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Grocery shopping represents a challenging task for visually impaired (VI), but the neuroscientific literature on the consumption patterns of this group is still scarce. The aim of the study was to analyse the relationship between explicit consumer experience and neuropsychological measures. A group of VI and sighted explored and manipulated three different product categories inside the supermarket, while EEG, behavioral and self-report data were collected. Electroencephalogram (EEG) findings showed a generalized delta band activity in pasta compared to frozen food and it was interpreted as higher emotional activation probably required by selecting the correct stimuli in a multisensory environment. A delta band activation was also found in frontal area in VI compared to control and it was supposed to be an index of greater cognitive control. Finally, higher delta band activity in parieto-occipital and temporal areas were related to greater sense of disorientation. In conclusion, it was found that VI experience grocery shopping more stressfully and with greater cognitive effort (parieto-occipital area) than people without visual disability. In general, VI use the sense of touch (temporal area) more and have more difficulties in orienting themselves internally in the store. The results could encourage the use of tactile touchpoints, braille maps, or an initial guided exploration of the supermarket, to allow the VI to memorize the internal layout of the different product categories and allow them to shop independently. Another suggestion would be to make products within the same product category more distinctive, perhaps by adding additional tactile information. 相似文献
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People with visual disabilities face many difficulties and barriers when using computers and the Internet. Such people need the help of IT developers to create adaptive technologies that facilitate their interaction with the computers and Internet. This paper presents the design and implementation of an Arabic Braille environment (ABE). The paper also exposes to the reader the ABE's functionality and unique features. The ABE is designed to facilitate Arabic‐speaking visually impaired people interaction with computers, as well as helping sighted users to communicate with the visually impaired. Copyright © 2003 John Wiley & Sons, Ltd. 相似文献
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Kuo‐Chen Huang 《Journal of the Society for Information Display》2010,18(5):368-375
Abstract— The effects of velocity (3, 5, and 7 cm/sec), stimulus color (red, green, and blue), and background luminance (20–80% white, in increments of 15%) on minimal legible size of dynamic Chinese characters, were examined. Participants were divided into low‐vision, severely myopic, and normal‐vision groups. They were asked to recognize the stimulus Chinese characters, which were presented with varying velocity on a screen. Analysis showed that the minimal legible size was significantly greater for those in the low‐vision and severely myopic groups than for those in the normal‐vision group, and the minimal legible size for the low‐vision group was greater than that for the severely myopic group. The minimal legible size was significantly greater when the stimuli were green than when they were red or blue; however, no significant difference was found between green and blue stimuli or between blue and red ones. An effect was observed for background luminance: a higher ratio of white in the gray background yielded a smaller minimal legible size than did a lower ratio of white. Additionally, velocity significantly affected the minimal legible size: a velocity of 3 cm/sec resulted in lower minimal legible size than did a velocity of 7 cm/sec. Results have implications for electronic text information design or icon design for visually impaired individuals. 相似文献
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Xiaoyu Chen Marilyn Tremaine Robert Lutz Jae-woo Chung Patrick Lacsina 《Universal Access in the Information Society》2006,5(1):4-22
Although a large amount of research has been conducted on building interfaces for the visually impaired that allows users to read web pages and generate and access information on computers, little development addresses two problems faced by the blind users. First, sighted users can rapidly browse and select information they find useful, and second, sighted users can make much useful information portable through the recent proliferation of personal digital assistants (PDAs). These possibilities are not currently available for blind users. This paper describes an interface that has been built on a standard PDA and allows its user to browse the information stored on it through a combination of screen touches coupled with auditory feedback. The system also supports the storage and management of personal information so that addresses, music, directions, and other supportive information can be readily created and then accessed anytime and anywhere by the PDA user. The paper describes the system along with the related design choices and design rationale. A user study is also reported. 相似文献
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This study aimed at evaluating four vibrotactile capabilities for perceiving graphical information presented on a smart phone. Thirty-two blindfolded college students participated in four experiments to test their capabilities of two-point discrimination, relative and absolute judgments of line thickness, and recognition of basic shapes. All the information was received through the default vibration function of the phone, sensed by their scanning fingers. The results showed a good two-point discrimination accuracy rate, reaching 98.8% when the distance between two points was set at 3.2 mm; the relative judgment of line thickness reached the level of 78.3% accuracy when the two-line width difference ratio was set at 3%; the absolute judgment reached the level of 78.8% when the participants recognised line thickness from one of two. Overall, especially for the shapes judgment, the information transmitted by the various codes may be quite low. These findings should inspire advanced investigations and provide design guidelines. 相似文献
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《Ergonomics》2012,55(3):246-256
The visual system in walking serves to perceive feedback or feed-forward signals. Therefore, visually impaired persons (VIP) have biased motor control mechanisms. The use of leading indicators (LIs) and long canes helps toimprove their walking efficiency. The aims of this study were to compare the walking efficiency of VIP on trapezoidal- and sinusoidal-section LIs using an optoelectronic motion analysis system. VIP displayed a significantly longer stance phase, a shorter swing phase and shorter step and stride lengths when they walked on the sinusoidal LIthan when they walked on the trapezoidal LI. Compared with the trapezoidal LI, VIP walking on the sinusoidalLIdisplayed significantly lower joint ranges of motion. The centre of mass lateral displacement was wider for VIP walking on the sinusoidal LI than on the trapezoidal LI. Some significant differences were also found in sighted persons walking on both LIs. In conclusion, the trapezoidal shape enabled visually impaired subjects to walk more efficiently, whereas the sinusoidal shape caused dynamic balance problems. Statement of Relevance: These findings suggest that VIP can walk more efficiently, with a lower risk of falls, on trapezoidal-section than on sinusoidal-section LIs. These results should be considered when choosing the most appropriate ground tactile surface indicators for widespread use. 相似文献
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Suliman A. Alsuhibany 《计算机系统科学与工程》2022,40(1):341-356
The pattern password method is amongst the most attractive authentication methods and involves drawing a pattern; this is seen as easier than typing a password. However, since people with visual impairments have been increasing their usage of smart devices, this method is inaccessible for them as it requires them to select points on the touch screen. Therefore, this paper exploits the haptic technology by introducing a vibration-based pattern password approach in which the vibration feedback plays an important role. This approach allows visually impaired people to use a pattern password through two developed vibration feedback: pulses, which are counted by the user, and duration, which has to be estimated by the user. In order to make the proposed approach capable to prevent shoulder-surfing attacks, a camouflage pattern approach is applied. An experimental study is conducted to evaluate the proposed approach, the results of which show that the vibration pulses feedback is usable and resistant to shoulder-surfing attacks. 相似文献
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针对视障人士出行辅助中可通行区域地面障碍物实时检测问题,提出一种基于RGB-D和惯性传感器融合的地面障碍物检测技术.首先建立地面障碍物空间模型,并融合惯性传感器参数计算相机倾角以校正地面障碍物世界坐标;其次针对视障人士实际使用场景和需求,使用阈值分割算法将深度图像中距离较远的检测像素去除,并将深度图划分4个区域,通过融合惯性传感器数据实现ROI的动态划分;最后通过改进RANSAC算法设计了基于地面区域生长的障碍物检测算法,并采集真实数据进行实验验证.实验结果表明,所提技术的准确率和召回率分别达到90.87%和89.33%,并在执行时间效率上优于已有地面障碍物检测算法,满足了视障人士对算法的实时性要求. 相似文献
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在互联网时代,盲人由于视力缺失,通过触听觉对图形图像的认知需求越来越强烈.文中通过对触觉和现有触觉图形显示器的梳理分析,围绕其交互技术和用户体验进行研究.首先从人的触觉生理角度论证了触觉图形显示器的可用性;然后列举了主要的触觉图形显示器的研发原型或产品,梳理了各种交互技术及参数的对比,并以用户体验的角度,通过实验分析了影响体验的重要设计因素.最后针对大数据时代,以盲人对产品的体验为中心设计了一套盲人触觉显示器的交互原则,为触觉图形显示器的设计提供了参考. 相似文献
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Large displays have become ubiquitous in our everyday lives, but these displays are designed for sighted people.This paper addresses the need for visually impaired people to access targets on large wall-mounted displays. We developed an assistive interface which exploits mid-air gesture input and haptic feedback, and examined its potential for pointing and steering tasks in human computer interaction(HCI). In two experiments, blind and blindfolded users performed target acquisition tasks using mid-air gestures and two different kinds of feedback(i.e., haptic feedback and audio feedback). Our results show that participants perform faster in Fitts' law pointing tasks using the haptic feedback interface rather than the audio feedback interface. Furthermore, a regression analysis between movement time(MT) and the index of difficulty(ID)demonstrates that the Fitts' law model and the steering law model are both effective for the evaluation of assistive interfaces for the blind. Our work and findings will serve as an initial step to assist visually impaired people to easily access required information on large public displays using haptic interfaces. 相似文献
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Different from ordinary mobile robots used in a well-structured industrial workspace, a guide mobile robot for the visually impaired should be designed in consideration of multiple moving obstacles of various types and with different speeds while it adaptively maintains a certain distance from the user. Here, the moving obstacles mostly refer to pedestrians in intentional motions. Thus, navigation of the guide robot can be facilitated if the intention of each obstacle detected can be known in advance.In the paper, we propose to use a fuzzy grid-type local map in order to infer the intention of a moving obstacle. And, then, we determine the motion control of the robot by adopting a multiobjective decision making method in order to take into consideration various requirements including goal-seeking, multiple obstacle avoidance and maintenance of a certain distance from the user. To show the effectiveness of the proposed method, some experimental results are provided. 相似文献
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Globally, the number of visually impaired people is large and increasing. Many assistive technologies are being developed to help visually impaired people, because they still have difficulty accessing assistive technologies that have been developed from a technology-driven perspective. This study applied a user-centered perspective to get different and hopefully deeper understanding of the interaction experiences. More specifically, this study focused on identifying the unique interaction experiences of visually impaired people when they use a camera application on a smartphone. Twenty participants conducted usability testing using the retrospective think aloud technique. The unique interaction experiences of visually impaired people with the camera application, and relevant implications for designing assistive technologies were analyzed.Relevance to industryThe considerations for conducting usability testing and the results of this study are expected to contribute to the design and evaluation of new assistive technologies based on smartphones. 相似文献
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Sandra Sanchez‐Gordon Mary Snchez‐Gordn Murat Yilmaz Rory V. O'Connor 《Journal of Software: Evolution and Process》2019,31(1)
The Web Content Accessibility Guidelines was developed by World Wide Web Consortium with a goal of providing a single shared standard for web content accessibility that meets the needs of individuals, organizations, and governments. Given that there is a large percentage of very small entities that develop software who also utilize the ISO/IEC software process standard, the purpose of this study is the development of software design patterns for users with visual disabilities. As a result, four accessibility design patterns are defined: Authentication adapter, Blindness adapter, Dichromatic color vision adapter, and Blurry vision adapter. These patterns will help to improve the design of the web applications built using them while being compliant with the ISO/IEC 29110 standard. The use of design patterns also enables the transfer of design experience to programming practices and improves the software documentation. To validate the set of patterns, an online course for Spanish speakers was developed, and the evaluation was carried out using simulators, automated tools, experts, and users. Simulators and automated tools showed no accessibility errors and experts evaluated 10 heuristics principles and did not identify any severity issues. Taken together, our results provide positive evidence that users with visual disabilities could benefit from the proposed features. 相似文献
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Research on spatial cognition and blind navigation suggests that a device aimed at helping blind people to shop independently
should provide the shopper with effective interfaces to the locomotor and haptic spaces of the supermarket. In this article,
we argue that robots can act as effective interfaces to haptic and locomotor spaces in modern supermarkets. We also present
the design and evaluation of three product selection modalities—browsing, typing and speech, which allow the blind shopper
to select the desired product from a repository of thousands of products. 相似文献
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S. Kiruthika Devi Amani Abdulrahman Albraikan Fahd N. Al-Wesabi Mohamed K. Nour Ahmed Ashour Anwer Mustafa Hilal 《计算机系统科学与工程》2023,46(3):3191-3207
Artificial Intelligence (AI) and Computer Vision (CV) advancements have led to many useful methodologies in recent years, particularly to help visually-challenged people. Object detection includes a variety of challenges, for example, handling multiple class images, images that get augmented when captured by a camera and so on. The test images include all these variants as well. These detection models alert them about their surroundings when they want to walk independently. This study compares four CNN-based pre-trained models: Residual Network (ResNet-50), Inception v3, Dense Convolutional Network (DenseNet-121), and SqueezeNet, predominantly used in image recognition applications. Based on the analysis performed on these test images, the study infers that Inception V3 outperformed other pre-trained models in terms of accuracy and speed. To further improve the performance of the Inception v3 model, the thermal exchange optimization (TEO) algorithm is applied to tune the hyperparameters (number of epochs, batch size, and learning rate) showing the novelty of the work. Better accuracy was achieved owing to the inclusion of an auxiliary classifier as a regularizer, hyperparameter optimizer, and factorization approach. Additionally, Inception V3 can handle images of different sizes. This makes Inception V3 the optimum model for assisting visually challenged people in real-world communication when integrated with Internet of Things (IoT)-based devices. 相似文献
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Lu Zhang;Yue Lei;Tim Pelton;Leslee Francis Pelton;Junjie Shang; 《Journal of Computer Assisted Learning》2024,40(6):2633-2649
Digital game-based learning (DGBL) has the potential to provide a gender inclusive learning environment for children. 相似文献