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1.
Abstract— This paper presents a new optical system used in an ultra‐thin rear projector with a 1500‐mm diagonal size and 260‐mm depth. A refractive‐reflective optical system was developed to achieve a large projection angle of 136° with a small optical distortion of 0.1%. The optics consists of a convex aspherical mirror and a refractive lens. In addition, a new Fresnel screen composed of hybrid blades of refractive‐TIR (total internal reflection) elements was developed to attain good uniformity of brightness and color within the image area.  相似文献   

2.
Abstract— A thin and flexible LSI driver with a thickness of less than 35 μm for a passive‐matrix‐driven Quick‐Response Liquid‐Powder Display (QR‐LPD?) was successfully mounted onto the flexible printed circuit (FPC) and the back substrates of a flexible QR‐LPD?. Amounted LSI driver on a plastic substrate shows no significant degradation in the driving performances and maintains physical flexibility without any connection failures. This technology can realize a fully flexible electronic paper in combination with a plastic‐substrate QR‐LPD? fabricated by a roll‐to‐roll process.  相似文献   

3.
Mobile display devices that use ultra‐thin (≤100 µm) glass substrates offer a combination of attractive characteristics: lightweight, high quality device fabrication process, thermal and dimensional stability, and mechanical flexibility. Electrowetting (EW) devices fabricated on ultra‐thin glass are demonstrated in this paper. Water contact angle, which is the most critical parameter of EW devices, changes from ~165° to 80° when a 20 V direct current (or alternating current) voltage is applied. EW devices on ultra‐thin glass show negligible hysteresis (~2°) and fast switching time of ~10 ms. EW device operation is maintained when the glass substrate is mechanically flexed. These results indicate the promise of narrow profile EW devices on ultra‐thin glass substrate for mobile and other devices, including video rate flexible electronic paper.  相似文献   

4.
Abstract— High‐power red, green, and blue laser light sources made from vertically emitting arrays of intracavity doubled IR lasers is reported. The emitted infrared light from a monolithic array of large‐aperture vertical cavity lasers is converted into visible light using a PPLN doubling crystal in an external cavity. A volume Bragg grating provides simultaneous feedback for all emitters in the array and sets the laser wavelength. Increased diffraction losses for higher‐order modes result in quasi‐Gaussian beams with excellent conversion efficiency. Green 532‐nm lasers with more than 5.8‐W visible power have been demonstrated at a base temperature of 40°C. Blue 465‐nm lasers with 4.4‐W power at 40°C are unmatched in performance and wavelength when compared to competing GaN‐based edge emitters. Typical wall‐plug efficiencies are higher than 8%. We have measured single‐emitter operating lifetimes to be more than 28,000 hours. Red lasers based on highly strained InGaAs achieve record laser powers of 2.0W at 618 nm in the same form factor as the green and blue lasers. Red single‐emitter lifetimes of more than 10,000 hours have been attained. The technology described in this paper delivers on a full suite of cost efficient and reliable red, green, and blue lasers that meet the demands of the display markets.  相似文献   

5.
Abstract— Color displays and flexible displays that use electronic liquid powder have been developed. Novel types of color displays using either a colored powder or a color filter are discussed. We have also developed a flexible display with low‐cost substrate films with a high‐throughput roll‐to‐roll manufacturing method. These technologies enable a QR‐LPD to be widely used as an electronic‐paper display.  相似文献   

6.
Abstract— A backlight system using a newly developed multi‐layered lightguide (MLL) is described. The MLL can function as a backlight without additional optical sheets such as prism sheets or diffusers. It was developed as a multi‐layered sheet featuring different refractive indexes for different layers. A prototype was built, and the principles were confirmed by comparison with theory. With a thickness of 0.414 mm, the prototype is the thinnest backlight in the world, using only a MLL and a reflector.  相似文献   

7.
Abstract— Small‐form‐factor liquid‐crystal displays (LCDs) are mainly used in mobile applications (e.g., mobile phones, PDAs, and portable game consoles) but also in digital still cameras, video cameras, automotive applications, etc. Like all active‐matrix LCDs, mobile displays suffer from motion blur caused by the sample‐and‐hold effect. One option for improving the motion portrayal on active‐matrix LCDs is the use of a scanning backlight, which results in an imaging behavior similar to the one present in impulsive displays. In this paper, the realization of a scanning backlight for mobile displays is reported. This employs a backlight with seven individually lit segments for reducing the motion blur. Results of perception experiments performed with two identical displays confirm the benefit of using this technology. Optimal driving conditions result in a major improvement in motion portrayal on mobile LCDs.  相似文献   

8.
Abstract— This paper describes the construction and operation of four 3‐D displays in which each display produces two images for each eye and thus fits into the category of projection‐based binocular stereoscopic displays. The four 3‐D displays described are pico‐projector‐based, liquid‐ crystal—on—silicon (LCOS) conventional projector‐based, 120‐Hz digital‐light‐processor (DLP) projector‐ based, and the HELIUM3D system. In the first three displays, images are produced on a direct‐view LCD whose conventional backlight is replaced with a projection illumination source that is controlled by a multi‐user head tracker; novel steering optics direct the projector output to regions referred to as exit pupils located at the viewers' eyes. In the HELIUM3D display, the image information is supplied by a horizontally scanned, fast, light valve whose output is controlled by a spatial light modulator (SLM) to direct images to the appropriate viewers' eyes. The current statu s and the multimodal potential of the HELIUM3D display are described.  相似文献   

9.
This paper proposes a line‐time optimization (LTO) technology for ultra‐large and high‐resolution liquid crystal display (LCD) televisions. Line‐time optimization enables a single‐bank data driver configuration without severe image degradation. When the proposed method is applied to an ultra‐high‐definition (UHD) LCD with a single‐bank data driver scheme, the LCD performance comparable to that of a dual‐bank data driver method can be obtained. The implementation of the proposed method helps in achieving desirable goals such as a reduction in the number of drivers and realization of a much more flexible design of UHD LCDs.  相似文献   

10.
Abstract— When displays of different sizes and shapes are required, a modular display system seems to be a good solution. Many systems offer only a limited freedom of shapes. The display can be scaled, but no irregular shapes can be created. If those shapes can be created, the configuration is often manual. A more intelligent modular system allows all shapes to be created and configures automatically. This paper presents two drivers that can be used in such a modular system. The first driver ensures that the data finds its way to every module and is displayed, even if there are some “holes” in the display due to missing modules. The second driver adds some extra functionality. The precise display configuration can be detected, and in the graphical user interface (used for controlling the display) the user sees an updated view of the display configuration when modules are added or removed. Both drivers have been proven successful and results are presented in this paper.  相似文献   

11.
Abstract— A100‐μm‐thick 320 × 240‐pixel active‐matrix display integrated into a functional‐device prototype is presented. The active matrix is composed of alternating layers of organic materials and gold. A six‐mask photolithographic process is used. An electrophoretic electronic imaging film is laminated on top of the active matrix. The display is bendable to a radius of 7.5 mm for more than 30,000 repetitions.  相似文献   

12.
Abstract— Vacuum ultraviolet (VUV) rays emitted from Xe during the operation of surface‐discharge ac plasma‐display panels (PDPs) were observed directly by using a recently developed ultra‐high‐speed electronic camera. It is confirmed that 147‐ and 173‐nm VUV rays are emitted from both the cathode and the anode simultaneously. The direct observation shows that the emitting area for 147‐ and 173‐nm emissions above the cathode and the anode extends outward from the edge of the gap. These emission extensions are considered to be caused by a lowering of the electric field above the area due to the accumulation of wall charges. The intensity of the 147‐ and 173‐nm emissions above the anode decays faster than those above the cathode. It is clarified that the difference in the decay characteristics of VUV rays above the cathode and the anode is caused by the difference in the wall‐charge‐accumulation rates above the cathode and the anode. The major reactions concerning the generation of Xe(1s4), a xenon resonant state, which is related to 147‐nm emission, and that of Xe2Y*, a xenon molecule state, which is related to 173‐nm emission, are discussed.  相似文献   

13.
Multi‐planar plenoptic displays consist of multiple spatially varying light‐emitting and light‐modulating planes. In this work, we introduce a framework to display light field data on this new type of display device. First, we present a mathematical notation that describes each of the layers in terms of the corresponding light transport operators. Next, we explain an algorithm that renders a light field with depth into a given multi‐planar plenoptic display and analyze the approximation error. We show two different physical prototypes that we have designed and built: The first design uses a dynamic parallax barrier and a number of bi‐state (translucent/opaque) screens. The second design uses a beam splitter to co‐locate two pairs of parallax barriers and static image projection screens. We evaluate both designs on a number of different 3D scenes. Finally, we present simulated and real results for different display configurations.  相似文献   

14.
Abstract— A QVGA active‐matrix backplane was produced on a 25‐μm thin plastic substrate. A four‐mask photolithographic process was used. The insulator layer and the semiconductor layer were organic material processed from solution. This backplane was a combination of the electrophoretic display effects supplied by SiPix and E‐Ink Corp., resulting in electronic‐paper displays with a thickness of 150 and 100 μm, respectively; this is the world's thinnest active‐matrix display ever made.  相似文献   

15.
Abstract— In this paper the operational principle and performance of guest‐host, liquid‐crystal/polymer‐composite scattering, and cholesteric liquid‐crystal reflective displays are reviewed. These displays do not use polarizers and have the advantage of providing high reflectance and compatibility with flexible plastic substrates.  相似文献   

16.
Abstract— The present paper describes a method for using more than three primaries in an additive‐primary display. The method ensures that each tristimulus specification can be produced in no more than one way, even if a non‐singular filter (i.e., one that does not reduce the dimensionality of color‐matching space) is interposed between the screen and the viewer. Starting with N primaries, the method uses only three at a time, but these may be composites — fixed linear combinations of the original N. As further insurance against on‐screen metamerism, a criterion on the primary spectra, based on the Binet‐Cauchy theorem, ensures that a triad of primaries keeps its right/left‐handed chromaticity ordering when a filter is interposed.  相似文献   

17.
Abstract— As use of handheld thermal‐imaging cameras (TICs) becomes more prevalent in the first‐responder community, it is important that standard test metrics be available to characterize imaging performance. A key performance consideration is the quality of the image presented on the TIC display. This paper focuses on TICs that use liquid‐crystal displays to render an image for the user. Current research on TIC performance for first‐responder applications makes use of trained observers and/or composite‐video‐output‐signal measurements. Trained observer tests are subjective and composite video output tests do not evaluate the performance of the complete imaging system. A non‐destructive objective method was developed that tests the performance of the entire thermal‐imaging system, from the infrared sensor to the display. A thermal target was used to correlate the measured thermal imager composite video output signal with the luminance of the display. A well‐characterized charge‐coupled‐device (CCD) camera and digital recording device were used to measure the display luminance. An electro‐optical transfer function was determined that directly relates the composite video output signal to the luminance of the display, providing a realistic characterization of system performance.  相似文献   

18.
The authors have developed a process to create wrap‐around electrodes (WAEs) on glass for use in tiled microLED display applications. The electrodes have small size and spacing, low resistance, and good reliability. In addition, an opaque overcoat protects the edges of the tiles and reduces seam visibility. These electrodes allow bezel‐free tiled operation for high‐resolution displays.  相似文献   

19.
Abstract— Augmented reality (AR) is a technology in which computer‐generated virtual images are dynamically superimposed upon a real‐world scene to enhance a user's perceptions of the physical environment. A successful AR system requires that the overlaid digital information be aligned with the user's real‐world senses — a process known as registration. An accurate registration process requires the knowledge of both the intrinsic and extrinsic parameters of the viewing device and these parameters form the viewing and projection transformations for creating the simulations of virtual images. In our previous work, an easy off‐line calibration method in which an image‐based automatic matching method was used to establish the world‐to‐image correspondences was presented, and it is able to achieve subpixel accuracy. However, this off‐line method yields accurate registration only when a user's eye placements relative to the display device coincides with locations established during the offline calibration process. A likely deviation of eye placements, for instance, due to helmet slippage or user‐dependent factors such as interpupillary distance, will lead to misregistration. In this paper, a systematic on‐line calibration framework to refine the off‐line calibration results and to account for user‐dependent factors is presented. Specifically, based on an equivalent viewing projection model, a six‐parameter on‐line calibration method to refine the user‐dependent parameters in the viewing transformations is presented. Calibration procedures and results as well as evaluation experiments are described in detail. The evaluation experiments demonstrate the improvement of the registration accuracy.  相似文献   

20.
Abstract— Display‐measurement methods different from conventional 2‐D display measurements are needed for verifying the optical characteristics of autostereoscopic (3‐D) displays and for comparing different 3‐D display technologies. Industry is lacking standardized measurement methods, and the reported results can not always be compared. The selected set of characteristics discussed in this paper and partly defining the quality of the 3‐D experience are crosstalk, viewing freedom, and optimum viewing distance. Also, more conventional display characteristics such as luminance are discussed, since the definitions for these characteristics in 3‐D mode usually differ from those used for the 2D displays. We have investigated how these chosen 3‐D display characteristics can be objectively measured from transmissive two‐view and multiview 3‐D displays. The scope of this article is to generally define those basic characteristics as well as the different measurement methods. Most of the 3‐D characteristics can be derived from the luminance and colors versus the viewing angle. Either a conoscopic or a goniometric measurement system can be used, as long as the angular and stray‐light properties are suitable and known. The characteristics and methods are currently discussed in the display‐quality standardization forums.  相似文献   

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