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1.
Nevzat Hurkan Balkir Gultekin Ozsoyoglu 《The VLDB Journal The International Journal on Very Large Data Bases》1998,7(4):294-307
Most multimedia servers reported in the literature are designed to serve multiple and independent video/audio streams. We
think that, in future, multimedia servers will also serve complete presentations. Multimedia presentations provide unique
opportunities to develop algorithms for buffer management and admission control, as execution-time consumption requirements
of presentations are known a priori. In this paper, we examine presentations in three different domains (heavyweight, middleweight,
and lightweight) and provide buffer management and admission control algorithms for the three domains. We propose two improvements
(flattening and dynamic-adjustments) on the schedules created for the heavyweight presentations. Results from a simulation
environment are presented.
Received June 9, 1998 / Accepted October 13, 1998 相似文献
2.
Over the last few years, there has been a tremendous increase in the number of interactive multimedia presentations prepared
by different individuals and organizations. In this paper, we present an algebra for creating and querying interactive multimedia
presentation databases. This algebra operates on trees whose branches reflect different possible playouts of a set of presentations.
The algebra not only extends all the classical relational operators to such databases, but also introduces a variety of novel
operators for combining multiple presentations. As our algebra supports merging parts or all of existing presentations, this
algebra can also be used as an authoring tool for creating multimedia presentations. We prove a host of equivalence results
for queries in this algebra, which may be used to build query optimizers for interactive presentation databases. 相似文献
3.
In this paper we discuss issues concerning the consistent retrieval of parts of multimedia presentations from multimedia repositories. We introduce a class of multimedia presentations made of independent and synchronized media and discuss retrieval requirements of presentation fragments. Then we discuss a retrieval model capable of reconstructing the fragments of a presentation from the atomic components returned by the execution of queries to multimedia presentation repositories. The retrieval model is based on an automaton that formally describes the presentation states entered by the events that trigger media playback. Retrieving a consistent fragment corresponds to building a new presentation with all the media related to the retrieved ones, with their original structural and synchronization relationships. 相似文献
4.
In this paper, we investigate a playout scheduling framework for supporting the continuous and synchronized presentations
of multimedia streams in a distributed multimedia presentation system. We assume a situation in which the server and network
transmissions provide sufficient support for the delivery of media objects. In this context, major issues regarding the enforcement
of the smooth presentation of multimedia streams at client sites must be addressed to deal with rate variance of stream presentations
and delay variance of networks. We develop various playout-scheduling algorithms that are adaptable to quality-of-service
parameters. The proposed algorithms permit the local adjustment of unsynchronized presentations by gradually accelerating
or retarding presentation components, rather than abruptly skipping or pausing the presentation materials. A comprehensive
experimental analysis of the proposed algorithms demonstrates that our algorithms can effectively avoid playout gaps (or hiccups)
in the presentations. This scheduling framework can be readily used to support customized multimedia presentations. 相似文献
5.
The problem of presenting database query results has not been investigated sufficiently. This work proposes an approach to
identify effective presentations for the results of database queries. This will be done by considering different kinds of
information, such as user goals, the characteristics of the data to be presented, and the relationships among them. Our approach
is based on the definition of composition operations which, on the basis of elementary presentation types, allow us to obtain designs of complex final presentations. Some effectiveness criteria are considered in order to identify
those presentations which best match the user's goals and cognitive abilities. We consider multimedia environments at both
the data and presentation level. 相似文献
6.
In a multimedia server, multiple media streams are generally serviced in a cyclic fashion. Due to non-uniform playback rates
and asynchronous arrivals of queries, there tends to be spare disk bandwidth in each service cycle. In this paper, we study
the issue of dynamically using spare disk bandwidth and buffer to maximize the system throughput of a multimedia server. We
introduce the concept of minimizing buffer consumption as the criterion to select an appropriate media stream to utilize the spare system resources. Buffer consumption measures
not only the amount of buffer but also the amount of time such buffer space is occupied (i.e., the space-time product). Different
alternatives to utilizing spare disk bandwidth are examined, including different rate-adjustable retrievals of an already
activated stream and prefetching the next waiting stream. For rate-adjustable retrievals, we study buffer consumption-based and remaining-time-based criteria for selecting an active stream to increase retrievals. Simulations are conducted to evaluate and compare different
cases. The results show that (1) minimizing buffer consumption is the right criterion for maximizing the system throughput
with spare disk bandwidth; (2) in general, prefetching a waiting stream incurs more buffer consumption, and thus is less effective
than rate-adjustable retrieval of active streams in maximizing the system throughput; and (3) the advantage of rate-adjustable
retrieval over prefetching is especially significant when service cycle time is small. 相似文献
7.
In this paper, we present two novel disk failure recovery methods that utilize the inherent characteristics of video streams
for efficient recovery. Whereas the first method exploits the inherent redundancy in video streams (rather than error-correcting
codes) to approximately reconstruct data stored on failed disks, the second method exploits the sequentiality of video playback
to reduce the overhead of online failure recovery in conventional RAID arrays. For the former approach, we present loss-resilient
versions of JPEG and MPEG compression algorithms. We present an inherently redundant array of disks (IRAD) architecture that combines these loss-resilient compression algorithms with techniques for efficient placement of video streams
on disk arrays to ensure that on-the-fly recovery does not impose any additional load on the array. Together, they enhance
the scalability of multimedia servers by (1) integrating the recovery process with the decompression of video streams, and
thereby distributing the reconstruction process across the clients; and (2) supporting graceful degradation in the quality
of recovered images with increase in the number of disk failures. We present analytical and experimental results to show that
both schemes significantly reduce the failure recovery overhead in a multimedia server. 相似文献
8.
Igor D.D. Curcio Antonio Puliafito Salvatore Riccobene Lorenzo Vita 《Multimedia Systems》1998,6(6):367-381
The relative simplicity of access to digital communications nowadays and the simultaneous increase in the available bandwidth
are leading to the definition of new telematic services, mainly oriented towards multimedia applications and interactivity
with the user. In the near future, a decisive role will be played in this scenario by the providers of interactive multimedia
services of the on-demand type, which will guarantee the end user a high degree of flexibility, speed and efficiency. In this
paper, some of the technical aspects regarding these service providers are dealt with, paying particular attention to the
problems of storing information and managing service requests. More specifically, the paper presents and evaluates a new storage
technique based on the use of disk array technology, which can manage both typical multimedia connections and traditional
requests. The proposed architecture is based on the joint use of the partial dynamic declustering and the information dispersal
algorithm, which are employed for the allocation and retrieval of the data stored on the disk array. We also define efficient
strategies for request management in such a way as to meet the time constraints imposed by multimedia sessions and guarantee
good response times for the rest of the traffic. The system proposed is then analyzed using a simulation approach. 相似文献
9.
A buffer-inventory-based dynamic scheduling algorithm for multimedia-on-demand servers 总被引:2,自引:0,他引:2
We present a producer-consumer model of multimedia-on-demand (MOD) servers. The producer retrieves media data from a disk
and places it into a set of buffers, while the consumer sends out the data in the buffers to the users. We develop for the
producer a buffer-inventory-based dynamic scheduling (BIDS) algorithm that guarantees non-zero inventory and non-overflow
of data in the buffers to meet the continuity requirement and no-loss of data for each media stream. The algorithm can deal
with heterogeneous me dia streams as well as the transient circumstances upon service completions and arrivals of new requests.
To smooth out the impact of bursty data of variable-bit-rate media streams and therefore increase the maximum admissible load
of requests, we also introduce into the scheduling scheme a time-scale-dependent peak consumption rate and a virtual cycle
time. Based on BIDS, an effective admission control mechanism can be easily established by checking two simple conditions
respectively on the overall system load and buffer size. Our algorithm is very easy to implement. Experiments carried out
with an actual disk system and real video stream data verify that it is more robust compared to static scheduling algorithms
previously proposed in the literature, especially when handling variable-bit-rate media streams. 相似文献
10.
Denise J. Ecklund Vera Goebel Thomas Plagemann Earl F. Ecklund Jr. 《Multimedia Systems》2002,8(5):431-442
In this paper, we present a separable, reusable middleware solution that provides coordinated, end-to-end QoS management
over any type of service component, and can use existing (legacy) QoS management solutions (by using wrappers) in a distributed
multimedia system. Our middleware solution incorporates strategic and tactical QoS managers, and supports protocols and messages
between tactical managers and managed application components, and between QoS managers in the management hierarchy. Strategic
QoS managers take a global view of QoS provided by a set of application components within the manager's policy domain. Tactical
QoS managers provide local control over application components. We introduce the concept of QoS policy domains to scope the
authority of a strategic QoS manager. We describe how the management hierarchy is dynamically configured and reconfigured
based on runtime needs of the application. 相似文献
11.
As the number of video streams to be supported by a digital video delivery system (DVDS) increases, an improved understanding
of the necessity for reliable and cost-efficient support for a considerable number of video streams (in the magnitude of tens
of thousands), and the dependency largely on software capabilities emerges. Even in the presence of an optimal hardware configuration,
or model, and associated costs, using software to exploit the underlying hardware capabilities is of paramount importance.
Although a number of DVDSs have become operational, their ability to deliver the required services mainly depends on the small
number of streams supported and the hardware trade-offs. It is imperative that current software developments account for
the eventual scalability of the number of video streams without commensurate increase in hardware. In this paper, we present
strategies for the management of video streams in order to maintain and satisfy their space and time requirements. We use
a DVDS architectural model with functionally dichotomized nodes: a single-node partition is responsible for data retrieval,
while the remaining partition of nodes accepts user requests, determines object locations, and routes requests through the
network that connects both partitions. We present a detailed analysis of the issues related to queuing I/O requests and data
buffering. The discussion includes the requirements for arranging and scheduling I/O requests and data buffers, with the objective
of guaranteeing the required data availability rates for continuous media display. 相似文献
12.
Excessive buffer requirement to handle continuous-media playbacks is an impediment to cost- effective provisioning for on-line
video retrieval. Given the skewed distribution of video popularity, it is expected that often there are concurrent playbacks
of the same video file within a short time interval. This creates an opportunity to batch multiple requests and to service
them with a single stream from the disk without violating the on-demand constraint. However, there is a need to keep data
in memory between successive uses to do this. This leads to a buffer space trade-off between servicing a request in memory mode vs. servicing it in disk-mode. In this work, we develop a novel algorithm to minimize the buffer requirement to support a set of concurrent playbacks.
One of the beauties of the proposed scheme is that it enables the server to dynamically adapt to the changing workload while
minimizing the total buffer space requirement. Our algorithm makes a significant contribution in decreasing the total buffer
requirement, especially when the user access pattern is biased in favor of a small set of files. The idea of the proposed
scheme is modeled in detail using an analytical formulation, and optimality of the algorithm is proved. An analytical framework
is developed so that the proposed scheme can be used in combination with various existing disk-scheduling strategies. Our
simulation results confirm that under certain circumstances, it is much more resource efficient to support some of the playbacks
in memory mode and subsequently the proposed scheme enables the server to minimize the overall buffer space requirement. 相似文献
13.
The next generation of interactive multimedia documents can contain both static media, e.g., text, graph, image, and continuous
media, e.g., audio and video, and can provide user interactions in distributed environments. However, the temporal information
of multimedia documents cannot be described using traditional document structures, e.g., Open Document Architecture (ODA)
and Standard Generalized Mark-up Language (SGML); the continuous transmission of media units also raises some new synchronization
problems, which have not been met before, for processing user interactions. Thus, developing a distributed interactive multimedia
document system should resolve the issues of document model, presentation control architecture, and control scheme. In this
paper, we (i) propose a new multimedia document model that contains the logical structure, the layout structure, and the temporal
structure to formally describe multimedia documents, and (ii) point out main interaction-based synchronization problems, and
propose a control architecture and a token-based control scheme to solve these interaction-based synchronization problems.
Based on the proposed document model, control architecture, and control scheme, a distributed interactive multimedia document
development mechanism, which is called MING-I, is developed on SUN workstations. 相似文献
14.
Eve M. Schooler 《Multimedia Systems》1996,4(5):210-225
As integrated services have become available to the desktop, users have embraced new modes of interaction, such as multimedia
conferencing and collaborative computing. In this paper, we provide a survey of past and present research that has influenced
this application area, and describe research directions for the future. 相似文献
15.
Recent advances in computer technologies have made it feasible to provide multimedia services, such as news distribution
and entertainment, via high-bandwidth networks. The storage and retrieval of large multimedia objects (e.g., video) becomes
a major design issue of the multimedia information system. While most other works on multimedia storage servers assume an
on-line disk storage system, we consider a two-tier storage architecture with a robotic tape library as the vast near-line
storage and an on-line disk system as the front-line storage. Magnetic tapes are cheaper, more robust, and have a larger
capacity; hence, they are more cost effective for large scale storage systems (e.g., video-on-demand (VOD) systems may
store tens of thousands of videos). We study in detail the design issues of the tape subsystem and propose some novel tape-scheduling
algorithms which give faster response and require less disk buffer space. We also study the disk-striping policy and the
data layout on the tape cartridge in order to fully utilize the throughput of the robotic tape system and to minimize the
on-line disk storage space. 相似文献
16.
Streaming media from the Internet is a successful application for end-users. With the upcoming success of mobile devices
and home networking environments, cooperation among users will become more important in the future. To achieve such cooperation,
explicit middleware standards have been defined. On the other hand, Internet conferencing applications do not handle collaborative
streaming sessions with individual control for each user. We propose a new concept for cooperation exemplary for collaborative
media streaming using IETF multimedia session control protocols together with a proxy architecture. This concept enables both
synchronization among clients and flexible control to individual users. 相似文献
17.
Adaptive multimedia synchronization in a teleconference system 总被引:3,自引:0,他引:3
In this paper, we present an adaptive buffering scheme for implementing intra-stream and inter-stream synchronization in
real-time multimedia applications. The essence of the proposed scheme is to dynamically enforce equalized delays to incoming
media streams, in order to piece-wise smooth the network delay variations and to synchronize the streams at the sink. An adaptive
control mechanism based on an event-counting algorithm is employed to calibrate the PlayOut Clocks (POCs), which manages the
presentations of multimedia data. The algorithm does not rely on globally synchronized clock and makes minimal assumption
on underlying network delay distribution. Also, the user defined quality of service (QoS) specifications can be directly incorporated
into the design parameters of the synchronization algorithm. The proposed synchronization scheme has been experimentally implemented
in a teleconference system which consists of separately controllable audio, video, and data channels. The modular structure
of the synchronization control provides the flexibility to maintain an arbitrary synchronization group in conjunction with
a distributed conference management scheme. This paper also shows the experimental results of the test implementation and
the suitability of the proposed scheme with respect to the multimedia traffic across an FDDI/Ethernet network. 相似文献
18.
Context-aware Retrieval: Exploring a New Environment for Information Retrieval and Information Filtering 总被引:4,自引:2,他引:2
The opportunities for context-aware computing are fast expanding. Computing systems can be made aware of their environment
by monitoring attributes such as their current location, the current time, the weather, or nearby equipment and users. Context-aware
computing often involves retrieval of information: it introduces a new aspect to technologies for information delivery; currently
these technologies are based mainly on contemporary approaches to information retrieval and information filtering. In this
paper, we consider how the closely related, but distinct, topics of information retrieval and information filtering relate
to context-aware retrieval. Our thesis is that context-aware retrieval is as yet a sparsely researched and sparsely understood
area, and we aim in this paper to make a start towards remedying this. 相似文献
19.
John Kominek 《Multimedia Systems》1997,5(4):255-270
Fractal image compression is a promising new technology but is not without problems. Most critically, fast encoding is required
for it to find wide use in multimedia applications. This is now within reach: recent methods are five orders of magnitude
faster than early attempts. Beginning with the basic ideas and problems, this paper explains how to accelerate fractal image
compression. 相似文献
20.
Minos N. Garofalakis Banu Özden Avi Silberschatz 《The VLDB Journal The International Journal on Very Large Data Bases》1998,7(4):206-225
The Enhanced Pay-Per-View (EPPV) model for providing continuous-media services associates with each continuous-media clip
a display frequency that depends on the clip's popularity. The aim is to increase the number of clients that can be serviced
concurrently beyond the capacity limitations of available resources, while guaranteeing a constraint on the response time.
This is achieved by sharing periodic continuous-media streams among multiple clients. The EPPV model offers a number of advantages
over other data-sharing schemes (e.g., batching), which make it more attractive to large-scale service providers. In this
paper, we provide a comprehensive study of the resource-scheduling problems associated with supporting EPPV for continuous-media
clips with (possibly) different display rates, frequencies, and lengths. Our main objective is to maximize the amount of disk
bandwidth that is effectively scheduled under the given data layout and storage constraints. Our formulation gives rise to
-hard combinatorial optimization problems that fall within the realm of hard real-time scheduling theory. Given the intractability
of the problems, we propose novel heuristic solutions with polynomial-time complexity. We also present preliminary experimental
results for the average case behavior of the proposed scheduling schemes and examine how they compare to each other under
different workloads. A major contribution of our work is the introduction of a robust scheduling framework that, we believe,
can provide solutions for a variety of realistic EPPV resource-scheduling scenarios, as well as any scheduling problem involving
regular, periodic use of a shared resource. Based on this framework, we propose various interesting research directions for
extending the results presented in this paper.
Received June 9, 1998 / Accepted October 13, 1998 相似文献