共查询到20条相似文献,搜索用时 15 毫秒
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In this paper we consider the minimal doubly resolving sets problem (MDRSP) of graphs. We prove that the problem is NP-hard and give its integer linear programming formulation. The problem is solved by a genetic algorithm (GA) that uses binary encoding and standard genetic operators adapted to the problem. Experimental results include three sets of ORLIB test instances: crew scheduling, pseudo-boolean and graph coloring. GA is also tested on theoretically challenging large-scale instances of hypercubes and Hamming graphs. Optimality of GA solutions on smaller size instances has been verified by total enumeration. For several larger instances optimality follows from the existing theoretical results. The GA results for MDRSP of hypercubes are used by a dynamic programming approach to obtain upper bounds for the metric dimension of large hypercubes up to 290 nodes, that cannot be directly handled by the computer. 相似文献
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We consider the problem of incrementally computing a minimal dominating set of a directed graph after the insertion or deletion of a set of arcs. Earlier results have either focused on the study of the properties that minimum (not minimal) dominating sets preserved or lacked to investigate which update affects a minimal dominating set and in what ways. In this paper, we first show how to incrementally compute a minimal dominating set on arc insertions. We then reduce the case of computing a minimal dominating set on arc deletions to the case of insertions. Some properties on minimal dominating sets are provided to support the incremental strategy. Lastly, we give a new bound on the size of minimum dominating sets based on those results. 相似文献
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Polynomial-time algorithms for the feedback vertex set problem in cocomparability graphs and convex bipartite graphs are presented.
Received September 14, 1994 / January 18, 1996 相似文献
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In a graph G=(V,E), a subset F⊂V(G) is a feedback vertex set of G if the subgraph induced by V(G)?F is acyclic. In this paper, we propose an algorithm for finding a small feedback vertex set of a star graph. Indeed, our algorithm can derive an upper bound to the size of the feedback vertex set for star graphs. Also by applying the properties of regular graphs, a lower bound can easily be achieved for star graphs. 相似文献
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In this paper, we deal with restoring missing information in molecule databases: Many data formats only store the atoms’ configuration but omit bond multiplicities. As this information is essential for various applications in chemistry, we consider the problem of recovering bond type information using a scoring function for the possible valences of each atom—the Bond Order Assignment problem. We show that the Bond Order Assignment is NP-hard, and its maximization version is MAX SNP-hard. We then give two exact fixed-parameter algorithms for the problem, where bond orders are computed via dynamic programming on a tree decomposition of the molecule graph. We evaluate our algorithm on a set of real molecule graphs and find that it works fast in practice. 相似文献
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We present algorithmic lower bounds on the size sd of the largest independent sets of vertices in random d-regular graphs, for each fixed d≥3. For instance, for d=3 we prove that, for graphs on n vertices, sd≥0.43475n with probability approaching one as n tends to infinity. 相似文献
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《Theoretical computer science》2004,310(1-3):287-307
We design efficient competitive algorithms for discovering hidden information using few queries. Specifically, consider a game in a given set of intervals (and their implied interval graph G) in which our goal is to discover an (unknown) independent set X by making the fewest queries of the form “Is point p covered by an interval in X?” Our interest in this problem stems from two applications: experimental gene discovery with PCR technology and the game of Battleship (in a 1-dimensional setting). We provide adaptive algorithms for both the verification scenario (given an independent set, is it X?) and the discovery scenario (find X without any information). Under some assumptions, these algorithms use an asymptotically optimal number of queries in every instance. 相似文献
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An old problem in graph theory is to characterize the graphs that admit two disjoint maximal independent sets. 相似文献
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We show that any face hitting set of size n of a connected planar graph with a minimum degree of at least 3 is contained in a connected subgraph of size 5n−6. Furthermore we show that this bound is tight by providing a lower bound in the form of a family of graphs. This improves the previously known upper and lower bound of 11n−18 and 3n respectively by Grigoriev and Sitters. Our proof is valid for simple graphs with loops and generalizes to graphs embedded in surfaces of arbitrary genus. 相似文献
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Frdric Maffray 《Information Processing Letters》2009,109(23-24):1235-1237
We show that, for fixed k, there is a polynomial-time algorithm that finds a maximum (or maximum-weight) stable set in any graph that belongs to the class of k-colorable P5-free graphs, or, more generally, to the class of P5-free graphs that contain no clique of size k+1. This is based on the following structural result: every connected k-colorable P5-free graph has a vertex whose non-neighbors induce a (k−1)-colorable subgraph. 相似文献
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《Information Processing Letters》2014,114(10):568-572
The problem of counting maximal independent sets is #P-complete for chordal graphs but solvable in polynomial time for its subclass of interval graphs. This work improves upon both of these results by showing that the problem remains #P-complete when restricted to directed path graphs but that a further restriction to rooted directed path graphs admits a polynomial time solution. 相似文献
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We present in this article the model function-described graph (FDG), which is a type of compact representation of a set of attributed graphs (AGs) that borrow from random graphs the capability of probabilistic modelling of structural and attribute information. We define the FDGs, their features and two distance measures between AGs (unclassified patterns) and FDGs (models or classes) and we also explain an efficient matching algorithm. Two applications of FDGs are presented: in the former, FDGs are used for modelling and matching 3D-objects described by multiple views, whereas in the latter, they are used for representing and recognising human faces, described also by several views. 相似文献
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Fanica Gavril 《Information Processing Letters》2008,107(1):1-6
We describe a polynomial time algorithm to find a minimum weight feedback vertex set, or equivalently, a maximum weight induced forest, in a circle graph. The circle graphs are the overlap graphs of intervals on a line. 相似文献
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Xiaoyi Jiang Munger A. Bunke H. 《IEEE transactions on pattern analysis and machine intelligence》2001,23(10):1144-1151
In object prototype learning and similar tasks, median computation is an important technique for capturing the essential information of a given set of patterns. We extend the median concept to the domain of graphs. In terms of graph distance, we introduce the novel concepts of set median and generalized median of a set of graphs. We study properties of both types of median graphs. For the more complex task of computing generalized median graphs, a genetic search algorithm is developed. Experiments conducted on randomly generated graphs demonstrate the advantage of generalized median graphs compared to set median graphs and the ability of our genetic algorithm to find approximate generalized median graphs in reasonable time. Application examples with both synthetic and nonsynthetic data are shown to illustrate the practical usefulness of the concept of median graphs 相似文献