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1.
The present study evaluated the specific effects of motor demand and visual demands on the ability to control motor output in terms of performance and muscle activation. Young and elderly subjects performed multidirectional pointing tasks with the computer mouse. Three levels of mouse gain and three levels of target size were used. All subjects demonstrated a reduced working speed and hit rate at the highest mouse gain (1:8) when the target size was small. The young group had an optimum at mouse gain 1:4. The elderly group was most sensitive to the combination of high mouse gain and small targets and thus, this age group should avoid this combination. Decreasing target sizes (i.e. increasing visual demand) reduced performance in both groups despite that motor demand was maintained constant. Therefore, it is recommended to avoid small screen objects and letters. Forearm muscle activity was only to a minor degree influenced by mouse gain (and target sizes) indicating that stability of the forearm/hand is of significance during computer mouse control. The study has implications for ergonomists, pointing device manufacturers and software developers. 相似文献
2.
Desk design and computer display height can affect posture and muscle activation during computer use. Amplitudes of postural variables and muscle activity during computer use do not explain the results from epidemiological studies of musculoskeletal discomfort and disorders related to computer use. The purpose of this study was to assess variability of posture and muscle activity during work with two computer display heights and book/paper, in conjunction with a curved desk designed to provide forearm support and a traditional, straight desk.18 male and 18 female participants performed 10-min tasks involving keying, mousing, reading and writing in six desk/display conditions. 3D posture and surface emg were assessed for the final 2 min of each task.The curved desk resulted in greater postural and muscle activity variation, suggesting an advantage of this supportive surface over the straight desk. There was little difference in variability associated with the two display heights. However, greater variability of posture and muscle activity was evident with the book/paper condition. Non-touch typists had greater neck flexion variation.The design of information technology tasks and workstations can influence the short term variation in posture and muscle activity. Variation is influenced independently of mean postures and muscle amplitudes and therefore needs to be considered to adequately assess the risk of musculoskeletal disorders. 相似文献
3.
The primary purpose of this study was to compare the posture and muscle control patterns between male and female computer users with musculoskeletal symptoms. Forty computer users were recruited. Each subject performed a preferred speed typing, a fast speed typing, and a repetitive mouse task. The independent variables were gender, typing speed, and time. There were significant differences between genders for head and neck flexion angles when they were performing the preferred speed typing task. Significant differences between genders were also found for upper extremity angles when they were performing the repetitive mouse task. Male computer users had a smaller root mean square of the right extensor digitorium than females. In general, postural differences were significant between genders, even when the subjects' table and chair were adjusted to meet their anthropometry. Our results suggest that modifications of the computer working environment may be different between genders. 相似文献
4.
《Behaviour & Information Technology》2012,31(9):902-919
The fast aging of many western and eastern societies and their increasing reliance on information technology create a compelling need to reconsider older users' interactions with computers. Changes in perceptual and motor skill abilities that often accompany the aging process have important implications for the design of information input devices. This paper summarises the results of two comparative studies on information input with 90 subjects aged between 20 and 75 years. In the first study, three input devices – mouse, touch screen and eye-gaze control – were analysed concerning efficiency, effectiveness and subjective task difficulty with respect to the age group of the computer user. In the second study, an age-differentiated analysis of hybrid user interfaces for input confirmation was conducted combining eye-gaze control with additional input devices. Input confirmation was done with the space bar of a PC keyboard, speech input or a foot pedal. The results of the first study show that regardless of participants' age group, the best performance in terms of short execution time results from touch screen information input. This effect is even more pronounced for the elderly. Regarding the hybrid interfaces, the lowest mean execution time, error rate and task difficulty were found for the combination of eye-gaze control with the space bar. In conclusion, we recommend using direct input devices, particularly a touch screen, for the elderly. For user groups with severe motor impairments, we suggest eye-gaze information input. 相似文献
5.
A number of work environments require workers to perform tasks on inclined surfaces. Such tasks, along with muscle fatigue, can impair postural control and increase falling risks. The objective of this study was to determine the effects of surface inclination angle, standing direction, and lumbar extensor fatigue on postural control during quiet standing. A group of 16 young, healthy participants were tested while standing on inclined surfaces before and after lumbar extensor fatigue (induced by repetitive isotonic exercise). Three inclination angles (0°, 18° and 26°) and three standing directions (uphill, downhill, and lateral facing) were examined. Postural control was assessed using several measures derived from center-of-pressure time series and subjectively perceived stability. Significant main and interactive effects of inclination angle and standing direction were found for all dependent measures. The adverse effects of standing on inclined surfaces were found to differ between the three standing directions. In general, dose-response relationships with inclination angle were evident, particularly in the lateral-facing direction. Fatigue-related effects differed between conditions, suggesting that the adverse effect of lumbar extensor fatigue on postural control depend on inclination angle and standing direction. These findings may facilitate the development of fall prevention interventions for work involving inclined surfaces. 相似文献
6.
This study evaluated the impact on neck movement and muscle activity of placing documents in three commonly used locations: in-line, flat desktop left of the keyboard and laterally placed level with the computer screen. Neck excursion during three standard head movements between the computer monitor and each document location and neck extensor and upper trapezius muscle activity during a 5 min typing task for each of the document locations was measured in 20 healthy participants. Results indicated that muscle activity and neck flexion were least when documents were placed laterally suggesting it may be the optimal location. The desktop option produced both the greatest neck movement and muscle activity in all muscle groups. The in-line document location required significantly more neck flexion but less lateral flexion and rotation than the laterally placed document. Evaluation of other holders is needed to guide decision making for this commonly used office equipment. 相似文献
7.
Seated computer work results in prolonged static loading, which has been associated with the development of musculoskeletal disorders. A popular alternative to sitting on an office chair while performing computer work is to sit on an exercise ball. Sitting on an exercise ball might affect static and dynamic aspects of working posture. We monitored posture, muscle activation and spinal shrinkage in 10 females performing a 1-h typing task, while sitting on an office chair with armrests and while sitting on an exercise ball. Sitting on an exercise ball resulted in 33% more trunk motion and in 66% more variation in lumbar EMG. Both of these findings can be considered to be an advantage for the exercise ball. However, the fifth percentile and average lumbar EMG were also higher when sitting on an exercise ball, with 38% and 78%, respectively. In addition, more spinal shrinkage occurred when sitting on an exercise ball than when sitting on an office chair. Arm flexion was reduced, but trapezius activation was unaffected when sitting on an exercise ball. It is concluded that the advantages with respect to physical loading of sitting on an exercise ball may not outweigh the disadvantages. 相似文献
8.
《Ergonomics》2012,55(1):26-45
The present study examined differences in isometric muscle capacity between older (55–65 years) and younger (18 – 25 years) individuals. A total of 24 younger and 24 older participants (gender balanced within each group) performed sustained shoulder abductions and torso extensions to exhaustion at 30%, 50% and 70% of individual maximal voluntary contraction (MVC). Along with endurance time, manifestations of localized fatigue were determined based on changes in surface electromyographic signals obtained from the shoulder (middle deltoid) and the torso (multifidus and longissimus thoracis) muscles. Strength recovery was monitored using post-fatigue MVCs over a 15-min period. Compared to the younger group, older individuals exhibited lower muscular strength, longer endurance time and slower development of local fatigue. Age effects on fatigue were typically moderated by effort level, while effects of gender appeared to be marginal. Non-linear relationships between target joint torque and endurance time were observed, with effects of age differing between shoulder abduction and torso extension. Overall, the effects of age on endurance and fatigue were more substantial and more consistent for the shoulder muscle than for the torso muscles and were likely related to differences in muscle fibre type composition. For strength recovery rates, no significant age or gender effects were found in either experiment. In summary, this study suggests that differences in isometric work capacity do exist between older and younger individuals, but that this effect is influenced by effort level and the muscle tested. 相似文献
9.
Gabor Kutas Youngshin Kwak Peter Bodrogi Du-Sik Park Seong-Deok Lee Heui-Keun Choh Chang-Yeong Kim 《Displays》2008,29(3):297-307
The human visual system changes with aging and one of the most important changes is the decrease of spatial contrast sensitivity. We investigated this change both for luminance contrast and chromaticity contrast, and both for threshold contrast and preferred contrast, (preferred by users to carry out a visual recognition task), in a series of psycho-physical experiments with achromatic and chromatic sinusoid gratings of different values of spatial frequency, hue, and luminance level, and with two observer groups: young and elderly observers. We investigated the spatial frequency range of 0.1–10 cycles per degrees. Our results indicate that, beyond the expected luminance contrast sensitivity decline of the elderly observers, the difference between the preferred luminance contrast of the elderly and the preferred luminance contrast of the young is even more significant than the threshold difference. The small preference differences between the age groups for chromaticity contrast compared to luminance contrast suggests that while with increasing age both the chromatic and the achromatic contrast sensitivity drops, preferred contrast stays more stable for chromaticity contrast than for luminance contrast. 相似文献
10.
Very little research exists on ergonomic exposures when using portable computing devices. This study quantified muscle activity (forearm and neck), posture (wrist, forearm and neck), and performance (gross typing speed and error rates) differences across three portable computing devices (laptop, netbook, and slate computer) and two work settings (desk and computer) during data entry tasks. Twelve participants completed test sessions on a single computer using a test–rest–test protocol (30 min of work at one work setting, 15 min of rest, 30 min of work at the other work setting). The slate computer resulted in significantly more non-neutral wrist, elbow and neck postures, particularly when working on the sofa. Performance on the slate computer was four times less than that of the other computers, though lower muscle activity levels were also found. Potential or injury or illness may be elevated when working on smaller, portable computers in non-traditional work settings. 相似文献
11.
Aging phenomena often play a key role in realistic rendering: excepting when the desired result is specifically a brand-new virtual object, their absence can lead to non-realistic surfaces, looking too clean and smooth. To solve these problems, artists either compose multiple textures manually, or directly modify object geometries. However, such techniques may not be suitable to obtain realistic results: aging processes are resulting from materials’ composition, objects usury, weathering conditions, and a great number of other physical, biological, and chemical parameters. To create realistic images that exhibit a specific aging process, a designer has to know how this process appears and grows, in a physicochemical way. In this paper, we will propose a survey of techniques permitting to represent aging and weathering phenomena in computer graphics. We will use a classification depending on the processes involved, as aging phenomena influence all aspects of the rendered images (texture, reflection properties, and geometry). 相似文献
12.
Modeling and simulation of an artificial muscle and its application to biomimetic robot posture control 总被引:4,自引:0,他引:4
The shape memory effect exhibited by Nitinol wire can be utilized to construct an artificial muscle. The muscle is activated by an electric current, which produces heat and initiates a phase transformation. The Nitinol artificial muscle stress–strain–power relationship was determined by experiments, and a mathematical model was developed. The artificial muscle model was utilized for the posture control of a biomimetic underwater robot. The optimal activation patterns for height, pitch, and roll postures were determined. Simulation results for the height postures are in agreement with the experiments. The separation between the center of gravity and the centroid of the robot has a stabilizing effect on pitch and roll postures. 相似文献
13.
《Ergonomics》2012,55(4):540-555
Computers are now widely used by children. Tablet computers are becoming widely available and promoted for use by school children. The primary objective of this study was to compare the posture and muscle activity of children using a tablet computer to the posture and muscle activity of children using a desktop computer and paper technology. Eighteen children (mean age 5.6 years) performed a colouring-in task in tablet, desktop and paper conditions. 3-D posture and muscle activity around the neck and shoulder was assessed. Tablet computer use was similar to paper use, with less neutral spinal posture, more elevated scapular posture and greater upper trapezius and cervical erector spinae activity. This was offset by greater variability of posture and muscle activity. Tablet computer use clearly results in different musculoskeletal stresses than desktop computer use. Computer use guidelines need to be appropriate to traditional and emerging technologies. Tablet computers are being promoted for use by adults and children. However, the physical impact of using this type of technology is not known. The findings of this study provide the first tablet-specific evidence to inform guidelines on wise use of tablet computers by children. 相似文献
14.
The top-down approach in the design of Distributed Control Computer Systems, DCCS, is presented. The starting point of the study is three statements: (i) the design approach should be production process control oriented; (ii) for real time process control applications, computer networks require an efficient communication subsystem, the most important features of which are high reliability and short message transmission times and (iii) recent research has shown that the tools and methodologies used in both computing and control should be complementary to each other in order to solve some of the distributed control computer system/distributed computer control system design problems. The paper contains the design problems of distributed control computer systems, the presentation of the methods and tools for the study and design of the DCCS, the top-down approach in the design of the DCCS, and examples of two design stages. 相似文献
15.
Heleen H. Hamberg-van Reenen Bart Visser Allard J. van der Beek Birgitte M. Blatter Jaap H. van Dieën Willem van Mechelen 《Applied ergonomics》2009,40(3):396-403
The aim of the study was to investigate the effectiveness of a resistance-training program on muscle strength of the back and neck/shoulder muscles, relative physical workload, muscle fatigue and musculoskeletal discomfort during a simulated assembly and lifting task. Twenty-two workers were randomized over an 8-week resistance-training group, and a control group. Isokinetic muscle strength was assessed using the Cybex dynamometer, muscle fatigue was measured using EMG, and perceived discomfort was measured using a 10-point scale. At the follow-up, we found no effect of the resistance-training program on isokinetic muscle strength of the back and shoulder muscles. Furthermore, we did not find any effect on EMG data, nor on musculoskeletal discomfort during the simulated work tasks. However, trained workers performed the lifting tasks for a longer time before reporting considerable discomfort than those in the control group. 相似文献
16.
There is increasing evidence that alternative geometry keyboards may prevent or reduce arm pain or disorders, and presumably the mechanism is by reducing awkward arm postures. However, the effect of alternative keyboards, especially the new designs, on wrist and arm postures are not well known. In this laboratory study, the wrist and forearm postures of 100 subjects were measured with a motion analysis system while they typed on 6 different keyboard configurations. There were significant differences in wrist extension, ulnar deviation, and forearm pronation between keyboards. When considering all 6 wrists and forearm postures together, the keyboard with an opening angle of 12 degrees , a gable angle of 14 degrees , and a slope of 0 degrees appears to provide the most neutral posture among the keyboards tested. Subjects most preferred this keyboard or a similar keyboard with a gable angle of 8 degrees and they least preferred the keyboard on a conventional laptop computer. These findings may assist in recommendations regarding the selection of keyboards for computer usage. 相似文献
17.
We consider single-machine scheduling with a common due-window and a deteriorating rate-modifying activity. We assume that the processing time of a job is a function of the amount of a resource allocated to it, its position in the processing sequence, and its aging effect. The objective is to minimize the total cost, which is a function of earliness, tardiness, due-window starting time, due-window size, and resource consumption. We consider two models of the job processing time function and provide polynomial-time solution algorithms for the corresponding problems. We also give a more efficient solution algorithm for a special case of the second problem. 相似文献
18.
球载升空平台LQR最优控制器设计与仿真 总被引:1,自引:1,他引:0
本文介绍了球载硬X射线空间高能天文望远镜HAPI-4系统探测器平台即吊舱系统的状态空间模型。线性二次型最优控制器LQR的设计方法及仿真结果。这此结果也可推广到其他类似的球载升空平以。仿真结果表明,引入高性能控制算法可以大幅度改善控制系统的性能。 相似文献
19.
Battery powered bed movers are becoming increasingly common within the hospital setting. The use of powered bed movers is believed to result in reduced physical efforts required by health care workers, which may be associated with a decreased risk of occupation related injuries. However, little work has been conducted assessing how powered bed movers impact on levels of physiological strain and muscle activation for the user. The muscular efforts associated with moving hospital beds using three different methods; powered StaminaLift Bed Mover (PBM1), powered Gzunda Bed Mover (PBM2) and manual pushing were measured on six male subjects. Fourteen muscles were assessed moving a weighted hospital bed along a standardized route in an Australian hospital environment. Trunk inclination and upper spine acceleration were also quantified. Powered bed movers exhibited significantly lower muscle activation levels than manual pushing for the majority of muscles. When using the PBM1, users adopted a more upright posture which was maintained while performing different tasks (e.g. turning a corner, entering a lift), while trunk inclination varied considerably for manual pushing and the PBM2. The reduction in lower back muscular activation levels may result in lower incidence of lower back injury. 相似文献
20.
Shunji Moromugi Sung Jae Yoon Seok-Hwan Kim Motohiro Tanaka Yasuhiko Ohgiya Nobuou Matsuzaka Takakazu Ishimatsu 《Artificial Life and Robotics》2006,10(2):126-130
An advanced physical training machine for the elderly is proposed. This machine has a self-tuning loading-level function based
on the muscular condition of the user. The loading force is generated by an electric motor. A controller calculates the proper
loading force for the user at every moment based on the user's muscle activity level. Muscle activity is measured by a muscle
stiffness sensor, which was developed as a man–machine interface in a wearable device to assist a disabled person's body motions.
By using this sensor, a reliable measurement of muscle activity is available, and the easy installation does not disturb the
user's body motions. An experimental training machine was prototyped, and its excellent abilities in both controlling the
loading force and measuring the muscle activity throughout the periods of the training is demonstrated. The experimental results
are reported in this article.
This work was presented in part at the 10th International Symposium on Artificial Life and Robotics, Oita, Japan, February
4–6, 2005 相似文献