共查询到19条相似文献,搜索用时 171 毫秒
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在分析国内外钣金行业计算机辅助设计状况和生产需求的基础上,开发了管类钣金件参数化设计与展开系统。该系统集构件设计与展开功能于一体,所包含的设计对象全面,设计结果准确,使用方便。介绍了系统开发中的构型策略、接口曲线求取、接口曲线向中性层曲面的映射和界面设计等关键技术。举例说明了系统的应用方法。 相似文献
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分析了专用罐体的几何特征及设计要求,以三角形近似展开直纹面方法为主、结合母线长度不变原则,近似展开了外锥面和内锥面等不可展曲面及筒体表面,形成一套专用罐体的曲面落料加工设计方法.基于罐体曲面离散化,用四面体离散法近似计算锥体容积.通过与罐体的Pro/Engineer实体模型数据对比,验证了曲面近似展开和容积近似计算的数值精度和可靠性.用Matlab和Visual C 联合编程开发了罐体参数化CAD系统,用于罐体结构设计. 相似文献
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目的研究Q345中厚板在V形折弯时的应力应变中性层内移规律。方法通过对中厚板135°折弯过程进行数值模拟,分析了板料在成形过程中的等效应力应变及其中性层内移现象,测得了应变中性层与几何中间层之间的距离变化。在此基础上,采用厚度为16 mm的Q345板料进行物理实验,并与模拟结果进行了对比分析。结果在成形过程中,等效应力应变中性层均产生了内移现象,且应力中性层的内移量明显大于应变中性层的内移量;成形结束之后,应变中性层与几何中间层的距离为3.3 mm;实验结果显示,应变中性层的内移量为3.1 mm左右,与模拟值较为一致。结论数值模拟方法可以为应力应变中性层计算提供指导。对于中厚板折弯,采用几何中间层展开求得的坯料尺寸并不准确。 相似文献
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通过对不可展回转曲面近似展开方法的研究,得到了回转曲面近似展开,精度分析和误差矫正的数学模型。在回转曲面构件的金属加工中,该模型可作为展开样板计算机辅助设计与 基本算法。 相似文献
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展开放样就是在不改变构件表面积的情况下,将其依次摊开在一个平面上。展开可分为可展曲面的表面展开和不可展曲面的近似展开两种。构件表面展开的方法一般有作图法、计算法、系数法等。这三种方法在结构工程中应用相当广泛,是实践工程经验的积累,要求工程技术人员必须掌握的。用CAD三维建模功能进行展开放样,从原理上与传统展开放样方法截然不同,不需要研究投影关系和技巧,便可获得展开数据。 相似文献
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目的 开发一套基于NX平台的自动化级进模工艺设计系统,提升工艺设计的自动化水平.方法 基于工艺结构一体化的思想,采用自动化特征识别、工具体记忆特征和折弯中性层展开等技术,实现自动化的工艺设计.结果 在NX7.5平台上,以格力空调外机右侧板为例进行测试,完成工艺设计大约耗时10 min左右,生成的工艺信息可以用于后续的模板模架生成、冲头调用和标准件排配等模块,实现了自动化的结构设计.结论 基于特征识别等技术研发的自动化工艺设计系统,显著提高了设计效率,缩短了模具设计周期. 相似文献
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介绍了一种采用C语言开发的一套集弯曲件自动展开,图形快速绘制和尺寸标注于一体的弯曲件毛坯CAD软件,该软件对各个弯曲面采用相对坐标分块的计算的方式进行展开,方便灵活。通过使用计算标准齐全的数据库系统可使弯曲件的展开计算结果快速准确。该软件还可以用于不带弯曲线的平板零件的CAD工作。 相似文献
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介绍了AutoCADForWindow下,一种基于数据库的卡盘参数化零件设计方法,分析了Fox系列数据库/表的结构,了用C语言进行参数化零件设计,AutoCAD的界面设计,以及Fox系列数据库的C语言操作通用接口设计的方法. 相似文献
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《Nuclear instruments & methods in physics research. Section A, Accelerators, spectrometers, detectors and associated equipment》2002,476(1-2):263-269
A new multisphere neutron spectrometer unfolding package, Bonner sphere Unfolding Made Simple (BUMS) has been developed that uses an HTML interface to simplify data input and code execution for the novice and the advanced user. This new unfolding package combines the unfolding algorithms contained in other popular unfolding codes under one easy to use interface. The interface makes use of web browsing software to provide a graphical user interface to the unfolding algorithms.BUMS integrates the SPUNIT, BON, MAXIET, and SAND-II unfolding algorithms into a single package. This package also includes a library of 14 response matrices, 58 starting spectra, and 24 dose and detector responses. BUMS has several improvements beyond the addition of unfolding algorithms. It has the ability to search for the most appropriate starting spectra. Also, plots of the unfolded neutron spectra are automatically generated.The BUMS package runs via a web server and may be accessed by any computer with access to the Internet at http://nukeisit.gatech.edu/bums. 相似文献
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Multidisciplinary design methodology for mechatronic systems based on interface model 总被引:1,自引:0,他引:1
Chen Zheng Peter Hehenberger Julien Le Duigou Matthieu Bricogne Benoît Eynard 《Research in Engineering Design》2017,28(3):333-356
Mechatronic system is considered as the resulting integration of electrical/electronic system, mechanical parts and information processing. Therefore, to enable a systematic design process of mechatronic systems with a high-level integration, the so-called multidisciplinary integrated design is required. However, neither academia nor industry has yet provided an effective solution, which can fully support the whole design process to achieve such multidisciplinary integrated design. In order to organise the design activities from different disciplines and to aid the designers to achieve the multidisciplinary integrated design, the authors propose a design methodology based on a multidisciplinary interface model. In line with the systems engineering practices, an extended V-model is used as the macro-level process in the proposed design methodology. It starts with identification of requirements on the entire system and ends with a user-validated system. The hierarchical design model is adopted as the micro-level process. It supports the specific design phases where individual designers can structure design sub-tasks and proceed and react in unforeseen situations. To ensure the consistency and traceability between the two levels, the multidisciplinary interface model is proposed. This design methodology is demonstrated by studying the design process of a quadrotor. 相似文献
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本课题组在开发CIMS特征造型软件过程中试作了CAD与CAPP的直接接口,从中发现CAD与CAPP对于零件的特征建模表示方法有不同的理解和要求。本文列举这些差异,以供CIMS和并行工程环境下建立更完善的集成产品信息模型作参考。 相似文献
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目的 为实现汽车零部件包装设计高效化、包装管理精益化及数据化,开发一套零部件包装数据智能管理系统。方法 在对零部件包装设计及包装方案管理现状进行分析的基础上,明确系统的开发目标,即包装方案的数据化、BOM化、版本化以及标准化,并基于创建包装视图、重构零部件存储库、搭建相似包装方案重用逻辑、分类存储包装文档等方法,开发智能管理系统,并打通该系统与采购系统、工艺系统的数据接口,实现全流程数据交互。结果 系统上线后,零部件包装数据管理水平得到了有效提升。结论 所述包装数据管理系统作为支持企业迈向智能制造的底层数据管理方式是有效可行的。 相似文献
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It is generally acknowledged that existing computer-aided design systems have inefficient user interfaces. Especially during the concept shape design stage, these systems prove to be cumbersome because of two reasons: (i) they require the usage of two-dimensional (2D) input devices, while the designs are typically three-dimensional (3D); and, (ii) CAD systems require the specification of dimensions, which may not be precisely known at the concept stage. To overcome these limitations, this research proposes the use of virtual reality (VR) devices to provide a physically intuitive interface for concept shape creation. The intuitiveness of the interface arises from the use of natural hand gestures and voice commands that emulate the way in which designers discuss concept shapes. In this scenario, the interface between the human and computer plays a central role with respect to usability, usefulness and accuracy. The focus of this research is on using two modalities: (i) hand input; and, (ii) voice driven commands, or a combination of these modalities to accomplish typical CAD tasks. Based on experience with a conventional CAD system, a set of typical CAD tasks are identified. A series of tests are then performed to determine the relative efficiency of the different modality combinations to achieve each task. The interface test results indicate that while voice commands are intuitive in initiating operations such as viewpoint zooming in/out and object creation/deletion, hand inputs are effective in performing spatial tasks such as interactive dimensioning and re-location of shapes. It was also found that a combination of voice and hand input can be used for accomplishing certain tasks more effectively such as, zooming in/out a particular direction (hand orientation indicates direction and voice is used for indicating zoom in/out operation). Based on the experience with the prototypical system developed it is concluded that voice and hand input are effective ways of building three-dimensional shapes in a virtual reality environment. To verify the efficiency of the VR-CAD interface, sample injection molded parts are built on the current VR-based CAD system and a traditional CAD system, and the times taken to build these parts are compared. The test results indicate that building geometry shapes containing canonical forms, such as block, cylinder, sphere, ⃛ etc, using a VR interface results in a speedup of five to ten times over traditional CAD systems. 相似文献