using the app. In addition, we identified an important conundrum: disruptive MSNs—a common approach to delivering MSNs—irritate users and negatively influence their perceptions of app security. Thus, our results directly challenge current practice. If these results hold, current practice should shift away from MSNs that interrupt task performance.  相似文献   

11.
The rise in popularity of mobile devices has led to a parallel growth in the size of the app store market, intriguing several research studies and commercial platforms on mining app stores. App store reviews are used to analyze different aspects of app development and evolution. However, app users’ feedback does not only exist on the app store. In fact, despite the large quantity of posts that are made daily on social media, the importance and value that these discussions provide remain mostly unused in the context of mobile app development. In this paper, we study how Twitter can provide complementary information to support mobile app development. By analyzing a total of 30,793 apps over a period of six weeks, we found strong correlations between the number of reviews and tweets for most apps. Moreover, through applying machine learning classifiers, topic modeling and subsequent crowd-sourcing, we successfully mined 22.4% additional feature requests and 12.89% additional bug reports from Twitter. We also found that 52.1% of all feature requests and bug reports were discussed on both tweets and reviews. In addition to finding common and unique information from Twitter and the app store, sentiment and content analysis were also performed for 70 randomly selected apps. From this, we found that tweets provided more critical and objective views on apps than reviews from the app store. These results show that app store review mining is indeed not enough; other information sources ultimately provide added value and information for app developers.  相似文献   

12.
This paper proposes and tests a conceptual model of private-information sensitive mobile app adoption utilizing privacy calculus approach. It also explores the role of personality in affecting perceived benefits of using mobile apps and compares the findings across two countries: the US and China. Irrespective of the cultural environment, millennial mobile app users download apps that require access to sensitive personal information in order to satisfy their informational and social (but not entertainment) needs. Perceived privacy concern does not influence adoption or future use of private-information sensitive apps. Extraversion and agreeableness are positively related to user perceptions of benefits obtained from using apps.  相似文献   

13.
In this paper, we propose a personalized recommendation system for mobile application software (app) to mobile user using semantic relations of apps consumed by users. To do that, we define semantic relations between apps consumed by a specific member and his/her social members using Ontology. Based on the relations, we identify the most similar social members from the reasoning process. The reasoning is explored from measuring the common attributes between apps consumed by the target member and his/her social members. The more attributes shared by them, the more similar is their preference for consuming apps. We also develop a prototype of our system using OWL (Ontology Web Language) by defining ontology-based semantic relations among 50 mobile apps. Using the prototype, we showed the feasibility of our algorithm that our recommendation algorithm can be practical in the real field and useful to analyze the preference of mobile user.  相似文献   

14.
Mobile apps (applications) have become a popular form of software, and the app reviews by users have become an important feedback resource. Users may raise some issues in their reviews when they use apps, such as a functional bug, a network lag, or a request for a feature. Understanding these issues can help developers to focus on users’ concerns, and help users to evaluate similar apps for download or purchase. However, we do not know which types of issues are raised in a review. Moreover, the amount of user reviews is huge and the nature of the reviews’ text is unstructured and informal. In this paper, we analyze 3 902 user reviews from 11 mobile apps in a Chinese app store — 360 Mobile Assistant, and uncover 17 issue types. Then, we propose an approach CSLabel that can label user reviews based on the raised issue types. CSLabel uses a cost-sensitive learning method to mitigate the effects of the imbalanced data, and optimizes the setting of the support vector machine (SVM) classifier’s kernel function. Results show that CSLabel can correctly label reviews with the precision of 66.5%, the recall of 69.8%, and the F1 measure of 69.8%. In comparison with the state-of-the-art approach, CSLabel improves the precision by 14%, the recall by 30%, the F1 measure by 22%. Finally, we apply our approach to two real scenarios: 1) we provide an overview of 1 076 786 user reviews from 1 100 apps in the 360 Mobile Assistant and 2) we find that some issue types have a negative correlation with users’ evaluation of apps.  相似文献   

15.
Drawing on the self-regulation theory, the current paper explores the impacts of two types of fitness app feature sets (i.e., personal-oriented and social-oriented features) on users’ health behavior and well-being. The results from fitness app users show that both personal-oriented features and social-oriented features of fitness apps can significantly improve exercise adherence and social engagement of users. Users’ exercise proficiency level negatively moderates the relationship between social-oriented features and (a) exercise adherence and (b) social engagement. High levels of social engagement promote users’ physical adherence to exercises. Exercise adherence and social engagement both enhance users’ subjective well-being, but their impacts on different dimensions of well-being vary. Furthermore, regardless of specific features, sufficient use of fitness apps, in general, can significantly help users lead more positive and healthier lives by maintaining exercise adherence, reducing emotional exhaustion, and improving their satisfaction with the overall quality of life. Our findings offer important insights into the underlying mechanisms that help explain fitness app features on users’ well-being, and on a practical level, provide suggestions for mobile app developers in designing better fitness app products and for exercisers in optimizing the benefits of fitness technology adoption.  相似文献   

16.
陈琪  张莉  蒋竞  黄新越 《软件学报》2019,30(5):1547-1560
在移动应用软件中,用户评论是一种重要的用户反馈途径.用户可能提到一些移动应用使用中的问题,比如系统兼容性问题、应用崩溃等.随着移动应用软件的广泛流行,用户提供大量无结构化的反馈评论.为了从用户抱怨评论中提取有效信息,提出一种基于支持向量机和主题模型的评论分析方法RASL(review analysis method based on SVM and LDA)以帮助开发人员更好、更快地了解用户反馈.首先对移动应用的中、差评提取特征,然后使用支持向量机对评论进行多标签分类.随后使用LDA主题模型(latent dirichlet allocation)对各问题类型下的评论进行主题提取与代表句提取.从两个移动应用中爬取5 141条用户原始评论,并对这些评论分别用RASL方法和ASUM方法进行处理,得到两个新的文本.与经典方法ASUM相比,RASL方法的困惑度更低、可理解性更佳,包含更完整的原始评论信息,冗余信息也更少.  相似文献   

17.
We examine the impacts of mobile app category assortment of developers’ app portfolios on app performance in terms of quality and popularity. First, using data from the Apple App Store, we find a negative effect of portfolio diversity on developers’ app quality, which is negatively moderated by portfolio size. Second, we uncover spillover effects on app popularity, where existing (new) apps of a developer can influence the popularity of new (existing) apps both within and across app categories (only within the same app category). Importantly, our empirical analyses account for potential endogeneity biases using matching, selection, and simultaneous equations models.  相似文献   

18.
This paper addresses the problem of detecting plagiarized mobile apps. Plagiarism is the practice of building mobile apps by reusing code from other apps without the consent of the corresponding app developers. Recent studies on third-party app markets have suggested that plagiarized apps are an important vehicle for malware delivery on mobile phones. Malware authors repackage official versions of apps with malicious functionality, and distribute them for free via these third-party app markets. An effective technique to detect app plagiarism can therefore help identify malicious apps. Code plagiarism has long been a problem and a number of code similarity detectors have been developed over the years to detect plagiarism. In this paper we show that obfuscation techniques can be used to easily defeat similarity detectors that rely solely on statically scanning the code of an app. We propose a dynamic technique to detect plagiarized apps that works by observing the interaction of an app with the underlying mobile platform via its API invocations. We propose API birthmarks to characterize unique app behaviors, and develop a robust plagiarism detection tool using API birthmarks.  相似文献   

19.
融合主题模型和协同过滤的多样化移动应用推荐   总被引:3,自引:0,他引:3  
随着移动应用的急速增长,手机助手等移动应用获取平台也面临着信息过载的问题.面对大量的移动应用,用户很难找到想到的或适合的应用,而另一方面长尾应用淹没在资源池中不被人所知.已有推荐方法多注重推荐准确率,忽视多样性,推荐结果中多是下载量高的应用,使得推荐系统的数据积累越来越偏向于热门应用,导致长期的推荐效果越来越差.针对此问题,本文首先改进了两个推荐方法,提出了将用户的主题模型和应用的主题模型与MF相结合的LDA_MF模型,以及将应用的标签信息和用户行为数据同时加以考虑的LDA_CF算法.为了结合不同算法的优点,在保证推荐准确率的条件下提升推荐结果的多样性,我们提出了融合LDA_MF、LDA_CF以及经典的基于物品的协同过滤模型的混合推荐算法.文章使用真实的大数据评测所提推荐算法,结果显示所提推荐方法能够得到推荐多样性更好且准确率高的结果.  相似文献   

20.
Mobile app stores provide a unique platform for developers to rapidly deploy new updates of their apps. We studied the frequency of updates of 10,713 mobile apps (the top free 400 apps at the start of 2014 in each of the 30 categories in the Google Play store). We find that a small subset of these apps (98 apps representing ?1 % of the studied apps) are updated at a very frequent rate — more than one update per week and 14 % of the studied apps are updated on a bi-weekly basis (or more frequently). We observed that 45 % of the frequently-updated apps do not provide the users with any information about the rationale for the new updates and updates exhibit a median growth in size of 6 %. This paper provides information regarding the update strategies employed by the top mobile apps. The results of our study show that 1) developers should not shy away from updating their apps very frequently, however the frequency varies across store categories. 2) Developers do not need to be too concerned about detailing the content of new updates. It appears that users are not too concerned about such information. 3) Users highly rank frequently-updated apps instead of being annoyed about the high update frequency.  相似文献   

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