共查询到20条相似文献,搜索用时 31 毫秒
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Ya-Fan Su Yi-Hsuan Yang Meng-Ting Lu Chen H.H. 《Multimedia, IEEE Transactions on》2009,11(7):1331-1339
Client-side data buffering is a common technique to deal with media playout interruptions of streaming video caused by network jitters and packet losses of best-effort networks. However, stronger playout interruption protection inevitably amounts to larger data buffering and results in more memory requirements and longer playout delay. Adaptive media playout (AMP), also a client-side technique, can reduce the buffer requirement and avoid buffer outage but at the expense of visual quality degradation because of the fluctuation of playout speed. In this paper, we propose a novel AMP scheme to keep the video playout as smooth as possible while adapting to the channel condition. The triggering of the playout control is based on buffer variation rather than buffer fullness. Experimental results show that our AMP scheme surpasses conventional schemes in unfriendly network conditions. Unlike previous schemes that are tuned for a specific range of packet loss and network instability, the proposed AMP scheme maintains consistent performance across a wide range of network conditions. 相似文献
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To improve the playout quality of video streaming services, an arrival process-controlled adaptive media playout (AMP) mechanism is designed in this study. The proposed AMP scheme sets three threshold values, denoted by P n , L and H, for the playout controller to start playback and dynamically adjust the playout rate based on the buffer fullness. In the preroll period, the playout can start only when the buffer fullness n is not less than the dynamic playback threshold P n ,?which is determined by the jitters of incoming video frames. In the playback period, if the buffer fullness is below L or over H,?the playout rate will slow down or speed up in a quadratic manner. Otherwise, the playback speed depends on the instantaneous frame arrival rate, which is estimated by the proposed arrival process tracking algorithm. We employ computer simulations to demonstrate the performance of the proposed AMP scheme, and compare it with several conventional AMP mechanisms. Numerical results show that our AMP design can shorten the playout delay and reduce both buffer underflow and overflow probabilities. In addition, our proposed AMP also outperforms traditional AMP schemes in terms of the variance of distortion of playout and the playout curve. Hence, the proposed arrival process-controlled AMP is really an outstanding design. 相似文献
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This paper aims to reduce the amount of prebuffering required to ensure a maximum video continuity in streaming. Current approaches do this by slowing the playout frame rate of the decoder, this is known as adaptive media playout (AMP). However, doing this introduces playout distortion to the viewers as the video is played slower than its natural playout rate. We approach this by proposing a frame rate control scheme that jointly adjusts the encoder frame generation rate of the encoder and the playout frame rate of the decoder. In addition to using AMP to improve video continuity, we also allow the encoder to increase the encoder frame generation rate. This means the encoder will be sending more frames to the decoder to quickly increase the number of frames available at the playback buffer, thus lowering the chance of buffer underflow which causes discontinuity in video playback. At the same time, the increase in the number of frames at the playback buffer may mean that the decoder does not need to use AMP to delay the playback, thus lowering the playback distortion. However, the increase in encoder frame generation rate comes at a price because frame quality will need to decrease in order to meet the constraint on available network bandwidth. This implies that the scheme needs to find the optimal trade-off between frame quality, playout distortion and video continuity. To do that, we characterize the frame rate control problem using Lyapunov optimization. We then systematically derive the optimization policies. We also show that these policies can be decoupled into separate encoder and decoder optimization policies, thus allowing for a distributed implementation. Simulation results show significant reductions in the prebuffering requirements over a scheme that perform no frame rate control and lower playout distortions compared to the AMP schemes, while exhibiting a modest drop in frame quality. 相似文献
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We consider playout of a constant bit-rate (CBR) traffic after one or several multiplexors in a network with a playout buffer. Probabilistic characteristics of the playout process are found, depending on the traffic characteristics and parameters of the buffer. We present conditions on the buffer parameters that guarantee no jitter (complete playout). 相似文献
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Hsiao-Chiang Chuang ChingYao Huang Tihao Chiang 《Multimedia, IEEE Transactions on》2007,9(6):1273-1283
Video streaming is one of the killer applications for cellular communications. The MPEG-4 fine-granularity scalability video coding technique can adapt to bandwidth variation and random packet errors. In this paper, to explore the impacts of cellular channel characteristics on the tolerance of buffer performance and quality of service, a novel statistical model-based adaptive media playout (AMP) is proposed by utilizing the statistical assumptions of both arrival and departure processes for a better decision on the dynamic threshold adjustment and frame-rate adjustment. Based on third-generation cellular transmission environment, simulation results will demonstrate that as compared to other AMP schemes, the proposed AMP control provides better visual quality with lower complexity. 相似文献
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Multimedia applications including video data require the smoothing of video playout to prevent potential discontinuity. In this paper, we propose a dynamic video playout smoothing method, called the Video Smoother, which dynamically adopts various playout rates in an attempt to compensate for high delay variance of networks. Specifically, if the number of frames in the buffer exceeds a given threshold (TH), the Smoother employs a maximum playout rate. Otherwise, the Smoother uses proportionally reduced rates in an effort to eliminate playout pauses resulting from the emptiness of the playout buffer. To determine THs under various loads, we present an analytic model assuming the Interrupted Poisson Process (IPP) arrival. Based on the analytic results, we establish a paradigm of determining THs and playout rates for achieving different playout qualities under various loads of networks. Finally, to demonstrate the viability of the Video Smoother, we have implemented a prototyping system including a multimedia teleconferencing application and the Video Smoother performing as part of the transport layer. The prototyping results show that the Video Smoother achieves smooth playout incurring only unnoticeable delays. 相似文献
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Newer social multimedia applications, such as Social TV or networked multi-player games, enable independent groups (or clusters) of users to interact among themselves and share services within the context of simultaneous media content consumption. In such scenarios, concurrently synchronized playout points must be ensured so as not to degrade the user experience on such interaction. We refer to this process as Inter-Destination Multimedia Synchronization (IDMS). This paper presents the design, implementation and evaluation of an evolved version of an RTCP-based IDMS approach, including an Adaptive Media Playout (AMP) scheme that aims to dynamically and smoothly adjust the playout timing of each one of the geographically distributed consumers in a specific cluster if an allowable asynchrony threshold between their playout states is exceeded. For that purpose, we previously had also to develop a full implementation of RTP/RTCP protocols for NS-2, in which we included the IDMS approach as an optional functionality. Simulation results prove the feasibility of such IDMS and AMP proposals, by adopting several dynamic master reference selection policies, to maintain an overall synchronization status (within allowable limits) in each cluster of participants, while minimizing the occurrence of long-term playout discontinuities (such as skips/pauses) which are subjectively more annoying and less tolerable to users than small variations in the media playout rate. 相似文献
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针对AMP-Live模型中存在的问题,提出一种基于报文延迟预测的自适应媒体播放算法(NEWAMP),采用未来信道和缓冲状态的预测值作为视频报文播放速率调整的依据,将速率变化的程度进一步细化,同时考虑应用要求的最大端到端延迟,提高算法性能,与传统播放算法相比,NEWAMP在保证报文因下溢和上溢而丢弃的概率足够小的前提下,缓冲延迟减小了约50%,而与普通AMP-Live方法相比,NEWAMP不仅减小了报文因下溢和上溢而丢弃的概率,还将缓冲延迟减小了约40%。实验结果证明了该算法的有效性。 相似文献
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The primary aim of this paper is to present new models for objective, nonintrusive, prediction of voice quality for IP networks and to illustrate their application to voice quality monitoring and playout buffer control in VoIP networks. The contributions of the paper are threefold. First, we present a new methodology for developing perceptually accurate models for nonintrusive prediction of voice quality which avoids time-consuming subjective tests. The methodology is generic and as such it has wide applicability in multimedia applications. Second, based on the new methodology, we present efficient regression models for predicting conversational voice quality nonintrusively for four modern codecs (G.729, G.723.1, AMR and iLBC). Third, we illustrate the usefulness of the models in two main applications - voice quality prediction for real Internet VoIP traces and perceived quality-driven playout buffer optimization. For voice quality prediction, the results show that the models have accuracy close to the combined ITU PESQ/E-model method using real Internet traces (correlation coefficient over 0.98). For playout buffer optimization, the proposed buffer algorithm provides an optimum voice quality when compared to five other buffer algorithms for all the traces considered. 相似文献
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Adaptive VoIP playout scheduling: assessing user satisfaction 总被引:2,自引:0,他引:2
Delay and packet loss dramatically affect the quality of voice-over-IP (VoIP) calls and depend on the playout buffer scheme implemented at the receiver. The choice of playout algorithm can't be based on statistical metrics without considering the perceived end-to-end conversational speech quality. The authors present a method for evaluating various playout algorithms that extends the E-model concept by estimating user satisfaction from time-varying transmission impairments. This article evaluates several playout algorithms and shows a correspondence between the authors' results and those obtained via statistical loss and delay metrics. 相似文献
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José B. Aragão Jr. 《Computers & Electrical Engineering》2010,36(3):536-544
Voice over IP (VoIP) applications requires a buffer at the receiver to minimize the packet loss due to late arrival. Several algorithms are available in the literature to estimate the playout buffer delay. Classic estimation algorithms are non-adaptive, i.e. they differ from more recent approaches basically due to the absence of learning mechanisms. This paper introduces two new formulations of adaptive algorithms for online learning and prediction of the playout buffer delay, the first one being based on the standard Box-Jenkins autoregressive model, while the second one being based on the feedforward and recurrent neural networks. The obtained results indicate that the proposed algorithms present better overall performance than the classic ones. 相似文献
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针对无线网络存在的自相似特性会影响视频流的播放质量问题,提出了基于滑动窗口的接收端播放缓存调整算法,根据网络流量的变化,动态地调整双门限,并利用播放缓存的占用率来控制视频流的播放速度,平滑时延抖动.仿真实验证明,无论网络流量处于平稳状态还是处于突发状态,本文设计的算法都能够较好地保证视频流的连续播放,提高视频流的播放质量,为用户提供良好的视觉效果. 相似文献
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Young H. Jung Author Vitae Author Vitae 《Computers & Electrical Engineering》2010,36(4):702-717
In this paper, we present a resource-aware and quality-fair video content sharing system. When a video sharing server has insufficient uplink bandwidth and needs to serve multiple video content sharing services via streaming or downloading to other client peers using TCP transport, each service shares the limited uplink bandwidth equitably, due to the fair sharing characteristics inherent in TCP. However this bandwidth fair sharing cannot always guarantee quality fairness among the services, due to the specific requirements for video-streaming services, such as the playout rate and the size of the playout buffer. In our system, the server uses multiple TCP connections adaptively, depending on the anticipated status of each client playout buffer, to guarantee the bandwidth of each video-streaming session. By guaranteeing the quality of each video-streaming session, without the quality loss of other service sessions, the proposed system can successfully achieve service quality fairness. Simulation results show that our proposed algorithm can dramatically enhance the quality of each streaming session and thus provide service quality fairness among simultaneous multiple heterogeneous video-streaming services and content download services. 相似文献
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To combat jitter problems in voice streaming over packet networks, playout buffering algorithms are used at the receiver side. Most of the proposed solutions rely on two main operations: prediction of delay statistics for future packets; setting of the end-to-end delay so as to limit or avoid packet losses. In recent years, a new approach has been presented, which is based on using a quality model to evaluate the impact of both packet loss and delay on the voice quality. Such a model is used to find the buffer setting that maximizes the expected quality. In this paper, we present a playout buffering algorithm whose main contribution is the extension of the new quality-based approach to the case of voice communications affected by bursty packet losses. This work is motivated by two main considerations: most of IP telephony applications are characterized by bursty losses instead of random ones; the human perception of the speech quality is significantly affected by the temporal correlation of losses. To this purpose, we make use of the extensions proposed in the ETSI Tiphon for the ITU-T E-Model so as to incorporate the effects of loss burstiness on the perceived quality. The resulting playout algorithm estimates the characteristics of the loss process varying the end-to-end delay, weights the loss and the delay effects on the perceived quality, and maximizes the overall quality to find the optimal setting for the playout buffer. The experimental results prove the effectiveness of the proposed technique. 相似文献