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1.
Miles Efron 《Knowledge and Information Systems》2006,9(4):492-511
This paper introduces a simple method for estimating cultural orientation, the affiliation of online entities in a polarized
field of discourse. In particular, cocitation information is used to estimate the political orientation of hypertext documents.
A type of cultural orientation, the political orientation of a document is the degree to which it participates in traditionally
left- or right-wing beliefs. Estimating documents' political orientation is of interest for personalized information retrieval
and recommender systems. In its application to politics, the method uses a simple probabilistic model to estimate the strength
of association between a document and left- and right-wing communities. The model estimates the likelihood of cocitation between
a document of interest and a small number of documents of known orientation. The model is tested on three sets of data, 695
partisan web documents, 162 political weblogs, and 198 nonpartisan documents. Accuracy above 90% is obtained from the cocitation
model, outperforming lexically based classifiers at statistically significant levels. 相似文献
2.
What role can computers play in the study of strategic interpersonal behaviours, and research on affective influences on social behaviour in particular? Despite intense recent interest in affective phenomena, the role of affect in social interaction has rarely been studied. This paper reviews past work on affective influences on interpersonal behaviour, with special emphasis on Michael Argyle’s pioneering studies in this field. We then discuss historical and contemporary theories of affective influences on social behaviour. A series of experiments using computer-mediated interaction tasks are described, investigating affective influences on interpersonal behaviours such as self-disclosure strategies and the production of persuasive arguments. It is suggested that computer-mediated interaction offers a reliable and valid technique for studying the cognitive, information processing variables that facilitate or inhibit affective influences on interpersonal behaviour. These studies show that mild affective states produce significant differences in the way people perform in interpersonal situations, and can accentuate or attenuate (through affective priming) self-disclosure intimacy or persuasive argument quality. The implications of these studies for recent theories and affect-cognition models, and for our understanding of people’s everyday interpersonal strategies are discussed. 相似文献
3.
The concept of affect has been considered as a requisite for the success of a product in the market. However, ‘affect’ is an ill-defined concept. This study developed a new conceptual model to explain the fundamental concept of affect. Based on this model, a systematic procedure of affect element identification was proposed using a literature review, a focus group interview, an internet survey and statistical analyses. Affect elements of smartphones were classified into two parts: appearance and applications. The results of this study are expected to help developers understand the nature of affect. The systematic approach proposed in the study can be applied with minor modifications to identify affect elements of other smart products.Relevance to industryThis study proposed a conceptual model of affect and identified affect elements of smartphones. The list of affect elements will be helpful for developing and evaluating smartphones including diverse types of smart products. 相似文献
4.
人机交互环境下的情感识别是一个涉及心理学、计算机科学等的多学科交叉领域。试图从多学科交叉的角度介绍情感识别所需的心理学理论基础,从而为工程技术人员提供一定的理论背景。之后,根据待处理原始数据的不同,简介了构建此类系统现有的方法和技术;最后简述了当前研究工作的不足和进一步发展的方向,并对全文进行了小结。 相似文献
5.
The spontaneous recognition of emotional states and personality traits of individuals has been puzzling researchers for years whereas pertinent studies demonstrating the progress in the field, despite their diversity, are still encouraging. This work surveys the most well-known research studies and the state-of-the-art on affect recognition domain based on smartphone acquired data, namely smartphone embedded sensors and smartphone usage. Inevitably, supplementary modalities employed in many eminent studies are also reported here for the sake of completeness. Nevertheless, the intention of the survey is threefold; firstly to document all the to-date relevant literature on affect recognition through smartphone modalities, secondly to argue for the full potential of smartphone use in the inference of affect, and thirdly to demonstrate the current research trends towards mobile affective computing. 相似文献
6.
Darryl N. Davis 《人工智能实验与理论杂志》2013,25(1):37-60
Research into cognitive architectures is described within a framework spanning major issues in artificial intelligence and cognitive science. Earlier work on motivation is extended with a cognitive model of reasoning which, together with an affective mechanism, enables consistent decision-making across a variety of cognitive and reactive processes. Cognition involves the control of behaviour within both external and internal environments. The control of behaviour is vital to an autonomous system as it acts to further its goals. Except in the most spartan of environments, the potential available information and associated combinatorics in a perception, cognition, and action sequence can tax even the most powerful agents. The affect magnitude concept solves some problems with BDI models, and allows for adaptive decision-making over a number of tasks in different domains. The cognitive and affective components are brought together using motivational constructs. The generic cognitive model can adapt to different environments and tasks as it makes use of motivational models to direct reactive and situated processes. 相似文献
7.
Embracing diversity in user needs for affective design 总被引:2,自引:0,他引:2
Khalid HM 《Applied ergonomics》2006,37(4):409-418
To develop product portfolios and affective design we need to understand the diversity in user needs. The challenge is how to predict what users want and how they will behave. One approach is to understand user emotions and affective needs, and predict successful product design that can match the needs. This paper discusses affect and its link to cognition. To provide a context, several theories are presented. A framework is described that incorporates characteristics of users, tasks, products, and use environment. The goal is to highlight the importance of emotions in enhancing the value of products. This research field, which we call Hedonomics, is new. There are many challenges in developing valid and reliable measurements of affect, which can influence human factors research as well as design. 相似文献
8.
Embodied agents have received large amounts of interest in recent years. They are often equipped with the ability to express emotion, but without understanding the impact this can have on the user. Given the amount of research studies that are utilising agent technology with affective capabilities, now is an important time to review the influence of synthetic agent emotion on user attitudes, perceptions and behaviour. We therefore present a structured overview of the research into emotional simulation in agents, providing a summary of the main studies, re-formulating appropriate results in terms of the emotional effects demonstrated, and an in-depth analysis illustrating the similarities and inconsistencies between different experiments across a variety of different domains. We highlight important lessons, future areas for research, and provide a set of guidelines for conducting further research. 相似文献
9.
Gina Masullo Chen 《Computers in human behavior》2012,28(1):171-180
Hierarchical OLS regression of survey results from a random sample of 312 women bloggers reveals a statistically significant positive relationship between need for self-disclosure and seeing blogging as a way to express one’s own voice, mediated by need for affiliation and time spent blogging. In essence, women with a strong need to self-disclose information about themselves are more likely than other women to say they blog to express their own voice in the blogosphere, compared with blogging to connect with other people or to gain influence in the blogosphere. In contrast, for women who blog to connect with other people or gain influence in the blogosphere, the strongest predictors is time spent blogging, not needs that motivated them to blog. Results are discussed in relation to need theory. 相似文献
10.
In 2014, media outlets deemed political satirist John Oliver's show the best of the year. Described as “the online water-cooler,” his show has become a talking point for many on social media. In this study, we tested the effects of such political comedy and the influence of social pressure in a simulated Facebook environment (N = 189). Participants in this experiment were asked to view a video clip from Oliver's show (high or low salience topic) and in two of the four conditions, a series of Facebook comments contradicting Oliver's views (as a form of social pressure) were provided. Results support a message-consistent persuasive effect of political comedy for both high and low salience issues but finds that message-incongruent commentary reduces this persuasive effect. Thus, the current study provides further insight regarding persuasive effects of sharing political information on social media and new opportunities for exposing entertainment seekers to politics. 相似文献
11.
Using the 2012 presidential election as a case study, this work set out to understand the relationship between negative political advertising and political incivility on Twitter. Drawing on the stimulation hypothesis and the notion that communication with dissimilar others can encourage incivility, it was predicted that (1) heightened levels of negative campaign advertising would be associated with increased citizen activity on Twitter, (2) increased citizen activity would predict online incivility, and (3) that increases in citizen activity would facilitate a positive indirect relationship between negative advertising volume and citizen incivility. This theoretical model was tested using data collected from over 140,000 individual Twitter users located in 206 Designated Market Areas. The results supported the proposed model. Additional analyses further suggested that the relationship between negative political advertising and citizen incivility was conditioned by contextual levels of economic status. These results are discussed in the context of political advertising and democratic deliberation. 相似文献
12.
Many companies have pursued innovation to obtain a competitive edge. Thus, educational reform focuses mainly on training creative students. This study adopted the concept of an affiliated network of projects to investigate how project embeddedness influences project team creativity. This work surveys 60 projects in a Management Information Systems Department of a University. Validity of the specific study hypotheses is tested by using moderate hierarchical regression analysis to determine how project embeddedness affects project team creativity and assess how the team innovation climate moderates the relationships between project embeddedness and project team creativity. Analytical results indicate a positive association between structural embeddedness and project team creativity, a negative relationship between positional embeddedness and project team creativity, and a positive influence of team innovation climate on the relationships between network embeddedness and project team creativity. An attempt is also made to understand the role of positional embeddedness by classifying the interactions based on the content of interactions. According to those results, positional embeddedness is positively related to project team creativity during problem–identification interaction; during solution–design interaction, positional embeddedness is negatively related to project team creativity. Results of this study explain the phenomena of divergent thinking and convergent thinking during creative development. 相似文献
13.
《Ergonomics》2012,55(13-14):1332-1345
It is proposed that games, which are designed to generate positive affect, are most successful when they facilitate flow (Csikszentmihalyi 1992). Flow is a state of concentration, deep enjoyment, and total absorption in an activity. The study of games, and a resulting understanding of flow in games can inform the design of non-leisure software for positive affect. The paper considers the ways in which computer games contravene Nielsen's guidelines for heuristic evaluation (Nielsen and Molich 1990) and how these contraventions impact on flow. The paper also explores the implications for research that stem from the differences between games played on a personal computer and games played on a dedicated console. This research takes important initial steps towards defining how flow in computer games can inform affective design. 相似文献
14.
We focus on how charismatic trainer behaviors, such as visionary content, intellectual stimulation and individual attention, influence affective, cognitive and skill-based learning outcomes during computer-based training. Using an experimental design, 92 undergraduates were presented with an on-line Excel training program that contained narration that was either charismatic or non-charismatic. Path analysis results indicate that participants who viewed videos narrated by a charismatic trainer (as opposed to a non-charismatic trainer) had positive reactions to the trainer, which was related to positive affectivity. Trainee positive affectivity was subsequently related to recall one week after training, and this recall was related to skill transfer one week after training. The results confirmed that charismatic trainers influence skills acquisition through boosting positive affect. 相似文献
15.
Existing research on the effect of social media use on political behavior has yielded mixed results to date, demonstrating the importance of research examining the effects of varying types of social media communication on political behavior. The experiment reported in this study provides valuable insights into the role of social media in elections. A longitudinal experiment was conducted to assess the effect Facebook use in the 2012 Presidential election had on political information efficacy, external efficacy, and political engagement. Results suggested that while political information efficacy and engagement increased over time, it was not related to following candidates on Facebook. 相似文献
16.
SVM结合模糊方法在遥感图像分类中的应用 总被引:3,自引:0,他引:3
提出一种支持向量机(SVM)结合模糊方法的遥感图像分类算法。首先介绍了SVM基本算法及其在遥感图像分类中应用情况,然后针对SVM多类判别存在混分和漏分的缺陷,对混分和漏分样本采用模糊方法判决分类。实验证明该方法的分类精度优于单一的SVM方法、模糊方法或神经网络方法。 相似文献
17.
In what ways do online groups help to foster political engagement among citizens? We employ a multi-method design incorporating content analysis of online political group pages and original survey research of university undergraduates (n = 455) to assess the relationship between online political group membership and political engagement—measured through political knowledge and political participation surrounding the 2008 election. We find that participation in online political groups is strongly correlated with offline political participation, as a potential function of engaging members online. However, we fail to confirm that there is a corresponding positive relationship between participation in online political groups and political knowledge, likely due to low quality online group discussion. 相似文献
18.
Online news and social media are transforming the process of news production and reading. While research has shown that news media play an important role in providing information to the public in democratic societies, research investigating the impact of sharing news online on the process of public opinion formation is in a nascent stage. This study examines the impact of viewing and sharing online news on two dimensions of political knowledge: factual knowledge and structural knowledge. Results from survey data collected over 3-waves during the 2012 US Presidential Election from an online panel of 403 US adult Internet users show that reading online news is positively related to factual political knowledge. Sharing online news, in contrast, is related to structural knowledge. We discuss these findings and their implications for future research investigating the role of online news. 相似文献
19.
Paul Benjamin Lowry Nathan W. Twyman Matt Pickard Jeffrey L. Jenkins Quang “Neo” Bui 《Information & Management》2014
We adapt the Affect Infusion Model and propose the Affect-Trust Infusion Model (ATIM), which explains and predicts how and when cognition, through perceived Web site performance (PWP), and positive emotion (PE) each influence Web vendor trust. The ATIM explains the underlying causal mechanisms that determine the degree of affect infusion and the subsequent processing strategy that a user adopts when interacting with a new Web site. Under high affect infusion, PE acts as a mediator between PWP and vendor trust; under low affect infusion, PWP primarily affects trust, and PE is disintermediated. We review two distinct, rigorously validated experiments that empirically support the ATIM. To conclude, we detail several promising research opportunities that can leverage the ATIM and show how the ATIM can help to guide user-centered design (UCD) as an example practical application. 相似文献
20.
This paper, in order to deepen our understanding of the role of opinion leadership on Twitter, the world’s largest microblogging service, has investigated the interrelationships between opinion leadership, Twitter use motivations, and political engagement. It finds that Twitter opinion leaders have higher motivations of information seeking, mobilization, and public expression than nonleaders. It has also been found that mobilization and public-expression motivations mediate the association between perceived opinion leadership and Twitter use frequency. Most importantly, this study finds that Twitter opinion leadership makes a significant contribution to individuals’ involvement in political processes, while Twitter use itself or media use motivation does not necessarily help individuals’ political engagement. 相似文献