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1.
不可能差分攻击中的明文对筛选方法   总被引:1,自引:1,他引:0       下载免费PDF全文
张庆贵 《计算机工程》2010,36(2):127-129
基于快速排序原理,提出用于筛选明文对的基本算法和改进算法,改进算法的计算复杂性可以将由直接检测方法的O(n2)降为O(nlogn)。基于上述结果以改进算法分析对ARIA等分组密码算法的几个不可能攻击的计算复杂性,证明ICISA2008上发表的某个针对对ARIA的不可能攻击的数据筛选过程的计算复杂性远高于密钥求解过程的计算复杂性。  相似文献   

2.
证明丢失值位数不超过2的指纹向量聚类问题为NP-Hard,并给出Figueroa等人指纹向量聚类启发式算法的改进算法.主要改进了算法的实现方法.以链表存储相容顶点集合,并以逐位扫描指纹向量的方法产生相容点集链表,可将产生相容点集的时间复杂性由O(m·n·2p)减小为O(m·(n·p 1)·2p),可使划分一个唯一极大团或最大团的时间复杂性由O(m·p·2p)减小为O(m·2p).实际测试显示,改进算法的空间复杂性平均减少为原算法的49%以下,平均可用原算法20%的时间求解与原算法相同的实例.当丢失值位数超过6时,改进算法几乎总可用不超过原算法11%的时间计算与原算法相同的实例.  相似文献   

3.
Toeplitz矩阵之逆矩阵的新分解式及快速算法   总被引:2,自引:0,他引:2  
本文利用线性方程组是否有解给出了Toeplitz矩阵可逆的条件,表明Toeplitz矩阵的逆矩阵可以表示为循环矩阵与下三角Toeplitz矩阵的乘积之和,给出了其逆矩阵列的递推公式,得到了求Toeplitz矩阵之逆矩阵的快速算法,计算复杂性为O(n2),一般n阶矩阵求逆的计算复杂性为O(n3).  相似文献   

4.
求解LCS(Longest Common Subsequences)的通常算法,空间和时间的复杂性为O(n~2)。本文中提出的算法,空间复杂性为O(n),时间复杂性为O(n)~O(n~2),时间复杂性取决于序列中符号的分布,本算法便于并行处理及制成微处理器。 为了应用于模式识别,推广到WLCS(Weighted Longest Common Subsequences)以及LCSM(Longest Common Submatrix)。 给出了有关的定理,及算法正确性的证明。  相似文献   

5.
本文基于异步通讯网络,对二分图最大匹配问题,建议了两个分布式算法。其中第一个简单算法的通讯复杂性为O(n(n~2+m))、时间复杂性为 O(n~3);第二个算法的通讯复杂性为O(n~(1/2)(n~2+m))、时间复杂性为O(n~(5/2)),这里n和m分别为二分图的结点个数及边的数目。关于这一问题的分布式算法目前尚未见诸报导,这里建议的算法很可能是此问题的第一个分布式算法。  相似文献   

6.
Hypercube多处理器上图的最优算法   总被引:3,自引:0,他引:3  
已知一个无向图G(V,E),|V|=n.本文在SIMD机器-Hype-rcube上提出了计算图的连通分支和最小生成树的两个最优算法.若Hypercu-be由P个处理器组成,则上述两个算法的时间复杂性都是O(n~2/p),1≤p且PlogP≤n.  相似文献   

7.
最坏情况下XSAT问题上界的研究已成为一个热门的研究领域.针对XSAT的泛化问题X2SAT提出了算法X2SAT-N,该算法首先利用简化算法Simplify对公式进行化简,然后通过分支树的方法对不同情况的子句进行分支.证明了该算法可以将X2SAT问题的时间复杂度由目前最好的O(1.4511n)提高到O(1.4203n),其中n为X2SAT公式中变量的数目.X2SAT问题实例的大小不仅依赖于变量的数目还依赖于公式的长度,时间复杂性是根据问题实例的大小所组成的函数计算所得.因此又提出了算法X2SAT-L,并从公式长度的角度证明了X2SAT问题在O(1.3643l)时间上界内可解.  相似文献   

8.
本文用树结构存贮有限空间的点.然后,设计了一个查找针对已知查询点的最近点的算法——三角不等式算法.整个算法的空间复杂性为O(n);预处理和查询时间复杂性分别为O(n·logn)和O(c·logn), c<相似文献   

9.
本文利用快速富里叶变换(FFT)和矩阵分块逐次降阶的方法,给出了两种n阶r—循环矩阵开平方的快速算法,其计算复杂性均为O(nlog2n)。  相似文献   

10.
已知一加权无向图G(V,E),|V|=n.本文基于网孔处理机阵列,运用分而治之策略和数据归约技术给出了一种新的最小生成树算法.此算法需O(n~2/p)时间,使用了O(p)个处理机(1≤p≤n).当p=n时,此算法仅需O(n)时间和O(n)处理机.而目前基于同一计算模型上此问题的最好算法需O(n)时间和O(n~2)个处理机,因而这里给出的算法在使用处理机数目方面改进了O(n)因子.  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

17.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
Abstract  This paper considers some results of a study designed to investigate the kinds of mathematical activity undertaken by children (aged between 8 and 11) as they learned to program in LOGO. A model of learning modes is proposed, which attempts to describe the ways in which children used and acquired understanding of the programming/mathematical concepts involved. The remainder of the paper is concerned with discussing the validity and limitations of the model, and its implications for further research and curriculum development.  相似文献   

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