共查询到20条相似文献,搜索用时 15 毫秒
1.
We present a dense correspondence method for isometric shapes, which is accurate yet computationally efficient. We minimize the isometric distortion directly in the 3D Euclidean space, i.e., in the domain where isometry is originally defined, by using a coarse‐to‐fine sampling and combinatorial matching algorithm. Our method does not require any initialization and aims to find an accurate solution in the minimum‐distortion sense for perfectly isometric shapes. We demonstrate the performance of our method on various isometric (or nearly isometric) pairs of shapes. 相似文献
2.
We address the symmetric flip problem that is inherent to multi‐resolution isometric shape matching algorithms. To this effect, we extend our previous work which handles the dense isometric correspondence problem in the original 3D Euclidean space via coarse‐to‐fine combinatorial matching. The key idea is based on keeping track of all optimal solutions, which may be more than one due to symmetry especially at coarse levels, throughout denser levels of the shape matching process. We compare the resulting dense correspondence algorithm with state‐of‐the‐art techniques over several 3D shape benchmark datasets. The experiments show that our method, which is fast and scalable, is performance‐wise better than or on a par with the best performant algorithms existing in the literature for isometric (or nearly isometric) shape correspondence. Our key idea of tracking symmetric flips can be considered as a meta‐approach that can be applied to other multi‐resolution shape matching algorithms, as we also demonstrate by experiments. 相似文献
3.
We present a robust method to find region‐level correspondences between shapes, which are invariant to changes in geometry and applicable across multiple shape representations. We generate simplified shape graphs by jointly decomposing the shapes, and devise an adapted graph‐matching technique, from which we infer correspondences between shape regions. The simplified shape graphs are designed to primarily capture the overall structure of the shapes, without reflecting precise information about the geometry of each region, which enables us to find correspondences between shapes that might have significant geometric differences. Moreover, due to the special care we take to ensure the robustness of each part of our pipeline, our method can find correspondences between shapes with different representations, such as triangular meshes and point clouds. We demonstrate that the region‐wise matching that we obtain can be used to find correspondences between feature points, reveal the intrinsic self‐similarities of each shape and even construct point‐to‐point maps across shapes. Our method is both time and space efficient, leading to a pipeline that is significantly faster than comparable approaches. We demonstrate the performance of our approach through an extensive quantitative and qualitative evaluation on several benchmarks where we achieve comparable or superior performance to existing methods. 相似文献
4.
The concept of using functional maps for representing dense correspondences between deformable shapes has proven to be extremely effective in many applications. However, despite the impact of this framework, the problem of recovering the point‐to‐point correspondence from a given functional map has received surprisingly little interest. In this paper, we analyse the aforementioned problem and propose a novel method for reconstructing pointwise correspondences from a given functional map. The proposed algorithm phrases the matching problem as a regularized alignment problem of the spectral embeddings of the two shapes. Opposed to established methods, our approach does not require the input shapes to be nearly‐isometric, and easily extends to recovering the point‐to‐point correspondence in part‐to‐whole shape matching problems. Our numerical experiments demonstrate that the proposed approach leads to a significant improvement in accuracy in several challenging cases. 相似文献
5.
The recent introduction of 3D shape analysis frameworks able to quantify the deformation of a shape into another in terms of the variation of real functions yields a new interpretation of the 3D shape similarity assessment and opens new perspectives. Indeed, while the classical approaches to similarity mainly quantify it as a numerical score, map‐based methods also define (dense) shape correspondences. After presenting in detail the theoretical foundations underlying these approaches, we classify them by looking at their most salient features, including the kind of structure and invariance properties they capture, as well as the distances and the output modalities according to which the similarity between shapes is assessed and returned. We also review the usage of these methods in a number of 3D shape application domains, ranging from matching and retrieval to annotation and segmentation. Finally, the most promising directions for future research developments are discussed. 相似文献
6.
E. Rodolà L. Cosmo M. M. Bronstein A. Torsello D. Cremers 《Computer Graphics Forum》2017,36(1):222-236
In this paper, we propose a method for computing partial functional correspondence between non‐rigid shapes. We use perturbation analysis to show how removal of shape parts changes the Laplace–Beltrami eigenfunctions, and exploit it as a prior on the spectral representation of the correspondence. Corresponding parts are optimization variables in our problem and are used to weight the functional correspondence; we are looking for the largest and most regular (in the Mumford–Shah sense) parts that minimize correspondence distortion. We show that our approach can cope with very challenging correspondence settings. 相似文献
7.
Paul Guerrero Thomas Auzinger Michael Wimmer Stefan Jeschke 《Computer Graphics Forum》2015,34(1):239-252
In this paper, we present a method for non‐rigid, partial shape matching in vector graphics. Given a user‐specified query region in a 2D shape, similar regions are found, even if they are non‐linearly distorted. Furthermore, a non‐linear mapping is established between the query regions and these matches, which allows the automatic transfer of editing operations such as texturing. This is achieved by a two‐step approach. First, pointwise correspondences between the query region and the whole shape are established. The transformation parameters of these correspondences are registered in an appropriate transformation space. For transformations between similar regions, these parameters form surfaces in transformation space, which are extracted in the second step of our method. The extracted regions may be related to the query region by a non‐rigid transform, enabling non‐rigid shape matching. 相似文献
8.
This paper deals with the reconstruction of 2‐dimensional geometric shapes from unorganized 1‐dimensional cross‐sections. We study the problem in its full generality following the approach of Boissonnat and Memari [ [BM07] ] for the analogous 3D problem. We propose a new variant of this method and provide sampling conditions to guarantee that the output of the algorithm has the same topology as the original object and is close to it (for the Hausdorff distance). 相似文献
9.
Co‐aligning a collection of shapes to a consistent pose is a common problem in shape analysis with applications in shape matching, retrieval and visualization. We observe that resolving among some orientations is easier than others, for example, a common mistake for bicycles is to align front‐to‐back, while even the simplest algorithm would not erroneously pick orthogonal alignment. The key idea of our work is to analyse rotational autocorrelations of shapes to facilitate shape co‐alignment. In particular, we use such an autocorrelation measure of individual shapes to decide which shape pairs might have well‐matching orientations; and, if so, which configurations are likely to produce better alignments. This significantly prunes the number of alignments to be examined, and leads to an efficient, scalable algorithm that performs comparably to state‐of‐the‐art techniques on benchmark data sets, but requires significantly fewer computations, resulting in 2–16× speed improvement in our tests. 相似文献
10.
Recent efforts in the area of joint object matching approach the problem by taking as input a set of pairwise maps, which are then jointly optimized across the whole collection so that certain accuracy and consistency criteria are satisfied. One natural requirement is cycle‐consistency—namely the fact that map composition should give the same result regardless of the path taken in the shape collection. In this paper, we introduce a novel approach to obtain consistent matches without requiring initial pairwise solutions to be given as input. We do so by optimizing a joint measure of metric distortion directly over the space of cycle‐consistent maps; in order to allow for partially similar and extra‐class shapes, we formulate the problem as a series of quadratic programs with sparsity‐inducing constraints, making our technique a natural candidate for analysing collections with a large presence of outliers. The particular form of the problem allows us to leverage results and tools from the field of evolutionary game theory. This enables a highly efficient optimization procedure which assures accurate and provably consistent solutions in a matter of minutes in collections with hundreds of shapes. 相似文献
11.
Thomas Windheuser Ulrich Schlickwei Frank R. Schimdt Daniel Cremers 《Computer Graphics Forum》2011,30(5):1471-1480
We study an algorithmic framework for computing an elastic orientation‐preserving matching of non‐rigid 3D shapes. We outline an Integer Linear Programming formulation whose relaxed version can be minimized globally in polynomial time. Because of the high number of optimization variables, the key algorithmic challenge lies in efficiently solving the linear program. We present a performance analysis of several Linear Programming algorithms on our problem. Furthermore, we introduce a multiresolution strategy which allows the matching of higher resolution models. 相似文献
12.
13.
Kai Xu Vladimir G. Kim Qixing Huang Evangelos Kalogerakis 《Computer Graphics Forum》2017,36(1):101-132
Data‐driven methods serve an increasingly important role in discovering geometric, structural and semantic relationships between shapes. In contrast to traditional approaches that process shapes in isolation of each other, data‐driven methods aggregate information from 3D model collections to improve the analysis, modelling and editing of shapes. Data‐driven methods are also able to learn computational models that reason about properties and relationships of shapes without relying on hard‐coded rules or explicitly programmed instructions. Through reviewing the literature, we provide an overview of the main concepts and components of these methods, as well as discuss their application to classification, segmentation, matching, reconstruction, modelling and exploration, as well as scene analysis and synthesis. We conclude our report with ideas that can inspire future research in data‐driven shape analysis and processing. 相似文献
14.
In this paper, we provide stability guarantees for two frameworks that are based on the notion of functional maps—the framework of shape difference operators and the one of analyzing and visualizing the deformations between shapes. We consider two types of perturbations in our analysis: one is on the input shapes and the other is on the change in scale. In theory, we formulate and justify the robustness that has been observed in practical implementations of those frameworks. Inspired by our theoretical results, we propose a pipeline for constructing shape difference operators on point clouds and show numerically that the results are robust and informative. In particular, we show that both the shape difference operators and the derived areas of highest distortion are stable with respect to changes in shape representation and change of scale. Remarkably, this is in contrast with the well‐known instability of the eigenfunctions of the Laplace–Beltrami operator computed on point clouds compared to those obtained on triangle meshes. 相似文献
15.
Mohammed Mostefa Mesmoudi Leila De Floriani Umberto Port 《Computer Graphics Forum》2008,27(5):1333-1340
We introduce a novel notion, that we call discrete distortion, for a triangulated 3‐manifold. Discrete distortion naturally generalizes the notion of concentrated curvature defined for triangulated surfaces and provides a powerful tool to understand the local geometry and topology of 3‐manifolds. Discrete distortion can be viewed as a discrete approach to Ricci curvature for singular flat manifolds. We distinguish between two kinds of distortion, namely, vertex distortion, which is associated with the vertices of the tetrahedral mesh decomposing the 3‐manifold, and bond distortion, which is associated with the edges of the tetrahedral mesh. We investigate properties of vertex and bond distortions. As an example, we visualize vertex distortion on manifold hypersurfaces in R4 defined by a scalar field on a 3D mesh. distance fields. 相似文献
16.
We propose a noise‐adaptive shape reconstruction method specialized to smooth, closed shapes. Our algorithm takes as input a defect‐laden point set with variable noise and outliers, and comprises three main steps. First, we compute a novel noise‐adaptive distance function to the inferred shape, which relies on the assumption that the inferred shape is a smooth submanifold of known dimension. Second, we estimate the sign and confidence of the function at a set of seed points, through minimizing a quadratic energy expressed on the edges of a uniform random graph. Third, we compute a signed implicit function through a random walker approach with soft constraints chosen as the most confident seed points computed in previous step. 相似文献
17.
This paper presents a method that generates natural and intuitive deformations via direct manipulation and smooth interpolation for multi‐element 2D shapes. Observing that the structural relationships between different parts of a multi‐element 2D shape are important for capturing its feature semantics, we introduce a simple structure called a feature frame to represent such relationships. A constrained optimization is solved for shape manipulation to find optimal deformed shapes under user‐specified handle constraints. Based on the feature frame, local feature preservation and structural relationship maintenance are directly encoded into the objective function. Beyond deforming a given multi‐element 2D shape into a new one at each key frame, our method can automatically generate a sequence of natural intermediate deformations by interpolating the shapes between the key frames. The method is computationally efficient, allowing real‐time manipulation and interpolation, as well as generating natural and visually plausible results. 相似文献
18.
Rafael P. Torchelsen Francisco Pinto Rui Bastos João L. D. Comba 《Computer Graphics Forum》2009,28(7):1781-1789
There is a vast number of applications that require distance field computation over triangular meshes. State‐of‐the‐art algorithms have quadratic or sub‐quadratic worst‐case complexity, making them impractical for interactive applications. While most of the research on this subject has been focused on reducing the computation complexity of the algorithms, in this work we propose an approximate algorithm that achieves similar results working in lower resolutions of the input meshes. The creation of lower resolution meshes is the essence of our proposal. The idea is to identify regions on the input mesh that can be unfolded into planar regions with minimal area distortion (i.e. quasi‐developable charts). Once charts are computed, their interior is re‐triangulated to reduce the number of triangles, which results in a collection of simplified charts that we call a base mesh. Due to the properties of quasi‐developable regions, we are able to compute distance fields over the base mesh instead of over the input mesh. This reduces the memory footprint and data processed for distance computations, which is the bottleneck of these algorithms. We present results that are one order of magnitude faster than current exact solutions, with low approximation errors. 相似文献
19.
Oliver van Kaick Hao Zhang Ghassan Hamarneh Daniel Cohen‐Or 《Computer Graphics Forum》2011,30(6):1681-1707
We review methods designed to compute correspondences between geometric shapes represented by triangle meshes, contours or point sets. This survey is motivated in part by recent developments in space–time registration, where one seeks a correspondence between non‐rigid and time‐varying surfaces, and semantic shape analysis, which underlines a recent trend to incorporate shape understanding into the analysis pipeline. Establishing a meaningful correspondence between shapes is often difficult because it generally requires an understanding of the structure of the shapes at both the local and global levels, and sometimes the functionality of the shape parts as well. Despite its inherent complexity, shape correspondence is a recurrent problem and an essential component of numerous geometry processing applications. In this survey, we discuss the different forms of the correspondence problem and review the main solution methods, aided by several classification criteria arising from the problem definition. The main categories of classification are defined in terms of the input and output representation, objective function and solution approach. We conclude the survey by discussing open problems and future perspectives. 相似文献
20.