共查询到10条相似文献,搜索用时 31 毫秒
1.
《Expert systems with applications》2014,41(6):2897-2913
The multi-robot patrolling problem is defined as the activity of traversing a given environment. In this activity, a fleet of robots visits some places at irregular intervals of time for security purpose. To date, this problem has been solved with different approaches. However, the approaches that obtain the best results are unfeasible for security applications because they are centralized and deterministic. To overcome the disadvantages of previous work, this paper presents a new distributed and non-deterministic approach based on a model from game theory called Smooth Fictitious Play. To this end, the multi-robot patrolling problem is formulated by using concepts of graph theory to represent an environment. In this formulation, several normal-form games are defined at each node of the graph. This approach is validated by comparison with best suited literature approaches by using a patrolling simulator. The results for the proposed approach turn out to be better than previous literature approaches in as many as 88% of the cases of study. Moreover, the novel approach presented in this work has many advantages over other approaches of the literature such distribution, robustness, scalability, and dynamism. The achievements obtained in this work validate the potential of game theory to protect infrastructures. 相似文献
2.
The current state of the art in the planning and coordination of autonomous vehicles is based upon the presence of speed lanes. In a traffic scenario where there is a large diversity between vehicles the removal of speed lanes can generate a significantly higher traffic bandwidth. Vehicle navigation in such unorganized traffic is considered. An evolutionary based trajectory planning technique has the advantages of making driving efficient and safe, however it also has to surpass the hurdle of computational cost. In this paper, we propose a real time genetic algorithm with Bezier curves for trajectory planning. The main contribution is the integration of vehicle following and overtaking behaviour for general traffic as heuristics for the coordination between vehicles. The resultant coordination strategy is fast and near-optimal. As the vehicles move, uncertainties may arise which are constantly adapted to, and may even lead to either the cancellation of an overtaking procedure or the initiation of one. Higher level planning is performed by Dijkstra's algorithm which indicates the route to be followed by the vehicle in a road network. Re-planning is carried out when a road blockage or obstacle is detected. Experimental results confirm the success of the algorithm subject to optimal high and low-level planning, re-planning and overtaking. 相似文献
3.
Open and shared manufacturing factories typically dispose of a limited number of industrial robots and/or other production resources that should be properly allocated to tasks in time for an effective and efficient system performance. In particular, we deal with the dynamic capacitated production planning problem with sequence independent setup costs where quantities of products to manufacture need to be determined at consecutive periods within a given time horizon and products can be anticipated or back-ordered related to the demand period. We consider a decentralised multi-agent variant of this problem in an open factory setting with multiple owners of robots as well as different owners of the items to be produced, both considered self-interested and individually rational. Existing solution approaches to the classic constrained lot-sizing problem are centralised exact methods that require sharing of global knowledge of all the participants’ private and sensitive information and are not applicable in the described multi-agent context. Therefore, we propose a computationally efficient decentralised approach based on the spillover effect that solves this NP-hard problem by distributing decisions in an intrinsically decentralised multi-agent system environment while protecting private and sensitive information. To the best of our knowledge, this is the first decentralised algorithm for the solution of the studied problem in intrinsically decentralised environments where production resources and/or products are owned by multiple stakeholders with possibly conflicting objectives. To show its efficiency, the performance of the Spillover Algorithm is benchmarked against state-of-the-art commercial solver CPLEX 12.8. 相似文献
4.
Coordination of motion between multiple robots requires the robots to sense their relative poses. Common sensors depend on maintaining a line-of-sight between the sensor and the object being sensed. When the robots move relative to one another, they must coordinate their motions to ensure that these lines-of-sight are preserved. We propose a control method to preserve desired lines-of-sight in a multi-robot system where each robot has configuration space SE(3). A key feature of the control method is its ability to reject persistent bounded disturbances, enabling its use alongside additional control tasks. We demonstrate the effectiveness of the edge-preserving control in simulations involving additional input velocities that tend to break the edges. 相似文献
5.
Fast and accurate map merging for multi-robot systems 总被引:1,自引:0,他引:1
Stefano Carpin 《Autonomous Robots》2008,25(3):305-316
We present a new algorithm for merging occupancy grid maps produced by multiple robots exploring the same environment. The
algorithm produces a set of possible transformations needed to merge two maps, i.e translations and rotations. Each transformation
is weighted, thus allowing to distinguish uncertain situations, and enabling to track multiple cases when ambiguities arise.
Transformations are produced extracting some spectral information from the maps. The approach is deterministic, non-iterative, and fast. The algorithm has been tested on public available
datasets, as well as on maps produced by two robots concurrently exploring both indoor and outdoor environments. Throughout
the experimental validation stage the technique we propose consistently merged maps exhibiting very different characteristics.
相似文献
Stefano CarpinEmail: |
6.
The area of cognitive or intelligent robotics is moving from the single monolithic robot control and behavior problem to that of controlling robots with multiple components or multiple robots operating together, and even collaborating, in dynamic and unstructured environments. This paper introduces the topic and provides a general overview of the current state of the field of Multicomponent Robotic Systems focusing on providing some insights into where Hybrid Intelligent Systems could provide key contributions to its advancement. Thus, the aim is to identify prospective research areas and to try to delimit the field from the point of view of the following essential problem: how to coordinate multiple robotic elements in order to perform useful tasks. 相似文献
7.
The use of multiple cooperating robotic manipulators to assemble large aircraft structures entails the scheduling of many discrete tasks such as drilling holes and installing fasteners. Since the tasks have different tool requirements, it is desirable to minimize tool changes that incur significant time costs. We approach this problem as a multi-robot task allocation problem with precedence constraints, where the constraints are loosely enforced in terms of prioritizing the tasks to avoid unnecessary tool changes. To avoid the computational burden of searching over all possible task prioritization options, our main contribution is to develop a two-step, data-driven approach to automatically select suitable precedence relations. The first step is to adapt an iterative auction-based method to encode the precedence relations using scheduling heuristics. The second step is to develop a robust machine learning method to generate policies for automatically selecting efficient scheduling heuristics based on the problem characteristics. Experimental results show that the top performing heuristics yield schedules that are more efficient than those of a baseline partition-based scheduler by almost 17%–19%, depending on the robot failure profiles. The learned policies are also able to select heuristics that perform better than greedy selection without incurring additional computational costs. 相似文献
8.
This article investigates the control problem for formation tracking of multiple nonholonomic robots under distributed manner which means each robot only needs local information exchange. A class of general state and input transform is introduced to convert the formation-tracking issue of multi-robot systems into the consensus-like problem with time-varying reference. The distributed observer-based protocol with nonlinear dynamics is developed for each robot to achieve the consensus tracking of the new system, which namely means a group of nonholonomic mobile robots can form the desired formation configuration with its centroid moving along the predefined reference trajectory. The finite-time stability of observer and control law is analysed rigorously by using the Lyapunov direct method, algebraic graph theory and matrix analysis. Numerical examples are finally provided to illustrate the effectiveness of the theory results proposed in this paper. 相似文献
9.
In this paper, we investigate the coordination problem of multiple robots with limited communication ranges and communication failures. A novel rendezvous algorithm via proximity graph is developed so that the robot group can achieve rendezvous when the communication links satisfy an ergodic assumption. The convergence proof of the algorithm is established based on the tools from rooted graph theory. The effectiveness of the algorithm is illustrated by numerical examples in a 3D space. 相似文献
10.
While multi-robot cells are being used more often in industry, the problem of work-piece position optimization is still solved using heuristics and the human experience and, in most industrial cases, even a feasible solution takes a considerable amount of trials to be found. Indeed, the optimization of a generic performance index along a path is complex, due to the dimension of the feasible-configuration space. This work faces this challenge by proposing an iterative layered-optimization method that integrates a Whale Optimization and an Ant Colony Optimization algorithm, the method allows the optimization of a user-defined objective function, along a working path, in order to achieve a quasi-optimal, collision free solution in the feasible-configuration space. 相似文献