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MACSYM is a hierarchical parallel processing system for pattern understanding applications. It features event-driven parallel processing for knowledge-based understanding of document images. The system is composed of a master processor, slave processors and a large shared memory, and is equipped with versatile communication facilities. The parallel processing software system M.UM has been developed on MACSYM. It supplies a parallel processing language MacC, an extended version of C, and supports the programming for document image understanding. The Japanese newspaper layout understanding system EXPRESS is being developed on MACSYM. It analyzes a newspaper image and extracts articles in a few seconds.  相似文献   

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In cluster analysis, a fundamental problem is to determine the best estimate of the number of clusters; this is known as the automatic clustering problem. Because of lack of prior domain knowledge, it is difficult to choose an appropriate number of clusters, especially when the data have many dimensions, when clusters differ widely in shape, size, and density, and when overlapping exists among groups. In the late 1990s, the automatic clustering problem gave rise to a new era in cluster analysis with the application of nature-inspired metaheuristics. Since then, researchers have developed several new algorithms in this field. This paper presents an up-to-date review of all major nature-inspired metaheuristic algorithms used thus far for automatic clustering. Also, the main components involved during the formulation of metaheuristics for automatic clustering are presented, such as encoding schemes, validity indices, and proximity measures. A total of 65 automatic clustering approaches are reviewed, which are based on single-solution, single-objective, and multiobjective metaheuristics, whose usage percentages are 3%, 69%, and 28%, respectively. Single-objective clustering algorithms are adequate to efficiently group linearly separable clusters. However, a strong tendency in using multiobjective algorithms is found nowadays to address non-linearly separable problems. Finally, a discussion and some emerging research directions are presented.  相似文献   

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Search operations and browsing facilities over an XML document database require special support at the physical level. Typical search operations involve path queries. This paper proposes a hierarchical access method to support such operations and to facilitate browsing. It advocates the idea of searching large XML collections by administering efficiently XML schemata. The proposed approach may be used for indexing XML documents according to their structural proximity. This is obtained by organizing the schemata of a large XML document collection in a hierarchical way by merging structurally close schemata. The proposed structure, which is called XML Schema Directory (XSD), is a balanced tree and it may serve two purposes: (1) to accelerate XML query processing and (2) to facilitate browsing. Received 15 March 2001 / Revised 12 April 2001 / Accepted in revised form 11 May 2001  相似文献   

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We review methods designed to compute correspondences between geometric shapes represented by triangle meshes, contours or point sets. This survey is motivated in part by recent developments in space–time registration, where one seeks a correspondence between non‐rigid and time‐varying surfaces, and semantic shape analysis, which underlines a recent trend to incorporate shape understanding into the analysis pipeline. Establishing a meaningful correspondence between shapes is often difficult because it generally requires an understanding of the structure of the shapes at both the local and global levels, and sometimes the functionality of the shape parts as well. Despite its inherent complexity, shape correspondence is a recurrent problem and an essential component of numerous geometry processing applications. In this survey, we discuss the different forms of the correspondence problem and review the main solution methods, aided by several classification criteria arising from the problem definition. The main categories of classification are defined in terms of the input and output representation, objective function and solution approach. We conclude the survey by discussing open problems and future perspectives.  相似文献   

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This paper presents the current state of the A2iA CheckReaderTM – a commercial bank check recognition system. The system is designed to process the flow of payment documents associated with the check clearing process: checks themselves, deposit slips, money orders, cash tickets, etc. It processes document images and recognizes document amounts whatever their style and type – cursive, hand- or machine printed – expressed as numerals or as phrases. The system is adapted to read payment documents issued in different English- or French-speaking countries. It is currently in use at more than 100 large sites in five countries and processes daily over 10 million documents. The average read rate at the document level varies from 65 to 85% with a misread rate corresponding to that of a human operator (1%). Received October 13, 2000 / Revised December 4, 2000  相似文献   

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Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structures and geometry processing algorithms based on them has been developed in the literature. At the same time, quadrilateral meshes, especially semi‐regular ones, have advantages for many applications, and significant progress was made in quadrilateral mesh generation and processing during the last several years. In this survey we discuss the advantages and problems of techniques operating on quadrilateral meshes, including surface analysis and mesh quality, simplification, adaptive refinement, alignment with features, parametrisation and remeshing.  相似文献   

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Most state‐of‐the‐art compression algorithms use complex connectivity traversal and prediction schemes, which are not efficient enough for online compression of large meshes. In this paper we propose a scalable massively parallel approach for compression and decompression of large triangle meshes using the GPU. Our method traverses the input mesh in a parallel breadth‐first manner and encodes the connectivity data similarly to the well known cut‐border machine. Geometry data is compressed using a local prediction strategy. In contrast to the original cut‐border machine, we can additionally handle triangle meshes with inconsistently oriented faces. Our approach is more than one order of magnitude faster than currently used methods and achieves competitive compression rates.  相似文献   

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