首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 62 毫秒
1.
基于web的Authorware多媒体CA/课件是Authorware程序、多媒体技术与网络技术的结合,它是实现网络远程教育的主要手段。通过讲解一个实例,介绍了基于Web的Authorware多媒体CAI课件设计的实现技术和方法。  相似文献   

2.
课件结构分析与应用   总被引:1,自引:0,他引:1  
介绍三种基本Authorware课件结构及制作过程,以及如何利用这三种基本结构构造各种复杂课件结构的方法。最后介绍了一种功能结构分析法,通过这种方法,可以比较方便地实现从课件功能到课件结构的转换,从而大大降低课件制作的难度。  相似文献   

3.
视频文件对于丰富我们的多媒体课件的表现形式有多么重要,相信不用我说您也知道。在Authorware课件中,我们自然也离不开视频文件的帮助。不过.要想让视频文件在咱们的课件中安家,就得先摸清Authorware对它的处置方法。  相似文献   

4.
本文从中学物理多媒体课件制作的必要性入手,运用交互性相当强的多媒体制作软件Authorware,详细分析了中学物理教学课件的研制过程、实现方法以及课件的特点,并简要介绍了课件的使用效果和体会。  相似文献   

5.
本文针对数学专业,阐述了利用Authorware为制作课件的主要工具,如何合理地结合其它应用软件,突出课件的专业特色。  相似文献   

6.
Authorware是课件爱好者经常用的软件。有没有想过让自己的课件更具特点,彰显自已的个性呢?今天.笔者就以自已制作的《背影》课件为例.给大家讲述如何、从四个方面来美化Authorware课件。  相似文献   

7.
当前,Authorware是一个广泛使用的多媒体课件著作工具。在多媒体CAI课件开发时,有时会用到特殊字体,由于它是非系统自带的字体.在使用方法上就有所不同,否则就达不到想要的字体效果。本文从多媒体文本素材作用介绍入手,利用Authorware著作平台探讨了特殊字体在课件中应用的两种方法。  相似文献   

8.
了解和学习Authorware中控制Flash动画的应用,对使用Authorware制作课件有很大的帮助。本文对Authorware控制Flash动画进行了简要的分析,并介绍了用Authorware制作课件中对控制Flash动画应用体会。  相似文献   

9.
课件制作中不可能离开声音的配合。声音运用得好,可以使课件显得更加和谐,而且更容易吸引学生的注意力。在Authorware课件中也是如此。其实,在Authorware中使用声音并不是一件很难的事情,因为Authorware中的声音图标就是专门管这个的。不过,要想用好声音图标,还得下点功夫。  相似文献   

10.
一个可扩充的Authorware课件系统   总被引:4,自引:0,他引:4  
将模块化思想引入Authorware课件系统,提出了可扩充课件设计模型,以实现课件的快速开发。  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

17.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
Abstract  This paper considers some results of a study designed to investigate the kinds of mathematical activity undertaken by children (aged between 8 and 11) as they learned to program in LOGO. A model of learning modes is proposed, which attempts to describe the ways in which children used and acquired understanding of the programming/mathematical concepts involved. The remainder of the paper is concerned with discussing the validity and limitations of the model, and its implications for further research and curriculum development.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号