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1.
One of the most important uses of (interactive) computer graphics is as one of the tools available to a User Interface Management System (UIMS) for a variety of user-computer environments (UCE). Typical UCEs in vogue are Programming Support Environments (PSE), Expert System Builders (ESB), Office Automation systems (OAS). This paper concentrates on the conceptual relationship that exists between the users on the one hand and computer systems on the other. Such relationships are to be seen in the context of specific application domains. The two standards, GKS and Ada, are chosen to be the background against which the argument for a Software Methodology based on the Abstract Data Type approach, is presented. This has significant implications for a GKS binding to Ada and the development of GKS application software written in Ada. A collection of colour models is considered in detail.
Ada(R) is a registered trademark of the U.S. Government, Ada Joint Program Office.  相似文献   

2.
The rapid emergence of GKS implementations indicates the widespread acceptance of GKS as an international standard for computer graphics. It is essential however if the interests of the standard are to be preserved, that there be a feasible means of validating GKS implementations to ensure that adherence to the standard is maintained. This paper describes an overall methodology for GKS certification, and outlines in more detail the validation of data returned by GKS to an application program. Validation of output generated by GKS is discussed in general terms in this paper, and in more detail in other papers in this issue.  相似文献   

3.
4.
GKS is an international standard for the functional interface to 2D graphics, whilst PHIGS is currently an ISO work item for 2D and 3D graphics. In addition, PHIGS allows improved control over structuring graphics data in the system. With a new work item, the upwards compatability from GKS to PHIGS is being called into question. This paper is an attempt to give direction to these discussions by listing the implications of introducing a software layer between a GKS application program and a PHIGS environment on which this application is to be run. It is intended to highlight differences between the systems and to answer questions such as, “How compatible?”, “Is it possible?”, “How much does the software layer have to do?”, etc.  相似文献   

5.
A software development tool is introduced which allows to check the corrections of programs using the Graphical Kernel System (GKS). Such graphical application programs are checked whether their use of GKS functions is syntactically correct and conforms with semantic rules given by the GKS definition. Like the PFORT verifier for FORTRAN programs, this tool greatly reduces development time for GKS programs.  相似文献   

6.
The use of raster graphics devices needs adapting to graphics applications. The first graphics standard, the Graphics Kernel System GKS, defines a logical interface on an application and device independent level. The workstation driver maps the logical GKS functions to device functions. First some special raster device facilities are outlined and then it is shown how to use them within the driver. To reduce the amount of driver implementations a common driver concept is sought here, especially for raster devices.  相似文献   

7.
This articles summarizes the work at SIGMEX Systems Limited from its origin in 1982 just prior to the publication of the draft of the International Graphics Standard, GKS. This article covers the original concept of the GKS workstation as defined in the Standard, its realization, the practical implications, and the real-world application of the resulting intelligent workstation device.  相似文献   

8.
GKS, GKS-3D, and PHIGS are all approved ISO standards for the application programmer interface. How does a system analyst or programmer decide which standard to use for his application? This paper discusses the range of application requirements likely to be encountered, explores the suitability of GKS and PHIGS for satisfying these requirements, and offers guidelines to aid in the decision process.  相似文献   

9.
The main advantage when using a standardized graphics system is quite obvious: the application programs become portable. Integrating such a system - and GKS (Graphical Kernel System) is the only one being standardized internationally - into VLSI (Very Large Scale Integration) chips, this graphics system may become an integral part of graphical devices. This guarantees a uniform interface of such devices to GKS applications. Devices of many different kinds will become compatible not only with respect to plugging but even in their logical behaviour, eliminating all device dependencies from the host software.
We have started to design the GKS-chip which will be able to be used in a great variety of devices (vector and raster type). The GKS-chip will bring the computational power to support real time picture updates, limited only by the maximally attainable output data rate.  相似文献   

10.
Aspects of a prototype binding of GKS to the C++ programming language are presented. The binding makes use of classes and derived classes to define GKS concepts such as segments and workstations. Operator overloading is used for some GKS Functions.  相似文献   

11.
In order to compare the quality of different implementations of GKS, the ISO0 standard for computer graphics, an evaluation method for GKS implementations is presented. It is based upon several groups of criteria. One group of criteria is concerned with performance, by which we understand here the memory requirements and time requirements for programs using GKS functions. A program that measures the performance of GKS packages is presented. Results of this evaluation method with several commercially available GKS implementations are described in summary. A checklist for evaluation of standard graphics packages is added as an appendix.  相似文献   

12.
The question of how to validate GKS implementations is crucial to the success of GKS as an international standard for computer graphics. This problem has been addressed by a series of certification workshops sponsored by the EEC. A basic strategy for testing GKS implementations is outlined and progress towards the development of a test suite is reported.  相似文献   

13.
The input facilities of GKS, the draft international standard for 2-D graphics software, are presented from an application programmer's viewpoint. The basic concepts are reviewed, concentrating on the differences between GKS and earlier systems.
These input facilities can be used in three distinct styles. One provides high portability by sacrificing control over details of the user interface. Another can exploit hardware capabilities by sacrificing portability. A third can provide portability and control over the user interface, at the cost of extra application code. All three styles are described, and illustrated with skeleton applications.  相似文献   

14.
A method is described for filling polygons according to the GKS Fill Area definition on terminals that provide only region-filling capabilities. The advantages and disadvantages of using this algorithm in GKS device drivers are considered.  相似文献   

15.
This paper shortly presents an interactive application with graphics in the field of computer-aided education that has been designed and implemented by using a window-oriented style of interaction. The main idea was to separate the dialogue from the application functions. Thus the basic building blocks of the dialogue have been based on a conceptual model called the interaction event model that also provides both “help” and “abort” facilities. GKS (level 1b) has been used for the production and manipulation of graphical entities, as well as for providing high portability.  相似文献   

16.
The fill area primitive is one of the most powerful primitives of GKS and its derivatives (GKS-3D, PHIGS etc.). Since its specrfication is extremely general, it is important to explore new approaches to achieve higher performance in its implementation. In this paper fast algorithms are presented for special situations, which can be included, together with appropriate tests, into a complete GKS output pipeline. As a result, a speed improvement With a factor of two may be achieved in important practical cases.  相似文献   

17.
GKS is about to be ratified as the first international standard for computer graphics. It will provide a unique base on top of which portable graphical applications software can be built. This paper traces the history of GKS and describes its main concepts.  相似文献   

18.
This paper introduces a scheme for conformance checking of GKS implementations with the given GKS standard specification[1] based on functional black box testing. Specific testing problems caused by the nature of graphics systems and a solution are presented. Thereby emphasis is laid on a software generation technique which allows to configure reference implementations from a suitable specification of GKS. The reference implementation is used to produce correct reference data the contents and formats of which are adjusted for the particular candidate implementation.  相似文献   

19.
The Graphical Kernel System GKS has [1] been established as the first standard in the field of Computer Graphics covering two-dimensional (2D) graphics. Now work is going on to develop standards in related areas. One important effort is the extension of GKS for three-dimensional (3D) graphics. This paper will briefly overview the history of standardization efforts with respect to 3D graphics and then report the current activities of various national and international standardization bodies for extending GKS to 3D. Then the paper will concentrate on GKS-3D [2], a proposal for a 3D extension of GKS which is developed by the Dutch standardization committee NNI in close collaboration with the International Organization for Standardization ISO/TC97/SC21/WG2. Technical work is expected to finish in 1985. Scope and purpose of this future 3D standard and goals of the design are given and the functionality of the 3D extension is described in some detail. As technical work on GKS-3D is going on, changes may occur to the standard document. The major issues will be surveyed and trends will be sketched.  相似文献   

20.
The fill area primitive of GKS (Graphical Kernel System)1 is one of the more powerful features which differentiates it from earlier device independent graphics software and systems. Its specification is extremely general in the form of a closed boundary, possibly self-intersecting, and whose interior can be filled in a variety of styles. However a complete implementation of this primitive is very complex. It is difficult to find a single graphics workstation incorporating this primitive in hardware or firmware. Most GKS implementations will have to include software for simulating the appearance of this primitive on the commonly available displays and hard-copy graphics devices. Correct and efficient algorithms are necessary for developing this software. Because of the generality many of the existing algorithms are not directly applicable. In this paper we describe:
1. a new algorithm for clipping a fill area polygon, using what we have named as the Bridge Technique.
2. implementation of a plane sweep algorithm, by Nievergelt and Preparata,2 for solid filling and hatching, particularly applicable to vector devices.
3. extension of the plane sweep algorithm for filling with any given pattern on raster as well as vector devices.
The algorithms have been designed to work for all special cases as well. In fact they have been implemented having in mind the fill area set primitive of GKS-3D extension.3 All these algorithms have been very successfully implemented in a commercially available GKS implementation, namely indoGKS.  相似文献   

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