首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 0 毫秒
1.
Many works focus on multi‐spectral capture and analysis, but multi‐spectral display still remains a challenge. Most prior works on multi‐primary displays use ad‐hoc narrow band primaries that assure a larger color gamut, but cannot assure a good spectral reproduction. Content‐dependent spectral analysis is the only way to produce good spectral reproduction, but cannot be applied to general data sets. Wide primaries are better suited for assuring good spectral reproduction due to greater coverage of the spectral range, but have not been explored much. In this paper we explore the use of wide band primaries for accurate spectral reproduction for the first time and present the first content‐independent multi‐spectral display achieved using superimposed projections with modified wide band primaries. We present a content‐independent primary selection method that selects a small set of n primaries from a large set of m candidate primaries where m > n. Our primary selection method chooses primaries with complete coverage of the range of visible wavelength (for good spectral reproduction accuracy), low interdependency (to limit the primaries to a small number) and higher light throughput (for higher light efficiency). Once the primaries are selected, the input values of the different primary channels to generate a desired spectrum are computed using an optimization method that minimizes spectral mismatch while maximizing visual quality. We implement a real prototype of multi‐spectral display consisting of 9‐primaries using three modified conventional 3‐primary projectors, and compare it with a conventional display to demonstrate its superior performance. Experiments show our display is capable of providing large gamut assuring a good visual appearance while displaying any multi‐spectral images at a high spectral accuracy.  相似文献   

2.
In this paper, we present a flexible and efficient approach for the integration of order‐independent transparency into a deferred shading pipeline. The intermediate buffers for storing fragments to be shaded are extended with a dynamic and memory‐efficient storage for transparent fragments. The transparency of an object is not fixed and remains programmable until fragment processing, which allows for the implementation of advanced materials effects, interaction techniques or adaptive fade‐outs. Traversing costs for shading the transparent fragments are greatly reduced by introducing a tile‐based light‐culling pass. During deferred shading, opaque and transparent fragments are shaded and composited in front‐to‐back order using the retrieved lighting information and a physically‐based shading model. In addition, we discuss various configurations of the system and further enhancements. Our results show that the system performs at interactive frame rates even for complex scenarios.  相似文献   

3.
We investigate how to automatically recover visual encodings from a chart image, primarily using inferred text elements. We contribute an end‐to‐end pipeline which takes a bitmap image as input and returns a visual encoding specification as output. We present a text analysis pipeline which detects text elements in a chart, classifies their role (e.g., chart title, x‐axis label, y‐axis title, etc.), and recovers the text content using optical character recognition. We also train a Convolutional Neural Network for mark type classification. Using the identified text elements and graphical mark type, we can then infer the encoding specification of an input chart image. We evaluate our techniques on three chart corpora: a set of automatically labeled charts generated using Vega, charts from the Quartz news website, and charts extracted from academic papers. We demonstrate accurate automatic inference of text elements, mark types, and chart specifications across a variety of input chart types.  相似文献   

4.
An innovative idea is a beautiful thing, but most innovative ideas do not become successful new products. For products that are successful, there is a variety of examples over more than 150 years of situations where customers used them in ways never planned by the designer. Only few companies are systematically exploiting non‐conventional use as a method to generate ideas for new product outcomes and problem solutions. TRIZ awareness of analogies systematizes the search for available alternate situations: the attribute‐domain matrix actively transfers product attributes to unexpected application domains, breaks the functional fixedness pattern and helps make aware the resources that are available in any product or system.  相似文献   

5.
We present CageR: A novel framework for converting animated 3D shape sequences into compact and stable cage‐based representations. Given a raw animated sequence with one‐to‐one point correspondences together with an initial cage embedding, our algorithm automatically generates smoothly varying cage embeddings which faithfully reconstruct the enclosed object deformation. Our technique is fast, automatic, oblivious to the cage coordinate system, provides controllable error and exploits a GPU implementation. At the core of our method, we introduce a new algebraic algorithm based on maximum volume sub‐matrices (maxvol) to speed up and stabilize the deformation inversion. We also present a new spectral regularization algorithm that can apply arbitrary regularization terms on selected subparts of the inversion spectrum. This step allows to enforce a highly localized cage regularization, guaranteeing its smooth variation along the sequence. We demonstrate the speed, accuracy and robustness of our framework on various synthetic and acquired data sets. The benefits of our approach are illustrated in applications such as animation compression and post‐editing.  相似文献   

6.
独立学院在经历快速发展后,为了能更好地形成自身的办学特色,必须要加强专业建设。文章主要阐述集美大学诚毅学院如何通过校企合作,建设软件工程特色专业,推进教学内容和课程体系的改革、师资队伍建设、推行新的教学方法和手段,完善人才创新和实践能力培养体系。  相似文献   

7.
Attention‐based Level‐Of–Detail (LOD) managers downgrade the quality of areas that are expected to go unnoticed by an observer to economize on computational resources. The perceptibility of lowered visual fidelity is determined by the accuracy of the attention model that assigns quality levels. Most previous attention based LOD managers do not take into account saliency provoked by context, failing to provide consistently accurate attention predictions. In this work, we extend a recent high level saliency model with four additional components yielding more accurate predictions: an object‐intrinsic factor accounting for canonical form of objects, an object‐context factor for contextual isolation of objects, a feature uniqueness term that accounts for the number of salient features in an image, and a temporal context that generates recurring fixations for objects inconsistent with the context. We conduct a perceptual experiment to acquire the weighting factors to initialize our model. We design C‐LOD, a LOD manager that maintains a constant frame rate on mobile devices by dynamically re‐adjusting material quality on secondary visual features of non‐attended objects. In a proof of concept study we establish that by incorporating C‐LOD, complex effects such as parallax occlusion mapping usually omitted in mobile devices can now be employed, without overloading GPU capability and, at the same time, conserving battery power.  相似文献   

8.
Given a shape, a skeleton is a thin centered structure which jointly describes the topology and the geometry of the shape. Skeletons provide an alternative to classical boundary or volumetric representations, which is especially effective for applications where one needs to reason about, and manipulate, the structure of a shape. These skeleton properties make them powerful tools for many types of shape analysis and processing tasks. For a given shape, several skeleton types can be defined, each having its own properties, advantages, and drawbacks. Similarly, a large number of methods exist to compute a given skeleton type, each having its own requirements, advantages, and limitations. While using skeletons for two‐dimensional (2D) shapes is a relatively well covered area, developments in the skeletonization of three‐dimensional (3D) shapes make these tasks challenging for both researchers and practitioners. This survey presents an overview of 3D shape skeletonization. We start by presenting the definition and properties of various types of 3D skeletons. We propose a taxonomy of 3D skeletons which allows us to further analyze and compare them with respect to their properties. We next overview methods and techniques used to compute all described 3D skeleton types, and discuss their assumptions, advantages, and limitations. Finally, we describe several applications of 3D skeletons, which illustrate their added value for different shape analysis and processing tasks.  相似文献   

9.
Level‐of‐Detail structures are a key component for scalable rendering. Built from raw 3D data, these structures are often defined as Bounding Volume Hierarchies, providing coarse‐to‐fine adaptive approximations that are well‐adapted for many‐view rasterization. Here, the total number of pixels in each view is usually low, while the cost of choosing the appropriate LoD for each view is high. This task represents a challenge for existing GPU algorithms. We propose ManyLoDs, a new GPU algorithm to efficiently compute many LoDs from a Bounding Volume Hierarchy in parallel by balancing the workload within and among LoDs. Our approach is not specific to a particular rendering technique, can be used on lazy representations such as polygon soups, and can handle dynamic scenes. We apply our method to various many‐view rasterization applications, including Instant Radiosity, Point‐Based Global Illumination, and reflection/refraction mapping. For each of these, we achieve real‐time performance in complex scenes at high resolutions.  相似文献   

10.
Self‐disclosure is a key concept in computer‐mediated communication (CMC) theory and research, but disagreement exists about the impact of CMC, relative to face‐to‐face (FtF) communication, on self‐disclosure. We conducted a meta‐analysis of studies comparing self‐disclosure in CMC and FtF communication to summarize and clarify existing research. We also examined potential moderators of this difference—measure of self‐disclosure, study design (survey or experiment), interaction context (task or social), type of CMC (text‐based or video‐based), and interaction length. Overall, self‐disclosure was higher in FtF communication than in CMC. Measure of self‐disclosure, study design, and type of CMC moderated this difference. Findings suggest mixed support for predictions derived from key CMC theories and a need for CMC theory to more explicitly address self‐disclosure.  相似文献   

11.
The human visual system's capacity and capability to process colour can be applied as a design criterion for colour information displays. This paper reviews key elements in the visual domain of colour, encompassing the visual, perceptual, and cognitive modes and develops a series of recommendations for effective colour usage based on these elements.  相似文献   

12.
Visual obstruction caused by a preceding vehicle is one of the key factors threatening driving safety. One possible solution is to share the first‐person‐view of the preceding vehicle to unveil the blocked field‐of‐view of the following vehicle. However, the geometric inconsistency caused by the camera‐eye discrepancy renders view sharing between different cars a very challenging task. In this paper, we present a first‐person‐perspective image rendering algorithm to solve this problem. Firstly, we contour unobstructed view as the transferred region, then by iteratively estimating local homography transformations and performing perspective‐adaptive warping using the estimated transformations, we are able to locally adjust the shape of the unobstructed view so that its perspective and boundary could be matched to that of the occluded region. Thus, the composited view is seamless in both the perceived perspective and photometric appearance, creating an impression as if the preceding vehicle is transparent. Our system improves the driver's visibility and thus relieves the burden on the driver, which in turn increases comfort. We demonstrate the usability and stability of our system by performing its evaluation with several challenging data sets collected from real‐world driving scenarios.  相似文献   

13.
Animations of characters with flexible bodies such as jellyfish, snails, and, hearts are difficult to design using traditional skeleton‐based approaches. A standard approach is keyframing, but adjusting the shape of the flexible body for each key frame is tedious. In addition, the character cannot dynamically adjust its motion to respond to the environment or user input. This paper introduces a new procedural deformation framework (ProcDef) for designing and driving animations of such flexible objects. Our approach is to synthesize global motions procedurally by integrating local deformations. ProcDef provides an efficient design scheme for local deformation patterns; the user can control the orientation and magnitude of local deformations as well as the propagation of deformation signals by specifying line charts and volumetric fields. We also present a fast and robust deformation algorithm based on shape‐matching dynamics and show some example animations to illustrate the feasibility of our framework.  相似文献   

14.
Abstract— A touch‐screen‐panel (TSP) embedded 12.1‐in. LCD employing a standard existing a‐Si:H TFT‐LCD process has been successfully developed. Compared with conventional external touch‐screen panels, which use additional components to detect touch events, the new internal TSP exhibits a clearer image and improved touch feeling, as well as increased sensing speed using discrete sensing lines to enable higher‐speed sensing functions including handwriting. The new internal digital switching TSP can be fabricated with low cost because it does not require any additional process steps compared to a standard a‐Si:H TFT‐LCD.  相似文献   

15.
Size matters . Human perception most naturally relates relative extent, area or volume to importance, nearness and weight. Reversely, conveying importance of something by depicting it at a different size is a classic artistic principle, in particular when importance varies across a domain. One striking example is the neuronal homunculus; a human figure where the size of each body part is proportional to the neural density on that part. In this work we propose an approach which changes local size of a 2D image or 3D surface and, at the same time, minimizes distortion, prevails smoothness, and, most importantly, avoids fold‐overs (collisions). We employ a parallel, two‐stage optimization process, that scales the shape non‐uniformly according to an interactively‐defined importance map and then solves for a nearby, self‐intersection‐free configuration. The results include an interactive 3D‐rendered version of the classic sensorical homunculus but also a range of images and surfaces with different importance maps.  相似文献   

16.
Abstract— The TFT‐LCD market is growing rapidly, and the replacement of CRT TV by LCD TV requires the implementation of LC modes with wide viewing angles and high brightness. The IPS mode is an excellent technology to realize wide viewing angles, but it has a low aperture ratio that has now been improved by Advanced Super‐IPS (AS‐IPS). In this paper, we propose a novel pixel structure design that not only increases the aperture ratio but also reduces the crosstalk. We have improved the current AS‐IPS aperture ratio by 1.25 times and effectively reduced the capacitive coupling ratio from 1.2% to 0.05%.  相似文献   

17.
人才培养模式对独立学院计算机专业改革起着至关重要的作用。笔者立足独立学院计算机教育的现状和当今社会对IT人才的需求,提出了独立学院软件工程专业的人才培养模式,对该专业的课程体系进行了新的设置,构建了具有独立学院特色的软件工程专业人才培养方案,并提出了教学改革措施。  相似文献   

18.
In this report, we review the current state of the art of web‐based visualization applications. Recently, an increasing number of web‐based visualization applications have emerged. This is due to the fact that new technologies offered by modern browsers greatly increased the capabilities for visualizations on the web. We first review these technical aspects that are enabling this development. This includes not only improvements for local rendering like WebGL and HTML5, but also infrastructures like grid or cloud computing platforms. Another important factor is the transfer of data between the server and the client. Therefore, we also discuss advances in this field, for example methods to reduce bandwidth requirements like compression and other optimizations such as progressive rendering and streaming. After establishing these technical foundations, we review existing web‐based visualization applications and prototypes from various application domains. Furthermore, we propose a classification of these web‐based applications based on the technologies and algorithms they employ. Finally, we also discuss promising application areas that would benefit from web‐based visualization and assess their feasibility based on the existing approaches.  相似文献   

19.
Radiation therapy (RT) is one of the major curative approaches for cancer. It is a complex and risky treatment approach, which requires precise planning, prior to the administration of the treatment. Visual Computing (VC) is a fundamental component of RT planning, providing solutions in all parts of the process—from imaging to delivery. Despite the significant technological advancements of RT over the last decades, there are still many challenges to address. This survey provides an overview of the compound planning process of RT, and of the ways that VC has supported RT in all its facets. The RT planning process is described to enable a basic understanding in the involved data, users and workflow steps. A systematic categorization and an extensive analysis of existing literature in the joint VC/RT research is presented, covering the entire planning process. The survey concludes with a discussion on lessons learnt, current status, open challenges, and future directions in VC/RT research.  相似文献   

20.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号