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1.
范晓芸 《福建电脑》2022,38(3):49-51
传统UI设计加工的过程中存在效率低、效果较低等问题.为提升UI设计效果,需要应用计算机图像处理技术.为证实计算机图像处理技术的优越性,本文对计算机图片处理技术与传统设计手段进行实验对比.实验结果表明,计算机图像处理技术的应用能使UI设计的工作效率增高、精细度增加.  相似文献   

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Product low-carbon design plays a significant part in reducing carbon footprint during the product life cycle. This paper proposed Design Structure Matrix integrated with Carbon Footprint (DSM-CF) to design for low carbon footprint. After the carbon footprint for product life cycle is discussed in detail, the DSM-CF is also proposed. The construction, decomposition and clustering algorithm of DSM-CF model is then put forward in detail. The impact of the carbon footprint of each design task on the entire product life cycle is analyzed, which could effectively reduce the carbon footprint of products. At the end of this paper, the DSM-CF model of the hand rehabilitation robot system is established to verify the effectiveness of the model.  相似文献   

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虽然众所周知英国是现代设计思想的起源地之一,也是最早发展设计产业的国家之一,但是综合其设计的发展历史、经济及技术的演进过程分析可以发现,其选择发展设计产业反映的是国家产业发展战略的再定位,即在丧失了技术及经济竞争优势后的产业结构调整。通过了解其设计产业的发展路径,可以使我们在发展设计产业的过程中,不局限于对其实践的学习与借鉴,更能够深入思考与我国优势和发展阶段特点相结合的设计产业定位。  相似文献   

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Information is integral to the engineering design process, and gaining access to design knowledge is critical to effective design decision-making. This paper considers the indexing and retrieval of informal, unstructured information captured from electronic design logbooks. One of the key observations of informal design information is its evolutionary nature over time. While this characteristic makes informal information a rich source for reuse, it also makes it difficult to employ traditional information retrieval (IR) approaches. The work described in this paper is based on a framework developed specifically for the information handling requirements of designers. This manual method for indexing information is adapted to meet the evolutionary nature of design through the development of thesauri for design context. Several approaches to building thesauri are examined, including manual and automated methods. It is found that manual methods provide a high level of IR performance, but also have high overhead requirements. Machine methods, however, may provide a viable, low overhead alternative.
Maria C. YangEmail:
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A design process can be characterized by reflection-in-action; that is, the process consists of a series of problem solving activities and each is embodied with a problem and a solution. In this process, a designer represents a hypothetical concept on each design alternative, deploys and verifies the concept from multiple viewpoints considering other alternatives, and modifies it. An advanced integrated design environment should be based on a representation framework that embodies this process of reflection in concept development, which usually remains in the realm of the designer’s tacit knowledge. This paper proposes a knowledge representation framework for an integrated design environment, named DRIFT (Design Representation Integration Framework of Three layers), which interactively captures and manages reflection processes of generating and verifying design concepts. The core of DRIFT is a three-layered design process model of actions, operations, and argumentation. This model integrates various design tools and captures performed design activities. The action level captures the sequence of design operations. The model operation level captures the transition of design states, recording a design snapshot over design tools, which are integrated through ontology-based representation of design concepts. The argumentation level captures the process of defining problems and corresponding alternative solutions. Integration of three levels with a template of design operation extracted from Design-For-X approaches enables a proposed system to interactively and efficiently capture and manage the process of design concept development through operations over design tools. A design operation template works to limit the number of links between the three levels remaining easy to manage its semantics. This paper also demonstrates a prototype implementation of DRIFT and its application to conceptual design of a small mechatronic system with a system modeling method. The paper concludes with a discussion of some future issues.  相似文献   

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提出了一个基于Java的通信中间件,该中间件提供了一个灵活的模块间通信方式,采用了通信设计模式Acceptor模式,并使用了多种设计模式来增加系统的可重用性和降低耦合性,使之具有良好的可用性。该中间件适合于中等以上规模的Java分布式应用程序的设计,具有接口简单,资源占用低的特点。实践表明,该系统具有良好的可用性。  相似文献   

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游艇概念设计方法与技术研究   总被引:1,自引:0,他引:1  
针对游艇的概念设计方法与技术展开研究,从创意设计思维层面入手,建立了游艇设计概念引入、意象及内涵深化的设计创意库,包括海洋生物库、东方文化符号库、其它类产品创意库等三大类;分析了游艇概念设计从抽象到具体的过程,提出了游艇创意概念设计的底影套模法;探讨了游艇设计的参数化、模块化实现技术。  相似文献   

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我国当下经济、政策、产业的导向都为设计服务业的发展带来机遇。而作为设计服务业主体的设计公司由于自身发展的局限性,导致其经营定位模糊、层次不清。以企业创新所提出的纵向专业化服务深度的需求和横向多专业领域服务广度的需求为线索,设计公司可以明确自己的发展路径,接合自身特点与优势选择定位,从而抓住发展的机遇。  相似文献   

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设计调查作为产品设计的起始阶段对产品设计的成功至关重要。在设计调查当中,问卷调查是使用面最广,也最为有效地方法之一。文章针对产品设计问卷调查的过程进行分析,提出在总体设计、问卷设计、调查实施、问卷统计分析与调查结论得出等阶段的常见问题以及对策,为产品设计问卷调查的有效实施提供了保障。  相似文献   

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An overview is given of a computer aided system for the design of a schema for a CODASYL DBMS. The system helps the designer to trade off between the conflicting objectives; short retrieval time for a user query, low database updating cost, small storage requirements, and low total cost of the system. Different relative weights can be assigned to each of the users query and update transactions, and the design objectives can be assigned different priorities. The model evaluates the performance of the database for a specified set of input parameters and finds the optimal location mode of each database record type. The designer can interactively change any of the design parameters, priority and weights while performing the analysis. The system has been tested on the design of a department store database.  相似文献   

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CAD技术是制造业信息化的重要内容之一.本文概述了计算机辅助设计、优化设计、单机优化设计系统、网上优化设计系统、异地协同设计系统等的基本理论和关键技术,并结合笔者完成的广东省和广州市科委攻关项目"电机企业网络化设计、制造协作系统",给出了电机优化设计及其在网络上的应用措施,针对Web Services技术及其在计算机异地协同设计集成系统中的应用,提出了基于Web Services的异地协同设计集成系统的解决方案.  相似文献   

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当今社会的实物已属于商品范畴,实物设计便成为商家竞争的有力武器,而好的设计必须有深厚的理论基础做保障。我国的传统思想逐渐被作为认识问题和解决问题的根本法则,深透到了中国人的各种活动中,它决定了中华民族特有的价值观念、行为方式、审美意识及风俗习惯,对我国的实物设计产生了深远的影响。  相似文献   

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针对传统FPGA芯片开发流程对开发人员要求高,开发难度大、周期长的难题,基于FPGA芯片高级综合工具CatapultcSynthesis以及配套的设计验证工具,构建了新的FPGA高级语言设计开发环境,支持将C语言算法快速高效地实现到FPGA芯片上。实验表明.该开发环境能有效降低设计人员的开发难度,缩短工程研发周期。  相似文献   

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通过深入研究《服装陈列设计》课程体系,将室内设计专业知识整合运用到能覆盖陈列设计知识面、培养学生各方面专业知识素养中。而有效提升课程水平则要从教学内容、教学方法、课程设计和考核方法四个方面入手,将室内设计知识潜移默化地融入到服装陈列课程之中,整合运用室内设计与服装设计专业知识,推动课程的改革。  相似文献   

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Designers constantly and consistently draft and develop both general concepts and directions to identify the solution that best fits the styling objectives of the lead designer. Designers often confront design fixations that cognitively clash to explore different design combinations. As design teams explore the range of possible design spaces of a certain design strategy, there is an opportunity for computational approaches to improve the styling process. By implementing product appearance similarity and styling strategy in computational design synthesis, it is possible to discover combinations that would otherwise remain unexplored by human designers. Numerous studies on design synthesis have been conducted. However, there has been no focus on the morphological synthesis of designs with strategic styling decisions. Considering this, the proposed study develops a method to synthesize car styling based on product appearance similarity for effective design exploration in the concept generation phase. The similarities of products across different generations, product portfolios, and competitors’ products are calculated to evaluate the strategic styling decision. The results of the strategic styling decision are used to formulate a fitness function. Car styling is then synthesized with a genetic algorithm based on this fitness function to generate car styling in accordance with the target strategic styling decision. In this respect, designers can computationally synthesize novel design alternatives that consider both homogeneity (family look in design) and heterogeneity (design trend in the market) by pinpointing the desired design exploration area. Ultimately, the style synthesis methodology proposed in this research can help designers to utilize the gradual visualization of styling strategies for more effective and efficient managerial design decisions. To do this, we conduct five major tasks: first, car design data are collected for design synthesis; second, the product appearance similarity is calculated to measure the strategic styling decision; third, synthesis validation is conducted to test whether the proposed methodology can create outside-the-box designs; fourth, a genetic algorithm is used to synthesize car designs in consideration of the strategic styling decision; finally, a series of in-depth interviews with experts and validation experiments are conducted with in-house automobile designers to examine the impact of the proposed methodology. The results showed that designers can quantitatively measure and compare the styling strategies of each car brand, then implement design upgrades, while still maintaining that specific style. Correspondingly, computationally generated design alternatives improve the satisfaction in ease, time, objective reflection and novelty of design outcomes when formulating design strategies in the concept generation phase.  相似文献   

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When designing with young children, designers usually select user centred design methods based on the children’s required level of engagement and the inspiration expected to be created according to the designer. User centred design methods should be selected for their suitability for children and for the quality of the output of the design method. To understand the suitability of design methods, a framework was developed to describe design methods in terms of required design skills as identified by the Theory of Multiple Intelligences. The proposed framework could provide the basis for a tool to compare design methods and to generate hypotheses about what design method would work optimally with children in a specific school grade. The initial examination of the viability of the framework is a comparison of design methods by the number of skills involved; earlier work showed that the involvement of more skills (as with, e.g. low-fi prototyping) could result in more options for a design problem than the involvement of fewer skills (as with e.g. brainstorming). Options and Criteria were counted to understand the quality of the method in terms of the amount of design-information. The results of the current paper indicate that 8-to-10-year-old children generate significantly more options in prototyping sessions than when they are involved in sessions applying a Nominal Group Technique. The paper indicates that (a) with the framework we can generate hypotheses to compare design methods with children and (b) that the outcome of various design methods, which might lead to very different representations, can be compared in terms of Options and Criteria. Further usage of the framework is expected to result in empirical support for selecting a design method to be applied with young children.  相似文献   

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