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1.
镜头边界检测是视频检索的首要问题,镜头转换分为突变和渐变,镜头边界的检测结果直接影响视频检索的准确度,针对这个问题,提出了在压缩域视频中进行镜头边界检测常用的两类方法:一类是基于I帧DC系数的方法;另一类是基于聚类的方法.前者先利用I帧的DC图进行镜头的粗略分割,再分别运用基色调、宏块信息和运动矢量进行精确分割;后者聚类法克服了帧的无序性.实验结果表明,第一类压缩域镜头边界检测的方法之于镜头的渐变检测效果普遍不理想,但是计算较第二类算法简便,第二类方法对渐变镜头的检测效果好于第一类,有效克服无序性是一种改进.  相似文献   

2.
杨倩  谢刚  雷少帅  段豪 《软件》2011,32(9):5-8
提出了一种简单有效的基于HSV空间镜头边界检测方法,本文综合考虑了视频帧全图像像素点与局部颜色直方图特征。首先,通过对视频帧全图的像素点进行运算提取每一帧的有效前景运动区域,然后提取该区域的颜色直方图。利用滑动窗口计算当前帧的前后两组视频帧的颜色直方图类间与类内距离,构造有效颜色特征的距离判据进行镜头边界检测。实验结果表明对镜头切变与渐变有良好的检测能力。  相似文献   

3.
提出了一种基于K-L变换和聚类的视频摘要方法。首先通过对视频帧原始RGB空间进行K-L变换,得到由主轴构成的参数模型;其次运用滑动窗口法进行镜头检测;再次,根据最邻近规则对每个镜头的视频帧进行聚类;最后通过后处理优化聚类结果,提取最靠近聚类中心的帧作为关键帧,组成视频摘要。以新闻视频为例,实验结果证明了算法的有效性。  相似文献   

4.
许文竹  徐立鸿 《计算机工程》2010,36(9):230-231,
镜头边界检测是基于内容视频检索的重要组成部分。为从不同类型的视频中有效地检测出视频镜头边界,提出一种视频镜头边界检测算法。通过视频帧图像的颜色特征,得到视频的相似性矩阵,根据突变镜头和渐变镜头在Affinity Propagation聚类结果中的不同特点,运用双阈值法检测镜头边界。实验结果表明,该算法从视频的本身信息分布出发,能自动快速地检测出镜头边界。  相似文献   

5.
基于聚类的镜头边界检测算法   总被引:1,自引:0,他引:1       下载免费PDF全文
镜头边界检测是基于内容视频检索的重要组成部分。为从不同类型的视频中有效地检测出视频镜头边界,提出一种视频镜头边界检测算法。通过视频帧图像的颜色特征,得到视频的相似性矩阵,根据突变镜头和渐变镜头在Affinity Propagation聚类结果中的不同特点,运用双阈值法检测镜头边界。实验结果表明,该算法从视频的本身信息分布出发,能自动快速地检测出镜头边界。  相似文献   

6.
用无监督模糊聚类方法进行视频内容的分层表示   总被引:3,自引:0,他引:3  
为了在视频数据库中提供有效的视频检索和浏览功能,必须用简明的方式表示视频的内容。由于视频数据具有层次性结构,在镜头边界检测后,可以利用聚类方法按不同的相似性尺度选取代表帧和代表镜头,对视频内容进行抽象概括的表示。文中提出了一种基于无监督模糊聚类对视频内容进行分层表示的算法,它用无监督聚类方法选取镜头的代表帧,并用模糊聚类算法对代表帧进行层次化聚类以选取代表镜头和代表场景。实验结果表明这种方法可以较好地概括视频的内容,方便用户检索和浏览。  相似文献   

7.
基于镜头关键帧集的视频场景聚类的研究   总被引:3,自引:0,他引:3  
在数字视频的分析、浏览、检索中,镜头已难以满足现有的需要。场景是一组包含有内容相关的若干镜头的集合,在一定程度上满足了数字视频的分析、浏览、检索的需要。文章首先使用了X2直方图匹配的计算方法,结合直方图的两次判断法,进行突变和渐变镜头边界的检测;然后对镜头内非相邻帧间距离经过阈值判断提取关键帧集;文章提出了基于镜头关键帧计算两个关键帧集之间距离的最小值作为所计算镜头之间的距离的算法;最后运用镜头之间的距离进行镜头的聚类产生场景,给出了典型的实验结果,表明该算法对视频场景的聚类有较好的性能。  相似文献   

8.
一种层次的电影视频摘要生成方法   总被引:1,自引:0,他引:1       下载免费PDF全文
合理地组织视频数据对于基于内容的视频分析和检索有着重要的意义。提出了一种基于运动注意力模型的电影视频摘要生成方法。首先给出了一种基于滑动镜头窗的聚类算法将相似的镜头组织成为镜头类;然后根据电影视频场景内容的发展模式,在定义两个镜头类的3种时序关系的基础上,提出了一种基于镜头类之间的时空约束关系的场景检测方法;最后利用运动注意力模型选择场景中的重要镜头和代表帧,由选择的代表帧集合和重要镜头的关键帧集合建立层次视频摘要(场景级和镜头级)。该方法较全面地涵盖了视频内容,又突出了视频中的重要内容,能够很好地应用于电影视频的快速浏览和检索。  相似文献   

9.
镜头边界检测是基于内容的视频检索中的关键技术,提出一种利用TextTiling方法来识别视频镜头边界的算法。通过滑动窗口对视频进行初步切割,利用主成分分析将视频帧投影到特征子空间,并在投影空间上计算相邻帧间距离,再根据相邻窗口之间的深度值确定视频镜头边界。针对TREC-2001视频测试数据集的实验结果显示,该算法检测镜头边界的平均查全率和平均查准率分别为89%和96.5%。  相似文献   

10.
章亦葵  赵晖 《计算机应用》2014,34(11):3327-3331
针对视频镜头边界检测的高时耗问题,提出了一种基于视频预处理的视频镜头边界检测(SBD)改进算法。通过使用自适应的阈值选择可能包含镜头边界的候选段,候选段内首帧与其余各帧进行相似度对比检测出镜头起始帧,并立即检测切变。若候选段中不包含切变,则进行渐变检测。调整候选段以保证镜头边界位于同一段内,段内其余各帧与起始帧进行相似度对比确定镜头结束帧。实验结果表明,所提算法镜头边界识别准确率能够达到90%以上,且与倒三角模式匹配方法相比能够节约时间15.6%~30.2%;与对渐变和切变分别检测的算法相比,该算法能够在满足识别率的基础上提升检测速度。  相似文献   

11.
Illuminant-Dependence of Von Kries Type Quotients   总被引:9,自引:0,他引:9  
An expression-invariant 3D face recognition approach is presented. Our basic assumption is that facial expressions can be modelled as isometries of the facial surface. This allows to construct expression-invariant representations of faces using the bending-invariant canonical forms approach. The result is an efficient and accurate face recognition algorithm, robust to facial expressions, that can distinguish between identical twins (the first two authors). We demonstrate a prototype system based on the proposed algorithm and compare its performance to classical face recognition methods.The numerical methods employed by our approach do not require the facial surface explicitly. The surface gradients field, or the surface metric, are sufficient for constructing the expression-invariant representation of any given face. It allows us to perform the 3D face recognition task while avoiding the surface reconstruction stage.  相似文献   

12.
The accuracy of non-rigid 3D face recognition approaches is highly influenced by their capacity to differentiate between the deformations caused by facial expressions from the distinctive geometric attributes that uniquely characterize a 3D face, interpersonal disparities. We present an automatic 3D face recognition approach which can accurately differentiate between expression deformations and interpersonal disparities and hence recognize faces under any facial expression. The patterns of expression deformations are first learnt from training data in PCA eigenvectors. These patterns are then used to morph out the expression deformations. Similarity measures are extracted by matching the morphed 3D faces. PCA is performed in such a way it models only the facial expressions leaving out the interpersonal disparities. The approach was applied on the FRGC v2.0 dataset and superior recognition performance was achieved. The verification rates at 0.001 FAR were 98.35% and 97.73% for scans under neutral and non-neutral expressions, respectively.  相似文献   

13.
An algorithm is proposed for 3D face recognition in the presence of varied facial expressions. It is based on combining the match scores from matching multiple overlapping regions around the nose. Experimental results are presented using the largest database employed to date in 3D face recognition studies, over 4,000 scans of 449 subjects. Results show substantial improvement over matching the shape of a single larger frontal face region. This is the first approach to use multiple overlapping regions around the nose to handle the problem of expression variation.  相似文献   

14.
In this paper, we present a fully-automatic and real-time approach for person-independent recognition of facial expressions from dynamic sequences of 3D face scans. In the proposed solution, first a set of 3D facial landmarks are automatically detected, then the local characteristics of the face in the neighborhoods of the facial landmarks and their mutual distances are used to model the facial deformation. Training two hidden Markov models for each facial expression to be recognized, and combining them to form a multiclass classifier, an average recognition rate of 79.4 % has been obtained for the 3D dynamic sequences showing the six prototypical facial expressions of the Binghamton University 4D Facial Expression database. Comparisons with competitor approaches on the same database show that our solution is able to obtain effective results with the advantage of being capable to process facial sequences in real-time.  相似文献   

15.
Head pose estimation is a key task for visual surveillance, HCI and face recognition applications. In this paper, a new approach is proposed for estimating 3D head pose from a monocular image. The approach assumes the full perspective projection camera model. Our approach employs general prior knowledge of face structure and the corresponding geometrical constraints provided by the location of a certain vanishing point to determine the pose of human faces. To achieve this, eye-lines, formed from the far and near eye corners, and mouth-line of the mouth corners are assumed parallel in 3D space. Then the vanishing point of these parallel lines found by the intersection of the eye-line and mouth-line in the image can be used to infer the 3D orientation and location of the human face. In order to deal with the variance of the facial model parameters, e.g. ratio between the eye-line and the mouth-line, an EM framework is applied to update the parameters. We first compute the 3D pose using some initially learnt parameters (such as ratio and length) and then adapt the parameters statistically for individual persons and their facial expressions by minimizing the residual errors between the projection of the model features points and the actual features on the image. In doing so, we assume every facial feature point can be associated to each of features points in 3D model with some a posteriori probability. The expectation step of the EM algorithm provides an iterative framework for computing the a posterori probabilities using Gaussian mixtures defined over the parameters. The robustness analysis of the algorithm on synthetic data and some real images with known ground-truth are included.  相似文献   

16.
利用3D人脸建模的方法进行人脸识别有效地克服了2D人脸识别系统中识别率易受光照、姿态、表情影响的缺陷。文章采用一种依据人脸图像对3D通用人脸模型进行自适应调整的有效算法,构造出特定的人脸模型并运用于人脸识别中。通过比较从人脸图像中估算出的特征点与通用人脸模型在图像平面上的投影点之间的关系,对3D通用人脸模型进行全局和局部调整,以适应人脸中眼、口、鼻的个性化特征。最后以一个实例说明了此算法的应用。  相似文献   

17.
This paper presents an approach to recognize Facial Expressions of different intensities using 3D flow of facial points. 3D flow is the geometrical displacement (in 3D) of a facial point from its position in a neutral face to that in the expressive face. Experiments are performed on 3D face models from the BU-3DFE database. Four different intensities of expressions are used for analyzing the relevance of intensity of the expression for the task of FER. It was observed that high intensity expressions are easier to recognize and there is a need to develop algorithms for recognizing low intensity facial expressions. The proposed features outperform difference of facial distances and 2D optical flow. Performances of two classifiers, SVM and LDA are compared wherein SVM performs better. Feature selection did not prove useful.  相似文献   

18.
19.
目的 3维人脸的表情信息不均匀地分布在五官及脸颊附近,对表情进行充分的描述和合理的权重分配是提升识别效果的重要途径。为提高3维人脸表情识别的准确率,提出了一种基于带权重局部旋度模式的3维人脸表情识别算法。方法 首先,为了提取具有较强表情分辨能力的特征,提出对3维人脸的旋度向量进行编码,获取局部旋度模式作为表情特征;然后,提出将ICNP(interactive closest normal points)算法与最小投影偏差算法结合,前者实现3维人脸子区域的不规则划分,划分得到的11个子区域保留了表情变化下面部五官和肌肉的完整性,后者根据各区域对表情识别的贡献大小为各区域的局部旋度模式特征分配权重;最后,带有权重的局部旋度模式特征被输入到分类器中实现表情识别。结果 基于BU-3DFE 3维人脸表情库对本文提出的局部旋度模式特征进行评估,结果表明其分辨能力较其他表情特征更强;基于BU-3DFE库进行表情识别实验,与其他3维人脸表情识别算法相比,本文算法取得了最高的平均识别率,达到89.67%,同时对易混淆的“悲伤”、“愤怒”和“厌恶”等表情的误判率也较低。结论 局部旋度模式特征对3维人脸的表情有较强的表征能力; ICNP算法与最小投影偏差算法的结合,能够实现区域的有效划分和权重的准确计算,有效提高特征对表情的识别能力。试验结果表明本文算法对3维人脸表情具有较高的识别率,并对易混淆的相似表情仍具有较好的识别效果。  相似文献   

20.
目的 目前2D表情识别方法对于一些混淆性较高的表情识别率不高并且容易受到人脸姿态、光照变化的影响,利用RGBD摄像头Kinect获取人脸3D特征点数据,提出了一种结合像素2D特征和特征点3D特征的实时表情识别方法。方法 首先,利用3种经典的LBP(局部二值模式)、Gabor滤波器、HOG(方向梯度直方图)提取了人脸表情2D像素特征,由于2D像素特征对于人脸表情描述能力的局限性,进一步提取了人脸特征点之间的角度、距离、法向量3种3D表情特征,以对不同表情的变化情况进行更加细致地描述。为了提高算法对混淆性高的表情识别能力并增加鲁棒性,将2D像素特征和3D特征点特征分别训练了3组随机森林模型,通过对6组随机森林分类器的分类结果加权组合,得到最终的表情类别。结果 在3D表情数据集Face3D上验证算法对9种不同表情的识别效果,结果表明结合2D像素特征和3D特征点特征的方法有利于表情的识别,平均识别率达到了84.7%,高出近几年提出的最优方法4.5%,而且相比单独地2D、3D融合特征,平均识别率分别提高了3.0%和5.8%,同时对于混淆性较强的愤怒、悲伤、害怕等表情识别率均高于80%,实时性也达到了10~15帧/s。结论 该方法结合表情图像的2D像素特征和3D特征点特征,提高了算法对于人脸表情变化的描述能力,而且针对混淆性较强的表情分类,对多组随机森林分类器的分类结果加权平均,有效地降低了混淆性表情之间的干扰,提高了算法的鲁棒性。实验结果表明了该方法相比普通的2D特征、3D特征等对于表情的识别不仅具有一定的优越性,同时还能保证算法的实时性。  相似文献   

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