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1.
We introduce a novel method for non‐rigid shape matching, designed to address the symmetric ambiguity problem present when matching shapes with intrinsic symmetries. Unlike the majority of existing methods which try to overcome this ambiguity by sampling a set of landmark correspondences, we address this problem directly by performing shape matching in an appropriate quotient space, where the symmetry has been identified and factored out. This allows us to both simplify the shape matching problem by matching between subspaces, and to return multiple solutions with equally good dense correspondences. Remarkably, both symmetry detection and shape matching are done without establishing any landmark correspondences between either points or parts of the shapes. This allows us to avoid an expensive combinatorial search present in most intrinsic symmetry detection and shape matching methods. We compare our technique with state‐of‐the‐art methods and show that superior performance can be achieved both when the symmetry on each shape is known and when it needs to be estimated.  相似文献   

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We propose a self‐supervised approach to deep surface deformation. Given a pair of shapes, our algorithm directly predicts a parametric transformation from one shape to the other respecting correspondences. Our insight is to use cycle‐consistency to define a notion of good correspondences in groups of objects and use it as a supervisory signal to train our network. Our method combines does not rely on a template, assume near isometric deformations or rely on point‐correspondence supervision. We demonstrate the efficacy of our approach by using it to transfer segmentation across shapes. We show, on Shapenet, that our approach is competitive with comparable state‐of‐the‐art methods when annotated training data is readily available, but outperforms them by a large margin in the few‐shot segmentation scenario.  相似文献   

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The concept of using functional maps for representing dense correspondences between deformable shapes has proven to be extremely effective in many applications. However, despite the impact of this framework, the problem of recovering the point‐to‐point correspondence from a given functional map has received surprisingly little interest. In this paper, we analyse the aforementioned problem and propose a novel method for reconstructing pointwise correspondences from a given functional map. The proposed algorithm phrases the matching problem as a regularized alignment problem of the spectral embeddings of the two shapes. Opposed to established methods, our approach does not require the input shapes to be nearly‐isometric, and easily extends to recovering the point‐to‐point correspondence in part‐to‐whole shape matching problems. Our numerical experiments demonstrate that the proposed approach leads to a significant improvement in accuracy in several challenging cases.  相似文献   

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We consider the problem of finding meaningful correspondences between 3D models that are related but not necessarily very similar. When the shapes are quite different, a point‐to‐point map is not always appropriate, so our focus in this paper is a method to build a set of correspondences between shape regions or parts. The proposed approach exploits a variety of feature functions on the shapes and makes use of the key observation that points in matching parts have similar ranks in the sorting of the corresponding feature values. Our algorithm proceeds in two steps. We first build an affinity matrix between points on the two shapes, based on feature rank similarity over many feature functions. We then define a notion of stability of a pair of regions, with respect to this affinity matrix, obtained as a fixed point of a nonlinear operator. Our method yields a family of corresponding maximally stable regions between the two shapes that can be used to define shape parts. We observe that this is an instance of the biclustering problem and that it is related to solving a constrained maximal eigenvalue problem. We provide an algorithm to solve this problem that mimics the power method. We show the robustness of its output to noisy input features as well its convergence properties. The obtained part correspondences are shown to be almost perfect matches in the isometric case, and also semantically appropriate even in non‐isometric cases. We provide numerous examples and applications of this technique, for example to sharpening correspondences in traditional shape matching algorithms.  相似文献   

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We introduce a new method for non-rigid registration of 3D human shapes. Our proposed pipeline builds upon a given parametric model of the human, and makes use of the functional map representation for encoding and inferring shape maps throughout the registration process. This combination endows our method with robustness to a large variety of nuisances observed in practical settings, including non-isometric transformations, downsampling, topological noise and occlusions; further, the pipeline can be applied invariably across different shape representations (e.g. meshes and point clouds), and in the presence of (even dramatic) missing parts such as those arising in real-world depth sensing applications. We showcase our method on a selection of challenging tasks, demonstrating results in line with, or even surpassing, state-of-the-art methods in the respective areas.  相似文献   

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We review methods designed to compute correspondences between geometric shapes represented by triangle meshes, contours or point sets. This survey is motivated in part by recent developments in space–time registration, where one seeks a correspondence between non‐rigid and time‐varying surfaces, and semantic shape analysis, which underlines a recent trend to incorporate shape understanding into the analysis pipeline. Establishing a meaningful correspondence between shapes is often difficult because it generally requires an understanding of the structure of the shapes at both the local and global levels, and sometimes the functionality of the shape parts as well. Despite its inherent complexity, shape correspondence is a recurrent problem and an essential component of numerous geometry processing applications. In this survey, we discuss the different forms of the correspondence problem and review the main solution methods, aided by several classification criteria arising from the problem definition. The main categories of classification are defined in terms of the input and output representation, objective function and solution approach. We conclude the survey by discussing open problems and future perspectives.  相似文献   

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Co-analyzing a set of 3D shapes is a challenging task considering a large geometrical variability of the shapes. To address this challenge, this paper proposes a new automatic 3D shape co-segmentation algorithm by using spectral graph method.Our method firstly represents input shapes as a set of weighted graphs and extracts multiple geometric features to measure the similarities of faces in each individual shape.Secondly all graphs are embedded into the spectral domain to find meaningful correspondences across the set.After that we build a joint weighted matrix for the graph set and then apply normalized cut criterion to find optimal co-segmentation of the input shapes.Finally we evaluate our approach on different categories of 3D shapes, and the experimental results demonstrate that our method can accurately co-segment a wide variety of shapes, which may have different poses and significant topology changes.  相似文献   

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In this paper, we propose a new construction for the Mexican hat wavelets on shapes with applications to partial shape matching. Our approach takes its main inspiration from the well‐established methodology of diffusion wavelets. This novel construction allows us to rapidly compute a multi‐scale family of Mexican hat wavelet functions, by approximating the derivative of the heat kernel. We demonstrate that this leads to a family of functions that inherit many attractive properties of the heat kernel (e.g. local support, ability to recover isometries from a single point, efficient computation). Due to its natural ability to encode high‐frequency details on a shape, the proposed method reconstructs and transfers ‐functions more accurately than the Laplace‐Beltrami eigenfunction basis and other related bases. Finally, we apply our method to the challenging problems of partial and large‐scale shape matching. An extensive comparison to the state‐of‐the‐art shows that it is comparable in performance, while both simpler and much faster than competing approaches.  相似文献   

17.
In this paper, we present a method for non‐rigid, partial shape matching in vector graphics. Given a user‐specified query region in a 2D shape, similar regions are found, even if they are non‐linearly distorted. Furthermore, a non‐linear mapping is established between the query regions and these matches, which allows the automatic transfer of editing operations such as texturing. This is achieved by a two‐step approach. First, pointwise correspondences between the query region and the whole shape are established. The transformation parameters of these correspondences are registered in an appropriate transformation space. For transformations between similar regions, these parameters form surfaces in transformation space, which are extracted in the second step of our method. The extracted regions may be related to the query region by a non‐rigid transform, enabling non‐rigid shape matching.  相似文献   

18.
Inferring maps between shapes is a long standing problem in geometry processing. The less similar the shapes are, the harder it is to compute a map, or even define criteria to evaluate it. In many cases, shapes appear as part of a collection, e.g. an animation or a series of faces or poses of the same character, where the shapes are similar enough, such that maps within the collection are easy to obtain. Our main observation is that given two collections of shapes whose “shape space” structure is similar, it is possible to find a correspondence between the collections, and then compute a cross‐collection map. The cross‐map is given as a functional correspondence, and thus it is more appropriate in cases where a bijective point‐to‐point map is not well defined. Our core idea is to treat each collection as a point‐sampling from a low‐dimensional shape‐space manifold, and use dimensionality reduction techniques to find a low‐dimensional Euclidean embedding of this sampling. To measure distances on the shape‐space manifold, we use the recently introduced shape differences, which lead to a similar low‐dimensional structure of the shape spaces, even if the shapes themselves are quite different. This allows us to use standard affine registration for point‐clouds to align the shape‐spaces, and then find a functional cross‐map using a linear solve. We demonstrate the results of our algorithm on various shape collections and discuss its properties.  相似文献   

19.
Shape correspondence is an important and challenging problem in geometry processing. Generalized map representations, such as functional maps, have been recently suggested as an approach for handling difficult mapping problems, such as partial matching and matching shapes with high genus, within a generic framework. While this idea was shown to be useful in various scenarios, such maps only provide low frequency information on the correspondence. In many applications, such as texture transfer and shape interpolation, a high quality pointwise map that can transport high frequency data between the shapes is required. We name this problem map deblurring and propose a robust method, based on a smoothness assumption, for its solution. Our approach is suitable for non‐isometric shapes, is robust to mesh tessellation and accurately recovers vertex‐to‐point, or precise, maps. Using the same framework we can also handle map denoising, namely improvement of given pointwise maps from various sources. We demonstrate that our approach outperforms the state‐of‐the‐art for both deblurring and denoising of maps on benchmarks of non‐isometric shapes, and show an application to high quality intrinsic symmetry computation.  相似文献   

20.
This paper presents a method that takes a collection of 3D surface shapes, and produces a consistent and individually feature preserving quadrangulation of each shape. By exploring the correspondence among shapes within a collection, we coherently extract a set of representative feature lines as the key characteristics for the given shapes. Then we compute a smooth cross-field interpolating sparsely distributed directional constraints induced from the feature lines and apply the mixed-integer quadrangulation to generate the quad meshes. We develop a greedy algorithm to extract aligned cut graphs across the shape collection so that the meshes can be aligned in a common parametric domain. Computational results demonstrate that our approach not only produces consistent quad meshes across the entire collection with significant geometry variation but also achieves a trade-off between global structural simplicity for the collection and local geometry fidelity for each shape.  相似文献   

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