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1.
任强  彭瑞 《微机发展》2010,(3):13-16
随着计算机硬件的高度集成和Linux系统的快速发展,便携智能设备的应用越来越普遍。嵌入式Linux系统的逐渐成熟,导致相应的轻量图形用户界面的开发也日趋重要,而MiniGUI是其中比较出色的GUI系统。本文分析了Mini—GUI的主要特征、分层结构和版本规划,介绍了MiniGUI V1.3.3移植的前期准备,阐述了在EBD9261开发板和Linux Kernel2.6.15中,MiniGUI V1.3.3的交叉编译和移植的实现过程,并对基于MiniGUI的嵌入式系统开发做了初步展望。  相似文献   

2.
目前,嵌入式GUI的应用越来越广泛,许多嵌入式系统都有图形用户接口(GUI)的需求,MiniGUI是目前比较成熟的嵌入式Linux系统的图形用户界面,它具有小巧、可配置和可移植等特点.本文分析了MiniGUI的结构和特点,详细介绍了基于ARM和Linux的MiniGUI的移植与实现的过程.  相似文献   

3.
嵌入式Linux系统中GUI系统的研究与移植   总被引:19,自引:0,他引:19  
针对嵌入式Linux系统中几种常见的GUI(Graphic User Interface)系统,讨论嵌入式GUI实现的底层支持方式;详细分析Microwindows、MiniGUI、Qt/Embedded等三种GUI的实现特点、体系结构、API接口。结合这三种嵌入式GUI在以Motorola i.MX1为核心的实际应用系统中移植开发的问题,讨论移植技术与中文化技术。  相似文献   

4.
目前,嵌入式GUI的应用越来越广泛,许多嵌入式系统都有图形用户接口(GUI)的需求,MimGUI是目前比较成熟的嵌入式Linux系统的图形用户界面,它具有小巧、可配置和可移植等特点。本文分析了MiniGUI的结构和特点,详细介绍了基于ARM和Linux的MiniGUI的移植与实现的过程。  相似文献   

5.
GUI设计在嵌入式系统设计中占据着举足轻重的地位,MiniGUI为一种适合于嵌入式系统的、功能强大的GUI,本文介绍了基于ARM和Linux的MiniGUI移植方法以及在ARM开发板上实现普通手机操作界面的设计过程,并提出了相应功能的实现方法,给出了设计的效果。  相似文献   

6.
基于ARM LINUX的嵌入式GUI的研究和移植   总被引:5,自引:0,他引:5  
随着嵌入式系统的发展,用户对嵌入式系统的要求越来越高,因此用于实现与用户交流功能的嵌入式GUI成为嵌入式研究中的一个重点。该文首先介绍了什么是嵌入式系统和嵌入式系统中的GUI,并阐述了开发基于嵌入式Linux平台的GUI系统的必要性。然后详细的介绍了三种常见的嵌入式GUI系统(Micrpwomdpws、MiniGUI和QT)的设计结构和使用上的优缺点等,并列表进行了比较。最后,描述了每个系统基于ARM Linux平台的移植,包括编译环境的建立、编译选项的配置和修改以及运行时参数的设置等等。  相似文献   

7.
基于MiniGUI的嵌入式图形界面的研究与实现   总被引:1,自引:0,他引:1  
随着Linux系统从服务器延伸到PC、嵌入式设备的快速发展,便携式智能设备的应用更加普遍。图形界面对于用户变得日益重要,轻量级图形用户界面的开发也日趋重要,成为当前研究的一个热门领域并且拥有广阔的应用前景。文中对比了几种主流的嵌入式图形界面,分析了MiniGUI体系结构及底层实现,详细介绍了MiniGUI的库文件与资源文件的移植方法与运行环境的配置,提出了MiniGUI V3.0.12移植的一般方法,并实现了MiniGUI到基于ARM-Linux系统的开发板S3C6410的移植,完成了嵌入式图形界面的构建。  相似文献   

8.
嵌入式Linux环境下MiniGUI的研究与移植   总被引:2,自引:1,他引:2  
近几年,嵌入式Linux系统已得到广泛的应用,相应的图形用户界面的开发也日趋重要,MiniGUI正是其中的一个轻量级的图形用户界面支持系统.本文分析了嵌入式操作系统下图形用户界面MiniGUI的结构和特点,描述了将MiniGUI在ARM Linux下的移植方法与过程,并对这种基于MiniGUI的嵌入式系统开发做了展望.  相似文献   

9.
近年来,嵌入式Linux系统已得到广泛的应用,相应的图形用户界面的开发也日趋重要,MiniGUI正是其中的一个轻量级的图形用户界面支持系统。本文分析了嵌入式操作系统下图形用户界面MiniGUI的结构和特点,描述了将MiniGUI在ARM-Linux下的移植方法与过程,并给出了实验结果。最后对这种基于MiniGUI的嵌入式系统开发做了展望。  相似文献   

10.
MiniGUI是基于自由软件项目开发的一个轻量级的图形用户界面支持系统,它为资源紧缺的嵌入式系统实现图形用户界面提供良好的支持.本文介绍了MiniGUI在ARM Linux下的移植,并分析了MiniGUI的结构与算法.  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

17.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
Abstract  This paper considers some results of a study designed to investigate the kinds of mathematical activity undertaken by children (aged between 8 and 11) as they learned to program in LOGO. A model of learning modes is proposed, which attempts to describe the ways in which children used and acquired understanding of the programming/mathematical concepts involved. The remainder of the paper is concerned with discussing the validity and limitations of the model, and its implications for further research and curriculum development.  相似文献   

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