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1.
The generation of all‐hexahedral finite element meshes has been an area of ongoing research for the past two decades and remains an open problem. Unconstrained plastering is a new method for generating all‐hexahedral finite element meshes on arbitrary volumetric geometries. Starting from an unmeshed volume boundary, unconstrained plastering generates the interior mesh topology without the constraints of a pre‐defined boundary mesh. Using advancing fronts, unconstrained plastering forms partially defined hexahedral dual sheets by decomposing the geometry into simple shapes, each of which can be meshed with simple meshing primitives. By breaking from the tradition of previous advancing‐front algorithms, which start from pre‐meshed boundary surfaces, unconstrained plastering demonstrates that for the tested geometries, high quality, boundary aligned, orientation insensitive, all‐hexahedral meshes can be generated automatically without pre‐meshing the boundary. Examples are given for meshes from both solid mechanics and geotechnical applications. Copyright © 2009 John Wiley & Sons, Ltd.  相似文献   

2.
Three‐dimensional unstructured tetrahedral and hexahedral finite element mesh optimization is studied from a theoretical perspective and by computer experiments to determine what objective functions are most effective in attaining valid, high‐quality meshes. The approach uses matrices and matrix norms to extend the work in Part I to build suitable 3D objective functions. Because certain matrix norm identities which hold for 2×2 matrices do not hold for 3×3 matrices, significant differences arise between surface and volume mesh optimization objective functions. It is shown, for example, that the equality in two dimensions of the smoothness and condition number of the Jacobian matrix objective functions does not extend to three dimensions and further, that the equality of the Oddy and condition number of the metric tensor objective functions in two dimensions also fails to extend to three dimensions. Matrix norm identities are used to systematically construct dimensionally homogeneous groups of objective functions. The concept of an ideal minimizing matrix is introduced for both hexahedral and tetrahedral elements. Non‐dimensional objective functions having barriers are emphasized as the most logical choice for mesh optimization. The performance of a number of objective functions in improving mesh quality was assessed on a suite of realistic test problems, focusing particularly on all‐hexahedral ‘whisker‐weaved’ meshes. Performance is investigated on both structured and unstructured meshes and on both hexahedral and tetrahedral meshes. Although several objective functions are competitive, the condition number objective function is particularly attractive. The objective functions are closely related to mesh quality measures. To illustrate, it is shown that the condition number metric can be viewed as a new tetrahedral element quality measure. Published in 2000 by John Wiley & Sons, Ltd.  相似文献   

3.
4.
This paper introduces a new algorithm called whisker weaving for constructing unstructured, all-hexahedral finite element meshes. Whisker weaving is based on the Spatial Twist Continuum (STC), a global interpretation of the geometric dual of an all-hexahedral mesh. Whisker weaving begins with a closed, all-quadrilateral surface mesh bounding a solid geometry, then constructs hexahedral element connectivity advancing into the solid. The result of the whisker weaving algorithm is a complete representation of hex mesh connectivity only: Actual mesh node locations are determined afterwards. The basic step of whisker weaving is to form a hexahedral element by crossing or intersecting dual entities. This operation, combined with seaming or joining operations in dual space, is sufficient to mesh simple block problems. When meshing more complex geometries, certain other dual entities appear such as blind chords, merged sheets, and self-intersecting chords. Occasionally specific types of invalid connectivity arise. These are detected by a general method based on repeated STC edges. This leads into a strategy for resolving some cases of invalidities immediately. The whisker weaving implementation has so far been successful at generating meshes for simple block-type geometries and for some non-block geometries. Mesh sizes are currently limited to a few hundred elements. While the size and complexity of meshes generated by whisker weaving are currently limited, the algorithm shows promise for extension to much more general problems.  相似文献   

5.
The ‘meshing engine’ of the title is a software component that generates unstructured triangular meshes of two‐dimensional triangles for a variety of contexts. The mesh generation is based on the well‐known technique of iterative Delaunay refinement, for which the Euclidean metric is intrinsic. The meshing engine is to be connected to applications specific host programs which can use a geometry that is different from the intrinsic geometry of the mesh, i.e. locally, the Euclidean plane. An application may require a surface mesh for embedding in a three‐dimensional geometry, or it might use a Riemannian metric to specify a required anisotropy in the mesh, or both. We focus on how the meshing engine can be designed to be independent of the embedding geometry of a host program but conveniently linked to it. A crucial tool for these goals is the use of an appropriate local co‐ordinate system for the triangles as seen by the meshing engine. We refer to it as the longest edge co‐ordinate system. Our reference to ‘linking’ the meshing engine and host system is both general and technical in the sense that the example meshes provided in the paper have all been generated by the same object code of a prototype of such a meshing engine linked to host programs defining different embedding geometries. Copyright © 2004 John Wiley & Sons, Ltd.  相似文献   

6.
This paper describes a novel approach to improve the quality of non‐manifold hexahedral meshes with feature preservation for microstructure materials. In earlier works, we developed an octree‐based isocontouring method to construct unstructured hexahedral meshes for domains with multiple materials by introducing the notion of material change edge to identify the interface between two or more materials. However, quality improvement of non‐manifold hexahedral meshes is still a challenge. In the present algorithm, all the vertices are categorized into seven groups, and then a comprehensive method based on pillowing, geometric flow and optimization techniques is developed for mesh quality improvement. The shrink set in the modified pillowing technique is defined automatically as the boundary of each material region with the exception of local non‐manifolds. In the relaxation‐based smoothing process, non‐manifold points are identified and fixed. Planar boundary curves and interior spatial curves are distinguished, and then regularized using B‐spline interpolation and resampling. Grain boundary surface patches and interior vertices are improved as well. Finally, the optimization method eliminates negative Jacobians of all the vertices. We have applied our algorithms to two beta titanium data sets, and the constructed meshes are validated via a statistics study. Finite element analysis of the 92‐grain titanium is carried out based on the improved mesh, and compared with the direct voxel‐to‐element technique. Copyright © 2009 John Wiley & Sons, Ltd.  相似文献   

7.
There has been some degree of success in all‐hexahedral meshing. Standard methods start with the object geometry defined by means of an all‐quadrilateral mesh, followed by the use of the combinatorial dual to the mesh in order to define the internal connectivities among elements. For all of the known methods using the dual concept, it is necessary to first prevent or eliminate self‐intersecting (SI) dual lines of the given quadrilateral mesh. The relevant features of SI lines are studied, giving a method to remove them, which avoids deforming the original geometry. Some examples of resulting meshes are shown where the current meshing method has been successfully applied. Copyright © 2002 John Wiley & Sons, Ltd.  相似文献   

8.
An octree‐based mesh generation method is proposed to create reasonable‐quality, geometry‐adapted unstructured hexahedral meshes automatically from triangulated surface models without any sharp geometrical features. A new, easy‐to‐implement, easy‐to‐understand set of refinement templates is developed to perform local mesh refinement efficiently even for concave refinement domains without creating hanging nodes. A buffer layer is inserted on an octree core mesh to improve the mesh quality significantly. Laplacian‐like smoothing, angle‐based smoothing and local optimization‐based untangling methods are used with certain restrictions to further improve the mesh quality. Several examples are shown to demonstrate the capability of our hexahedral mesh generation method for complex geometries. Copyright © 2008 John Wiley & Sons, Ltd.  相似文献   

9.
A new fully automatic hex‐dominant mesh generation technique of an arbitrary 3D geometric domain is presented herein. The proposed method generates a high‐quality hex‐dominant mesh by: (1) controlling the directionality of the output hex‐dominant mesh; and (2) avoiding ill‐shaped elements induced by nodes located too closely to each other. The proposed method takes a 3D geometric domain as input and creates a hex‐dominant mesh consisting mostly of hexahedral elements, with additional prism and tetrahedral elements. Rectangular solid cells are packed on the boundary of and inside the input domain to obtain ideal node locations for a hex‐dominant mesh. Each cell has a potential energy field that mimics a body‐centred cubic (BCC) structure (seen in natural substances such as NaCl) and the cells are moved to stable positions by a physically based simulation. The simulation mimics the formation of a crystal pattern so that the centres of the cells provide ideal node locations for a hex‐dominant mesh. Via the advancing front method, the centres of the packed cells are then connected to form a tetrahedral mesh, and this is converted to a hex‐dominant mesh by merging some of the tetrahedrons. Copyright © 2003 John Wiley & Sons, Ltd.  相似文献   

10.
11.
A new approach of node placement for unstructured mesh generation is proposed. It is based on the Monte Carlo method to position nodes for triangular or tetrahedral meshes. Surface or volume geometries to be meshed are treated as atomic systems, and mesh nodes are considered as interacting particles. By minimizing system potential energy with Monte Carlo simulation, particles are placed into a near‐optimal configuration. Well‐shaped triangles or tetrahedra can then be created after connecting the nodes by constrained Delaunay triangulation or tetrahedrization. The algorithm is simple, easy to implement, and works in an almost identical way for 2D and 3D meshing. Copyright © 2005 John Wiley & Sons, Ltd.  相似文献   

12.
To use the all‐tetrahedral mesh generation capabilities existing today, we have explored the creation of a computationally efficient eight‐node tetrahedral finite element (a four‐node tetrahedral finite element enriched with four mid‐face nodal points). The derivation of the element's gradient operator, studies in obtaining a suitable mass lumping and the element's performance in applications are presented. In particular, we examine the eight‐node tetrahedral finite element's behavior in longitudinal plane wave propagation, in transverse cylindrical wave propagation, and in simulating Taylor bar impacts. The element samples only constant strain states and, therefore, has 12 hourglass modes. In this regard, it bears similarities to the eight‐node, mean‐quadrature hexahedral finite element. Comparisons with the results obtained from the mean‐quadrature eight‐node hexahedral finite element and the four‐node tetrahedral finite element are included. Given automatic all‐tetrahedral meshing, the eight‐node, mean‐quadrature tetrahedral finite element is a suitable replacement for the eight‐node, mean‐quadrature hexahedral finite element and meshes requiring an inordinate amount of user intervention and direction to generate. Copyright © 1999 John Wiley & Sons, Ltd. This paper was produced under the auspices of the U.S. Government and it is therefore not subject to copyright in the U.S.  相似文献   

13.
To consistently coarsen arbitrary unstructured meshes, a computational morphogenesis process is built in conjunction with a numerical method of choice, such as the virtual element method with adaptive meshing. The morphogenesis procedure is performed by clustering elements based on a posteriori error estimation. Additionally, an edge straightening scheme is introduced to reduce the number of nodes and improve accuracy of solutions. The adaptive morphogenesis can be recursively conducted regardless of element type and mesh generation counting. To handle mesh modification events during the morphogenesis, a topology-based data structure is employed, which provides adjacent information on unstructured meshes. Numerical results demonstrate that the adaptive mesh morphogenesis effectively handles mesh coarsening for arbitrarily shaped elements while capturing problematic regions such as those with sharp gradients or singularity.  相似文献   

14.
Conformal refinement using a shrink and connect strategy, known as pillowing or buffer insertion, contracts and reconnects contiguous elements of an all‐quadrilateral or an all‐hexahedral mesh in order to locally increase vertex density without introducing hanging nodes or non‐cubical elements. Using layers as shrink sets, the present method automates the anisotropic refinement of such meshes according to a prescribed size map expressed as a Riemannian metric field. An anisotropic smoother further enhances vertex clustering to capture the features of the metric. Both two‐ and three‐dimensional test cases with analytic control metrics confirm the feasibility of the present approach and explore strategies to minimize the trade‐off between element shape quality and size conformity. Additional examples using discrete metric maps illustrate possible practical applications. Although local vertex removal and reconnection capabilities have yet to be developed, the present refinement method is a step towards an automated tool for conformal adaptation of all‐quadrilateral and all‐hexahedral meshes. Copyright © 2004 John Wiley & Sons, Ltd.  相似文献   

15.
A new algorithm to generate three‐dimensional (3D) mesh for thin‐walled structures is proposed. In the proposed algorithm, the mesh generation procedure is divided into two distinct phases. In the first phase, a surface mesh generator is employed to generate a surface mesh for the mid‐surface of the thin‐walled structure. The surface mesh generator used will control the element size properties of the final mesh along the surface direction. In the second phase, specially designed algorithms are used to convert the surface mesh to a 3D solid mesh by extrusion in the surface normal direction of the surface. The extrusion procedure will control the refinement levels of the final mesh along the surface normal direction. If the input surface mesh is a pure quadrilateral mesh and refinement level in the surface normal direction is uniform along the whole surface, all hex‐meshes will be produced. Otherwise, the final 3D meshes generated will eventually consist of four types of solid elements, namely, tetrahedron, prism, pyramid and hexahedron. The presented algorithm is highly flexible in the sense that, in the first phase, any existing surface mesh generator can be employed while in the second phase, the extrusion procedure can accept either a triangular or a quadrilateral or even a mixed mesh as input and there is virtually no constraint on the grading of the input mesh. In addition, the extrusion procedure development is able to handle structural joints formed by the intersections of different surfaces. Numerical experiments indicate that the present algorithm is applicable to most practical situations and well‐shaped elements are generated. Copyright © 2004 John Wiley & Sons, Ltd.  相似文献   

16.
A new mesh generation algorithm called ‘LayTracks’, to automatically generate an all quad mesh that is adapted to the variation of geometric feature size in the domain is described. LayTracks combines the merits of two popular direct techniques for quadrilateral mesh generation—quad meshing by decomposition and advancing front quad meshing. While the MAT has been used for the domain decomposition before, this is the first attempt to use the MAT, for the robust subdivision of a complex domain into a well defined sub‐domain called ‘Tracks’, for terminating the advancing front of the mesh elements without complex interference checks and to use radius function for providing sizing function for adaptive meshing. The process of subdivision of a domain is analogous to, formation of railway tracks by laying rails on the ground. Each rail starts from a node on the boundary and propagates towards the medial axis (MA) and then from the MA towards the boundary. Quadrilateral elements are then obtained by placing nodes on these rails and connecting them inside each track, formed by adjacent rails. The algorithm has been implemented and tested on some typical geometries and the quality of the output mesh obtained are presented. Extension of this technique to all hexahedral meshing is discussed. Copyright © 2004 John Wiley & Sons, Ltd.  相似文献   

17.
In this paper, we propose efficient and robust unstructured mesh generation methods based on computed tomography (CT) and magnetic resonance imaging (MRI) data, in order to obtain a patient‐specific geometry for high‐fidelity numerical simulations. Surface extraction from medical images is carried out mainly using open source libraries, including the Insight Segmentation and Registration Toolkit and the Visualization Toolkit, into the form of facet surface representation. To create high‐quality surface meshes, we propose two approaches. One is a direct advancing front method, and the other is a modified decimation method. The former emphasizes the controllability of local mesh density, and the latter enables semi‐automated mesh generation from low‐quality discrete surfaces. An advancing‐front‐based volume meshing method is employed. Our approaches are demonstrated with high‐fidelity tetrahedral meshes around medical geometries extracted from CT/MRI data. Copyright © 2005 John Wiley & Sons, Ltd.  相似文献   

18.
Multiblock‐structured meshes have significant advantages over fully unstructured meshes in numerical simulation, but automatically generating these meshes is considerably more difficult. A method is described herein for automatically generating high‐quality multiblock decompositions of surfaces with boundaries. Controllability and flexibility are useful capabilities of the method. Additional alignment constraints for forcing the appearance of particular features in the decomposition can be easily handled. Also, adjustments are made according to input metric tensor fields that describe target element size properties. The general solution strategy is based around using a four‐way symmetry vector‐field, called a cross‐field, to describe the local mesh orientation on a triangulation of the surface. Initialisation is performed by propagating the boundary alignment constraints to the interior in a fast marching method. This is similar in a way to an advancing‐front or paving method but much more straightforward and flexible because mesh connectivity does not have to be managed in the cross‐field. Multiblock decompositions are generated by tracing the separatrices of the cross‐field to partition the surface into quadrilateral blocks with square corners. The final task of meshing the decomposition requires solving an integer programming problem for block division numbers. Copyright © 2015 John Wiley & Sons, Ltd.  相似文献   

19.
A new unstructured mesh coarsening algorithm has been developed for use in conjunction with multilevel methods. The algorithm preserves geometrical and topological features of the domain, and retains a maximal independent set of interior vertices to produce good coarse mesh quality. In anisotropic meshes, vertex selection is designed to retain the structure of the anisotropic mesh while reducing cell aspect ratio. Vertices are removed incrementally by contracting edges to zero length. Each vertex is removed by contracting the edge that maximizes the minimum sine of the dihedral angles of cells affected by the edge contraction. Rarely, a vertex slated for removal from the mesh cannot be removed; the success rate for vertex removal is typically 99.9% or more. For two‐dimensional meshes, both isotropic and anisotropic, the new approach is an unqualified success, removing all rejected vertices and producing output meshes of high quality; mesh quality degrades only when most vertices lie on the boundary. Three‐dimensional isotropic meshes are also coarsened successfully, provided that there is no difficulty distinguishing corners in the geometry from coarsely‐resolved curved surfaces; sophisticated discrete computational geometry techniques appear necessary to make that distinction. Three‐dimensional anisotropic cases are still problematic because of tight constraints on legal mesh connectivity. More work is required to either improve edge contraction choices or to develop an alternative strategy for mesh coarsening for three‐dimensional anisotropic meshes. Copyright © 2003 John Wiley & Sons, Ltd.  相似文献   

20.
Advances in commercial computer‐aided design software have made finite element analysis with three‐dimensional solid finite elements routinely available. Since these analyses usually confine themselves to those geometrical objects for which particular CAD systems can produce finite element meshes, expanding the capability of analyses becomes an issue of expanding the capability of generating meshes. This paper presents a method for stitching together two three‐dimensional meshes with diverse elements that can include tetrahedral, pentahedral and hexahedral solid finite elements. The stitching produces a mesh that coincides with the edges which already exist on the portion of boundaries that will be joined. Moreover, the transitional mesh does not introduce new edges on these boundaries. Since the boundaries of the regions to be stitched together can have a mixture of triangles and quadrilaterals, tetrahedral and pyramidal elements provide the transitional elements required to honor these constraints. On these boundaries a pyramidal element shares its base face with the quadrilateral faces of hexahedra and pentahedra. Tetrahedral elements share a face with the triangles on the boundary. Tetrahedra populate the remaining interior of the transitional region. Copyright © 2001 John Wiley & Sons, Ltd.  相似文献   

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