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1.
In this paper, we describe InstaGENI, a distributed cloud based on programmable networks designed for the GENI Mesoscale deployment and large-scale distributed research projects. The InstaGENI architecture closely integrates a lightweight cluster design with software-defined networking, Hardware-as-a-Service and Containers-as-a-Service, remote monitoring and management, and high-performance inter-site networking. The initial InstaGENI deployment will encompass 34 sites across the United States, interconnected through a specialized GENI backbone network deployed over national, regional and campus research and education networks, with international network extensions to sites across the world.  相似文献   

2.
Clustering is one of the important data mining issues, especially for large and distributed data analysis. Distributed computing environments such as Peer-to-Peer (P2P) networks involve separated/scattered data sources, distributed among the peers. According to unpredictable growth and dynamic nature of P2P networks, data of peers are constantly changing. Due to the high volume of computing and communications and privacy concerns, processing of these types of data should be applied in a distributed way and without central management. Today, most applications of P2P systems focus on unstructured P2P systems. In unstructured P2P networks, spreading gossip is a simple and efficient method of communication, which can adapt to dynamic conditions in these networks. Recently, some algorithms with different pros and cons have been proposed for data clustering in P2P networks. In this paper, by combining a novel method for extracting the representative data, a gossip-based protocol and a new centralized clustering method, a Gossip Based Distributed Clustering algorithm for P2P networks called GBDC-P2P is proposed. The GBDC-P2P algorithm is suitable for data clustering in unstructured P2P networks and it adapts to the dynamic conditions of these networks. In the GBDC-P2P algorithm, peers perform data clustering operation with a distributed approach only through communications with their neighbours. The GBDC-P2P does not need to rely on a central server and it performs asynchronously. Evaluation results demonstrate the superior performance of the GBDC-P2P algorithm. Also, a comparative analysis with other well-established methods illustrates the efficiency of the proposed method.  相似文献   

3.
Internet-based distributed systems enable globally-scattered resources to be collectively pooled and used in a cooperative manner to achieve unprecedented petascale supercomputing capabilities. Numerous resource discovery approaches have been proposed to help achieve this goal. To report or discover a multi-attribute resource, most approaches use multiple messages, with one message for each attribute, leading to high overhead of memory consumption, node communication, and subsequent merging operation. Another approach can report and discover a multi-attribute resource using one query by reducing multi-attribute to a single index, but it is not practically effective in an environment with a large number of different resource attributes. Furthermore, few approaches are able to locate resources geographically close to the requesters, which is critical to system performance. This paper presents a P2P-based intelligent resource discovery (PIRD) mechanism that weaves all attributes into a set of indices using locality sensitive hashing, and then maps the indices to a structured P2P overlay. PIRD can discover resources geographically close to requesters by relying on a hierarchical P2P structure. It significantly reduces overhead and improves search efficiency and effectiveness in resource discovery. It further incorporates the Lempel–Ziv–Welch algorithm to compress attribute information for higher efficiency. Theoretical analysis and simulation results demonstrate the efficiency of PIRD in comparison with other approaches. It dramatically reduces overhead and yields significant improvements on the efficiency of resource discovery.  相似文献   

4.
It is desirable in a distributed system to have the system load balanced evenly among the nodes so that the mean job response time is minimized.In this paper,we present a dynamic load balancing mechanism(DLB).It adopts a cntralized approach and is network topology independent.The DLB mechanism employs a set of threscholds which are automatically adjusted as the system load changes.It also provides a simple mechanism for the system to switch between periodic and instantaneous load balancing policies with ease.The performance of the proposed algorithm is evaluated by intensive simulations for various parameters.Te simulation results show that the mean job response time in a system implementing DLB algorithm is significantly lower than the same system without load balancings.Furthermore,compared with a previously proposed algorithm,DLB algorithm demonstrates improved performance,especially when the system is heavily loaded and the load is unevenly distributed.  相似文献   

5.
Modern automation systems have to cope with large amounts of sensor data to be processed, stricter security requirements, heterogeneous hardware, and an increasing need for flexibility. The challenges for tomorrow’s automation systems need software architectures of today’s real-time controllers to evolve.This article presents FASA, a modern software architecture for next-generation automation systems. FASA provides concepts for scalable, flexible, and platform-independent real-time execution frameworks, which also provide advanced features such as software-based fault tolerance and high degrees of isolation and security. We show that FASA caters for robust execution of time-critical applications even in parallel execution environments such as multi-core processors.We present a reference implementation of FASA that controls a magnetic levitation device. This device is sensitive to any disturbance in its real-time control and thus, provides a suitable validation scenario. Our results show that FASA can sustain its advanced features even in high-speed control scenarios at 1 kHz.  相似文献   

6.
This paper introduces a new architecture for a real-time distributed artificial intelligence system: DENIS—a Dynamic Embedded Noticeboard Information System. The fundamental idea underlying the architecture draws heavily upon a distributed human system analogy, as seen, for example, in the workplace. The aim of DENIS is to provide a simple, meaningful means by which autonomous intelligent agents can cooperate and coordinate their actions in order to enhance the reliability and effectiveness of a real-time distributed control system. Based on a human paradigm, the architecture inherently allows for the control of an intelligent agent to be taken over by a human operator, yet still to maintain consistency in the distributed system. The key to the thinking in this new approach is to try to model how humans work together, and to implement this in a distributed architecture. One of the main issues raised is that humans owe much of their flexibility to their ability to reason, not only logically, but also in terms of time.  相似文献   

7.
In this work we propose a fine grained approach with self-adaptive migration rate for distributed evolutionary computation. Our target is to gain some insights on the effects caused by communication when the algorithm scales. To this end, we consider a set of basic topologies in order to avoid the overlapping of algorithmic effects between communication and topological structures. We analyse the approach viability by comparing how solution quality and algorithm speed change when the number of processors increases and compare it with an Island model based implementation. A finer-grained approach implies a better chance of achieving a larger scalable system; such a feature is crucial concerning large-scale parallel architectures such as peer-to-peer systems. In order to check scalability, we perform a threefold experimental evaluation of this model: first, we concentrate on the algorithmic results when the problem scales up to eight nodes in comparison with how it does following the Island model. Second, we analyse the computing time speedup of the approach while scaling. Finally, we analyse the network performance with the proposed self-adaptive migration rate policy that depends on the link latency and bandwidth. With this experimental setup, our approach shows better scalability than the Island model and a equivalent robustness on the average of the three test functions under study.  相似文献   

8.
Many of today’s complex computer applications are being modeled and constructed using the principles inherent to real-time distributed object systems. In response to this demand, the Object Management Group’s (OMG) Real-Time Special Interest Group (RT SIG) has worked to extend the Common Object Request Broker Architecture (CORBA) standard to include real-time specifications. This group’s most recent efforts focus on the requirements of dynamic distributed real-time systems. One open problem in this area is resource access synchronization for tasks employing dynamic priority scheduling. This paper presents two resource synchronization protocols that meet the requirements of dynamic distributed real-time systems as specified by Dynamic Scheduling Real-Time CORBA 2.0 (DSRT CORBA). The proposed protocols can be applied to both Earliest Deadline First (EDF) and Least Laxity First (LLF) dynamic scheduling algorithms, allow distributed nested critical sections, and avoid unnecessary runtime overhead. These protocols are based on (i) distributed resource preclaiming that allocates resources in the message-based distributed system for deadlock prevention, (ii) distributed priority inheritance that bounds local and remote priority inversion, and (iii) distributed preemption ceilings that delimit the priority inversion time further. Chen Zhang is an Assistant Professor of Computer Information Systems at Bryant University. He received his M.S. and Ph.D. in Computer Science from the University of Alabama in 2000 and 2002, a B.S. from Tsinghua University, Beijing, China. Dr. Zhang’s primary research interests fall into the areas of distributed systems and telecommunications. He is a member of ACM, IEEE and DSI. David Cordes is a Professor of Computer Science at the University of Alabama; he has also served as Department Head since 1997. He received his Ph.D. in Computer Science from Louisiana State University in 1988, an M.S. in Computer Science from Purdue University in 1984, and a B.S. in Computer Science from the University of Arkansas in 1982. Dr. Cordes’s primary research interests fall into the areas of software engineering and systems. He is a member of ACM and a Senior Member of IEEE.  相似文献   

9.
In this paper, we design dynamic event-triggered interval functional observers (FOs) for interconnected systems comprising M $$ M $$ ( M 2 ) $$ \left(M\ge 2\right) $$ subsystems where each subsystem is subject to nonlinearities and output disturbances. Our design method consists of two main steps. First, we design decentralized dynamic event-triggered mechanisms (ETMs) which use only locally measured output information. We then consider the design of distributed interval FOs by using the newly proposed ETMs. Their existence conditions are established and formulated in terms of linear programming. We also derive a bound on the estimated error vector and show that this bound is the smallest. Thus, this ensures that the unknown linear functional state vector can be estimated within an upper and lower bound of its true value by the designed interval observers. Finally, we apply the obtained results to design dynamic event-triggered interval observers for linear functions of the state vectors of an N $$ N $$ -machine power system.  相似文献   

10.
We describe a randomized algorithm for assigning neighbours to vertices joining a dynamic distributed network. The aim of the algorithm is to maintain connectivity, low diameter and constant vertex degree. On joining each vertex donates a constant number of tokens to the network. These tokens contain the address of the donor vertex. The tokens make independent random walks in the network. A token can be used by any vertex it is visiting to establish a connection to the donor vertex. This allows joining vertices to be allocated a random set of neighbours although the overall vertex membership of the network is unknown. The network we obtain in this way is robust under adversarial deletion of vertices and edges and actively reconnects itself.  相似文献   

11.
Distributed simulation has emerged as an important instrument for studying large-scale complex systems. Such systems inherently consist of a large number of components, which operate in a large shared state space interacting with it in highly dynamic and unpredictable ways. Optimising access to the shared state space is crucial for achieving efficient simulation executions. Data accesses may take two forms: locating data according to a set of attribute value ranges (range query) or locating a particular state variable from the given identifier (ID query and update). This paper proposes two alternative routing approaches, namely the address-based approach, which locates data according to their address information, and the range-based approach, whose operation is based on looking up attribute value range information along the paths to the destinations. The two algorithms are discussed and analysed in the context of PDES-MAS, a framework for the distributed simulation of multi-agent systems, which uses a hierarchical infrastructure to manage the shared state space. The paper introduces a generic meta-simulation framework which is used to perform a quantitative comparative analysis of the proposed algorithms under various circumstances.  相似文献   

12.
This paper studies the problem of global robust distributed output consensus of heterogeneous leader–follower multi-agent nonlinear systems by general directed output interactions. For a class of minimum-phase single-input single-output nonlinear agents having unity relative degree, it is shown that the problem is solvable by an internal model approach under certain mild conditions. A Lyapunov function based output-feedback control law is developed by converting the global output consensus into a global distributed stabilization problem for an augmented network.  相似文献   

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15.
This paper considers the spatial penalization of the pairwise state estimate differences as used to enforce consensus in spatially distributed filters. A spatially distributed process, described by a parabolic partial differential equation is assumed to have a network of in-domain sensors. Each spatially distributed filter corresponds to a single sensor in the network and the goal is for these filters to collaboratively reach a consensus on the process state estimate. To enhance the agreement of the spatially distributed filters, the spatial gradient of the pairwise difference of state estimates is used as a means to penalize their disagreement. Additionally, a proportional and an integral penalization of the pairwise differences are also examined in order to produce a spatial proportional–integral–derivative penalization. To address the partial connectivity, certain conditions on the communication topology are given implicitly in terms of the inner product of the state estimation errors and their pairwise differences. Simulation studies provide an insight on the effects of this spatial penalizations.  相似文献   

16.
Workflow management systems have been widely used in many business process management (BPM) applications. There are also a lot of companies offering commercial software solutions for BPM. However, most of them adopt a simple client/server architecture with one single centralized workflow-management server only. As the number of incoming workflow requests increases, the single workflow-management server might become the performance bottleneck, leading to unacceptable response time. Development of parallel servers might be a possible solution. However, a parallel server architecture with a fixed-number of servers cannot efficiently utilize computing resources under time-varying system workloads. This paper presents a distributed workflow-management server architecture which adopts dynamic resource provisioning mechanisms to deal with the probable performance bottleneck. We implemented a prototype system of the proposed architecture based on a commercial workflow management system, Agentflow. A series of experiments were conducted on the prototype system for performance evaluation. The experimental results indicate that the proposed architecture can deliver scalable performance and effectively maintain stable request response time under a wide range of incoming workflow request workloads.  相似文献   

17.
There are two basic concerns for supporting multi-dimensional range query in P2P overlay networks. The first is to preserve data locality in the process of data space partitioning, and the second is the maintenance of data locality among data ranges with an exponentially expanding and extending rate. The first problem has been well addressed by using recursive decomposition schemes, such as Quad-tree, K-d tree, Z-order, and Hilbert curve. On the other hand, the second problem has been recently identified by our novel data structure: HD Tree. In this paper, we explore how data locality can be easily maintained, and how range query can be efficiently supported in HD Tree. This is done by introducing two basic routing strategies: hierarchical routing and distributed routing. Although hierarchical routing can be applied to any two nodes in the P2P system, it generates high volume traffic toward nodes near the root, and has very limited options to cope with node failure. On the other hand, distributed routing concerns source and destination pairs only at the same depth, but traffic load is bound to some nodes at two neighboring depths, and multiple options can be found to redirect a routing request. Because HD Tree supports multiple routes between any two nodes in the P2P system, routing in HD Tree is very flexible; it can be designed for many purposes, like fault tolerance, or dynamic load balancing. Distributed routing oriented combined routing (DROCR) algorithm is one such routing strategy implemented so far. It is a hybrid algorithm combining advantages from both hierarchical routing and distributed routing. The experimental results show that DROCR algorithm achieves considerable performance gain over the equivalent tree routing at the highest depth examined. For supporting multi-dimensional range query, the experimental results indicate that the exponentially expanding and extending rate have been effectively controlled and minimized by HD Tree overlay structure and DROCR routing.  相似文献   

18.
Grid computing enables users to perform computationally expensive applications on distributed resources acquired dynamically. Users are allowed to combine structured data and analysis components into new applications from distributed sites into new applications. Distributed query processing offers an established way of structuring such computations, and well-known tools like OGSA-DAI and OGSA-DQP provide respectively a common interface to heterogeneous databases, and a way of exploiting distributed resources. Such significant benefits are however often undermined by high communication costs due to the need to move data between distributed resources. This paper describes an approach that addresses this by dynamically deploying query processing engines, analysis services and databases within virtual machines, on an internet-scale, so as to reduce communication costs. Results of internet-scale experiments are presented to demonstrate the performance benefits. Further, the use of dynamic deployment features based on requirements allows the creation of an ad-hoc runtime engine and thus opens up the possibility of creating a virtual marketplace for software and hardware resources.  相似文献   

19.
Recent progress in peer to peer (P2P) search algorithms has presented viable structured and unstructured approaches for full-text search. We posit that these existing approaches are each best suited for different types of queries. We present PHIRST, the first system to facilitate effective full-text search within P2P databases. PHIRST works by effectively leveraging between the relative strengths of these approaches. Similar to structured approaches, agents first publish terms within their stored documents. However, frequent terms are quickly identified and not exhaustively stored, resulting in a significant reduction in the system's storage requirements. During query lookup, agents use unstructured search to compensate for the lack of fully published terms. Additionally, they explicitly weigh between the costs involved in structured and unstructured approaches, allowing for a significant reduction in query costs. Finally, we address how node failures can be effectively addressed through storing multiple copies of selected data. We evaluated the effectiveness of our approach using both real-world and artificial queries. We found that in most situations our approach yields near perfect recall. We discuss the limitations of our system, as well as possible compensatory strategies.  相似文献   

20.
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