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1.
《Ergonomics》2012,55(10):1223-1242
This study investigated the effect of adding real planks, in virtual scaffolding models of elevation, on human performance in a surround-screen virtual reality (SSVR) system. Twenty-four construction workers and 24 inexperienced controls performed walking tasks on real and virtual planks at three virtual heights (0, 6 m, 12 m) and two scaffolding-platform-width conditions (30, 60 cm). Gait patterns, walking instability measurements and cardiovascular reactivity were assessed. The results showed differences in human responses to real vs. virtual planks in walking patterns, instability score and heart-rate inter-beat intervals; it appeared that adding real planks in the SSVR virtual scaffolding model enhanced the quality of SSVR as a human – environment interface research tool. In addition, there were significant differences in performance between construction workers and the control group. The inexperienced participants were more unstable as compared to construction workers. Both groups increased their stride length with repetitions of the task, indicating a possibly confidence- or habit-related learning effect. The practical implications of this study are in the adoption of augmented virtual models of elevated construction environments for injury prevention research, and the development of programme for balance-control training to reduce the risk of falls at elevation before workers enter a construction job.  相似文献   

2.
The study compared human perceptions of height, danger, and anxiety, as well as skin conductance and heart rate responses and postural instability effects, in real and virtual height environments. The 24 participants (12 men, 12 women), whose average age was 23.6 years, performed "lean-over-the-railing" and standing tasks on real and comparable virtual balconies, using a surround-screen virtual reality (SSVR) system. The results indicate that the virtual display of elevation provided realistic perceptual experience and induced some physiological responses and postural instability effects comparable to those found in a real environment. It appears that a simulation of elevated work environment in a SSVR system, although with reduced visual fidelity, is a valid tool for safety research. Potential applications of this study include the design of virtual environments that will help in safe evaluation of human performance at elevation, identification of risk factors leading to fall incidents, and assessment of new fall prevention strategies.  相似文献   

3.
To explore virtual environments that are larger than the available physical tracking space by real walking, it is necessary to use so-called redirected walking. Redirection techniques allow the user to explore an unlimited virtual environment in a limited tracking space by introducing a small mismatch between a user’s real and virtual movement, thus preventing the user from colliding with the physical walls of the tracking space. Steering algorithms are used to select the most suitable redirection technique at any given time, depending on the geometry of the real and virtual environment. Together with prediction of a user’s future walking path, these algorithms select the best redirection strategy by an optimal control scheme. In this paper, a new approach for the prediction of a person’s locomotion target is presented. We use various models of human locomotion together with a set of possible targets to create a set of expected paths. These paths are then compared to the real path the user already traveled to calculate the probability of a certain target being the one the user is heading for. A new approach for comparing paths with each other is introduced and is compared to three others. For describing the human’s path to a given target, four different models are used and compared. To gather data for the comparison of the models against the real path, a user study was conducted. Based on the results of the user study, the paper concludes with a discussion on the prediction performance of the different approaches.  相似文献   

4.
A field study was conducted to identify tasks and activities that increase the risk of overexertion injury associated with the erection and dismantling of frame scaffolds, and to determine strategies that would prevent or reduce the worker's risk of injury. Twelve construction sites involving 29 workers were visited. The investigation identified that lifting scaffold end frames, carrying end frames, handling scaffold planks, removing cross braces, and removing guardrails are activities that increase the risk of overexertion injuries during task performance. This paper has focused on end-frame handling problems. Although the techniques used to handle end frames varied among the construction sites and subjects, six lifting and five carrying strategies were commonly used. Computer simulations of these work techniques show that considerable biomechanical stress occurs to most of the workers at their shoulders, elbows, and hips. To reduce overexertion injuries during erection and dismantling of frame scaffolds, design of an assistive device to lift scaffold end frames and modifications to the end-frame fixtures are suggested. Future research areas for the prevention of injury during scaffolding work are also proposed.  相似文献   

5.
Falls from elevation continue to be the most serious hazard for the workers in construction. Simple and cost effective technical approaches to improve workers' balance on sloped roofs and deformable/unstable platforms have potential to reduce the risk of falls. This study evaluated the effectiveness of simple vertical structures as visual references (cue) for balance improvement. Twenty-four construction workers were tested while standing on sloped and deformable surfaces at elevation and performing undemanding visual tasks with vertical structures positioned at different proximal locations. Workers' balance performance was assessed by sway parameters calculated from the center-of-pressure movement collected with a force platform. The study results indicate increased instability on the sloped and deformable surfaces at elevation, and show that a simple vertical structure, e.g., a narrow bar, can serve as a visual cue and assist workers' balance. Workers' balance improved linearly with cue proximity in the tested distance range both on the sloped and the deformable surfaces. At a moment of instability, workers can redirect their attention to a proximal structure, available in the line of sight, to assist balance control. These findings may be useful in modifying elevated work environments and construction procedures to improve workers' postural balance during various construction phases.  相似文献   

6.
An innovative motoric measure of slant based on gait is proposed as the angle between the foot and the walking surface during walking. This work investigates whether the proposed action-based measure is affected by factors such as material and inclination of the walking surface. Experimental studies were conducted in a real environment set-up and in its virtual simulation counterpart evaluating behavioural fidelity and user performance in ecologically-valid simulations. In the real environment, the measure slightly overestimated the inclined path whereas in the virtual environment it slightly underestimated the inclined path. The results imply that the proposed slant measure is modulated by motoric caution. Since the “reality” of the synthetic environment was relatively high, performance results should have revealed the same degree of caution as in the real world, however, that was not the case. People become more cautious when the ground plane was steep, slippery, or virtual.  相似文献   

7.
The risk of falls from height on a construction site increases under conditions which degrade workers’ postural control. At elevation, workers depend heavily on sensory information from their feet to maintain balance. The study tested two hypotheses: “sensory enhancement” – sub-sensory (undetectable) random mechanical vibrations at the plantar surface of the feet can improve worker’s balance at elevation; and “sensory suppression” – supra-sensory (detectable) random mechanical vibrations can have a degrading effect on balance in the same experimental settings.Six young (age 20–35) and six aging (age 45–60) construction workers were tested while standing in standard and semi-tandem postures on instrumented gel insoles. The insoles applied sub- or supra-sensory levels of random mechanical vibrations to the feet. The tests were conducted in a surround-screen virtual reality system, which simulated a narrow plank at elevation on a construction site. Upper body kinematics was assessed with a motion-measurement system. Postural stability effects were evaluated by conventional and statistical mechanics sway measures, as well as trunk angular displacement parameters.Analysis of variance did not confirm the “sensory enhancement” hypothesis, but provided evidence for the “sensory suppression” hypothesis. The supra-sensory vibration had a destabilizing effect, which was considerably stronger in the semi-tandem posture and affected most of the sway variables.Sensory suppression associated with elevated vibration levels on a construction site may increase the danger of losing balance. Construction workers at elevation, e.g., on a beam or narrow plank might be at increased risk of fall if they can detect vibrations under their feet. To reduce the possibility of losing balance, mechanical vibration to supporting structures used as walking/working surfaces should be minimized when performing construction tasks at elevation.  相似文献   

8.
基于图象渲染的球面虚拟空间生成及实时漫游算法研究   总被引:2,自引:0,他引:2  
在基于图象渲染(Image Based Rendering)技术的虚拟现实系统中,球面虚拟空间与柱面虚拟空间相比,具有不受上下观察范围限制等优点。特别是用于表现三维室内场景,球面虚拟空间比柱面虚拟空间优越得多。本文提出了球面虚拟空间生成,以及球面虚拟空间的实时漫游算法。  相似文献   

9.
This paper provides key insights into the construction and evaluation of interpersonal simulators - systems that enable interpersonal interaction with virtual humans. Using an interpersonal simulator, two studies were conducted that compare interactions with a virtual human to interactions with a similar real human. The specific interpersonal scenario employed was that of a medical interview. Medical students interacted with either a virtual human simulating appendicitis or a real human pretending to have the same symptoms. In study I (n=24), medical students elicited the same information from the virtual and real human, indicating that the content of the virtual and real interactions were similar. However, participants appeared less engaged and insincere with the virtual human. These behavioral differences likely stemmed from the virtual human's limited expressive behavior. Study II (n=58) explored participant behavior using new measures. Nonverbal behavior appeared to communicate lower interest and a poorer attitude toward the virtual human. Some subjective measures of participant behavior yielded contradictory results, highlighting the need for objective, physically-based measures in future studies  相似文献   

10.
The hazard identification ability of frontline safety supervisors is essential to ensure site safety. As experience can benefit the identification performance, this study investigates the gaps between inexperienced and experienced safety supervisors. Thirty-five experienced safety supervisors and 35 novices were invited to identify hazards in 18 virtual construction sites created by 360-degree panoramas. Their identification results, attention allocation, and adopted scanpaths during the identification process were compared. It is found that the experienced significantly spent more fixation time, had more fixations, and gave a larger proportion of attention to hazardous areas. In contrast, the inexperienced had no idea about where might exist hazards in a scenario. They missed hazards due to ignoring the hazardous areas. Besides, it was hard for the inexperienced to recognize hazards requiring in-depth knowledge of safety regulations. They significantly identified fewer hazards except for the relatively obvious hazards: improper use of PPE and struck-by hazards. The scanpaths were more consistent among the experienced. They observed the scene sequentially, without consciously adopting any specific searching patterns from which the novices could learn. Therefore, it is suggested to train the inexperienced to be aware of hazardous areas in workplaces in addition to educating them on safety norms; and provide them chances to practice hazard identification to retain their learned knowledge. The findings reveal the gaps between inexperienced and experienced safety supervisors, providing insights for training the inexperienced and thus helping ensure the job site safety.  相似文献   

11.
In recent years, exponential growth has been detected in research efforts focused on automated construction progress monitoring. Despite various data acquisition methods and approaches, the success is limited. This paper proposes a new method, where changes are constantly perceived and as-built model continuously updated during the construction process, instead of periodical scanning of the whole building under construction. It turned out that low precision 3D scanning devices, which are closely observing active workplaces, are sufficient for correct identification of the built elements. Such scanning devices are small enough to fit onto workers’ protective helmets and on the applied machinery. In this way, workers capture all workplaces inside and outside of the building in real time and record partial point clouds, their locations, and time stamps. The partial point clouds are then registered and merged into a complete 4D as-built point cloud of a building under construction. Identification of as-designed BIM elements within the 4D as-built point cloud then results in the 4D as-built BIM. Finally, the comparison of the 4D as-built BIM and the 4D as-designed BIM enables identification of the differences between both models and thus the deviations from the time schedule. The differences are reported in virtual real-time, which enables more efficient project management.  相似文献   

12.
Redirected walking techniques allow people to walk in a larger virtual space than the physical extents of the laboratory. We describe two experiments conducted to investigate human sensitivity to walking on a curved path and to validate a new redirected walking technique. In a psychophysical experiment, we found that sensitivity to walking on a curved path was significantly lower for slower walking speeds (radius of 10 m versus 22 m). In an applied study, we investigated the influence of a velocity-dependent dynamic gain controller and an avatar controller on the average distance that participants were able to freely walk before needing to be reoriented. The mean walked distance was significantly greater in the dynamic gain controller condition, as compared to the static controller (22 m versus 15 m). Our results demonstrate that perceptually motivated dynamic redirected walking techniques, in combination with reorientation techniques, allow for unaided exploration of a large virtual city model.  相似文献   

13.
In immersive virtual environments (IVEs), users can control their virtual viewpoint by moving their tracked head and walking through the real world. Usually, movements in the real world are mapped one-to-one to virtual camera motions. With redirection techniques, the virtual camera is manipulated by applying gains to user motion so that the virtual world moves differently than the real world. Thus, users can walk through large-scale IVEs while physically remaining in a reasonably small workspace. In psychophysical experiments with a two-alternative forced-choice task, we have quantified how much humans can unknowingly be redirected on physical paths that are different from the visually perceived paths. We tested 12 subjects in three different experiments: (E1) discrimination between virtual and physical rotations, (E2) discrimination between virtual and physical straightforward movements, and (E3) discrimination of path curvature. In experiment E1, subjects performed rotations with different gains, and then had to choose whether the visually perceived rotation was smaller or greater than the physical rotation. In experiment E2, subjects chose whether the physical walk was shorter or longer than the visually perceived scaled travel distance. In experiment E3, subjects estimate the path curvature when walking a curved path in the real world while the visual display shows a straight path in the virtual world. Our results show that users can be turned physically about 49 percent more or 20 percent less than the perceived virtual rotation, distances can be downscaled by 14 percent and upscaled by 26 percent, and users can be redirected on a circular arc with a radius greater than 22 m while they believe that they are walking straight.  相似文献   

14.
Systematic training methods are generated by contrasting task knowledge and skill performance profiles of highly experienced workers against those of inexperienced, through task and skills analysis. Training methods are then developed based on performance profile differences rather than similarities. The studies reported in this paper are concerned with the methodology and findings of task and skills analysis used in the development of a systematic training programme for medical suturing. The general conclusions suggest the following: (1) the experienced and inexperienced groups differ in task knowledge on the task components - (a) proper instrument handling, (b) hierarchy of elements that must be followed in attaining symmetric and atraumatic would closures and (c) proper suture tension during instrument knot-tying; (2) inexperienced workers exhibited significantly higher number of anatomical position changes during task performance than the experienced surgeons; (3) due to task knowledge profiles and unique usage of hand, finger and thumb of the favoured and non-favoured hand, the surgeons were approximately three times faster than the students on critical task elements; and (4) the contrasting of performance profiles developed through task and skills analysis is a valuable tool in the development of an analytical training strategies for technical psychomotor surgical skills.  相似文献   

15.
Augmented Reality (AR) head-mounted displays (HMDs) provide users with an immersive virtual experience in the real world. The portability of this technology affords various information display options for construction workers that are not possible otherwise. However, the impact of these different information presentation options on human performance should be carefully evaluated before such technology is deployed in the jobsite. In this paper, we describe a research effort examining how different information displays presented via AR HMD influence task performance when assembling three sized wooden wall frame assembly tasks. We asked 18 construction engineering students with framing experience to finish three wood frame assembly tasks (large, medium, and small) using one of the three information displays (AR 3D conformal, AR 2D tag-along, and paper blueprints). The task performance was measured by time of completion and framing errors, which were analyzed and compared among each factor.  相似文献   

16.
《Ergonomics》2012,55(7-8):745-754
This paper presents comprehensive maximum acceptable weight of lift (psychophysical lifting capacity) database for male and female industrial workers for lifting symmetrical and asymmetrical loads symmetrically and asymmetrically for 8h work shifts. The experimental data collected in previous studies on experienced (industrial) and inexperienced (non-industrial) materials handlers (Mital 1984a, Mital and Fard 1986) and the patterns of responses between the two populations (Mital 1985, 1987) were used to generate this database. Since previous work (Mital 1985, 1987) showed that responses of both experienced and inexperienced materials handlers to task variables are similar and also provided multipliers relating the psychophysical lifting capacities of the two populations, it was possible: (1) to convert psychophysical capacity data for asymmetrical lifting of symmetrical and asymmetrical loads, collected on inexperienced workers to reflect psychophysical lifting capacity of experienced workers for asymmetrical lifting; and (2) to take psychophysical lifting capacity data of experienced industrial workers for symmetrical lifting of symmetrical loads and generate from it their psychophysical lifting capacity for symmetrical and asymmetrical lifting of symmetrical and asymmetrical loads by using the response patterns of inexperienced workers to lifting symmetrical and asymmetrical loads symmetrically and asymmetrically. Both approaches were used and, as expected, provided almost identical values for the psychophysical lifting capacity of industrial workers for symmetrical and asymmetrical lifting of symmetrical and asymmetrical loads. Therefore, the final database tables provided in this paper used combined values generated by the two methods.  相似文献   

17.
A Mital 《Ergonomics》1992,35(7-8):745-754
This paper presents comprehensive maximum acceptable weight of lift (psychophysical lifting capacity) database for male and female industrial workers for lifting symmetrical and asymmetrical loads symmetrically and asymmetrically for 8 h work shifts. The experimental data collected in previous studies on experienced (industrial) and inexperienced (non-industrial) materials handlers (Mital 1984a, Mital and Fard 1986) and the patterns of responses between the two populations (Mital 1985, 1987) were used to generate this database. Since previous work (Mital 1985, 1987) showed that responses of both experienced and inexperienced materials handlers to task variables are similar and also provided multipliers relating the psychophysical lifting capacities of the two populations, it was possible: (1) to convert psychophysical capacity data for asymmetrical lifting of symmetrical and asymmetrical loads, collected on inexperienced workers to reflect psychophysical lifting capacity of experienced workers for asymmetrical lifting; and (2) to take psychophysical lifting capacity data of experienced industrial workers for symmetrical lifting of symmetrical loads and generate from it their psychophysical lifting capacity for symmetrical and asymmetrical lifting of symmetrical and asymmetrical loads by using the response patterns of inexperienced workers to lifting symmetrical and asymmetrical loads symmetrically and asymmetrically. Both approaches were used and, as expected, provided almost identical values for the psychophysical lifting capacity of industrial workers for symmetrical and asymmetrical lifting of symmetrical and asymmetrical loads. Therefore, the final database tables provided in this paper used combined values generated by the two methods.  相似文献   

18.
Considering their significant impact on construction projects, scaffolding as part of the temporary facilities category in construction must be thoroughly designed, planned, procured, and managed. The current practices in planning and managing scaffolding though is often manual and reactive, especially when a construction project is already underway. Widespread results are code compliance problems, inefficiency, and waste of procuring and managing material for scaffolding systems. We developed a rule-based system that automatically plans scaffolding systems for pro-active management in Building Information Modeling (BIM). The scope of the presented work is limited to traditional pipe and board scaffolding systems. A rule was prepared based on the current practice of planning and installing scaffolding systems. Our computational algorithms automatically recognize geometric and non-geometric conditions in building models and produce a scaffolding system design which a practitioner can use in the field. We implemented our automated scaffolding system for a commercially-available BIM software and tested it in a case study project. The system thoroughly identified the locations in need of scaffolding and generated the corresponding scaffolding design in BIM. Further results show, the proposed approach successfully generated a scaffolding system-loaded BIM model that can be utilized in communication, billing of materials, scheduling simulation, and as a benchmark for accurate field installation and performance measurement.  相似文献   

19.
Manual work in assembly lines allows one to benefit from human reasoning capabilities and to assure the flexibility to adapt to fluctuations in production volume, products mix and reduced product lifecycles. With the objective of quantifying and systematizing the knowledge about the heterogeneity of workers’ performance, data was collected in an industrial setting. The results demonstrate a significant variation in workers’ performance in terms of speed and variability of the task completion time. A mapping approach is proposed aiming to quantify the workers’ performance and visualize performance patterns. Since the human performance is influenced by the setting where the workers perform their job, two real assembly line pacing mechanisms were set and studied: pacing derived from the manual assembly system rhythm and pacing imposed by a fixed time constraint. The type of pacing clearly influences workers’ performance (i.e., speed and variability) and revealed a significant influence in the assembly line output. In particular, imposing a fixed and equal time constraint for every worker reduces the heterogeneity of workers’ performance and improves the assembly line output.  相似文献   

20.
Shutdown maintenance, i.e., turning off a facility for a short period for renewal or replacement operations is a highly stressful task. With the limited time and complex operation procedures, human stress is a leading risk. Especially shutdown maintenance workers often need to go through excessive and stressful on-site trainings to digest complex operation information in limited time. The challenge is that workers’ stress status and task performance are hard to predict, as most trainings are only assessed after the shutdown maintenance operation is finished. A proactive assessment or intervention is needed to evaluate workers’ stress status and task performance during the training to enable early warning and interventions. This study proposes a neurophysiological approach to assess workers’ stress status and task performance under different virtual training scenarios. A Virtual Reality (VR) system integrated with the eye-tracking function was developed to simulate the power plant shutdown maintenance operations of replacing a heat exchanger in both normal and stressful scenarios. Meanwhile, a portable neuroimaging device – Functional Near-Infrared Spectroscopy (fNIRS) was also utilized to collect user’s brain activities by measuring hemodynamic responses associated with neuron behavior. A human–subject experiment (n = 16) was conducted to evaluate participants’ neural activity patterns and physiological metrics (gaze movement) related to their stress status and final task performance. Each participant was required to review the operational instructions for a pipe maintenance task for a short period and then perform the task based on their memory in both normal and stressful scenarios. Our experiment results indicated that stressful training had a strong impact on participants’ neural connectivity patterns and final performance, suggesting the use of stressors during training to be an important and useful control factors. We further found significant correlations between gaze movement patterns in review phase and final task performance, and between the neural features and final task performance. In summary, we proposed a variety of supervised machine learning classification models that use the fNIRS data in the review session to estimate individual’s task performance. The classification models were validated with the k-fold (k = 10) cross-validation method. The Random Forest classification model achieved the best average classification accuracy (80.38%) in classifying participants’ task performance compared to other classification models. The contribution of our study is to help establish the knowledge and methodological basis for an early warning and estimating system of the final task performance based on the neurophysiological measures during the training for industrial operations. These findings are expected to provide more evidence about an early performance warning and prediction system based on a hybrid neurophysiological measure method, inspiring the design of a cognition-driven personalized training system for industrial workers.  相似文献   

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