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1.
An O(n2) time serial algorithm is developed for obtaining the medial axis transform (MAT) of an n×n image. An O(log n) time CREW PRAM algorithm and an O(log2 n) time SIMD hypercube parallel algorithm for the MAT are also developed. Both of these use O(n2) processors. Two problems associated with the MAT, the area and perimeter reporting problem, are studied. An O(log n) time hypercube algorithm is developed for both of them, where n is the number of squares in the MAT, and the algorithms use O(n2) processors  相似文献   

2.
A simple model of parallel computation which is capable of explaining speedups greater than n on n processors is presented. Necessary and sufficient conditions for these exceptional speedups are derived from the model. Several of the contradictory previous results relating to parallel speedup are resolved by using the model  相似文献   

3.
A hypercube algorithm to solve the list ranking problem is presented. Let n be the length of the list, and let p be the number of processors of the hypercube. The algorithm described runs in time O(n/p) when n=Ω(p 1+ε) for any constant ε>0, and in time O(n log n/p+log3 p) otherwise. This clearly attains a linear speedup when n=Ω(p 1+ε). Efficient balancing and routing schemes had to be used to achieve the linear speedup. The authors use these techniques to obtain efficient hypercube algorithms for many basic graph problems such as tree expression evaluation, connected and biconnected components, ear decomposition, and st-numbering. These problems are also addressed in the restricted model of one-port communication  相似文献   

4.
An adaptive parallel algorithm for inducing a priority queue structure on an n-element array is presented. The algorithm is extended to provide optimal parallel construction algorithms for three other heap-like structures useful in implementing double-ended priority queues, namely min-max heaps, deeps, and min-max-pair heaps. It is shown that an n-element array can be made into a heap, a deap, a min-max heap, or a min-max-pair heap in O(log n+(n /p)) time using no more than n/log n processors, in the exclusive-read-exclusive-write parallel random-access machine model  相似文献   

5.
An algorithm for convolving a k×k window of weighting coefficients with an n×n image matrix on a pyramid computer of O(n2) processors in time O(logn+k2), excluding the time to load the image matrix, is presented. If k=Ω (√log n), which is typical in practice, the algorithm has a processor-time product O(n 2 k2) which is optimal with respect to the usual sequential algorithm. A feature of the algorithm is that the mechanism for controlling the transmission and distribution of data in each processor is finite state, independent of the values of n and k. Thus, for convolving two {0, 1}-valued matrices using Boolean operations rather than the typical sum and product operations, the processors of the pyramid computer are finite-state  相似文献   

6.
Using a directed acyclic graph (DAG) model of algorithms, the authors focus on processor-time-minimal multiprocessor schedules: time-minimal multiprocessor schedules that use as few processors as possible. The Kung, Lo, and Lewis (KLL) algorithm for computing the transitive closure of a relation over a set of n elements requires at least 5n-4 parallel steps. As originally reported. their systolic array comprises n2 processing elements. It is shown that any time-minimal multiprocessor schedule of the KLL algorithm's dag needs at least n2/3 processing elements. Then a processor-time-minimal systolic array realizing the KLL dag is constructed. Its processing elements are organized as a cylindrically connected 2-D mesh, when n=0 mod 3. When n≠0 mod 3, the 2-D mesh is connected as a torus  相似文献   

7.
Even though exact algorithms exist for permutation routine of n2 messages on a n×n mesh of processors which require constant size queues, the constants are very large and the algorithms very complicated to implement. A novel, simple heuristic for the above problem is presented. It uses constant and very small size queues (size=2). For all the simulations run on randomly generated data, the number of routing steps that is required by the algorithm is almost equal to the maximum distance a packet has to travel. A pathological case is demonstrated where the routing takes more than the optimal, and it is proved that the upper bound on the number of required steps is O(n2). Furthermore, it is shown that the heuristic routes in optimal time inversion, transposition, and rotations, three special routing problems that appear very often in the design of parallel algorithms  相似文献   

8.
A novel discrete relaxation architecture   总被引:1,自引:0,他引:1  
The discrete relaxation algorithm (DRA) is a computational technique that enforces arc consistency (AC) in a constraint satisfaction problem (CSP). The original sequential AC-1 algorithm suffers from O(n3m3) time complexity, and even the optimal sequential AC-4 algorithm is O (n2m2) for an n-object and m-label DRA problem. Sample problem runs show that these algorithms are all too slow to meet the need for any useful, real-time CSP applications. A parallel DRA5 algorithm that reaches a lower bound of O(nm) (where the number of processors is polynomial in the problem size) is given. A fine-grained, massively parallel hardware computer architecture has been designed for the DRA5 algorithm. For practical problems, many orders of magnitude of efficiency improvement can be reached on such a hardware architecture  相似文献   

9.
A family of intervals on the real line provides a natural model for a vast number of scheduling and VLSI problems. Recently, a number of parallel algorithms to solve a variety of practical problems on such a family of intervals have been proposed in the literature. The authors develop computational tools and show how they can be used for the purpose of devising cost-optimal parallel algorithms for a number of interval-related problems, including finding a largest subset of pairwise nonoverlapping intervals, a minimum dominating subset of intervals, along with algorithms to compute the shortest path between a pair of intervals and, based on the shortest path, a parallel algorithm to find the center of the family of intervals. More precisely, with an arbitrary family of n intervals as input, all the algorithms run in O(log n) time using O(n) processors in the EREW-PRAM model of computation  相似文献   

10.
An application-specific architecture for the parallel calculation of the decimation in time and radix 2 fast Hartley (FHT) and Fourier (FFT) transforms is presented. A real sequence with N=2n data items is considered as input. The system calculates the FHT and the FFT in n and n+1 stages. respectively. The modular and regular parallel architecture is based on a constant geometry algorithm using butterflies of four data items and the perfect unshuffle permutation. With this permutation, the mapping of the algorithm in VLSI technology is simplified and the communications among processors are minimized. Organization of the processor memory based on first-in, first-out (FIFO) queues facilitates a systolic data flow and permits the implementation in a direct way of the complex data movements and address sequences of the transforms. This is accomplished by means of simple multiplexing operations, using hardwired control. The total calculation time is (Nlog2N)/4Q cycles for the FHT and N(1+log2N)/4Q cycles for the FFT, where Q is the number of processors ( Q= 2q, QN/4)  相似文献   

11.
The transitive closure problem in O(1) time is solved by a new method that is far different from the conventional solution method. On processor arrays with reconfigurable bus systems, two O (1) time algorithms are proposed for computing the transitive closure of an undirected graph. One is designed on a three-dimensional n×n×n processor array with a reconfigurable bus system, and the other is designed on a two-dimensional n2×n2 processor array with a reconfigurable bus system, where n is the number of vertices in the graph. Using the O(1) time transitive closure algorithms, many other graph problems are solved in O(1) time. These problems include recognizing bipartite graphs and finding connected components, articulation points, biconnected components, bridges, and minimum spanning trees in undirected graphs  相似文献   

12.
Structural controllability of time-invariant and time-varying systems when the input control sequences have a restricted length k is compared. The dimensions of controllable space coincide in the following three special cases: the input sequences have length k=2; the input sequences have k=n, where n is the size of the system (i.e., the ultimate controllability is the same in both cases); and for every length of input sequences provided that the system has a single input only. It is proved that there may appear a gap for every input length k such that 2< kn/2. The case when n/2<k<n is left open  相似文献   

13.
Using a directed acyclic graph (DAG) model of algorithms, the paper focuses on time-minimal multiprocessor schedules that use as few processors as possible. Such a processor-time-minimal scheduling of an algorithm's DAG first is illustrated using a triangular shaped 2-D directed mesh (representing, for example, an algorithm for solving a triangular system of linear equations). Then, algorithms represented by an n×n×n directed mesh are investigated. This cubical directed mesh is fundamental; it represents the standard algorithm for computing matrix product as well as many other algorithms. Completion of the cubical mesh required 3n-2 steps. It is shown that the number of processing elements needed to achieve this time bound is at least [3n2/4]. A systolic array for the cubical directed mesh is then presented. It completes the mesh using the minimum number of steps and exactly [3n 2/4] processing elements it is processor-time-minimal. The systolic array's topology is that of a hexagonally shaped, cylindrically connected, 2-D directed mesh  相似文献   

14.
A new parallel algorithm is proposed for fat image labeling using local operators on image pixels. The algorithm can be implemented on an n×n mesh-connected computer such that, for any integer k in the range [1, log (2n)], the algorithm requires Θ(kn1k/) bits of local memory per processor and takes Θ(kn) time. Bit-serial processors and communication links can be used without affecting the asymptotic time complexity of the algorithm. The time complexity of the algorithm has very small leading constant factors, which makes it superior to previous mesh computer labeling algorithms for most practical image sizes (e.g. up to 4096×4096 images). Furthermore, the algorithm is based on using stacks that can be realized using very fast shift registers within each processing element  相似文献   

15.
Two arrays of numbers sorted in nondecreasing order are given: an array A of size n and an array B of size m, where n<m. It is required to determine, for every element of A, the smallest element of B (if one exists) that is larger than or equal to it. It is shown how to solve this problem on the EREW PRAM (exclusive-read exclusive-write parallel random-access machine) in O(logm logn/log log m) time using n processors. The solution is then extended to the case in which fewer than n processors are available. This yields an EREW PRAM algorithm for the problem whose cost is O(n log m, which is O(m)) for nm/log m. It is shown how the solution obtained leads to an improved parallel merging algorithm  相似文献   

16.
In the above-titled paper (ibid., vol.12, no.11, p.1088-92, Nov. 1990), parallel implementations of hierarchical clustering algorithms that achieve O(n2) computational time complexity and thereby improve on the baseline of sequential implementations are described. The latter are stated to be O( n3), with the exception of the single-link method. The commenter points out that state-of-the-art hierarchical clustering algorithms have O(n2) time complexity and should be referred to in preference to the O(n3 ) algorithms, which were described in many texts in the 1970s. Some further references in the parallelizing of hierarchic clustering algorithms are provided  相似文献   

17.
Most existing methods of mapping algorithms into processor arrays are restricted to the case where n-dimensional algorithms, or algorithms with n nested loops, are mapped into (n-1)-dimensional arrays. However, in practice, it is interesting to map n-dimensional algorithms into (k-1)-dimensional arrays where k<n. A computational conflict occurs if two or more computations of an algorithm are mapped into the same execution time. Based on the Hermite normal form of the mapping matrix, necessary and sufficient conditions are derived to identify mapping without computational conflicts. These conditions are used to find time mappings of n-dimensional algorithms into (k-1)-dimensional arrays, k<n , without computational conflicts. For some applications, the mapping is time-optimal  相似文献   

18.
A distributed knot detection algorithm for general graphs is presented. The knot detection algorithm uses at most O(n log n+m) messages and O(m+n log n) bits of memory to detect all knots' nodes in the network (where n is the number of nodes and m is the number of links). This is compared to O(n2) messages needed in the best algorithm previously published. The knot detection algorithm makes use of efficient cycle detection and clustering techniques. Various applications for the knot detection algorithms are presented. In particular, its importance to deadlock detection in store and forward communication networks and in transaction systems is demonstrated  相似文献   

19.
Optimal broadcasting on the star graph   总被引:2,自引:0,他引:2  
The star graph has been show to be an attractive alternative to the widely used n-cube. Like the n-cube, the star graph possesses rich structure and symmetry as well as fault tolerant capabilities, but has a smaller diameter and degree. However, very few algorithms exists to show its potential as a multiprocessor interconnection network. Many fast and efficient parallel algorithms require broadcasting as a basic step. An optimal algorithm for one-to-all broadcasting in the star graph is proposed. The algorithm can broadcast a message to N processors in O(log2 N) time. The algorithm exploits the rich structure of the star graph and works by recursively partitioning the original star graph into smaller star graphs. In addition, an optimal all-to-all broadcasting algorithm is developed  相似文献   

20.
The problem of electing a leader in a dynamic ring in which processors are permitted to fail and recover during election is discussed. It is shown that &thetas;(n log n+kr) messages, counting only messages sent by functional processors, are necessary and sufficient for dynamic ring election, where kr is the number of processor recoveries experienced  相似文献   

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