共查询到20条相似文献,搜索用时 11 毫秒
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P2P视频直播系统改进设计 总被引:1,自引:0,他引:1
为了改善P2P视频直播系统的性能,介绍了P2P视频直播系统的相关知识,对比了当前主流P2P视频直播系统的三种主要结构,分析了三种结构各自的优缺点。针对现有大规模直播系统的不足,提出了一些系统改进方案,分别从节省服务器带宽、优化邻居选择策略、充分利用节点上栽性能的角度对现有系统做了改进和优化。利用该改进建议,直播节目的服务提供商能够进一步节省开支,并提供更高质量的服务。 相似文献
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Jin-Feng Zhang Jian-Wei Niu Rong-Gang Wang Yuan Dong Hai-La Wang 《Journal of Signal Processing Systems》2010,59(3):335-345
Three factors, including churn of peers, high transmission delay, and high bandwidth heterogeneity, jointly bring forward
great challenges to video streaming over P2P networks. In this paper, the multi-tree approach is leveraged to construct an
overlay with resilience to churn and low transmission delay. For such a multi-tree structured overlay, a server-aided adaptive
video streaming scheme is proposed to cope with the bandwidth heterogeneity. During streaming process, video data are collaboratively
forwarded to the same receiver by multiple peers based on side information and network condition, as well as the distributed
bitstream is dynamically switched among multiple available versions in a rate-distortion optimized way by the streaming server.
Simulation results show that the proposed scheme achieves great gain in overall perceived quality over simple heuristic schemes. 相似文献
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对节点上行带宽异构环境下的P2P流媒体系统数据块调度算法进行了研究,具体包括系统模型及相关标识,基于带宽感知的数据块调度算法研究和性能评价。通过研究发现,在设计数据块调度算法时充分利用带宽异构性,优先选择高上行带宽的节点,能有效地降低平均块延时。 相似文献
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由于具有较高应对节点动态性的能力和较强的扩展性,Mesh-Pull P2P流媒体直播分发方法赢得了学术界和工业界的广泛青睐.提出了传统互联网单码流场景下Mesh-Pull P2P流媒体直播的数据调度算法.该算法采用TOPSIS方法来解决调度算法中数据块优先级的量化这一多属性决策问题,以降低节点的启动延迟.仿真实验表明,本算法可以在保证高视频播放质量的情况下降低用户观看视频的延迟. 相似文献
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Video data location plays a key role for Peer-to-Peer (P2P) live streaming applications. In this paper, we propose a new one-hop Distributed Hash Table (DHT) lookup framework called Streaming-DHT (SDHT) to provide efficient video data location service. By adopting an enhanced events dissemination mechanism-EDRA+ , the accuracy of routing table at peers can be guaranteed. More importantly, in order to enhance the performance of video data lookup operation without incurring extra overhead, we design a so-called Distributed Index Mapping and Management Mechanism (DIMM) for SDHT. Both analytical modeling and intensive simulation experiments are conducted to demonstrate the effectiveness of SDHT framework. Numerical results show that almost 90% requested video data can be retrieved within one second in SDHT based systems, and SDHT needs only 26% average bandwidth consumption when compared with similar one-hop DHT solutions such as D1HT. This indicates that SDHT framework is an appropriate data lookup solution for time-sensitive network applications such as P2P live streaming. 相似文献
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Chen Wei Su Sen Yang Fangchun Shuang Kai State Key Laboratory of Networking Switching Technology Beijing University of Posts Telecommunications Beijing China 《中国通信》2010,7(2):42-52
Pull-based P2P live streaming is a promising solution for the large scale streaming systems, like PPStream, PPlive, due to its high scalability, low cost and high resilience. However, they usually suffer from bad delay performance. In this paper, we seek to improve the delay performance under ensuring video display quality stemming from chunk scheduling. And so we model Pull-based chunk scheduling problem as a multi-objective optimization problem to minimize the video delay and maximize video display qualit... 相似文献
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In Peer-to-Peer (P2P) streaming systems, video data may be lost since peers can join and leave the overlay network randomly, thereby deteriorating the video playback quality. In this paper we propose a new hybrid mesh and Distributed Hash Table (DHT) based P2P streaming system, called HQMedia, to provide high playback quality to users by maintaining high data dissemination resilience with a low overhead. In HQMedia, peers are classified into Super Peers (SP) and Common Peers (CP) according to their online time. SPs and CPs form a mesh structure, while SPs alone form a new Streaming DHT (SDHT) structure. In this hybrid architecture, we propose a joint sched-uling and compensation mechanism. If any frames cannot be obtained during the scheduling phase, an SDHT-based compensation mechanism is invoked for retrieving the missing frames near the playback point. We evaluate the performance of HQMedia by both theoretical analysis and intensive simulation experiments on large-scale networks to demonstrate the ef-fectiveness and scalability of the proposed system. Numerical results show that HQMedia significantly outperforms existing mesh-based and treebased P2P live streaming systems by improving playback quality with only less than 1% extra maintenance overhead. 相似文献
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The growing P2P streaming traffic brings a variety of problems and challenges to ISP networks and service providers.A P2P streaming traffic classification method based on sampling technology is presented in this paper.By analyzing traffic statistical features and network behavior of P2P streaming,a group of flow characteristics were found,which can make P2P streaming more recognizable among other applications.Attributes from Netflow and those proposed by us are compared in terms of classification accuracy,a... 相似文献
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Barekatain Behrang Khezrimotlagh Dariush Maarof Mohd Aizaini Quintana Alfonso Ariza Cabrera Alicia Triviño 《Wireless Personal Communications》2017,95(3):2485-2505
Wireless Personal Communications - Although Peer-to-Peer live video streaming over wireless mesh networks (WMNs) is considered a promising technology, some important challenges such as... 相似文献
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Challenges and Approaches in Large-Scale P2P Media Streaming 总被引:5,自引:0,他引:5
Large-scale multimedia streaming over the Internet requires an enormous amount of server and network resources. Traditional client-server approaches allocate a dedicated stream from the server for each client request, which is expensive and doesn't scale well. By using end hosts' huge bandwidth and computational capacity, peer-to-peer technologies shed new light on media streaming applications' development. Yet, locating supplying peers and content delivery path maintenance are two major challenges in this area 相似文献
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在多对单P2P流模式下,如何选择多个发送端,并为其最优地分配发送速率和数据是一个难题.为此,提出了一种新的多发送端选择和最优速率及数据分配算法(MSRDA).首先把待解决的问题模型化为线性最优化问题,然后给出了求解最优化问题的算法.不同于已有的算法只按链路的丢包率来选择发送端,MSRDA根据到各发送端链路的丢包率与链路的可用带宽比升序排序来选择多发送端,并最优地分配发送速率和数据.理论分析和仿真实验结果表明:在不同的网络条件下MSRDA能有效地减少聚合带宽的丢包率,并具有自适应性,优于现有同类算法. 相似文献
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因带宽的限制 ,目前的互联网还不能传输广播级的视音频信号。除中央电视台建立了全国的新闻回传网络外 ,其它各省、市级电视台均无法将在外省市采访的新闻当天传回本台播出 ,当天只能用电话发口头报道 ,而等返回本台之后才能将采访的新闻编辑播出。此时 ,“新闻”已成“旧闻”。电视的活动图像是由25帧 /秒静止画面连续播放获得的 ,对于3分钟的新闻来说 ,通常是由5~10个不同场景组成。如果用一帧具有代表性的画面代替这个场景 ,则其画面信息基本涵盖了该场景的内容 ,再配上同期声 ,即可用于新闻播出。本文介绍利用互联网传输静止图像… 相似文献
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随着基于IP流媒体技术的交互式网络电视得到广泛应用,嵌入式流媒体播放器作为IPTV重要组成部分越来越引起重视。但是目前市场上的很多嵌入式流媒体播放器,如果用纯软件方法实现虽然易于升级和移植,但实时性较差,如果采用专用的编解码算法芯片虽能保证实时性,但系统的灵活性太差,不利于算法升级。本文采用的基于TI公司专为多媒体应用而设计的芯片TMS320DM6446(简称DM6446)为开发平台,使其能兼容正在发展的各种多媒体信号处理标准,构成通用的软件平台,并且采用层次开发方式优化了播放器的逻辑结构,达到易于拓展、升级和高实时性的目的,本文对系统进行了测试并验证了此方案的可行性。 相似文献
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基于网络编码的P2P流媒体传输技术 总被引:2,自引:0,他引:2
提出了一种基于网络编码的P2P流媒体传输方案,将分层编码后的数据包在基本层和增强层分别进行网络编码后传输,接收节点可根据带宽情况控制发送节点是否发送增强层数据,提高了播放质量和稳定性.仿真试验表明,基于网络编码的传输方案,接收节点的播放质量能够得到提高,当网络中的节点间带宽剧烈变化的情况下,对比提高尤为明显. 相似文献
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针对现有流媒体系统存在的主要问题,本文提出了一种面向电信运营商的可运营、可管理、可扩展的P2P流媒体系统架构,并给出了该架构下流媒体点播业务的实现流程以及主要的资源调度和管理流程.该系统的建立可有效解决困扰业界已久的内容盗版、用户收费、质量保障等关键问题,协助P2P流媒体确立自身盈利模式. 相似文献
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