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1.
随着信息技术的飞速发展,当今社会需要综合素质较高的技能型人才,传统的以教师为主的教学方法已经不 能适应现在个体差异明显的中职学生。针对社会的需求和学生的实际情况,更新教育理念、专研新的教学方法对中职教师来 说已经刻不容缓。主题突出、内容具体、资源丰富、多样传播的微课给中职计算机教育带来了不小的冲击。本文主要探索微课 在中职计算机教学中的应用。实践证明,微课教学取得的教学成果良好。  相似文献   

2.
胡慧 《办公自动化》2012,(20):44-46,43
结合过程考核办法,基于CDIO工程教育模式通过分组教学以实现分层教学,因材施教,扶优补差,分工与协作来完成教学内容,考核成绩合理反映学生的真实水平,既解决了课程难度大、学生编程能力不等的问题,又体现了学生的主体能动性,激发了学习热情,培养了学生自主探究、协作学习的能力,全面实施素质教育和适应社会需要的新型人才的培养。  相似文献   

3.
数据挖掘在个性化学习系统中的运用   总被引:6,自引:0,他引:6  
游慧 《微机发展》2005,15(6):140-141,144
介绍了一种个性化学习系统,它是远程教育的一种新模式。它针对不同学生的个体差异,为学生提供不同的学习资料。个性化的基础是记录学生的学习过程及学习结果,并对这些数据进行挖掘,分析出学生的个性化特征。该系统就是通过运用数据挖掘技术来研究学生的个性,制订适合学生个性的学习内容,为学生提供个性化服务。数据挖掘技术在网上学习系统中的应用提高了学习系统的个性化服务水平,为系统的决策分析提供了智能的辅助手段。  相似文献   

4.
Abstract The paper presents the main design issues of a distance learning course on Business on the Internet. The instructional design is based on a learner-centred instructional strategy which allows learners to construct their own knowledge while solving real business problems and transferring their knowledge to other learners. They learn autonomously taking the responsibility for their learning and following their individual cognitive styles, interests, preferences. The learners have access to the Internet being members of a global, cooperative learning community. The learning community involves students and tutors who collectively take responsibility for the design and evaluation of the course content and the teaching methods to be applied. Both students and tutors inhabit a virtual learning environment that offers different virtual places and services: virtual university, virtual enterprise, auditoriums, workshop rooms, cafes, libraries, etc. where students from different locations can meet, interact, learn and work together, as if they were face-to-face.  相似文献   

5.
根据动漫行业发展的现状,分析本校动漫专业学生的实际学习能力,以该专业动画脚本技术课程为例,分析了现阶段教学过程中存在的问题。以满足学生"随时随地学习"的需求为目标,对课程的课后学习方式进行了改革,将基于网页浏览的移动学习模式应用到日常教学活动中。  相似文献   

6.
Abstract This research makes use of learning time intensity, burst evaluating equations, and state denotation approaches to evaluate the learning time characteristics of students. Through comparing learning time intensity, six burst styles and three diligence styles are categorized. From the statistical results and interaction content analysis, some pedagogical phenomena were found. The first finding is that the more diligent learners were, the higher the quality and quantity of their interaction. The second is that learners whose learning time intensity was mainly located in the early period of the course and whose interaction content included many complaints were suspected to be possible dropouts. The third finding is that learners whose learning time intensity was mainly located in the later period had achievements that were significantly different from those of the regular periodical reading learners whose learning time intensity was distributed in all periods of the course. The above findings raise some issues and suggestions for those concerned with proposing asynchronous courses. As students can pace their own learning in an asynchronous learning environment, it is hard to avoid getting used to intermittent intensive reading. Instructors should consider seriously how to guide students to learn in a proper sequence through a well‐scheduled instructional programme. It is necessary to encourage students to exercise self‐discipline in regular on‐line reading for better learning outcomes.  相似文献   

7.
算法与数据结构学习兴趣影响因素分析   总被引:1,自引:1,他引:0  
文章对算法与数据结构课程的学习兴趣调查结果进行了分析,提出采用自编学习兴趣量表测量学生的学习兴趣,总结学生的基础课程学习情况以及对课程教学的看法。分析结果显示:学生的学习兴趣受专业基础课程成绩和对课程学习重要性认识的影响,增加实践性教学和以案例为先导的理论课教学方式更有利于提高学生的学习兴趣。  相似文献   

8.
Pre-laboratory activities have been known to improve students’ preparation before their practical work as they assist students to make available more working memory capacity for actual learning during the laboratory. The aim of this investigation was to compare two different teaching approaches which supported a pre-laboratory session by using the same simulation program. The investigation was conducted in two countries (Greece and UK). The Greek students attended the course in a computer cluster, where the teacher and the students had a face-to-face communication, while the English students participated in the on-line WebCT course, where there was an on-line asynchronous discussion. A crucial point which emerged from this investigation was that the simulation program in the two different pre-laboratory training sessions gave the same learning outcome; however, the learning characteristics and the teacher’s effort were different. Thus, the teacher could adopt both the two teaching approaches depending on the university facilities, the staff’s time and the students’ familiarity with virtual learning environments. However, in each case of students followed a different way (collaboration or/and independent learning) to obtain the similar learning outcome. In all cases after their pre-laboratory training session they entered the laboratory performing the experiments without any further instructions. Additionally, the teacher’s role was slight difference in the two teaching approaches. In the computer cluster, the teacher had a more active role guiding students to obtain the expected learning outcome through face-to-face discussion and interaction, whereas in the case of the virtual learning environment (WebCT), the teacher had a more of a facilitator role focused on posing questions to the students and collecting the resources promoting the independent learning.  相似文献   

9.
Computer technologies develop at a challenging fast pace. Formal education should not only teach students basic computer skills to meet current computer needs, but also foster student development of informal learning ability for a lifelong learning process. On the other hand, students growing up in the digital world are often more skilled with computer technologies than their teachers. We describe an online course design project in which a group of students designed an online health course for their middle school, and teachers played the roles of facilitators and learners. We suggest fostering an informal learning community of computer technologies at school as a supplemental method of formal computer education to address the shift in educational context and as a place offering opportunities for students to work on real-life projects and solve real-life problems.  相似文献   

10.
Web-based education as an alternative to face-to-face teaching is now being extended as an application to higher education. Much effort is undertaken to provide multimedia rich, attractive content to learners. While the use of multimedia technologies has a noticeable effect on students’ learning, so does the selected teaching methodology. Underpinned by the Constructivist approach, problem-based learning is one of the methods that could be applied in web-based learning environments. The current study investigates the effects of problem-based learning on students’ classroom community perceptions and their achievement. It focuses on the tertiary level course “Introduction to Computers” offered by the Department of Business Administration of the Distance Education Program at a higher education institution in Turkey. The results indicated that students who worked on problem-based projects felt much more ‘connected’ to other class members when compared to the control group. They achieved higher scores in the post-tests although their online midterm and final examination scores did not indicate any difference between the groups.  相似文献   

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