共查询到20条相似文献,搜索用时 15 毫秒
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In all the living organisms, the self-preservation behaviour is almost universal. Even the most simple of living organisms, like slime mould, is typically under intense selective pressure to evolve a response to ensure their evolution and safety in the best possible way. On the other hand, evacuation of a place can be easily characterized as one of the most stressful situations for the individuals taking part on it. Taking inspiration from the slime mould behaviour, we are introducing a computational bio-inspired model crowd evacuation model. Cellular Automata (CA) were selected as a fully parallel advanced computation tool able to mimic the Physarum’s behaviour. In particular, the proposed CA model takes into account while mimicking the Physarum foraging process, the food diffusion, the organism’s growth, the creation of tubes for each organism, the selection of optimum tube for each human in correspondence to the crowd evacuation under study and finally, the movement of all humans at each time step towards near exit. To test the model’s efficiency and robustness, several simulation scenarios were proposed both in virtual and real-life indoor environments (namely, the first floor of office building B of the Department of Electrical and Computer Engineering of Democritus University of Thrace). The proposed model is further evaluated in a purely quantitative way by comparing the simulation results with the corresponding ones from the bibliography taken by real data. The examined fundamental diagrams of velocity–density and flow–density are found in full agreement with many of the already published corresponding results proving the adequacy, the fitness and the resulting dynamics of the model. Finally, several real Physarum experiments were conducted in an archetype of the aforementioned real-life environment proving at last that the proposed model succeeded in reproducing sufficiently the Physarum’s recorded behaviour derived from observation of the aforementioned biological laboratory experiments. 相似文献
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The giant single-celled slime mould Physarum polycephalum has inspired rapid developments in unconventional computing substrates since the start of this century. This is primarily due to its simple component parts and the distributed nature of the ‘computation’ which it approximates during its growth, foraging and adaptation to a changing environment. Slime mould functions as a living embodied computational material which can be influenced (or programmed) by the placement of external stimuli. The goal of exploiting this material behaviour for unconventional computation led to the development of a multi-agent approach to the approximation of slime mould behaviour. The basis of the model is a simple dynamical pattern formation mechanism which exhibits self-organised formation and subsequent adaptation of collective transport networks. The system exhibits emergent properties such as relaxation and minimisation and it can be considered as a virtual computing material, influenced by the external application of spatial concentration gradients. In this paper we give an overview of this multi-agent approach to unconventional computing. We describe its computational mechanisms and different generic application domains, together with concrete example applications of material computation. We examine the potential exploitation of the approach for computational geometry, path planning, combinatorial optimisation, data smoothing and statistical applications. 相似文献
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On Incentives and Updating in Agent Based Models 总被引:2,自引:0,他引:2
Scott E. Page 《Computational Economics》1997,10(1):67-87
This paper introduces the concept of incentive based asynchronous updating in which the order of updating is determined by incentives. Previously, asynchronous updating has been shown to yield greater stability than synchromous updating for a variety of dynamical systems. However, in those models the order of updating is random. When incentives determine the ordering, the dynamics and end states change. For a conformity model on a two dimensional cellular automata, incentive based asynchronous updating yields greater linear disparity. Fot the game of life, it results in much greater sensitivity to initial conditions. 相似文献
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The effect of different motion types in simple discrete particle systems with quantitative stigmergy
Gerard Vreeswijk 《International Journal of Parallel, Emergent and Distributed Systems》2017,32(4):386-405
Discrete particle systems with quantitative stigmergy (ant systems, and particle based simulations of slime mould) are relevant to computational biology and are used as an alternative means to approximate solutions of intractable optimisation problems. The current range of such particle systems exhibits complex behaviour, and particular systems are therefore studied mainly empirically. In contrast, less complex systems, such as cellular automata are better understood and are more amenable to mathematical analysis. To create a bridge between the well-understood area of cellular automata on the one hand and the less understood area of particle systems with quantitative stigmergy on the other hand, this paper proposes to study strongly simplified versions of such particle systems. Eight different motion types are described and evaluated with respect to global system behaviour. The results are analytical as well as empirical. One result is that simple discrete particle systems with quantitative stigmergy permit the derivation of analytical results such as the convergence to a dynamic equilibrium. Another result is that even extreme simplification leaves room for an extraordinary rich spectrum of different motion types, each with its own particular effect on global system behaviour such as particle flow an persistence of particle corridors. 相似文献
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Natalia
Churbanova Antonina Chechina Marina Trapeznikova Aleksey Ermakov Mikhail German Pavel Sokolov Obidzhon Bozorov 《Computational and Mathematical Methods》2020,2(3)
The main object of this work is the vehicular traffic simulation based on macroscopic as well as microscopic approaches. First of them is one‐dimensional and uses the quasi‐gas‐dynamic system of equations. The second one simulates the multilane movement using the cellular automata theory. Different types of driver behavior are employed in the model. The self‐dependent problem is to apply the created software to the high‐performance computer systems to simulate the traffic flow on the real city network. 相似文献
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In this work, an originally bio-inspired cryptosystem is developed. It is based on the use of cellular automata (CAs) as pseudorandom bit generators and programmable cellular automata (PCA) to construct the block ciphering functions of the proposed enciphering scheme. The cryptosystem is featured by resistance on different types of attacks and high speed due to the cellular automata's parallel information processing property. The proposed architecture could be efficiently implemented in reconfigurable hardware like field programmable gate arrays (FPGAs) and could be applied in high-speed data communication. The project was implemented in two experimental hardware platforms based on Spartan 3 XC3S400fg456-4 and XILINX Spartan 3E XC3S500E. 相似文献
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This paper proposes a micro-simulation based on a simple cellular automata model to analyze and describe the traffic of cars in the city of Geneva. We consider a road network containing the most important roads in the city center and its suburbs. As many as 1066 street junctions are considered, for a total network length of about 4000 km. Our simulation reproduces the rush hour period, based on real data involving around 85000 vehicles. The main properties we study concern the average travel time and its fluctuation of various routes, as a function of the departure time. Finally we briefly discuss the computer implementation of our model and its performance on a parallel computer. 相似文献
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恶意程序传播是无线传感器网络WSNs(Wireless Sensor Networks)面临的一项重要安全问题,传统的研究大多从入侵检测方法的角度阻止恶意程序的传播,很少考虑攻防博弈策略对恶意程序传播过程的影响。从博弈论的角度对攻防双方的博弈策略进行分析,建立了WSNs的攻防博弈模型及恶意程序传播模型,并将博弈均衡策略与传播模型耦合起来,得到了博弈参数与传播模型的稳态感染比例之间的关系。研究结果显示:当合法节点被感染恶意程序时的损失大于其检测到恶意程序时的收益时,能有效抑制WSNs中恶意程序的传播。此外,通信半径的增加、节点的移动行为能加速恶意程序的传播。研究结果对抑制WSNs中的恶意程序传播具有理论指导作用。 相似文献
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一种基于OpenGL的三维元胞自动机模型 总被引:1,自引:0,他引:1
本文以Visual C++为编译平台,运用OpenGL图形函数库建立了一种三维元胞自动机模型。该模型具备了经典元胞自动机的基本特征,因此可以根据需要进行扩展。文中运用该模型进行了简化的枝晶生长模拟,并与二维的模拟结果进行比较,验证了该模型的正确性。 相似文献
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Ergodic Quantum Computing 总被引:1,自引:0,他引:1
We propose a (theoretical) model for quantum computation where the result can be read out from the time average of the Hamiltonian dynamics of a 2-dimensional crystal on a cylinder.The Hamiltonian is a spatially local interaction among Wigner–Seitz cells containing six qubits. The quantum circuit that is simulated is specified by the initialization of program qubits. As in Margolus Hamiltonian cellular automaton (implementing classical circuits), a propagating wave in a clock register controls asynchronously the application of the gates. However, in our approach all required initializations are basis states. After a while the synchronizing wave is essentially spread around the whole crystal. The circuit is designed such that the result is available with probability about 1/4 despite of the completely undefined computation step. This model reduces quantum computing to preparing basis states for some qubits, waiting, and measuring in the computational basis. Even though it may be unlikely to find our specific Hamiltonian in real solids, it is possible that also more natural interactions allow ergodic quantum computing.PACS:03.67.Lx 相似文献
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基于元胞自动机扩展模型的图的最短路径算法 总被引:7,自引:1,他引:7
利用元胞自动机在元胞空间上的并行特性,采用元胞动态邻居,时间段自适应调整的方法,构造出一种新的基于元胞自动机扩展模型的最短路径搜索算法,即通过简单规则的元胞状态演化,得到带权图的最短路径;该方法经过优化,能够达到Dijkstra算法的时间效率;并且为基于元胞自动机扩展模型解决图的问题的提供了新的思路。 相似文献
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双目标推动下群体行为的元胞自动机模拟 总被引:1,自引:0,他引:1
采用元胞自动机对自推动粒子改进模型进行模拟,在此基础上分别探讨无目标与双目标群体行为的演化特征。无目标条件下群体行为的元胞模拟结果显示低密度环境下大部分个体处于动态均衡,高密度环境下大部分个体处于静态均衡,中等密度下两种均衡均存在。基于双目标吸引力的群体行为模拟结果显示当智能体的理性程度较低时系统演化能够产生一定的集聚效应,处于吸引源以外的智能体与吸引源保持一定距离并呈湍流式运动,而当智能体具备小概率全局理性判断能力时,群体行为的演化结果为大部分智能体都聚集在吸引源附近。 相似文献
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分析了元胞自动机的基本原理和构成,利用元胞自动机原理建立了洪泽湖洪水蔓延模型。模型以栅格空间数据结构作为基础,采用二维元胞自动机模型,确定了元胞空间和元胞状态,建立了洪泽湖洪水蔓延的规则,并根据规则以9邻域方式进行元胞状态的更新。选择性地测试了洪水蔓延模型的计算结果,模型计算数据与实际数据的比较表明,二维元胞自动机模型能够更为简单、快速地模拟洪泽湖洪水的蔓延。 相似文献
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为解决基于元胞自动机进行熔岩流动模拟的计算效率问题,提出一种应用在元胞自动机上的GPU并行计算方法。将元胞自动机中每一个方形网格映射到GPU的一个逻辑计算单元上,通过并行计算,提高模拟的效率,解决传统串行计算方法的不足,使模拟达到实时性。模拟结果表明,在元胞自动机的物理模型理论基础上,用GPU并行计算进行加速,在模拟效果和时间效率上均取得了良好的效果。 相似文献