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1.
In this paper we describe a machine learning approach for acquiring a model of a robot behaviour from raw sensor data. We are interested in automating the acquisition of behavioural models to provide a robot with an introspective capability. We assume that the behaviour of a robot in achieving a task can be modelled as a finite stochastic state transition system.Beginning with data recorded by a robot in the execution of a task, we use unsupervised learning techniques to estimate a hidden Markov model (HMM) that can be used both for predicting and explaining the behaviour of the robot in subsequent executions of the task. We demonstrate that it is feasible to automate the entire process of learning a high quality HMM from the data recorded by the robot during execution of its task.The learned HMM can be used both for monitoring and controlling the behaviour of the robot. The ultimate purpose of our work is to learn models for the full set of tasks associated with a given problem domain, and to integrate these models with a generative task planner. We want to show that these models can be used successfully in controlling the execution of a plan. However, this paper does not develop the planning and control aspects of our work, focussing instead on the learning methodology and the evaluation of a learned model. The essential property of the models we seek to construct is that the most probable trajectory through a model, given the observations made by the robot, accurately diagnoses, or explains, the behaviour that the robot actually performed when making these observations. In the work reported here we consider a navigation task. We explain the learning process, the experimental setup and the structure of the resulting learned behavioural models. We then evaluate the extent to which explanations proposed by the learned models accord with a human observer's interpretation of the behaviour exhibited by the robot in its execution of the task.  相似文献   

2.
ROGUE is an architecture built on a real robot which provides algorithms for the integration of high-level planning, low-level robotic execution, and learning. ROGUE addresses successfully several of the challenges of a dynamic office gopher environment. This article presents the techniques for the integration of planning and execution.ROGUE uses and extends a classical planning algorithm to create plans for multiple interacting goals introduced by asynchronous user requests. ROGUE translates the planner';s actions to robot execution actions and monitors real world execution. ROGUE is currently implemented using the PRODIGY4.0 planner and the Xavier robot. This article describes how plans are created for multiple asynchronous goals, and how task priority and compatibility information are used to achieve appropriate efficient execution. We describe how ROGUE communicates with the planner and the robot to interleave planning with execution so that the planner can replan for failed actions, identify the actual outcome of an action with multiple possible outcomes, and take opportunities from changes in the environment.ROGUE represents a successful integration of a classical artificial intelligence planner with a real mobile robot.  相似文献   

3.
The lack of a theory-based design methodology for mobile robot control programs means that control programs have to be developed through an empirical trial-and-error process. This can be costly, time consuming and error prone.In this paper we show how to develop a theory of robot–environment interaction, which would overcome the above problem. We show how we can model a mobile robot’s task (so-called “task identification”) using non-linear polynomial models (NARMAX), which can subsequently be formally analysed using established mathematical methods. This provides an understanding of the underlying phenomena governing the robot’s behaviour.Apart from the paper’s main objective of formally analysing robot–environment interaction, the task identification process has further benefits, such as the fast and convenient cross-platform transfer of robot control programs (“Robot Java”), parsimonious task representations (memory issues) and very fast control code execution times.  相似文献   

4.
We present a novel method for a robot to interactively learn, while executing, a joint human–robot task. We consider collaborative tasks realized by a team of a human operator and a robot helper that adapts to the human’s task execution preferences. Different human operators can have different abilities, experiences, and personal preferences so that a particular allocation of activities in the team is preferred over another. Our main goal is to have the robot learn the task and the preferences of the user to provide a more efficient and acceptable joint task execution. We cast concurrent multi-agent collaboration as a semi-Markov decision process and show how to model the team behavior and learn the expected robot behavior. We further propose an interactive learning framework and we evaluate it both in simulation and on a real robotic setup to show the system can effectively learn and adapt to human expectations.  相似文献   

5.
This paper discusses issues related to the design of the control architectures for an autonomous mobile robot capable of performing tasks efficiently and intelligently, i.e. in a manner adapted to its environment, to its own state and to the execution status of its task. We present our developments and experimentations on mobile robot navigation and show how it is necessary to produce representations at several levels of abstraction, that are used by adequate processes for obstacle detection, target recognition, robot localization, and motion planning and control. We also show that deliberation is necessary for the robot in order to anticipate events, take efficient decisions, and react adequately to asynchronous events. We also discuss the organization of the system, i.e. the design of the control architecture.  相似文献   

6.
Virtual guiding fixtures constrain the movements of a robot to task-relevant trajectories, and have been successfully applied to, for instance, surgical and manufacturing tasks. Whereas previous work has considered guiding fixtures for single tasks, in this paper we propose a library of guiding fixtures for multiple tasks, and propose methods for (1) creating and adding guides based on machine learning; (2) selecting guides on-line based on probabilistic implementation of guiding fixtures; (3) refining existing guides based on an incremental learning method. We demonstrate in an industrial task that a library of guiding fixtures provides an intuitive haptic interface for joint human–robot completion of tasks, and improves performance in terms of task execution time, mental workload and errors.  相似文献   

7.
In this paper we propose a novel approach for intuitive and natural physical human–robot interaction in cooperative tasks. Through initial learning by demonstration, robot behavior naturally evolves into a cooperative task, where the human co-worker is allowed to modify both the spatial course of motion as well as the speed of execution at any stage. The main feature of the proposed adaptation scheme is that the robot adjusts its stiffness in path operational space, defined with a Frenet–Serret frame. Furthermore, the required dynamic capabilities of the robot are obtained by decoupling the robot dynamics in operational space, which is attached to the desired trajectory. Speed-scaled dynamic motion primitives are applied for the underlying task representation. The combination allows a human co-worker in a cooperative task to be less precise in parts of the task that require high precision, as the precision aspect is learned and provided by the robot. The user can also freely change the speed and/or the trajectory by simply applying force to the robot. The proposed scheme was experimentally validated on three illustrative tasks. The first task demonstrates novel two-stage learning by demonstration, where the spatial part of the trajectory is demonstrated independently from the velocity part. The second task shows how parts of the trajectory can be rapidly and significantly changed in one execution. The final experiment shows two Kuka LWR-4 robots in a bi-manual setting cooperating with a human while carrying an object.  相似文献   

8.
The development of robots that learn from experience is a relentless challenge confronting artificial intelligence today. This paper describes a robot learning method which enables a mobile robot to simultaneously acquire the ability to avoid objects, follow walls, seek goals and control its velocity as a result of interacting with the environment without human assistance. The robot acquires these behaviors by learning how fast it should move along predefined trajectories with respect to the current state of the input vector. This enables the robot to perform object avoidance, wall following and goal seeking behaviors by choosing to follow fast trajectories near: the forward direction, the closest object or the goal location respectively. Learning trajectory velocities can be done relatively quickly because the required knowledge can be obtained from the robot's interactions with the environment without incurring the credit assignment problem. We provide experimental results to verify our robot learning method by using a mobile robot to simultaneously acquire all three behaviors.  相似文献   

9.
Complex robot tasks are usually described as high level goals, with no details on how to achieve them. However, details must be provided to generate primitive commands to control a real robot. A sensor explication concept that makes details explicit from general commands is presented. We show how the transformation from high-level goals to primitive commands can be performed at execution time and we propose an architecture based on reconfigurable objects that contain domain knowledge and knowledge about the sensors and actuators available. Our approach is based on two premises: 1) plan execution is an information gathering process where determining what information is relevant is a great part of the process; and 2) plan execution requires that many details are made explicit. We show how our approach is used in solving the task of moving a robot to and through an unknown, and possibly narrow, doorway; where sonic range data is used to find the doorway, walls, and obstacles. We illustrate the difficulty of such a task using data from a large number of experiments we conducted with a real mobile robot. The laboratory results illustrate how the proper application of knowledge in the integration and utilization of sensors and actuators increases the robustness of plan execution.  相似文献   

10.
This paper addresses the identification of the key elements to be present in a generic, behaviour-based architecture for robot control. These elements include the definition of behaviours aiming at rough task execution and the use of learning to improve the performance of the primitive behaviour set. Experimental results, with real and simulated systems, to demonstrate cooperative behaviour between a mobile platform and a manipulator are presented.  相似文献   

11.
Safety, legibility and efficiency are essential for autonomous mobile robots that interact with humans. A key factor in this respect is bi-directional communication of navigation intent, which we focus on in this article with a particular view on industrial logistic applications. In the direction robot-to-human, we study how a robot can communicate its navigation intent using Spatial Augmented Reality (SAR) such that humans can intuitively understand the robot’s intention and feel safe in the vicinity of robots. We conducted experiments with an autonomous forklift that projects various patterns on the shared floor space to convey its navigation intentions. We analyzed trajectories and eye gaze patterns of humans while interacting with an autonomous forklift and carried out stimulated recall interviews (SRI) in order to identify desirable features for projection of robot intentions. In the direction human-to-robot, we argue that robots in human co-habited environments need human-aware task and motion planning to support safety and efficiency, ideally responding to people’s motion intentions as soon as they can be inferred from human cues. Eye gaze can convey information about intentions beyond what can be inferred from the trajectory and head pose of a person. Hence, we propose eye-tracking glasses as safety equipment in industrial environments shared by humans and robots. In this work, we investigate the possibility of human-to-robot implicit intention transference solely from eye gaze data and evaluate how the observed eye gaze patterns of the participants relate to their navigation decisions. We again analyzed trajectories and eye gaze patterns of humans while interacting with an autonomous forklift for clues that could reveal direction intent. Our analysis shows that people primarily gazed on that side of the robot they ultimately decided to pass by. We discuss implications of these results and relate to a control approach that uses human gaze for early obstacle avoidance.  相似文献   

12.
In this paper, we propose a novel method for human–robot collaboration, where the robot physical behaviour is adapted online to the human motor fatigue. The robot starts as a follower and imitates the human. As the collaborative task is performed under the human lead, the robot gradually learns the parameters and trajectories related to the task execution. In the meantime, the robot monitors the human fatigue during the task production. When a predefined level of fatigue is indicated, the robot uses the learnt skill to take over physically demanding aspects of the task and lets the human recover some of the strength. The human remains present to perform aspects of collaborative task that the robot cannot fully take over and maintains the overall supervision. The robot adaptation system is based on the Dynamical Movement Primitives, Locally Weighted Regression and Adaptive Frequency Oscillators. The estimation of the human motor fatigue is carried out using a proposed online model, which is based on the human muscle activity measured by the electromyography. We demonstrate the proposed approach with experiments on real-world co-manipulation tasks: material sawing and surface polishing.  相似文献   

13.
We propose an approach to efficiently teach robots how to perform dynamic manipulation tasks in cooperation with a human partner. The approach utilises human sensorimotor learning ability where the human tutor controls the robot through a multi-modal interface to make it perform the desired task. During the tutoring, the robot simultaneously learns the action policy of the tutor and through time gains full autonomy. We demonstrate our approach by an experiment where we taught a robot how to perform a wood sawing task with a human partner using a two-person cross-cut saw. The challenge of this experiment is that it requires precise coordination of the robot’s motion and compliance according to the partner’s actions. To transfer the sawing skill from the tutor to the robot we used Locally Weighted Regression for trajectory generalisation, and adaptive oscillators for adaptation of the robot to the partner’s motion.  相似文献   

14.
We propose a hybrid approach specifically adapted to deal with the autonomous-navigation problem of a mobile robot which is subjected to perform an emergency task in a partially-known environment. Such a navigation problem requires a method that is able to yield a fast execution time, under constraints on the capacity of the robot and on known/unknown obstacles, and that is sufficiently flexible to deal with errors in the known parts of the environment (unexpected obstacles). Our proposal includes an off-line task-independent preprocessing phase, which is applied just once for a given robot in a given environment. Its purpose is to build, within the known zones, a roadmap of near-time-optimal reference trajectories. The actual execution of the task is an online process that combines reactive navigation with trajectory tracking and that includes smooth transitions between these two modes of navigation. Controllers used are fuzzy-inference systems. Both simulation and experimental results are presented to test the performance of the proposed hybrid approach. Obtained results demonstrate the ability of our proposal to handle unexpected obstacles and to accomplish navigation tasks in relatively complex environments. The results also show that, thanks to its time-optimal-trajectory planning, our proposal is well adapted to emergency tasks as it is able to achieve shorter execution times, compared to other waypoint-navigation methods that rely on optimal-path planning.  相似文献   

15.
16.
For the last decade, we have been developing a vision-based architecture for mobile robot navigation. Using our bio-inspired model of navigation, robots can perform sensory-motor tasks in real time in unknown indoor as well as outdoor environments. We address here the problem of autonomous incremental learning of a sensory-motor task, demonstrated by an operator guiding a robot. The proposed system allows for semisupervision of task learning and is able to adapt the environmental partitioning to the complexity of the desired behavior. A real dialogue based on actions emerges from the interactive teaching. The interaction leads the robot to autonomously build a precise sensory-motor dynamics that approximates the behavior of the teacher. The usability of the system is highlighted by experiments on real robots, in both indoor and outdoor environments. Accuracy measures are also proposed in order to evaluate the learned behavior as compared to the expected behavioral attractor. These measures, used first in a real experiment and then in a simulated experiment, demonstrate how a real interaction between the teacher and the robot influences the learning process.  相似文献   

17.
In this paper, we present our approach for using EEG signals to activate safety measures of a robot when an error or unexpected event is perceived by the human operator. In particular, we consider brain-based error perception while the operator passively observes the robot performing an action. Our approach consists of monitoring EEG signals and detecting a brain potential called error related negativity (ERN) that spontaneously occurs when the operator perceives an error made by the robot or when an unexpected event occurs. We detect ERN by pre-training two linear classifiers using data collected from a preliminary experiment based on a visual reaction task. We derive the probability of failure in demand (PFD), commonly used to assess functional safety for a two-channel verification system based on the combination of linear classifiers. Functional safety analysis was then performed on a BMI-based robotic framework in which a signal was sent to the robot to active its safety measures in when an ERN was detected. Using brain-based signals, we demonstrate that it is possible to send an emergency stop action during mobile navigation task when unexpected events occur with an accuracy of 75%.  相似文献   

18.
In this article, we present a novel approach to learning efficient navigation policies for mobile robots that use visual features for localization. As fast movements of a mobile robot typically introduce inherent motion blur in the acquired images, the uncertainty of the robot about its pose increases in such situations. As a result, it cannot be ensured anymore that a navigation task can be executed efficiently since the robot’s pose estimate might not correspond to its true location. We present a reinforcement learning approach to determine a navigation policy to reach the destination reliably and, at the same time, as fast as possible. Using our technique, the robot learns to trade off velocity against localization accuracy and implicitly takes the impact of motion blur on observations into account. We furthermore developed a method to compress the learned policy via a clustering approach. In this way, the size of the policy representation is significantly reduced, which is especially desirable in the context of memory-constrained systems. Extensive simulated and real-world experiments carried out with two different robots demonstrate that our learned policy significantly outperforms policies using a constant velocity and more advanced heuristics. We furthermore show that the policy is generally applicable to different indoor and outdoor scenarios with varying landmark densities as well as to navigation tasks of different complexity.  相似文献   

19.
Task demonstration is an effective technique for developing robot motion control policies. As tasks become more complex, however, demonstration can become more difficult. In this work, we introduce an algorithm that uses corrective human feedback to build a policy able to perform a novel task, by combining simpler policies learned from demonstration. While some demonstration-based learning approaches do adapt policies with execution experience, few provide corrections within low-level motion control domains or to enable the linking of multiple of demonstrated policies. Here we introduce Feedback for Policy Scaffolding (FPS) as an algorithm that first evaluates and corrects the execution of motion primitive policies learned from demonstration. The algorithm next corrects and enables the execution of a more complex task constructed from these primitives. Key advantages of building a policy from demonstrated primitives is the potential for primitive policy reuse within multiple complex policies and the faster development of these policies, in addition to the development of complex policies for which full demonstration is difficult. Policy reuse under our algorithm is assisted by human teacher feedback, which also contributes to the improvement of policy performance. Within a simulated robot motion control domain we validate that, using FPS, a policy for a novel task is successfully built from motion primitives learned from demonstration. We show feedback to both aid and enable policy development, improving policy performance in success, speed and efficiency.  相似文献   

20.
Rapid, safe, and incremental learning of navigation strategies   总被引:1,自引:0,他引:1  
In this paper we propose a reinforcement connectionist learning architecture that allows an autonomous robot to acquire efficient navigation strategies in a few trials. Besides rapid learning, the architecture has three further appealing features. First, the robot improves its performance incrementally as it interacts with an initially unknown environment, and it ends up learning to avoid collisions even in those situations in which its sensors cannot detect the obstacles. This is a definite advantage over nonlearning reactive robots. Second, since it learns from basic reflexes, the robot is operational from the very beginning and the learning process is safe. Third, the robot exhibits high tolerance to noisy sensory data and good generalization abilities. All these features make this learning robot's architecture very well suited to real-world applications. We report experimental results obtained with a real mobile robot in an indoor environment that demonstrate the appropriateness of our approach to real autonomous robot control.  相似文献   

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