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1.
To enhance multicast throughput in heterogeneous environment,a new layered multicast congestion control scheme is proposed.With the goal of maximizing global satisfaction of the whole group,allocating sending rate in each layer is formulated to an optimization problem.Since the problem is noncovexity,the sender uses particle swarm optimization to search a set of optimal layers rates.The new scheme also eliminates ’lowest-first’ phenomenon by proposing a feedbacks suppression algorithm named equal-probability sampling (EPS).Upon EPS all the receivers send feedbacks at equal probability without bias.Simulation results prove that the new scheme can enhance global satisfaction and multicast throughput efficiently,compared with the traditional layered multicast congestion control scheme based on representatives.  相似文献   

2.
In this paper we discuss layered multicast (LM) of progressive source codes using network coding. LM is absolutely optimal if different sinks in the network are satisfied up to their max-flow. Since absolutely optimal intra-layer network strategies might not exist for general networks, we present conditions under which an absolutely optimal, intra-layer multicast strategy exists for a given network and how that strategy may be efficiently constructed. We also discuss the problem of designing optimal intra-layer multicast strategies for general directed networks.  相似文献   

3.
Minimum-energy multicast in mobile ad hoc networks using network coding   总被引:6,自引:0,他引:6  
The minimum energy required to transmit one bit of information through a network characterizes the most economical way to communicate in a network. In this paper, we show that, under a layered model of wireless networks, the minimum energy-per-bit for multicasting in a mobile ad hoc network can be found by a linear program; the minimum energy-per-bit can be attained by performing network coding. Compared with conventional routing solutions, network coding not only allows a potentially lower energy-per-bit to be achieved, but also enables the optimal solution to be found in polynomial time, in sharp contrast with the NP-hardness of constructing the minimum-energy multicast tree as the optimal routing solution. We further show that the minimum energy multicast formulation is equivalent to a cost minimization with linear edge-based pricing, where the edge prices are the energy-per-bits of the corresponding physical broadcast links. This paper also investigates minimum energy multicasting with routing. Due to the linearity of the pricing scheme, the minimum energy-per-bit for routing is achievable by using a single distribution tree. A characterization of the admissible rate region for routing with a single tree is presented. The minimum energy-per-bit for multicasting with routing is found by an integer linear program. We show that the relaxation of this integer linear program, studied earlier in the Steiner tree literature, can now be interpreted as the optimization for minimum energy multicasting with network coding. In short, this paper presents a unifying study of minimum energy multicasting with network coding and routing.  相似文献   

4.
We introduce a highly scalable video compression system for very low bit-rate videoconferencing and telephony applications around 10-30 kbits/s. The video codec first performs a motion-compensated three-dimensional (3-D) wavelet (packet) decomposition of a group of video frames, and then encodes the important wavelet coefficients using a new data structure called tri-zerotrees (TRI-ZTR). Together, the proposed video coding framework forms an extension of the original zero tree idea of Shapiro (1992) for still image compression. In addition, we also incorporate a high degree of video scalability into the codec by combining the layered/progressive coding strategy with the concept of embedded resolution block coding. With scalable algorithms, only one original compressed video bit stream is generated. Different subsets of the bit stream can then be selected at the decoder to support a multitude of display specifications such as bit rate, quality level, spatial resolution, frame rate, decoding hardware complexity, and end-to-end coding delay. The proposed video codec also allows precise bit rate control at both the encoder and decoder, and this can be achieved independently of the other video scaling parameters. Such a scheme is very useful for both constant and variable bit rate transmission over mobile communication channels, as well as video distribution over heterogeneous multicast networks. Finally, our simulations demonstrated comparable objective and subjective performance when compared to the ITU-T H.263 video coding standard, while providing both multirate and multiresolution video scalability  相似文献   

5.
We consider the problem of optimal power allocation and optimal user selection in a layered multicast transmission over quasi‐static Rayleigh fading channels. A scheme based on superposition coding is proposed in which basic multicast streams and enhanced multicast streams are superimposed and transmitted by a base station, while users with worse channel conditions can only decode basic multicast streams, and users with better channel conditions can decode both basic and enhanced multicast streams. In this paper, subject to fixed user selection ratios, the optimal power allocation for each stream that maximizes average throughput is investigated, and the impact of power allocation on average outage probability is discussed. Finally, subject to fixed transmit power and power allocation, the optimal user selection ratio for enhanced multicast streams is also studied. Numerical results show that the optimized layered multicast scheme outperforms the conventional multicast scheme in terms of average throughput. Copyright © 2010 John Wiley & Sons, Ltd.  相似文献   

6.
In this work, we propose a cross-layer solution to robust video multicast in erasure networks based on random linear network coding (RLNC) in the network layer and video interleaving (VI) in the application layer, and call it the joint RLNC-VI scheme. In the RLNC implementation, we partition one video coding unit (VCU) into several priority levels using scalable properties of H.264/SVC video. Packets from the same priority level of several VCUs form one RLNC generation, and unequal protection is applied to different generations. RLNC provides redundancy for video packets in the network layer and has proved to be useful in a multicast environment. Then, we propose a new packet-level interleaving scheme, called the RLNC-facilitated interleaving scheme, where each received packet corresponds to a new constraint on source packets. As a result, it can facilitate the RLNC decoding at the destination node. Furthermore, we study the problem of optimal interleaving design, which selects the optimal interleaving degree and the optimal redundancy of each generation. The tradeoff between delay and received video quality due to the choice of different VCUs is also examined. It is shown by simulation results that the proposed RLNC-VI scheme outperforms the pure RLNC method for robust video multicast in erasure networks. This can be explained by two reasons. First, the VI scheme distributes the impact of the loss (or erasure) of one VCU into partial data loss over multiple neighboring VCUs. Second, the original video content can be easily recovered with spatial/temporal error concealment (EC) in the joint RLNC-VI scheme.  相似文献   

7.
In order to increase the efficiency of mobile video transmission in a 5G network, this paper investigates a cooperative multicast of scalable video using network coding with adaptive modulation and coding over dedicated relay-based cellular networks. Different scalable video layers prefer different protection degrees, and user equipments (UEs) in different locations experience different packet loss rates in wireless networks. Guaranteeing that all UEs experience a certain level of video quality is one of the biggest challenges in scalable video multicast. Using the number of satisfied UEs as a metric, the proposed efficient scalable video multicast based on network-coded cooperation (SVM-NC) scheme, combined with adaptive modulation and coding, enhances the attainable system performance under strict time and bandwidth resource constraints for guaranteed smooth playback. Various simulations were performed for performance evaluation. The proposed scheme ensures that the expected percentage of satisfied UEs approximately achieves the maximum number of UEs in a multicast group by using network-coded cooperation over dedicated relay-based cellular networks. In addition, the peak signal-to-noise ratio metric is asymptotic to the maximum performance of high-resolution video quality offered by service providers.  相似文献   

8.
As multicast applications becoming widely popular, supporting multicast in wavelength division multiplexing (WDM) networks is an important issue. Currently, there are two schemes to support multicast in WDM networks. One scheme is opaque multicasting which replicate bit stream in electronic domain. And the other is transparent multicasting which replicate bit stream all optically by a light splitter. However, both of two schemes have drawbacks or difficulties. This paper investigates an alternate translucent multicasting scheme, in which a fraction of branch nodes replicate bit stream at electronic domain and the other branch nodes replicate bit stream all optically. Replicating bit stream at electronic domain will introduce electronic processing overhead and extra delay. To satisfy the delay requirement of multicast session, the maximum number of electronic hops of a multicast tree must be less than an upper bound. In this paper, a hop-constrained multicast routing heuristic algorithm called shortest path based hop-constrained multicast routing (SPHMR) is proposed. A series of simulations are conducted to evaluate the effectiveness of translucent multicasting scheme. Simulation results show that the translucent multicasting scheme achieve a good compromise between network performance and network cost as well as power losses caused by light splitting.  相似文献   

9.
The purpose of this paper is to construct bandwidth-satisfied multicast trees for QoS applications in large-scale ad-hoc networks (MANETs). Recent routing protocols and multicast protocols in large-scale MANETs adopt two-tier infrastructures to avoid the inefficiency of the flooding. Hosts with a maximal number of neighbors are often chosen as backbone hosts (BHs) to forward packets. Most likely, these BHs will be traffic concentrations/bottlenecks of the network. In addition, since host mobility is not taken into consideration in BH selection, these two-tier schemes will suffer from more lost packets if highly mobile hosts are selected as BHs. In this paper, a new multicast protocol is proposed for partitioning large-scale MANET into two-tier infrastructures. In the proposed two-tier multicast protocol, hosts with fewer hops and longer remaining connection time to the other hosts will be selected as BHs. The objective is not only to obtain short and stable multicast routes, but also to construct a stable two-tier infrastructure with fewer lost packets. Further, previous MANET quality-of-service (QoS) routing/multicasting protocols determined bandwidth-satisfied routes for QoS applications. Some are implemented as a probing scheme, but the scheme is inefficient due to high overhead and slow response. On the contrary, the others are implemented by taking advantage of routing and link information to reduce the inefficiency. However, the latter scheme suffers from two bandwidth-violation problems. In this paper, a novel algorithm is proposed to avoid the two problems, and it is integrated with the proposed two-tier multicast protocol to construct bandwidth-satisfied multicast trees for QoS applications in large-scale MANETs. The proposed algorithm aims to achieve better network performance by minimizing the number of forwarders in a tree.  相似文献   

10.
11.
Network coding brings many benefits for multicast networks. It is necessary to introduce network coding into optical networks. Nevertheless, the traditional network coding scheme is hard to be implemented in optical networks because of the weak operation capability in photonic domain. In the paper, we focused on realizing two-channel network coding in all-optical multicast networks. An optical network coding scheme which can be realized via logic shift and logic XOR operations in photonic domain was proposed. Moreover, to perform the network coding scheme the coding node structure was designed and the operation principle and processes were illustrated in detail. In the end of the paper, the performance and the cost of different all-optical multicast mode were compared and analyzed.  相似文献   

12.
We propose a framework for efficient scalable video multicast over downlink orthogonal frequency-division multiplexing (OFDM) systems with multiple transmit antennas. In conventional video multicast systems, the achievable transmission rate is determined by the user with the worst channel condition, and the system saturates the capacity when the number of users increases. To accommodate the heterogeneous channel conditions and device capabilities of various users, scalable video coding (SVC) encodes video streams into base and enhancement layers. We exploit the advances in multi-antenna OFDM and the layered nature of SVC, and propose a framework for scalable video multicast which guarantees the base layer quality for all users while making best use of limited resource for the enhancement layer of users with good channel conditions. We show that the resource allocation that includes the transmit precoding, subcarrier allocation, and bit and power allocation is a very difficult optimization problem. A low-complexity suboptimal algorithm is proposed which is suitable for practical implementations. Simulation results are provided to show the effectiveness of the proposed solution.  相似文献   

13.
张丽娜  朱琦 《信号处理》2014,30(10):1176-1184
为了充分利用异构网络中的无线资源,提出了一种基于多网络并行传输的异构网络接入选择算法,该算法根据终端接收信号功率确定能够进行通信的无线网络,以这些无线网络的任意非空子集作为候选方案,计算各个方案对应的聚合属性,再根据吞吐量和功耗阈值条件限定候选网络方案,对这些方案建立多属性决策矩阵,采用基于用户偏好的逼近理想值排序法(TOPSIS)得到各个候选网络方案的效用函数值,从中选出与理想方案最接近的多网络接入方案。仿真结果表明该算法能有效改善用户服务质量,提高用户吞吐量,降低用户的单位吞吐量对应的功耗和费用,保证网络的负载均衡。   相似文献   

14.
ABSTRACT

In this paper, we consider the wireless communication systems where multi-hop Device-to-Device (D2D) networks can coexist with the conventional cellular networks by sharing the downlink resource of cellular users (CUs). A multicast data flow is distributed over the multi-hop D2D networks where network coding (NC) can be employed at the intermediate nodes. To maximize the utility of the multicast flow, we formulate a joint optimization problem for the systems while guaranteeing the quality-of-service (QoS) for regular CUs. We propose a subgradient algorithm to solve the optimization problem by decomposing it into three sub-problems: multicast rate control, NC subgraph selection, and downlink resource reusing. In particular, we develop a greedy algorithm to deal with the downlink resource reusing sub-problem for it is NP hard. Numerical and simulation results prove the superior performance of the proposed techniques compared with the conventional routing scheme.  相似文献   

15.
Modern wireless communication networks frequently have lower application throughput due to higher number of collisions and subsequent retransmission of data packets. Moreover, these networks are characterized by restricted computational capacity due to limited node‐battery power. These challenges can be assessed for deploying fast, reliable network design with resource‐restrained operation by means of concurrent optimization of multiple performance parameters across different layers of the conventional protocol stack. This optimization can be efficiently accomplished via cross‐layer design with the aid of network coding technique and optimal allocation of limited resources to wireless links. In this paper, we evaluate and analyze intersession coding across several source–destination pairs in random access ad hoc networks with inherent power scarcity and variable capacity links. The proposed work addresses the problem of joint optimal coding, rate control, power control, contention, and flow control schemes for multi‐hop heterogeneous networks with correlated sources. For this, we employ cross‐layer design for multiple unicast sessions in the system with network coding and bandwidth constraints. This model is elucidated for global optimal solution using CVX software through disciplined convex programming technique to find the improved throughput and power allocation. Simulation results show that the proposed model effectively incorporates throughput and link power management while satisfying flow conservation, bit error rate, data compression, power outage, and capacity constraints of the challenged wireless networks. Finally, we compare our model with three previous algorithms to demonstrate its efficacy and superiority in terms of various performance metrics such as transmission success probability, throughput, power efficiency, and delay.  相似文献   

16.
多播网络中基于网络编码的高效丢失恢复机制   总被引:2,自引:0,他引:2  
网络编码为无线网络中可靠多播通信提供了有效解决途径。该文分析了网络中编码机会的变化规律,研究了解码失败的编码数据包对网络编码性能的影响,提出了新的基于网络编码的丢失恢复算法(NCLR)。NCLR要求节点缓存解码失败的编码数据包,并反馈信息给发送节点。根据各个节点的丢包情况,NCLR通过优先传输对编码性能影响较大的数据包,并在需要重传的已编码数据包和原始数据包中选择编码组合,来充分挖掘网络中的编码机会。仿真结果表明相对于已有算法,NCLR算法可以在重传次数和丢失恢复时延方面有显著性能改善。  相似文献   

17.
We propose a general network planning framework for multi-radio multi-channel wireless networks. Under this framework, data routing, resource allocation, and scheduling are jointly designed to maximize a network utility function. We first treat such a cross-layer design problem with fixed radio distributions across the nodes and formulate it as a large-scale convex optimization problem. A primal-dual method together with the column-generation technique is proposed to efficiently solve this problem. We then consider the radio allocation problem, i.e., the optimal placement of radios within the network to maximize the network utility function. This problem is formulated as a large- scale combinatorial optimization problem. We derive the necessary conditions that the optimal solution should satisfy, and then develop a sequential optimization scheme to solve this problem. Simulation studies are carried out to assess the performance of the proposed cross-layer network planning framework. It is seen that the proposed approach can significantly enhance the overall network performance.  相似文献   

18.
Low-complexity video coding for receiver-driven layered multicast   总被引:5,自引:0,他引:5  
The “Internet Multicast Backbone,” or MBone, has risen from a small, research curiosity to a large-scale and widely used communications infrastructure. A driving force behind this growth was the development of multipoint audio, video, and shared whiteboard conferencing applications. Because these real-time media are transmitted at a uniform rate to all of the receivers in the network, a source must either run at the bottleneck rate or overload portions of its multicast distribution tree. We overcome this limitation by moving the burden of rate adaptation from the source to the receivers with a scheme we call receiver-driven layered multicast, or RLM. In RLM, a source distributes a hierarchical signal by striping the different layers across multiple multicast groups, and receivers adjust their reception rate by simply joining and leaving multicast groups. We describe a layered video compression algorithm which, when combined with RLM, provides a comprehensive solution for scalable multicast video transmission in heterogeneous networks. In addition to a layered representation, our coder has low complexity (admitting an efficient software implementation) and high loss resilience (admitting robust operation in loosely controlled environments like the Internet). Even with these constraints, our hybrid DCT/wavelet-based coder exhibits good compression performance. It outperforms all publicly available Internet video codecs while maintaining comparable run-time performance. We have implemented our coder in a “real” application-the UCB/LBL videoconferencing tool vic. Unlike previous work on layered video compression and transmission, we have built a fully operational system that is currently being deployed on a very large scale over the MBone  相似文献   

19.
The complementary characteristics of different wireless networks make it attractive to integrate a wide range of radio access technologies. Most of previous work on integrating heterogeneous wireless networks concentrates on network layer quality of service (QoS), such as blocking probability and utilization, as design criteria. However, from a user’s point of view, application layer QoS, such as multimedia distortion, is an important issue. In this paper, we propose an optimal distributed network selection scheme in heterogeneous wireless networks considering multimedia application layer QoS. Specifically, we formulate the integrated network as a restless bandit system. With this stochastic optimization formulation, the optimal network selection policy is indexable, meaning that the network with the lowest index should be selected. The proposed scheme can be applicable to both tight coupling and loose coupling scenarios in the integration of heterogeneous wireless networks. Simulation results are presented to illustrate the performance of the proposed scheme.  相似文献   

20.
We propose a layered multicast transmission scheme with superposition coding for cellular systems, i.e., at a base station a basic multicast stream (BMS) and an enhanced multicast stream (EMS) are superimposed and transmitted, the same BMS is repeatedly transmitted multiple times to ensure most users in the cell receive basic qualities of the service, while in each transmission different EMSs are transmitted to make the users with good channel conditions receive higher qualities of the service. In this paper, the optimal joint rate and power allocation for the layered multicast scheme is studied. Specifically, we first give a proof on the claim that the system delay of a BMS is minimized if the transmission rate of the BMS is set according to a fixed user selection ratio in each transmission. Then subject to fixed transmit power and power allocation, we derive the optimal transmission rate of a BMS that minimizes the system delay of the BMS, and the optimal transmission rate of an EMS that maximizes the average throughput of the EMS. Finally, by balancing the tradeoff between the system delay of a BMS and the average throughput of an EMS, we find the optimal joint rate and power allocation for the layered multicast scheme. Numerical results show that the optimized layered multicast scheme outperforms the conventional schemes in terms of the system delay of a BMS and the average throughput of an EMS.  相似文献   

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