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1.
In the last few years we have experienced a dramatic increase in the use of IP networks for voice applications (VoIP) over wireless networks due to increased bandwidth availability and enhanced device capabilities. Since demand often exceeds available capacity, Call Admission Control mechanisms are in place to prevent the uncontrolled usage of bandwidth. Through the use of an intermediary gateway, VoIP calls are in many cases terminated to a normal landline or cellphone; the capacity of such a gateway is also a finite resource since the number of users can vary significantly as many are mobile. In this article we propose an enhanced scheme that aims to manage access to the lines available so that they are used in a fair manner and utilized to the highest degree possible. This management is facilitated by enhancing a proxy implementation with a number of call scheduling policies. The ability to satisfy pending call requests as soon as lines become available, results in increased user service satisfaction. Moreover, it increases line utilization which is crucial from an economic viewpoint. The ultimate goal is to improve Quality of Experience which is deemed as highly important especially considering that wireless network users experience opportunistic and intermittent connectivity.  相似文献   

2.
3.

Broadcasting is an important phenomenon, because it serves as simplest mode of communication in a network, via which each node disseminates information to their neighboring nodes simultaneously. Broadcasting is widely used in various kind of networks, such as wireless sensor networks, wireless networks, and ad-hoc networks. Similarly, in cognitive radio networks (CRNs), broadcasting is also used to perform many tasks including neighbor discovery, spectrum mobility, spectrum sharing, and dissemination of message throughout the network. The traditional approach that has been used as broadcasting in CRNs is simple flooding in which a message is disseminated in the network without any strategy check. Simple flooding can cause major setbacks in the network, such as excessive redundant rebroadcasts, and collision drops which collectively are termed as broadcast storm problem. To reduce the effects of broadcast storm problem in wireless networks, we propose and compare four broadcasting strategies for cognitive radio networks in this paper. These four strategies are: (1) probability based, (2) counter based, (3) distance based, and (4) area based. Extensive NS-2 based simulations are carried out on different threshold values for each broadcasting strategy. After experimental evaluation, it is demonstrated that counter based broadcasting surpasses other broadcasting strategies by achieving maximum delivery ratio of 60% and by decreasing redundant rebroadcasts and collision drops up to 44 and 37% respectively.

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4.
In this paper we propose a new broadcasting algorithm. In the proposed method we significantly reduce the broadcast overhead and also improve the broadcast delivery ratio in mobile networks. A novel traffic isolation method has been used which reduces the control message exchange. The proposed broadcasting method is based on a clustering method called ‘stability‐based clustering algorithm’ which had been proposed before. The broadcasting traffic is divided into internal (flow inside a cluster) and external traffic (flow among the clusters). For internal flooding traffic, cluster‐heads and gateways are responsible for re‐broadcasting but for external type, border nodes may perform the forwarding function as well. This simplifies the gateway selection method through the local selection of gateway nodes by its cluster head. Therefore, a cluster head selects gateway in its own cluster without any knowledge of other clusters. Considering the effect of mobility and node density, simulations have been conducted in a number of wireless environments. Simulation results show the broadcast coverage is close to 100% at different node speeds. Moreover, we study the broadcast parameters in light and dense networks and show improvement of the overhead and the number of forward nodes in comparison to other broadcasting methods. Copyright © 2005 John Wiley & Sons, Ltd.  相似文献   

5.
Load balancing for cellular/WLAN integrated networks   总被引:8,自引:0,他引:8  
The interworking between heterogeneous third-generation cellular networks and wireless local area networks is one promising evolution approach to fourth-generation wireless networks, which can exploit the complementary advantages of the cellular network and WLANs. Resource management for the 4G-oriented cellular/WLAN integrated network is an important open issue that deserves more research efforts. In this article we present a policy framework for resource management in a loosely coupled cellular/WLAN integrated network, where load balancing policies are designed to efficiently utilize the pooled resources of the network. A two-phase control strategy is adopted in the load balancing policies, in which call assignment is used to provide a statistical quality of service guarantee during the admission phase, and dynamic vertical handoff during the traffic service phase is used to minimize the performance variations. Numerical results are presented to demonstrate that the proposed load balancing solution achieves significant performance improvement over two other reference schemes  相似文献   

6.
This paper describes design and implementation of an end-to-end system which implements digital television (DTV) multicasting to the home over broadband IP access network. We have developed a DTV-IP gateway for introducing DTV programs from broadcasting network into IP network with special considerations of the challenges, which consist of different service models and different protocols when deploying DTV services between the traditional satellite, cable or terrestrial network and the broadband IP network. According to different application scenario, the DTV-IP gateway can output two types of streams: CBR (constant bit-rate) transport stream (TS) over IP and VBR (variable bit-rate) TS over IP. Moreover, we have proposed a method to auto-regenerate the standard CBR TS from VBR TS over IP for the standard set-top-box (STB) with consideration of timing synchronization. This end-to-end system has been verified to work well in the broadband IP access network environment.  相似文献   

7.
It is known that multicasting is an efficient method of supporting group communication as it allows the transmission of packets to multiple destinations using fewer network resources. Along with the widespread deployment of the third generation cellular networks, the fast‐improving capabilities of the mobile devices, content and service providers are increasingly interested in supporting multicast communications over wireless networks and in particular over Universal Mobile Telecommunications System (UMTS). Multicasting is a more efficient method of supporting group communication than unicasting or broadcasting, as it allows transmission and routing of packets to multiple destinations using fewer network resources. In this paper, the three above mentioned methods of supporting group communication are analyzed in terms of their performance. The critical parameters of primary interest for the evaluation of any method are the packet delivery cost and the scalability of the method. Copyright © 2006 John Wiley & Sons, Ltd.  相似文献   

8.
保证无线异构网络端到端QoS需求,同时兼容现有网络业务和未来需求,是下一代网络的一个研究热点。QoS映射是保证异构网络端到端QoS的有效方法。该文提出一种基于聚集流的QoS映射方法(QoS Mapping Technology based on Flow Aggregate, QMT-FA),该方法在现有物理网络上建立虚拟的流处理层,在流处理层,原网络中的QoS参数被映射执行器透明封装,映射执行器根据网络情况决定是原样转发还是解聚集。通过建立基于高维的聚集流映射空间,屏蔽了多级网络间映射累积误差影响终端网络QoS指标,保证了异构网络端到端QoS;基于聚集流的QoS映射方法具有较好的可扩展性和伸缩性,能应用于现有的各种异构网络系统和应用业务。最后,通过数值和仿真分析验证了该方法的有效性。  相似文献   

9.
In mesh networks architecture, it should be permitted to visit the mobile client points. Whereas in mesh networks environment, the main throughput flows usually communicate with the conventional wired network. The so‐called gateway nodes can link directly to traditional Ethernet, depending on these mesh nodes, and can obtain access to data sources that are related to the Ethernet. In wireless mesh networks (WMNs), the quantities of gateways are limited. The packet‐processing ability of settled wireless nodes is limited. Consequently, throughput loads of mesh nodes highly affect the network performance. In this paper, we propose a queuing system that relied on traffic model for WMNs. On the basis of the intelligent adaptivenes, the model considers the influences of interference. Using this intelligent model, service stations with boundless capacity are defined as between gateway and common nodes based on the largest hop count from the gateways, whereas the other nodes are modeled as service stations with certain capacity. Afterwards, we analyze the network throughput, mean packet loss ratio, and packet delay on each hop node with the adaptive model proposed. Simulations show that the intelligent and adaptive model presented is precise in modeling the features of traffic loads in WMNs. Copyright © 2013 John Wiley & Sons, Ltd.  相似文献   

10.
The past few years have witnessed a surge of wireless mesh networks (WMNs)‐based applications and heterogeneous WMNs are taking advantage of multiple radio interfaces to improve network performance. Although many routing protocols have been proposed for heterogeneous WMNs, most of them mainly relied on hierarchical or cluster techniques, which result in high routing overhead and performance degradation due to low utilization of wireless links. This is because only gateway nodes are aware of all the network resources. In contrast, a unified routing protocol (e.g., optimal link state routing (OLSR)), which treats the nodes and links equally, can avoid the performance bottleneck incurred by gateway nodes. However, OLSR has to pay the price for unification, that is, OLSR introduces a great amount of routing overhead for broadcasting routing message on every interface. In this paper, we propose unified routing protocol (URP), which is based on passive bandwidth measurement for heterogeneous WMNs. Firstly, we use the available bandwidth as a metric of the unification and propose a low‐cost passive available bandwidth estimation method to calculate expected transmission time that can capture the dynamics of wireless link more accurately. Secondly, based on the estimated available bandwidth, we propose a multipoint relays selection algorithm to achieve higher transmission ability and to help accelerate the routing message diffusion. Finally, instead of broadcasting routing message on all channels, nodes running URP transmit routing message on a set of selected high bandwidth channels. Results from extensive simulations show that URP helps improve the network throughput and to reduce the routing overhead compared with OLSR and hierarchical routing. Copyright © 2016 John Wiley & Sons, Ltd.  相似文献   

11.
VoWLAN也叫VoWiFi或者WiFi VoIP。它是基于无线网络技术和VoIP网络,是两者的有机结合。即是通过WLAN提供VoIP业务,使得终端用户通过WLAN拨打IP电话成为现实。本文提出了在基于Linux操作系统的SIP应用服务器及VoIP网关中,如何通过SIP信令和传统的PSTN数据通信线路与无线网络无缝连接方案,从而实现IP网络与传统电话间的实时语音通信、电话会议、语音信箱、视频通信、短消息、数据传输等业务。本设计已成功应用于某企业的实时语音通信平台,获得良好的效果。  相似文献   

12.
在无线广播网链路状态不同和丢包率高的条件下,基于机会网络编码的数据分发策略面临传输效率低和计算复杂度高的问题。针对这一问题,该文提出一种新的基于机会网络编码的加权广播重传(Weighted Opportunistic Network Coding Retransmission, WONCR)方案。该方案通过构建加权数据包分布矩阵(Weighted Packet Distribution Matrix, WPDM),在重传过程中采用新的调度算法进行编码数据包的选取,并将选取的数据包进行XOR编码后再重传。机会仿真结果表明,WONCR方案提高了传输效率,且计算开销较小,实现了无线广播网中高效、可靠的数据分发。  相似文献   

13.
一种适合于无线网络的竞争广播算法   总被引:1,自引:0,他引:1  
周伯生  吴介一  费翔 《电子学报》2003,31(2):280-283
广播是无线网络中基本且重要的操作.竞争广播算法是一种基于竞争机制的广播协议算法,适合于移动自组网络.分析和仿真结果表明,与泛洪方案相比,竞争广播算法去除了大量冗余转播,改善了网络的广播性能,提高了网络的吞吐量.另外,竞争广播算法思想还能应用于其他网络协议,如应用于路由协议的路由发现过程,提高路由算法的性能等.  相似文献   

14.
In this article we propose a unified radio network architecture, broadband wireless multimedia (BWM), which integrates broadcasting service and broadband wireless access service at both the application and physical layers. A simple, flexible, and comprehensive radio resource management framework is developed for the unified radio network. It is shown that the proposed radio network architecture has many advantages over existing ones. In addition, the new architecture is currently being considered in China for the system level design.  相似文献   

15.
网关负责无线传感器网络数据出口,是其重要组成部分。3G网络的到来将为无线数据传输带来新一轮的发展。设计了一款与WCDMA网络相结合的无线传感器网络网关,采用以LPC2148ARM7芯片为核心,与无线射频芯片及华为EM770W模块组成硬件系统;以μC/OS-Ⅱ作为实时操作系统,自主编写合适的通信协议及路由算法,尽可能的使网关处于休眠状态,并进行了相关实验。试验结果表明:本网关具有网络传输速率快、低功耗、丢包率低等特点。  相似文献   

16.
Support for host mobility an essential and necessary feature for roaming users who connect to wireless networks via access points. Access points may have different capabilities, be connected to different networks and be installed by different providers. A mobile host will discover multiple access points in this environment. In such an environment, a mobile host should be able to use the best available connection to communicate with a correspondent host and perhaps use multiple connections for different hosts. In areas with wireless local area network access, pockets with limited or no coverage could exist. Such restricted connectivity could be compensated by neighbor hosts who form an ad hoc network and relay packets until they reach an access point. This paper describes and discusses a proposed solution towards enabling and supporting connectivity in wireless networks. In the proposed solution the network layer software will evaluate and decide which wireless network connections to use. A Running Variance Metric (RVM) and a Relative Network Load(RNL) are used to measure the traffic load of access points in wireless access networks. RVM and RNL can be efficiently used for both infrastructure networks and ad hoc networks. Multihomed Mobile IP (M-MIP) is an extension of Mobile IP that enables mobile hosts to use multiple care-of addresses simultaneously. The extension enhances network connectivity by enabling the mobile host, the home agent and correspondent hosts to evaluate and select the best connection. A proposed gateway architecture using M-MIP that integrates wired IP networks with ad hoc networks is described. The M-MIP and gateway architecture using the RVM and RNL metrics have been validated with simulation studies and results are presented.  相似文献   

17.
Gupta and Kumar established that the per node throughput of ad hoc networks with multi-pair unicast traffic scales with an increasing number of nodes n as lambda(n) = ominus(1/radic(n log n)), thus indicating that performance does not scale well. However, Gupta and Kumar did not consider network coding and wireless broadcasting, which recent works suggest have the potential to significantly improve throughput. Here, we establish bounds on the improvement provided by such techniques. For random networks of any dimension under either the protocol or physical model that were introduced by Gupta and Kumar, we show that network coding and broadcasting lead to at most a constant factor improvement in per node throughput. For the protocol model, we provide bounds on this factor. We also establish bounds on the throughput benefit of network coding and broadcasting for multiple source multicast in random networks. Finally, for an arbitrary network deployment, we show that the coding benefit ratio is at most O(log n) for both the protocol and physical communication models. These results give guidance on the application space of network coding, and, more generally, indicate the difficulty in improving the scaling behavior of wireless networks without modification of the physical layer.  相似文献   

18.
Cross-Layer Design for QoS Support in Multihop Wireless Networks   总被引:2,自引:0,他引:2  
Due to such features as low cost, ease of deployment, increased coverage, and enhanced capacity, multihop wireless networks such as ad hoc networks, mesh networks, and sensor networks that form the network in a self-organized manner without relying on fixed infrastructure is touted as the new frontier of wireless networking. Providing efficient quality of service (QoS) support is essential for such networks, as they need to deliver real-time services like video, audio, and voice over IP besides the traditional data service. Various solutions have been proposed to provide soft QoS over multihop wireless networks from different layers in the network protocol stack. However, the layered concept was primarily created for wired networks, and multihop wireless networks oppose strict layered design because of their dynamic nature, infrastructureless architecture, and time-varying unstable links and topology. The concept of cross-layer design is based on architecture where different layers can exchange information in order to improve the overall network performance. Promising results achieved by cross-layer optimizations initiated significant research activity in this area. This paper aims to review the present study on the cross-layer paradigm for QoS support in multihop wireless networks. Several examples of evolutionary and revolutionary cross-layer approaches are presented in detail. Realizing the new trends for wireless networking, such as cooperative communication and networking, opportunistic transmission, real system performance evaluation, etc., several open issues related to cross-layer design for QoS support over multihop wireless networks are also discussed in the paper.  相似文献   

19.
QoS-enabled residential gateway architecture   总被引:2,自引:0,他引:2  
As networking technologies penetrate wide varieties of devices for daily usage, home networks are becoming a reality. The bandwidth and always-on connectivity provided by the rapidly growing broadband technologies, such as cable and digital subscriber line (DSL), render home networking even more attractive. A residential gateway is a device that interconnects various home devices to one another as well as to the Internet. The home networks being deployed today are simple and inexpensive with the residential gateway providing only connectivity. As home networks evolve and become more widespread, emerging applications on home networks will demand additional features that require quality of service. We present an architecture of a next-generation QoS-enabled residential gateway. Such a residential gateway, in conjunction with the developments in QoS-enabled wireless LAN technologies, will usher in a new generation of home networks that are capable of supporting a wide range of applications.  相似文献   

20.
Almost all existing broadcasting algorithms assume an ideal physical layer, in which a successful transmission is guaranteed if the distance between communicating nodes is less than a certain threshold, e.g., a transmission range. However, wireless communication links normally suffer from the characteristics of realistic physical layer, which significantly reduce the reliability of broadcasting among the nodes. This work addresses the minimal broadcasting problem in multi-hop wireless networks with a realistic physical layer. Given a probability p*, the problem is to design a distributed broadcasting algorithm such that each node in the network receives the broadcasting packet with probability no less than p* and the number of retransmissions is minimized. We show that this problem is NP-hard and propose a distributed greedy algorithm which maximizes the gain cost ratio at each node. We prove that the proposed algorithm guarantees that each node receives the broadcasting packet with probability no less than p*, and analyze upper bound on the number of total retransmissions in the network. Simulation results show that our algorithm can provide near 100% coverage to the wireless network with a realistic physical layer, and reduce the number of retransmissions compared with modified traditional flooding schemes k-Flooding (pure flooding with multiple times) and ACK-Flooding (pure flooding with acknowledgement). We believe our algorithmic solution is efficient and practical for general existing multi-hop wireless networks.  相似文献   

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