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1.
Real-time multiple vehicle detection and tracking from a moving vehicle 总被引:18,自引:0,他引:18
Abstract. A real-time vision system has been developed that analyzes color videos taken from a forward-looking video camera in a car
driving on a highway. The system uses a combination of color, edge, and motion information to recognize and track the road
boundaries, lane markings and other vehicles on the road. Cars are recognized by matching templates that are cropped from
the input data online and by detecting highway scene features and evaluating how they relate to each other. Cars are also
detected by temporal differencing and by tracking motion parameters that are typical for cars. The system recognizes and tracks
road boundaries and lane markings using a recursive least-squares filter. Experimental results demonstrate robust, real-time
car detection and tracking over thousands of image frames. The data includes video taken under difficult visibility conditions.
Received: 1 September 1998 / Accepted: 22 February 2000 相似文献
2.
A model-driven approach for real-time road recognition 总被引:6,自引:0,他引:6
This article describes a method designed to detect and track road edges starting from images provided by an on-board monocular
monochromic camera. Its implementation on specific hardware is also presented in the framework of the VELAC project. The method
is based on four modules: (1) detection of the road edges in the image by a model-driven algorithm, which uses a statistical
model of the lane sides which manages the occlusions or imperfections of the road marking – this model is initialized by an
off-line training step; (2) localization of the vehicle in the lane in which it is travelling; (3) tracking to define a new
search space of road edges for the next image; and (4) management of the lane numbers to determine the lane in which the vehicle
is travelling. The algorithm is implemented in order to validate the method in a real-time context. Results obtained on marked
and unmarked road images show the robustness and precision of the method.
Received: 18 November 2000 / Accepted: 7 May 2001 相似文献
3.
Marco Aste Massimo Rossi Roldano Cattoni Bruno Caprile 《Machine Vision and Applications》1998,11(1):16-23
Low-cost, purely visual modules are presented, which are able to reliably perform real-time computation of kinematic quantities
relevant for the navigation of commercial vehicles moving along highways or motorways. Taking as input a video stream of b/w
images coming from a standard camera mounted aboard the vehicle, the modules return instantaneous measurements for the speed
of the vehicle, its lateral position in the lane, and the distance from the preceding vehicle. The modules, which are designed
to work in real-time on standard PC platforms, have been tested under typical working conditions. Preliminary results are
reported and discussed.
Received: 10 March 1997 / Accepted: 24 November 1997 相似文献
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This paper introduces a new method for the coordination of human motion based on planning and AI techniques. Motions are considered
as black boxes that are activated according to preconditions and produce postconditions in a hybrid, continuous and discrete
world. Each part of the body is an autonomous entity that cooperates with the others as determined by global criteria, such
as occupation rate and distance to a goal (common to all the entities). With this technique, we can easily specify and solve
the motion coordination problem of a juggler that juggles with a dynamic number of balls in real time. 相似文献
6.
KRONOS: a verification tool for real-time systems 总被引:19,自引:1,他引:19
Sergio Yovine 《International Journal on Software Tools for Technology Transfer (STTT)》1997,1(1-2):123-133
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A real-time vision module for interactive perceptual agents 总被引:2,自引:0,他引:2
Bruce A. Maxwell Nathaniel Fairfield Nikolas Johnson Pukar Malla Paul Dickson Suor Kim Stephanie Wojtkowski Thomas Stepleton 《Machine Vision and Applications》2003,14(1):72-82
Abstract. Interactive robotics demands real-time visual information about the environment. Real-time vision processing, however, places
a heavy load on the robot's limited resources, which must accommodate multiple other processes running simultaneously. This
paper describes a vision module capable of providing real-time information from ten or more operators while maintaining at
least a 20-Hz frame rate and leaving sufficient processor time for a robot's other capabilities. The vision module uses a
probabilistic scheduling algorithm to ensure both timely information flow and a fast frame capture. In addition, it tightly
integrates the vision operators with control of a pan-tilt-zoom camera. The vision module makes its information available
to other modules in the robot architecture through a shared memory structure. The information provided by the vision module
includes the operator information along with a time stamp indicating information relevance. Because of this design, our robots
are able to react in a timely manner to a wide variety of visual events. 相似文献
9.
Sérgio Vale Aguiar Campos Edmund Clarke 《International Journal on Software Tools for Technology Transfer (STTT)》1999,2(3):260-269
The task of checking if a computer system satisfies its timing specifications is extremely important. These systems are often
used in critical applications where failure to meet a deadline can have serious or even fatal consequences. This paper presents
an efficient method for performing this verification task. In the proposed method a real-time system is modeled by a state-transition
graph represented by binary decision diagrams. Efficient symbolic algorithms exhaustively explore the state space to determine
whether the system satisfies a given specification. In addition, our approach computes quantitative timing information such
as minimum and maximum time delays between given events. These results provide insight into the behavior of the system and
assist in the determination of its temporal correctness. The technique evaluates how well the system works or how seriously
it fails, as opposed to only whether it works or not. Based on these techniques a verification tool called Verus has been constructed. It has been used in the verification of several industrial real-time systems such as the robotics system
described below. This demonstrates that the method proposed is efficient enough to be used in real-world designs. The examples
verified show how the information produced can assist in designing more efficient and reliable real-time systems. 相似文献
10.
A model-based approach to reconstruction of 3D human arm motion from a monocular image sequence taken under orthographic
projection is presented. The reconstruction is divided into two stages. First, a 2D shape model is used to track the arm silhouettes
and second-order curves are used to model the arm based on an iteratively reweighted least square method. As a result, 2D
stick figures are extracted. In the second stage, the stick figures are backprojected into the scene. 3D postures are reconstructed
using the constraints of a 3D kinematic model of the human arm. The motion of the arm is then derived as a transition between
the arm postures. Applications of these results are foreseen in the analysis of human motion patterns.
Received: 26 January 1996 / Accepted: 17 July 1997 相似文献
11.
A growing number of promising applications requires recognizing human posture and motion. Conventional techniques require
us to attach foreign objects to the body, which in some applications is disturbing or even impossible. New, nonintrusive motion
capture approaches are called for. The well-known shape-from-silhouette technique for understanding 3D shapes could also be
effective for human bodies. We present a novel technique for model-based motion capture that uses silhouettes extracted from
multiple views. A 3D reconstruction of the performer can be computed from a silhouette with a technique known as volume intersection.
We can recover the posture by fitting a model of the human body to the reconstructed volume. The purpose of this work is to
test the effectiveness of this approach in a virtual environment by investigating the precision of the posture and motion
obtained with various numbers and arrangements of stationary cameras. An average 1% position error has been obtained with
five cameras. 相似文献
12.
Recently, optimization has been used in various ways to interpolate or retarget human body motions obtained by motion-capturing
systems. However, in such cases, the inner structure of a human body has rarely been taken into account, and hence there have
been difficulties in simulating physiological effects such as fatigue or injuries. In this paper, we propose a method to
create/retarget human body motions using a musculoskeletal human body model. Using our method, it is possible to create dynamically
and physiologically feasible motions. Since a muscle model based on Hill's model is included in our system, it is also possible
to retarget the original motion by changing muscular parameters. For example, using the muscle fatigue model, a motion where
a human body gradually gets tired can be simulated. By increasing the maximal force exertable by the muscles, or decreasing
it to zero, training or displacement effects of muscles can also be simulated. Our method can be used for biomechanically
correct inverse kinematics, interpolation of motions, and physiological retargetting of the human body motion. 相似文献
13.
Secure buffering in firm real-time database systems 总被引:2,自引:0,他引:2
Binto George Jayant R. Haritsa 《The VLDB Journal The International Journal on Very Large Data Bases》2000,8(3-4):178-198
Many real-time database applications arise in electronic financial services, safety-critical installations and military systems
where enforcing security is crucial to the success of the enterprise. We investigate here the performance implications, in terms of killed transactions,
of guaranteeing multi-level secrecy in a real-time database system supporting applications with firm deadlines. In particular, we focus on the buffer management aspects of this issue.
Our main contributions are the following. First, we identify the importance and difficulties of providing secure buffer management
in the real-time database environment. Second, we present SABRE, a novel buffer management algorithm that provides covert-channel-free security. SABRE employs a fully dynamic one-copy allocation policy for efficient usage of buffer resources. It also incorporates
several optimizations for reducing the overall number of killed transactions and for decreasing the unfairness in the distribution
of killed transactions across security levels. Third, using a detailed simulation model, the real-time performance of SABRE
is evaluated against unsecure conventional and real-time buffer management policies for a variety of security-classified transaction
workloads and system configurations. Our experiments show that SABRE provides security with only a modest drop in real-time
performance. Finally, we evaluate SABRE's performance when augmented with the GUARD adaptive admission control policy. Our
experiments show that this combination provides close to ideal fairness for real-time applications that can tolerate covert-channel
bandwidths of up to one bit per second (a limit specified in military standards).
Received March 1, 1999 / Accepted October 1, 1999 相似文献
14.
Realistic rendering of an organ surface in real-time for laparoscopic surgery simulation 总被引:1,自引:0,他引:1
Published online: 23 April 2002 相似文献
15.
Snakes are active contours that minimize an energy function. We present a new kind of active contours called “Sandwich Snakes”.
They are formed by two snakes, one inside and the other outside of the curve that one is looking for. They have the same number
of particles, which are connected in one-to-one correspondence. At the minimum the two snakes have the same position. We also
present here a multi-scale system, where Sandwich Snakes are adjusted at increasing resolutions, and an interactive tool that
permits one to easily specify the initial position for the Sandwich Snakes. Sandwich Snakes exhibit very good perfomance detecting
contours with complex shapes, where the traditional methods fail. They are also very robust with respect to noise.
Received: 29 January 1999 / Accepted: 20 August 2000 相似文献
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This paper presents a fast and simple method using a timed motion history image (tMHI) for representing motion from the gradients
in successively layered silhouettes. This representation can be used to (a) determine the current pose of the object and (b)
segment and measure the motions induced by the object in a video scene. These segmented regions are not “motion blobs”, but
instead are motion regions that are naturally connected to parts of the moving object. This method may be used as a very general
gesture recognition “toolbox”. We demonstrate the approach with recognition of waving and overhead clapping motions to control
a music synthesis program.
Accepted: 13 August 2001 相似文献
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