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1.
《Ergonomics》2012,55(2):177-186
Occlusion is a practical technique to measure the visual demand imposed by in-vehicle tasks and to assess whether a task can be resumed having been interrupted. This study describes a number of important factors and variables that need to be controlled to ensure reliability of results. Training of participants on in-vehicle tasks is found to help consistency and five training sessions are required for complex tasks. No significant differences in training with and without occlusion goggles are reported. The required sample size is dependent on the variability of the task; for those investigated an appropriate sample size is found to be 14. For in-vehicle systems that exhibit a delay in response to the user, consistency is improved when these delays are excluded from timing measurements. In terms of calculating the occlusion parameter R, the within-participant basis is most consistent by taking the ratio of the respective median total shutter open time and total task times across trial repetitions completed by one participant on each task under evaluation and, for the purposes of identifying interface designs that exhibit poor resumability, the 85th percentile value is identified as most suitable. Findings from the study are discussed in terms of future application of the occlusion technique to assess in-vehicle information systems (IVIS).  相似文献   

2.
Occlusion is a practical technique to measure the visual demand imposed by in-vehicle tasks and to assess whether a task can be resumed having been interrupted. This study describes a number of important factors and variables that need to be controlled to ensure reliability of results. Training of participants on in-vehicle tasks is found to help consistency and five training sessions are required for complex tasks. No significant differences in training with and without occlusion goggles are reported. The required sample size is dependent on the variability of the task; for those investigated an appropriate sample size is found to be 14. For in-vehicle systems that exhibit a delay in response to the user, consistency is improved when these delays are excluded from timing measurements. In terms of calculating the occlusion parameter R, the within-participant basis is most consistent by taking the ratio of the respective median total shutter open time and total task times across trial repetitions completed by one participant on each task under evaluation and, for the purposes of identifying interface designs that exhibit poor resumability, the 85th percentile value is identified as most suitable. Findings from the study are discussed in terms of future application of the occlusion technique to assess in-vehicle information systems (IVIS).  相似文献   

3.
4.
The use of touchscreen-based in-vehicle information systems (IVIS) is increasing. To ensure safe driving, it is important to evaluate IVIS task performance during driving situations. Therefore, we proposed a model to assess the task completion time (TCT) of IVIS tasks while driving using a keystroke-level modeling (KLM) technique. The basic assumptions and heuristic rules of driver behaviors were considered. In addition, based on the characteristics of visual and manual IVIS interactions, we determined the basic unit operators (i.e., visual, manual, and mental operators). User experiments were conducted to determine the individual execution times of unit tasks and to measure the TCT of IVIS tasks while driving. Based on the heuristic rules for model development and individual task execution times, we derive a predictive model for the TCT of IVIS tasks. We used a regression analysis to validate the modeling procedure, showing that the observed TCT was found to have a strong positive correlation with the predicted time from the modeling process. The findings showed that the task completion time needed to perform a secondary task in a driving context can be predicted by KLM. This study provides meaningful insights into the design of touchscreen-based IVIS to enhance driving safety.  相似文献   

5.
In recent years considerable efforts have been spent on the development of the occlusion technique as a procedure for the assessment of the human-machine interface of in-vehicle information and communication systems (IVIS) designed to be used by the driver while driving. The importance and significance of the findings resulting from the application of this procedure depends essentially on its reliability. Because there is a lack of evidence as to whether this basic criterion of measurement is met with this procedure, and because questionable reliability can lead to doubts about their validity, our project strove to clarify this issue. This paper reports on a statistical reanalysis of data obtained from previous experiments. To summarise, the characteristic values found for internal consistency were almost all in the range of .90 for the occlusion technique, which can be considered satisfactory.  相似文献   

6.
Merat N  Jamson AH 《Human factors》2008,50(1):145-158
OBJECTIVE: This study examined the effect of two in-vehicle information systems (IVIS) on signal detection in the visual, auditory, and tactile modalities; established whether the detrimental effects of an IVIS on driving could be quantified by these detection tasks; and examined the effect of stimulus modality on signal detection. BACKGROUND: The peripheral detection task has been used widely for assessing the effects of an IVIS on driving. However, performance on this task relies on drivers' ability to see a series of LEDs, which can be problematic in field tests (e.g., on sunny days). METHOD: Participants responded to one of three detection tasks during a simulated driving experiment. The effect of IVIS interaction on these detection tasks was also measured. Reduced performance in the detection tasks was assumed to indicate a decline in drivers' ability to handle sudden events in the driving task. RESULTS: Response time to all detection tasks increased by around 200 ms when drivers performed the IVIS tasks, as compared with baseline driving. Analyses of variance and comparison of effect sizes showed the effects of these two IVISs to be the same across the three detection tasks. CONCLUSION: These detection tasks are useful for quantifying the safety of an IVIS during driving. The absence of a difference in signal detection by modality suggests that performance on these tasks relies on general attentional resources and is not modality specific. APPLICATION: The signal detection tasks employed here should be further investigated for their suitability in assessing the safety of in-vehicle systems.  相似文献   

7.
《Ergonomics》2012,55(3):404-420
Data from on-road and simulation studies were compared to assess the validity of measures generated in the simulator. In the on-road study, driver interaction with three manual address entry methods (keypad, touch screen and rotational controller) was assessed in an instrumented vehicle to evaluate relative usability and safety implications. A separate group of participants drove a similar protocol in a medium fidelity, fixed-base driving simulator to assess the extent to which simulator measures mirrored those obtained in the field. Visual attention and task measures mapped very closely between the two environments. In general, however, driving performance measures did not differentiate among devices at the level of demand employed in this study. The findings obtained for visual attention and task engagement suggest that medium fidelity simulation provides a safe and effective means to evaluate the effects of in-vehicle information systems (IVIS) designs on these categories of driver behaviour.

Statement of Relevance: Realistic evaluation of the user interface of IVIS has significant implications for both user acceptance and safety. This study addresses the validity of driving simulation for accurately modelling differences between interface methodologies by comparing results from the field with those from a medium fidelity, fixed-base simulator.  相似文献   

8.
Touchscreen human–machine interfaces (HMIs) are commonly employed as the primary control interface and touch-point of vehicles. However, there has been very little theoretical work to model the demand associated with such devices in the automotive domain. Instead, touchscreen HMIs intended for deployment within vehicles tend to undergo time-consuming and expensive empirical testing and user trials, typically requiring fully functioning prototypes, test rigs, and extensive experimental protocols. While such testing is invaluable and must remain within the normal design/development cycle, there are clear benefits, both fiscal and practical, to the theoretical modeling of human performance. We describe the development of a preliminary model of human performance that makes a priori predictions of the visual demand (total glance time, number of glances, and mean glance duration) elicited by in-vehicle touchscreen HMI designs, when used concurrently with driving. The model incorporates information theoretic components based on Hick–Hyman Law decision/search time and Fitts’ Law pointing time and considers anticipation afforded by structuring and repeated exposure to an interface. Encouraging validation results, obtained by applying the model to a real-world prototype touchscreen HMI, suggest that it may provide an effective design and evaluation tool, capable of making valuable predictions regarding the limits of visual demand/performance associated with in-vehicle HMIs, much earlier in the design cycle than traditional design evaluation techniques. Further validation work is required to explore the behavior associated with more complex tasks requiring multiple screen interactions, as well as other HMI design elements and interaction techniques. Results are discussed in the context of facilitating the design of in-vehicle touchscreen HMI to minimize visual demand.  相似文献   

9.
Cardiac (heart rate, pre-ejection period, and respiratory sinus arrhythmia), performance, and visual demand measures of driver workload were obtained from 15 male university students who drove a simulated course multiple times at a fixed speed of 72.4 km/h. The course contained curves of 3 different radii (582, 291, and 194 m) and was driven with and without visual occlusion of the road scene to manipulate driver workload. Visual occlusion of the road scene significantly reduced driving performance but did not affect the cardiac measures. Driving performance significantly deteriorated and visual demand significantly increased as curve radius decreased. The cardiac measures were differentially affected by curve radius, indicating different modes of autonomic control for the 291-m curve as compared with the 582- and 194-m curves. The patterns of dissociation across the cardiac, performance, and visual demand measures were interpreted as being capable of isolating the perceptual demands of driving from the central and motor processing demands. A potential application of this research is that the combination of psychophysiological and visual occlusion methodologies are a powerful research tool to assess performance and processing resource cost trade-offs associated with using advanced in-vehicle technologies.  相似文献   

10.
《Ergonomics》2012,55(1):16-33
Analytic models can enable predictions about important aspects of the usability of in-vehicle information systems (IVIS) to be made at an early stage of the product development process. Task times provide a quantitative measure of user performance and are therefore important in the evaluation of IVIS usability. In this study, critical path analysis (CPA) was used to model IVIS task times in a stationary vehicle, and the technique was extended to produce predictions for slowperson and fastperson performance, as well as average user (middleperson) performance. The CPA-predicted task times were compared to task times recorded in an empirical simulator study of IVIS interaction, and the predicted times were, on average, within acceptable precision limits. This work forms the foundation for extension of the CPA model to predict IVIS task times in a moving vehicle, to reflect the demands of the dual-task driving scenario.

Practitioner Summary: The CPA method was extended for the prediction of slowperson and fastperson IVIS task times. Comparison of the model predictions with empirical data demonstrated acceptable precision. The CPA model can be used in early IVIS evaluation; however, there is a need to extend it to represent the dual-task driving scenario.  相似文献   

11.
An experimental study was conducted to determine if intersection behaviour benefited from advanced in-vehicle signs presented to older and younger drivers in a head-up display (HUD) format. The University of Calgary Driving Simulator (UCDS) was used to evaluate intersection performance. Measures of those who were able to stop or ran the yellow light, speed over the span of the intersection, perception response time, and eye movements were analyzed to determine if performance improved or whether undesirable adaptive behaviours occurred. In-vehicle signs facilitated an increase in the frequencies of stopping for both younger and older drivers at intersections with relatively short yellow onsets. The speed at the yellow light onset for both those who stopped and those who proceeded through the intersection was reduced by the presence of the in-vehicle signs. The primary behavioral influence of the in-vehicle signs was to cause the drivers’ to reduce their velocity in advance of an intersection. Eye movement analyses indicated that younger drivers looked at the in-vehicles signs more often and for longer overall durations than older drivers. Older drivers had slower intersection approach speeds, stopped more accurately, and were more likely to not clear the intersection before the traffic light turned to an all-red phase than younger drivers. The implications of the in-vehicle sign results are discussed in terms of in-vehicle information systems (IVIS) design guidelines and evaluation methods.  相似文献   

12.
With the advances in vehicle technologies, more information is communicated in real-time to the driver via an in-vehicle interface. In-vehicle messaging may deliver safety-related information such as warnings as well as non-safety-related information such as an upcoming lodging place. While much research has focused on the design of messaging safety-related information, little is known about the best practice in in-vehicle messaging of non-safety-related information. This study investigated the effects of information source and load on driver signage logo identification, glance behavior, and vehicle control among younger, middle-aged and older drivers. The logos were presented on: (1) an on-road sign panel, (2) an in-vehicle display, or (3) a combination of both, with half of the drives showing logo only, and the other half of the drives showing logo plus additional text. The general findings support the use of in-vehicle displays, especially when it is presented simultaneously with on-road signs. In-vehicle displays did not lead to a higher workload or more visual distraction, and simultaneous presentations resulted in slightly better speed control. The findings also showed minimal negative impacts on logo identification from increased information load. Older drivers performed less well in signage identification and vehicle control, and they made longer glances to logo information suggesting design considerations should be made to accommodate specific driver characteristics.  相似文献   

13.
The increasing global distribution of automobiles necessitates that the design of In-vehicle Information Systems (IVIS) is appropriate for the regions to which they are being exported. Differences between regions such as culture, environment and traffic context can influence the needs, usability and acceptance of IVIS. This paper describes two studies aimed at identifying regional differences in IVIS design needs and preferences across drivers from Australia and China to determine the impact of any differences on IVIS design. Using a questionnaire and interaction clinics, the influence of cultural values and driving patterns on drivers' preferences for, and comprehension of, surface- and interaction-level aspects of IVIS interfaces was explored. Similarities and differences were found between the two regional groups in terms of preferences for IVIS input control types and labels and in the comprehension of IVIS functions. Specifically, Chinese drivers preferred symbols and Chinese characters over English words and were less successful (compared to Australians) at comprehending English abbreviations, particularly for complex IVIS functions. Implications in terms of the current trend to introduce Western-styled interfaces into other regions with little or no adaptation are discussed.  相似文献   

14.
Tasks that are easily interrupted under intermittent viewing conditions may be less distracting while driving because they allow drivers greater control over task sharing decisions. This paper investigates the reliability and sensitivity of the occlusion paradigm as a potential means of measuring task interruptability and distraction. Twenty-four participants, between the ages of 21 and 34, completed two separate experimental sessions. In one session they performed three in-vehicle tasks (a radio-tuning task and two simulated visual search tasks) under occlusion and while unoccluded. In another session, participants completed the same in-vehicle tasks while driving in a simulator, without occlusion. The tasks did not differ in terms of total task time, yet significant differences were found using the occlusion paradigm and subjective workload ratings. Task interruptability and task duration both need to be considered when assessing the suitability of tasks for time-sharing with driving.  相似文献   

15.
Kujala T  Saariluoma P 《Ergonomics》2011,54(8):716-732
The effects of alternative navigation device display features on drivers' visual sampling efficiency while searching forpoints of interest were studied in two driving simulation experiments with 40 participants. Given that the number of display items was sufficient, display features that facilitate resumption of visual search following interruptions were expected to lead to more consistent in-vehicle glance durations. As predicted, compared with a grid-style menu, searching information in a list-style menu while driving led to smaller variance in durations of in-vehicle glances, in particular with nine item displays. Kinetic touch screen scrolling induced a greater number of very short in-vehicle glances than scrolling with arrow buttons. The touch screen functionality did not significantly diminish the negative effects of the grid-menu compared with physical controls with list-style menus. The findings suggest that resumability of self-paced, in-vehicle visual search tasks could be assessed with the measures of variance of in-vehicle glance duration distributions. Statement of Relevance: The reported research reveals display design factors affecting safety-relevant variability of in-vehicle glance durations and provides a theoretical framework for explaining the effects. The research can have a significant methodical value for driver distraction research and practical value for the design and testing of in-vehicle user interfaces.  相似文献   

16.
Tsimhoni O  Smith D  Green P 《Human factors》2004,46(4):600-610
A driving simulator experiment was conducted to determine the effects of entering addresses into a navigation system during driving. Participants drove on roads of varying visual demand while entering addresses. Three address entry methods were explored: word-based speech recognition, character-based speech recognition, and typing on a touch-screen keyboard. For each method, vehicle control and task measures, glance timing, and subjective ratings were examined. During driving, word-based speech recognition yielded the shortest total task time (15.3 s), followed by character-based speech recognition (41.0 s) and touch-screen keyboard (86.0 s). The standard deviation of lateral position when performing keyboard entry (0.21 m) was 60% higher than that for all other address entry methods (0.13 m). Degradation of vehicle control associated with address entry using a touch screen suggests that the use of speech recognition is favorable. Speech recognition systems with visual feedback, however, even with excellent accuracy, are not without performance consequences. Applications of this research include the design of in-vehicle navigation systems as well as other systems requiring significant driver input, such as E-mail, the Internet, and text messaging.  相似文献   

17.
《Ergonomics》2012,55(8):716-732
The effects of alternative navigation device display features on drivers' visual sampling efficiency while searching forpoints of interest were studied in two driving simulation experiments with 40 participants. Given that the number of display items was sufficient, display features that facilitate resumption of visual search following interruptions were expected to lead to more consistent in-vehicle glance durations. As predicted, compared with a grid-style menu, searching information in a list-style menu while driving led to smaller variance in durations of in-vehicle glances, in particular with nine item displays. Kinetic touch screen scrolling induced a greater number of very short in-vehicle glances than scrolling with arrow buttons. The touch screen functionality did not significantly diminish the negative effects of the grid-menu compared with physical controls with list-style menus. The findings suggest that resumability of self-paced, in-vehicle visual search tasks could be assessed with the measures of variance of in-vehicle glance duration distributions.

Statement of Relevance: The reported research reveals display design factors affecting safety-relevant variability of in-vehicle glance durations and provides a theoretical framework for explaining the effects. The research can have a significant methodical value for driver distraction research and practical value for the design and testing of in-vehicle user interfaces.  相似文献   

18.
Daytime running lamps (DRL) on vehicles have proven to be an effective measure to prevent accidents during the daytime, particularly when pedestrians and cyclists are involved. However, there are negative interactions of DRL with other functions in automotive lighting, such as delays in pedestrians’ visual reaction time (VRT) when turn indicators are activated in the presence of DRL. These negative interactions need to be reduced. This work analyses the influence of variables inherent to pedestrians, such as height, gender and visual defects, on the VRT using a classification and regression tree as an exploratory analysis and a generalized linear model to validate the results. Some pedestrian characteristics, such as gender, alone or combined with the DRL colour, and visual defects, were found to have a statistically significant influence on VRT and, hence, on traffic safety. These results and conclusions concerning the interaction between pedestrians and vehicles are presented and discussed.

Practitioner Summary: Visual interactions of vehicle daytime running lamps (DRL) with other functions in automotive lighting, such as turn indicators, have an important impact on a vehicle’s conspicuity for pedestrians. Depending on several factors inherent to pedestrians, the visual reaction time (VRT) can be remarkably delayed, which has implications in traffic safety.  相似文献   


19.
Advancements in technology have spurred the development of new in-vehicle applications. Drivers are faced with different driving contexts due to an increase in the number of devices that provide a wealth of diverse information. However, such a scenario can cause drivers to become distracted. Therefore, research on how the presentation of visual information can affect drivers’ performance is important. In this study, an analysis of quantifiable measurements that affect drivers’ perception of visual complexity and visual search performance was conducted. A questionnaire was administered to assess subjective perception of visual complexity, and a user experiment using eye tracking was designed to explore participants’ visual search performance. The results of subjective visual complexity perception and visual search performance suggested that some objective measurement variables were significantly related only to perceived visual complexity, whereas others affected both subjective and behavioral measurements. Thus it is possible to predict which quantifiable measurement variables affect subjective perception of visual complexity and which affect visual search performance. Therefore, this study allows understanding and explaining of perception of visual complexity by quantifiable measurements and the different ways by which these measurements affect visual search performance.  相似文献   

20.
《Ergonomics》2012,55(7):609-625
In-vehicle information systems (IVIS) can be controlled by the user via direct or indirect input devices. In order to develop the next generation of usable IVIS, designers need to be able to evaluate and understand the usability issues associated with these two input types. The aim of this study was to investigate the effectiveness of a set of empirical usability evaluation methods for identifying important usability issues and distinguishing between the IVIS input devices. A number of usability issues were identified and their causal factors have been explored. These were related to the input type, the structure of the menu/tasks and hardware issues. In particular, the translation between inputs and on-screen actions and a lack of visual feedback for menu navigation resulted in lower levels of usability for the indirect device. This information will be useful in informing the design of new IVIS, with improved usability.

Statement of Relevance: This paper examines the use of empirical methods for distinguishing between direct and indirect IVIS input devices and identifying usability issues. Results have shown that the characteristics of indirect input devices produce more serious usability issues, compared with direct devices and can have a negative effect on the driver–vehicle interaction.  相似文献   

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