首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 15 毫秒
1.
2.
Immich  Roger  Cerqueira  Eduardo  Curado  Marilia 《Wireless Networks》2019,25(5):2587-2602
Wireless Networks - The adoption of video-equipped vehicles in Vehicular ad-hoc networks (VANETs) is experiencing a rapid growth. It is also anticipated a substantial increase in the video content...  相似文献   

3.

Drivers can be provided with several beneficial services associated with video streaming in a vehicular ad-hoc network (VANET). Given the dynamic topology and high mobility of VANETs, a single path cannot support the required quality of service (QoS). To maximize global QoS metrics, a two-path model is proposed based on a disjoint algorithm to forward sub-streams over diverse paths from the transmitter to the receiver vehicle. In this solution, the video information spread in separate paths is categorized based on their priority. For this purpose, the protocol for transmitting each kind of video data should be selected cautiously. The present study aims to propose an ant colony optimization-based technique to establish the primary and secondary paths and enhance the QoS of routing paths. To achieve this goal, the QoS routing issue is formulated mathematically as a problem of constrained optimization. Moreover, to achieve high-quality video streaming, inter-frames are transmitted over the user datagram protocol and intra-frames are transmitted over the transmission control protocol (TCP). TCP transmission delays are also minimized using a TCP-ETX algorithm for selecting appropriate paths. According to the simulation results, the proposed two-path solution can be used to improve the quality of video streaming and to enhance the performance in terms of end-to-end delay, packet delivery ratio, and overhead. In this way, the proposed method can outperform several prominent routing algorithms such as adaptive QoS-based routing for VANETs, geographic source routing (GSR), intersection-based geographical routing protocol, and efficient GSR.

  相似文献   

4.
In this paper, we propose a QoS-aware joint working packet scheduling algorithm and call admission control algorithm to support stable video streaming service to more subscribers over WiMAX network. The proposed call admission control algorithm estimates the network throughput by using a local linear model in terms of a control parameter of the proposed scheduling algorithm, and performs its own functions based on the information. The proposed scheduling algorithm continuously updates the control parameter to pursue an effective tradeoff between the quality-of-service of video streaming and the network throughput. Finally, simulation results are provided to show the performance of the proposed video streaming system.  相似文献   

5.
This letter describes a new packet scheduling algorithm for enhancing the quality of distributed peer-to-peer video streaming. The algorithm was designed for when streaming server peers use error recovery such as automatic-repeat-request (ARQ) rather than error protection to avoid overburdening network resources. Ant colony optimization was used for scheduling groups of packets to reflect the channel status and error recovery effect of multiple server peers heuristically. Simulation results show that the proposed algorithm can enhance the quality of distributed video streaming services.  相似文献   

6.
Over the last decade, the emergence of new multimedia devices has motivated the research on efficient media streaming mechanisms that adapt to dynamic network conditions and heterogeneous devices’ capabilities. Network coding as a rateless code has been applied to collaborative media streaming applications and brings substantial improvements regarding throughput and delay. However, little attention has been given to the recoverability of encoded data, especially for the streaming with a strict deadline. This in turn leads to severe quality of experience. In this paper, we solve the unrecoverable transmission by proposing a multi-generation packet scheduling problem, which is treated as a video quality maximization problem and solved using dynamic programming algorithm. Experimental results confirm that the proposed algorithm brings better data recoverability and better quality of service in terms of video quality, delivery ratio, lower redundancy rate under different network sizes.  相似文献   

7.
Rate control for streaming video over wireless   总被引:3,自引:0,他引:3  
Rate control is an important issue in video streaming applications for both wired and wireless networks. A widely accepted rate control method in wired networks is TCP-friendly rate control (TFRC) (Floyd, 2000). It is equation-based rate control in which the TCP-friendly rate is determined as a function of packet loss rate, round-trip time, and packet size. TFRC assumes that packet loss in wired networks is primarily due to congestion, and as such is not applicable to wireless networks in which the main cause of packet loss is at the physical layer. In this article we review existing approaches to solve this problem. Then we propose multiple TFRC connections as an end-to-end rate control solution for wireless video streaming. We show that this approach not only avoids modifications to the network infrastructure or network protocol, but also results in full utilization of the wireless channel. NS-2 simulations, actual experiments over a 1/spl times/RTT CDMA wireless data network, and video streaming simulations using traces from the actual experiments are carried out to characterize the performance and show the efficiency of our proposed approach.  相似文献   

8.
Energy-efficient video streaming over Bluetooth using rateless coding   总被引:1,自引:0,他引:1  
Razavi  R. Fleury  M. Ghanbari  M. 《Electronics letters》2008,44(22):1309-1310
Energy-efficient error control for IEEE 802.15.1 (Bluetooth) video communication is proposed. The scheme is based on block-oriented incremental redundancy provided by rateless coding and receiver feedback. Results are presented for time-sensitive video streaming applications under a Markovian channel model. When the proposed algorithm is compared to variations of Bluetooth forward error control, there are improvements of around 3 dB in received video quality and of over 10% in energy efficiency.  相似文献   

9.
Seamless video streaming over wireless links imposes strong demands on video codecs and the underlying network. It is not sufficient that only the video codec or only the radio adapts to changes in the wireless link quality; efforts should be applied in both layers, and - if possible - synchronized. Also, the disturbing effect of possible background traffic over the same shared medium has to be taken into account. In this article we present a communication architecture for video streaming over 802.11 that is capable of adapting to changes in the link quality and sharing of the wireless channel in various use scenarios. Experimental results show that substantial improvements in the quality of the video can be obtained by applying link adaptation and cross-layer signaling techniques.  相似文献   

10.
2.5G and 3G cellular networks are becoming more widespread and the need for value added services increases rapidly. One of the key services that operators seek to provide is streaming of rich multimedia content. However, network characteristics make the use of streaming applications very difficult with an unacceptable quality of service (QoS). The 3GPP standardization body has standardized streaming services that will benefit operators and users. There is a need for a mechanism that will enable a good quality multimedia streaming that uses the 3GPP standard. This paper describes an adaptive streaming algorithm that uses the 3GPP standard. It improves significantly the QoS in varying network conditions while monitoring its performance using queueing methodologies. The algorithm utilizes the available buffers on the route of the streaming data in a unique way that guarantees high QoS. The system is analytically modeled: the streaming server, the cellular network and the cellular client are modeled as cascaded buffers and the data is sequentially streamed between them. The proposed Adaptive streaming algorithm (ASA) controls these buffers’ occupancy levels by controlling the transmission and the encoding rates of the streaming server to achieve high QoS for the streaming. It overcomes the inherent fluctuations of the network bandwidth. The algorithm was tested on General Packet Radio Service (GPRS), Enhanced Data rates for GSM Evolution (EDGE) and Universal Mobile Telecommunication System (UMTS) networks. The results showed substantial improvements over other standard streaming methods used today.  相似文献   

11.
Mobile multimedia applications require networks that optimally allocate resources and adapt to dynamically changing environments. Cross-layer design (CLD) is a new paradigm that addresses this challenge by optimizing communication network architectures across traditional layer boundaries. In this article we discuss the relevant technical challenges of CLD and focus on application-driven CLD for video streaming over wireless networks. We propose a cross-layer optimization strategy that jointly optimizes the application layer, data link layer, and physical layer of the protocol stack using an application-oriented objective function in order to maximize user satisfaction. In our experiments we demonstrate the performance gain achievable with this approach. We also explore the trade-off between performance gain and additional computation and communication cost introduced by cross-layer optimization. Finally, we outline future research challenges in CLD.  相似文献   

12.
In a vehicular ad‐hoc network (VANET), vehicles can play an essential role in monitoring areas of a smart city by transmitting data or multimedia content of environmental circumstances like disasters or road conditions. Multimedia content communication with quality of experience (QoE) guarantees is a challenging undertaking in an environment such as that of a VANET. Indeed, a VANET is characterized by numerous varying conditions, significantly impacting its topology, quality of communication channels, and paths with respect to bandwidth, loss, and delay. This paper introduces a link efficiency and quality of experience aware routing protocol (LEQRV) to improve video streaming provisioning in urban vehicular ad‐hoc networks. LEQRV uses an enhanced greedy forwarding‐based approach to create and maintain stable high quality routes for video streaming delivery. It improves the performance of the quality of experience by increasing the achieved QoE scores and reducing the forwarding end‐to‐end delay and frame loss.  相似文献   

13.
A set of applications such as Internet video broadcasts, corporate telecasts, and distance learning require the simultaneous streaming of video to a large population of viewers across the Internet. The high bandwidth requirements and the multi-timescale burstiness of compressed video make it a challenging problem to provision network resources for streaming multimedia. For such applications to become affordable and ubiquitous, it is necessary to develop scalable techniques to efficiently stream video to a large number of disparate clients across a heterogeneous Internet. In this paper, we propose to multicast smoothed video over an application-level overlay network of proxies, and to differentially cache the video at the intermediate nodes (proxies) in the distribution tree, in order to reduce the network bandwidth requirements of video dissemination. We formulate the multicast smoothing problem as an optimization problem, and develop an algorithm for computing the set of transmission schedules for the tree that minimize the peak rate and rate variability, given buffer constraints at different nodes in the tree. We also develop an algorithm to compute the minimum buffer allocation in the entire tree, such that feasible transmission to all the clients is possible, when the tree has heterogeneous rate constraints. We show through trace-driven simulations that substantial benefits are possible from multicast smoothing and differential caching, and that these gains can be realized even with modest proxy caches.  相似文献   

14.
Video streaming is expected to account for a large portion of the traffic in future networks, including wireless networks. It is widely accepted that the user datagram protocol (UDP) is the preferred transport protocol for video streaming and that the transmission control protocol (TCP) is unsuitable for streaming. The widespread use of UDP, however, has a number of drawbacks, such as unfairness and possible congestion collapse, which are avoided by TCP. In this paper we investigate the use of TCP as the transport layer protocol for streaming video in a multi‐code CDMA cellular wireless system. Our approach is to stabilize the TCP throughput over the wireless links by employing a recently developed simultaneous MAC packet transmission (SMPT) approach at the link layer. We study the capacity, i.e. the number of customers per cell, and the quality of service for streaming video in the uplink direction. Our extensive simulations indicate that streaming over TCP in conjunction with SMPT gives good performance for video encoded in a closed loop, i.e. with rate control. We have also found that TCP is unsuitable (even in conjunction with SMPT) for streaming the more variable open‐loop encoded video. Copyright © 2004 John Wiley & Sons, Ltd.  相似文献   

15.
16.
This paper presents an approach for deriving a QoE model of High Definition video streaming in the presence of different patterns of packet losses. The goal was achieved by using the SSIM video quality metric, temporal pooling techniques and content characteristics. Subjective tests were performed in order to verify the proposed models. The impact of several network loss patterns on diverse video content was analysed. The paper also deals with the encountered difficulties and presents intermediate steps to give a better understanding of the final result. The research aims to evaluate the perceived performance of IPTV and video surveillance systems. The model has been evaluated in the Quality of Experience (QoE) domain. The final model is generic and shows high correlation with the subjective results.  相似文献   

17.
18.
We consider the problem of foresighted multimedia resource reciprocation in peer-to-peer (P2P) networks, which consist of rational peers aiming at maximizing their individual utilities. We introduce an artificial currency (credit) to take into account the characteristics of different parts of the video signal. The resource reciprocation with the proposed credit metric can be formulated as a stochastic game, in which the peers determine their optimal strategies using Markov Decision Process (MDP) framework. The introduced framework can be applied to the general video coding, and in particular, is suitable for the scalable video where various parts of the encoded bit stream have significantly different importance for the video quality.  相似文献   

19.
In the case of video streaming over wireless channels, burst errors may lead to serious video quality degradation. By jointly exploiting the scheduling mechanism on different communication layers, this paper proposes a quality-aware cross-layer scheduling scheme to achieve unequal error control for each Latency-constraint Frame Set (LFS) of a video stream. After a network-layer agent at base station firstly utilizes the network-layer packet scheduling to provide packet-granularity importance classification for the current LFS, a link-layer agent at base station further utilizes the Radio-Link-Unit (RLU) scheduling to implement finer selective retransmission of the current LFS. Under scheduling delay and bandwidth constraints, the proposed scheme can be aware of the application-layer quality and time-varying channel conditions, and hence burst errors can simply be shifted to lower-priority transmission units in the current LFS. Simulation results demonstrate that the proposed scheme has strong robustness against burst errors, and thus improves the overall received quality of the video stream over wireless channels.  相似文献   

20.
In this paper, we propose a novel solution for the adaptive streaming of 3D representations in the form of multi-view video by utilizing P2P overlay networks to assist the media delivery and minimize the bandwidth requirement at the server side. Adaptation to diverse network conditions is performed regarding the features of human perception to maximize the perceived 3D. We have performed subjective tests to characterize these features and determined the best adaptation method to achieve the highest possible perceived quality. Moreover, we provide a novel method for mapping from scalable video elementary stream to torrent-like data chunks for adaptive video streaming and provide an optimized windowing mechanism that ensures timely delivery of the content over yanl?? gibi. The paper also describes techniques generating scalable video chunks and methods for determining system parameters such as chunk size and window length.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号