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Buildings with symmetrical façades are ubiquitous in urban landscapes and detailed models of these buildings enhance the visual realism of digital urban scenes. However, a vast majority of the existing urban building models in web‐based 3D maps such as Google earth are either less detailed or heavily rely on texturing to render the details. We present a new framework for enhancing the details of such coarse models, using the geometry and symmetry inferred from the light detection and ranging (LiDAR) scans and 2D templates. The user‐defined 2D templates, referred to as coded planar meshes (CPMs), encodes the geometry of the smallest repeating 3D structures of the façades via face codes. Our encoding scheme, take into account the directions, type as well as the offset distance of the sculpting to be applied at the respective locations on the coarse model. In our approach, LiDAR scan is registered with the coarse models taken from Google earth 3D or Bing maps 3D and decomposed into dominant planar segments (each representing the frontal or lateral walls of the building). The façade segments are then split into horizontal and vertical tiles using a weighted point count function defined over the window or door boundaries. This is followed by an automatic identification of CPM locations with the help of a template fitting algorithm that respects the alignment regularity as well as the inter‐element spacing on the façade layout. Finally, 3D boolean sculpting operations are applied over the boxes induced by CPMs and the coarse model, and a detailed 3D model is generated. The proposed framework is capable of modelling details even with occluded scans and enhances not only the frontal façades (facing to the streets) but also the lateral façades of the buildings. We demonstrate the potentials of the proposed framework by providing several examples of enhanced Google earth models and highlight the advantages of our method when designing photo‐realistic urban façades.  相似文献   

3.
In recent years, the availability of off‐the‐shelf geometric data for an urban environment has increased. During rendering, ground level images are mapped onto the façades of the buildings to improve the visual quality of the scene. This paper focuses on a technique that enables ground level images to be automatically integrated into an existing coarse three‐dimensional environment. The approach utilises the planar nature of architectural scenes to enable the automatic extraction of a building façade from an image and its registration into the virtual environment.  相似文献   

4.
Nighttime images are difficult to process due to insufficient brightness,lots of noise,and lack of details.Therefore,they are always removed from time-lapsed image analysis.It is interesting that nighttime images have a unique and wonderful building features that have robust and salient lighting cues from human activities.Lighting variation depicts both the statistical and individual habitation,and it has an inherent man-made repetitive structure from architectural theory.Inspired by this,we propose an automatic nighttime fa?ade recovery method that exploits the lattice structures of window lighting.First,a simple but efficient classification method is employed to determine the salient bright regions,which may be lit windows.Then we groupwindows into multiple lattice proposals with respect to fa?ades by patch matching,followed by greedily removing overlapping lattices.Using the horizon constraint,we solve the ambiguous proposals problem and obtain the correct orientation.Finally,we complete the generated fa?ades by filling in the missing windows.This method is well suited for use in urban environments,and the results can be used as a good single-view compensation method for daytime images.The method also acts as a semantic input to other learning-based 3D image reconstruction techniques.The experiment demonstrates that our method works well in nighttime image datasets,and we obtain a high lattice detection rate of 82.1%of 82 challenging images with a low mean orientation error of 12.1±4.5 degrees.  相似文献   

5.
This work is motivated by an industrial need of manufacturing façades insulating envelopes in order to reduce energy consumption in residential buildings. An insulating envelope is a configuration of a set of rectangular panels that respects a set of limitations. Due to the number of façades to be renovated and the number of possible configurations for a single façade, the envelope configuration is both a mass customization problem as well as a combinatorial one. The paper then introduces a decision support system based on the framework of constraint satisfaction, as it fits neatly the constrained nature of the problem. Two configuration tasks have been identified as prerequisite to envelopes configurations: (1) the configuration of a questionnaire for information inputs and (2) the configuration of a constraint satisfaction problem for each one of the façades to be renovated. The system architecture promotes maintenance, modularity and efficiency as different configuration tasks are divided into web-services. Conception and implementation of the massive building thermal renovation are then supported.  相似文献   

6.
Media façades are a prominent example of the digital augmentation of urban spaces. They denote the concept of turning the surface of a building into a large-scale urban screen. Because of their enormous size, they require interaction at a distance and they have a high level of visibility. Additionally, they are situated in a highly dynamic urban environment with rapidly changing conditions, which results in settings which are neither comparable, nor reproducible. Altogether, this makes the development of interactive media façade installations a challenging task.  相似文献   

7.
The continued increase in average and extreme temperatures around the globe is expected to strike urban communities more harshly because of the urban heat island (UHI). Devising natural and design-based solutions to stem the rising heat has become an important urban planning issue. Recent studies have examined the impacts of 2D/3D urban land-use structures on land surface temperature (LST), but with little attention to the shades cast by 3D objects, such as buildings and trees. It is, however, known that shades are particularly relevant for controlling summertime temperatures. This study examines the role of urban shades created by trees and buildings, focusing on the effects of shade extent and location on LST mitigation. A realistic 3D digital representation of urban and suburban landscapes, combined with detailed 2D land cover information, is developed. Shadows projected on horizontal and vertical surfaces are obtained through GIS analysis, and then quantified as independent variables explaining LST variations over grids of varying sizes with spatial regression models. The estimation results show that the shades on different 3D surfaces, including building rooftops, sun-facing façades, not-sun-facing façades, and on 2D surfaces including roadways, other paved covers, and grass, have cooling effects of varying impact, showing that shades clearly modify the thermal effects of urban built-up surfaces. Tree canopy volume has distinct effects on LST via evapotranspiration. One of the estimated models is used, after validation, to simulate the LST impacts of neighborhood scenarios involving additional greening. The findings illustrate how urban planners can use the proposed methodology to design 3D land-use solutions for effective heat mitigation.  相似文献   

8.
A performance-driven application of shape grammars is presented. A parametric shape grammar that generates a language of pattern designs for the principal façade of a prototype house—featuring a 5 × 20 matrix of electrochromic windows—based equally on performance and aesthetic criteria is described. The adjustment of the chromatism and light transmittance of each individual windowpane on the façade enables the adjustment of solar radiation at the house interior. The novel aspect of the grammar is that it encodes performance constraints of interior daylight illuminance and associates them to visual, symmetry principles of two-dimensional pattern generation. Twelve parametric rules account for the generation of the façade pattern language and five subclasses account for the symmetry of the patterns in the language.  相似文献   

9.
Creating a virtual city is demanded for computer games, movies, and urban planning, but it takes a lot of time to create numerous 3D building models. Procedural modeling has become popular in recent years to overcome this issue, but creating a grammar to get a desired output is difficult and time consuming even for expert users. In this paper, we present an interactive tool that allows users to automatically generate such a grammar from a single image of a building. The user selects a photograph and highlights the silhouette of the target building as input to our method. Our pipeline automatically generates the building components, from large‐scale building mass to fine‐scale windows and doors geometry. Each stage of our pipeline combines convolutional neural networks (CNNs) and optimization to select and parameterize procedural grammars that reproduce the building elements of the picture. In the first stage, our method jointly estimates camera parameters and building mass shape. Once known, the building mass enables the rectification of the façades, which are given as input to the second stage that recovers the façade layout. This layout allows us to extract individual windows and doors that are subsequently fed to the last stage of the pipeline that selects procedural grammars for windows and doors. Finally, the grammars are combined to generate a complete procedural building as output. We devise a common methodology to make each stage of this pipeline tractable. This methodology consists in simplifying the input image to match the visual appearance of synthetic training data, and in using optimization to refine the parameters estimated by CNNs. We used our method to generate a variety of procedural models of buildings from existing photographs.  相似文献   

10.
Image‐based rendering (IBR) techniques allow users to create interactive 3D visualizations of scenes by taking a few snapshots. However, despite substantial progress in the field, the main barrier to better quality and more efficient IBR visualizations are several types of common, visually objectionable artifacts. These occur when scene geometry is approximate or viewpoints differ from the original shots, leading to parallax distortions, blurring, ghosting and popping errors that detract from the appearance of the scene. We argue that a better understanding of the causes and perceptual impact of these artifacts is the key to improving IBR methods. In this study we present a series of psychophysical experiments in which we systematically map out the perception of artifacts in IBR visualizations of façades as a function of the most common causes. We separate artifacts into different classes and measure how they impact visual appearance as a function of the number of images available, the geometry of the scene and the viewpoint. The results reveal a number of counter‐intuitive effects in the perception of artifacts. We summarize our results in terms of practical guidelines for improving existing and future IBR techniques.  相似文献   

11.
Studies have suggested that there is farming potential in urban residential buildings. However, these studies are limited in scope, require field visits and time-consuming measurements. Furthermore, they have not suggested ways to identify suitable sites on a larger scale let alone means of surveying numerous micro-locations across the same building. Using a case study area focused on high-rise buildings in Singapore, this paper examines a novel application of three-dimensional (3D) city models to identify suitable farming micro-locations (level and orientation) in residential buildings. We specifically investigate whether the vertical spaces of these buildings comprising outdoor corridors, façades and windows receive sufficient photosynthetically active radiation (PAR) for growing food crops and do so at a high resolution. We also analyze the spatio-temporal characteristics of PAR, and the impact of shadows and different weather conditions on PAR in the building. Environmental simulations on the 3D model of the study area indicated that the cumulative daily PAR or Daily Light Integral (DLI) at a location in the building was dependent on its orientation and shape, sun's diurnal and annual motion, weather conditions, and shadowing effects of the building's own façades and surrounding buildings. The DLI in the study area generally increased with building's levels and, depending on the particular micro-location, was found suitable for growing moderately light-demanding crops such as lettuce and sweet pepper. These variations in DLI at different locations of the same building affirmed the need for such simulations. The simulations were validated with field measurements of PAR, and correlation coefficients between them exceeded 0.5 in most cases thus, making a case that 3D city models offer a promising practical solution to identifying suitable farming locations in residential buildings, and have the potential for urban-scale applications.  相似文献   

12.
13.
To satisfy the needs of photo-realistic and ground-based representation of three-dimensional (3D) city models for a variety of applications, significant efforts have been made to automatically reconstruct detailed 3D building façades from terrestrial LiDAR data. Nonetheless, in real-world applications for high-quality 3D city modeling, three major problems are typically encountered: (1) very low productivity due to fully manual operation, (2) low geometric accuracy of 3D modeling resulting from the process of reducing original LiDAR data, and (3) system failure when importing huge LiDAR data to 3D drawing software. To overcome these limitations, the present study proposes a semi-automatic method entailing a plane component detection based on RANSAC segmentation, boundary tracing of the planar components, and manual drawing of details using the remaining, significantly reduced points. The proposed method was applied to point clouds of various buildings in a high-density area in Korea. In comparison with manual operation, the proposed method was proved to improve modeling productivity in the time-consumption aspect and to facilitate operators’ accurate object drawing. However, for additional automation and completeness of 3D modeling, further study is necessary. The proposed method requires a segmentation algorithm to heuristically determine parameters for the most desirable results as well as to detect curvilinear surfaces in modeling complex and curved façades.  相似文献   

14.
Brick elements are very popular and have been widely used in many areas, such as toy design and architectural fields. Designing a vivid brick sculpture to represent a three‐dimensional (3D) model is a very challenging task, which requires professional skills and experience to convey unique visual characteristics. We introduce an automatic system to convert an architectural model into a LEGO sculpture while preserving the original model's shape features. Unlike previous legolization techniques that generate a LEGO sculpture exactly based on the input model's voxel representation, we extract the model's visual features, including repeating components, shape details and planarity. Then, we translate these visual features into the final LEGO sculpture by employing various brick types. We propose a deformation algorithm in order to resolve discrepancies between an input mesh's continuous 3D shape and the discrete positions of bricks in a LEGO sculpture. We evaluate our system on various architectural models and compare our method with previous voxelization‐based methods. The results demonstrate that our approach successfully conveys important visual features from digital models and generates vivid LEGO sculptures.  相似文献   

15.
Fractal Shape     
This present paper deals with the fractal geometry applied in architecture. The generative rules for fractals can be used to develop the students’ knowledge about shape grammar. Students use that knowledge to increase their own shape vocabulary in the early stages of architectural design.  相似文献   

16.
This article represents an effort to reveal a new interpretation of the expression ‘the architectural language of Palladian designs’ that is closer to real linguistic paradigms than it usually means. Palladian designs exhibit a highly ordered and well articulated formal language comprised of a finite set of vocabulary elements in plan, elevation and volumetric treatment, together with an implicit set of mathematical rules for the arrangement of these rudimentary elements. The scope of this article is limited to the morphology of the fa?ades of the first nine buildings shown in the second book of Palladio’s treatise, specifically the palazzo designs that he presents in chapter three. The morphology is described in terms of a symbolic encoding system that is represented textually and graphically as a finite state automaton, the concept of which is borrowed from theories of formal languages and computation. The system helps to emphasize commonalities in fa?ade languages and to propose a prototype for generating Palladian palazzo fa?ade designs. The automaton-based encoding system may be developed to function as a base for a computerized fa?ade encoder and decoder.  相似文献   

17.
Recently, the number of high-rise building has increased along with the development of technology to cope with the increase in population. Because of this, many researches on an automatic building façade maintenance system have been conducted to satisfy the increasing demands of façade maintenance. However, most researches have focused on the mechanism and system composition, while working safety issues have not been sufficiently dealt with. This paper deals with the motion control issues of the building façade maintenance robot system which is composed of a vertical robot and a horizontal robot moving along the rail of the façade. With consideration for the vertical robot, these issues include the safety of docking process and the stability of vertical motion. During the docking process for the inter-floor circulation of the horizontal robot, shocks and positioning errors are generated due to increasing load. To solve this, the rail brake system is operated to suppress the shock during the docking process, and a re-leveling process is conducted to compensate the gap which is equal to the positioning error between the built-in transom rail of the robot and the transom rail of the building. In addition, many noises are generated from the surroundings that significantly affect the motion of the vertical robot due to vibration. To enhance the motion stability of the vertical robot, vibration suppression control is developed in this paper, using the state estimation which considers the dynamic properties of the wire rope. For the feasibility of this algorithm, the field experiment of the building façade maintenance robot is conducted.  相似文献   

18.
Fabrication drawings are essential for manufacturing, design evaluation and inspection of building components, especially for building façade structural components. In order to clearly represent the physical characteristics of the façade structural components, a large number of section views need to be produced, which is very time-consuming and labor intensive. Therefore, automatic generation of fabrication drawings for building façade components (such as mullions and transoms) is of paramount importance. In this paper, attempts have been made to develop an efficient framework in order to automatically generate fabrication drawings for building façade structural components, including mullions and transoms. To represent the complex physical characteristics (such as holes and notches) on mullions and transoms using minimum number of drawing views, a computational algorithm based on graph theory is developed to eliminate duplicated section views. Another methodology regarding the generation of breaks for top views is also proposed to further improve the quality of drawing layouts. The obtained drawing views are then automatically arranged using a developed approach. In addition, primary dimensions of the drawing views focusing on the physical features are also generated. Furthermore, in order to maintain the consistency of drawing formats across multiple drawings, a methodology is proposed to determine the scaling factors of the drawings by using clustering technique. In an illustrative example, the proposed framework is used to generate the fabrication drawings for a typical BIM model containing façade structural components, and saving in time is observed.  相似文献   

19.
Flood watermarks stipulate peak water depths from a flood event, indicating a magnitude of inundation that took place. Such information is invaluable for instantiation and validation of urban flood models. However, collecting and processing such data from land surveys can be costly and time-consuming. New remote sensing and data processing technologies offer improved opportunities to address these issues. The present paper deals with the new structure from motion (SfM) technology and its application in extracting flood watermarks. For this purpose, the first of its kind, side-view SfM surveys with two mobile units were utilised. Survey works were carried out in the vicinity of Ayutthaya heritage area (Thailand) and data obtained were used for setting up numerical models and simulations of the 2011 flood event. The work undertaken demonstrates the significant capability of SfM technology for extraction of flood watermarks. With such technology, it was possible to indicate façades, low-level structures, and susceptible openings, which in turn have improved schematizations of two-dimensional (2D) flood models. The resulting model simulations were found to be more accurate (i.e., more close to the measurements of flood watermarks) than those obtained from models with conventional top-view light detection and ranging (LiDAR) data.  相似文献   

20.
This research uses shape grammars as the basis of a computational tool to explore the relationship between the human body in motion and space, aiming to develop further knowledge about cognition and architecture. Artistic and scientific tools and methods already used to develop these concepts are being studied in order to create a new tool that will help us to understand, through simulation, how the body mediated through architecture can influence human cognitive response and thus behaviour. The goal is a methodology for the design of a “corporeal architecture” that can create a naturally immersive environment in which the ability of its geometry and physical properties to conduct or induce body movements in space for specific purposes can generate experience. Also discussed is the potential of the tool proposed for the study of the human body in movement as a generative strategy in architecture. In describing the parameters and criteria chosen to develop our software, we exemplify briefly how a shape grammar, as a system of rules, can be used to generate sequences of actions, establishing the idea that human behaviour in space can be composed as choreography and provide a means of considering architectural space not only in terms of shape but particularly in terms of life.  相似文献   

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