共查询到20条相似文献,搜索用时 31 毫秒
1.
P-chaining: a practical VoD service scheme autonomically handling interactive operations 总被引:1,自引:1,他引:0
Providing scalable VoD streaming services has recently become a hot issue, and many approaches have been proposed. Because
video streaming services through the Internet are widely used, the need to support VCR operations also increases. However,
there are few approaches to supporting VCR operations on the Internet. We propose a service scheme based on chaining, in which
clients as well as the server provide streaming services. In the proposed scheme, services are provided by unicast and managed
locally using node lists. In addition, our scheme can support frequent VCR operations without incurring significant overhead
in the server workload. We have evaluated our scheme through simulation with real traces from a content distribution network
(CDN) company and with various parameters. The results show that the proposed scheme reduces server workload significantly.
The results also verify that frequent VCR operations can be served smoothly without causing too much overhead.
相似文献
Heon Y. YeomEmail: |
2.
Peer-to-Peer (P2P) IPTV applications have increasingly been considered as a potential approach to online broadcasting. Recently,
many applications such as PPlive, PPStream, and Sopcast have been deployed to deliver live streaming via P2P. One of the latest
systems is Joost, which can deliver both Video-on-Demand and Real-Time services. Measuring and characterizing this application
in terms of signaling overheads and traffic profiles helps to better understand the key limitations of current P2P IPTV systems.
Therefore, the main purpose of this paper is firstly to study the impact of Joost on the network. Secondly, we wish to determine
the underlying mechanisms of Joost, distinguishing between the Video-on-Demand and the Real-time services. Our study is carried
out through a close investigation and analysis on the traffic of Joost in two types of streaming. Based upon the data tracing
and collection, many different statistics have been derived. Our study unveils strengths (e.g. good resilience to end-to-end
delay and jitter) and shortcomings (e.g. poor locality) and yields recommendations for future P2P IPTV systems.
相似文献
Antonio Liotta (Corresponding author)Email: |
3.
This work investigates the modeling of aggregate available bandwidth in multi-sender network applications. Unlike the well-established
client–server model, where there is only one server sending the requested data, the available bandwidth of multiple senders
when combined together does exhibit consistent properties and thus can be modeled and estimated. Through extensive experiments
conducted in the Internet this work proposed to model the aggregate available bandwidth using a normal distribution and then
illustrates its application through a hybrid download-streaming algorithm and a playback-adaptive streaming algorithm for
video delivery under different bandwidth availability scenarios. This new multi-source bandwidth model opens a new way to
provide probabilistic performance guarantee in best-effort networks such as the Internet, and is particularly suitable for
the emerging peer-to-peer applications, where having multiple sources is the norm rather than the exception.
相似文献
Jack Y. B. LeeEmail: |
4.
Minh Tran Wallapak Tavanapong Wanida Putthividhya 《Multimedia Tools and Applications》2007,34(1):25-56
Video streaming is vital for many important applications such as distance learning, digital video libraries, and movie-on-demand.
Since video streaming requires significant server and networking resources, caching has been used to reduce the demand on
these resources. In this paper, we propose a novel collaboration scheme for video caching on overlay networks, called Overlay Caching Scheme (OCS), to further minimize service delays and loads placed on an overlay network for video streaming applications. OCS is not a
centralized nor a hierarchical collaborative scheme. Despite its design simplicity, OCS effectively uses an aggregate storage
space and capability of distributed overlay nodes to cache popular videos and serve nearby clients. Moreover, OCS is light-weight
and adaptive to clients’ locations and request patterns. We also investigate other video caching techniques for overlay networks
including both collaborative and non-collaborative ones. Compared with these techniques on topologies inspired from actual
networks, OCS offers extremely low average service delays and approximately half the server load. OCS also offers smaller
network load in most cases in our study.
相似文献
Wanida PutthividhyaEmail: |
5.
A video streaming proxy server needs to handle hundreds of simultaneous connections between media servers and clients. Inside,
every video arrived at the server and delivered from it follows a specific arrival and delivery schedule. While arrival schedules
compete for incoming network bandwidth, delivery schedules compete for outgoing network bandwidth. As a result, a proxy server
has to provide sufficient buffer and disk cache for storage, together with memory space, disk space and disk bandwidth. In
order to optimize the throughput, a proxy server has to govern the usage of these resources. In this paper, we first analyze
the property of a traditional smoothing algorithm and a video staging algorithm. Then we develop, based on the smoothing algorithm,
a video staging algorithm for video streaming proxy servers. This algorithm allows us to devise an arrival schedule based
on the delivery schedule. Under this arrival and delivery schedule pair, we can achieve a better resource utilization rate
gracefully between different parameter sets. It is also interesting to note that the usage of the resources such as network
bandwidth, disk bandwidth and memory space becomes interchangeable. It provides the basis for inter-resource scheduling to
further improve the throughput of a video streaming proxy server system.
相似文献
Daniel P. K. LunEmail: |
6.
Streaming of scalable h.264 videos over the Internet 总被引:1,自引:0,他引:1
Aylin Kantarcı 《Multimedia Tools and Applications》2008,36(3):303-324
To investigate the benefits of scalable codecs in the case of rate adaptation problem, a streaming system for scalable H.264
videos has been implemented. The system considers congestion level in the network and buffer status at the client during adaptation
process. The rate adaptation algorithm is content adaptive. It selects an appropriate substream from the video file by taking
into account the motion dynamics of video. The performance of the system has been tested under congestion-free and congestion
scenarios. The performance results indicate that the system reacts to congestion properly and can be used for Internet video
streaming where losses occur unpredictably.
相似文献
Aylin KantarcıEmail: |
7.
P2Cast: peer-to-peer patching for video on demand service 总被引:1,自引:0,他引:1
Providing video on demand (VoD) service over the Internet in a scalable way is a challenging problem. In this paper, we propose
P2Cast—an architecture that uses a peer-to-peer approach to cooperatively stream video using patching techniques, while only relying on unicast connections among peers. We address the following two key technical issues in P2Cast:
(1) constructing an application overlay appropriate for streaming; and (2) providing continuous stream playback (without glitches)
in the face of disruption from an early departing client. Our simulation experiments show that P2Cast can serve many more
clients than traditional client-server unicast service, and that it generally out-performs multicast-based patching if clients
can cache more than 10% of a stream’s initial portion. We handle disruptions by delaying the start of playback and applying
the shifted forwarding technique. The threshold in P2Cast, i.e., the length of time during which arriving clients form a single
session, can serve as a “knob” to adjust the balance between the scalability and the clients’ viewing quality.
相似文献
Don TowsleyEmail: |
8.
Large scale video streaming over the Internet requires a large amount of resources such as server I/O bandwidth and network
bandwidth. A number of video delivery techniques can be used to lower these requirements. Periodic broadcast by a central
server combined with proxy caching offers a significant reduction of the aggregate network and server I/O bandwidth usage.
However, the resources available to a single server are still limited. In this paper we propose a system with multiple geographically distributed servers. The problem of multiple servers for periodic broadcast is quite different from the problem of object location for multiple
web servers. Multiple servers offer increased amount of resources and service availability and may potentially allow a further
reduction of network bandwidth usage. On the other hand, the benefit of periodic broadcast mostly comes from high demand videos.
With multiple servers holding a video, the demand of the video at each server is reduced. Therefore, it is a challenge to
use multiple servers efficiently. We first analyze the dependence of the resource requirements on the number and locations
of the servers. Based on the character of the function describing such a dependence, we formulate and solve the problem of
video location and delivery, in a way that minimizes resource usage. We explore a trade-off between network and I/O bandwidth
requirements. We evaluate our proposed solutions through a number of tests.
相似文献
David H. C. DuEmail: |
9.
Meng-Yen Hsieh Yueh-Min Huang Tzu-Chinag Chiang 《Multimedia Tools and Applications》2007,34(2):155-177
Mobile ad hoc networks without centralized infrastructure change their topology rapidly because of node mobility, making multimedia
applications difficult to run across wireless networks. Moreover, video transmission over ad hoc networks causes frequent
transmission loss of video packets owing to end-to-end transmission with a number of wireless links, and requires essential
bandwidth and restricted delay to provide quality-guaranteed display. This paper presents an architecture supporting transmission
of multiple video streams in ad hoc networks by establishing multiple routing paths to provide extra video coding and transport
schemes. This study also proposes an on-demand multicast routing protocol to transport layered video streams. The multicast
routing protocol transmits layered video streaming based on a weight criterion, which is derived according to the number of
receivers, delay and expiration time of a route. A simulation is performed herein to indicate the viability and performance
of the proposed approach. The simulation results demonstrate that the proposed transport scheme is more effective than other
video transport schemes with single or multiple paths.
相似文献
Tzu-Chinag ChiangEmail: |
10.
P2P Object-based adaptivE Multimedia Streaming (POEMS) 总被引:1,自引:0,他引:1
Peer-to-peer (P2P) paradigm has recently gained tremendous attraction and is widely used for content distribution and sharing.
The future multimedia communication applications have to support the user’s needs, the terminal capabilities, the content
specification and the underlying networking technologies. They should be network-aware, topology-aware, and end-user-centric.
Thus, in this paper, we use the characteristics of the object-based encoding scheme and P2P network topology to propose adaptive
content delivery architecture for P2P networks. We propose an efficient mechanism for transmission of real-time content over
P2P networks, called POEMS (P2P Object-based adaptivE Multimedia Streaming). This object-based audio-visual quality adaptive
mechanism over P2P networks is media-aware, network-aware, and user-centric that is carried-out through (1) selection of appropriate
sending peers willing to participate in the streaming mechanism, (2) organization of sending peers by constructing an overlay
network to facilitate content delivery and adaptation, (3) dynamicity management of peers when some peer enters or leaves
the system to maintain an acceptable level of perceived video quality, and (4) ensuring the end-to-end QoS (Quality of Services)
by orchestrating the overall streaming mechanism. The obtained results demonstrate that combining content adaptation using
object-based encoding and advance network-aware peers selection based on peer monitoring leads to intelligent, efficient,
and large-scale support of multimedia services over complex network architectures.
相似文献
Mubashar MushtaqEmail: |
11.
Service replication is an effective way to address resource requirements and resource availability problem. Dynamic service
selection enables clients to choose a server offering the best performance. Proper server selection is especially important
for video streaming over the Internet due to its high bandwidth requirements. However, given the length of a typical video
transmission, the server priorly selected may no longer be an optimal one for the duration of the entire transmission. More
importantly, a server may fail during the transmission of a video. In this paper we examine the possibility of switching to
another server during an on-going transmission for Periodic Broadcast schemes. Due to the timing requirements typical for
Periodic Broadcast the server switch may cause playback disruptions. We analyze the magnitude of the problem and propose an
easy to implement solution. We define the criteria, additional to the bandwidth availability for example, according to which
a new server should be selected. The client is also required to delay its playback by the amount of time bounded by the server
transmission offset. In addition, we propose an alternative method to ensure uninterrupted playback that relies on proxy caching.
Simulation results show that our approach can significantly reduce the likelihood of playback disruptions.
相似文献
David H. C. DuEmail: |
12.
An important research issue in video streaming is how to efficiently utilize the network resources to provide clients instant
access to multiple video objects. Caching strategy and transmission scheme are the two essential points inside the video streaming
framework. Recent research efforts on them are not sufficient due to their inflexible support for scalable encoded video streams
and heterogeneous requests from clients. In this paper, we propose an optimized caching strategy (OCS) and a scalable transmission
scheme (STS) for scalable coded video streaming. By exploring the characteristics of video streaming workload and system design
objectives, OCS and STS work efficiently to minimize both network bandwidth cost and user access latency. Firstly, we analyze
the caching problem for the proxy-assisted video streaming system and derive a maneuverable caching scenario. Secondly, we
develop an efficient transmission scheme for scalable coded videos. Thirdly, we formulate a multi-objective optimization model
with closed-form expressions to obtain the optimized caching strategy. Finally, with designed algorithms, an excellent compromise
between two competing objectives (minimizing the bandwidth cost and the access latency) is achieved. We start our evaluation
by studying the optimized caching strategy for a single video object. Then we apply the strategy to multiple video objects
and illustrate the tradeoff between the optimization objectives. Our evaluation results show that compared with other caching
strategies, the proposed optimized scalable caching strategy can achieve a significant reduction in bandwidth cost with even
a small proxy cache size. Meanwhile, the best performance (in terms of bandwidth cost) is obtained together with the proposed
scalable batch-patching transmission scheme.
相似文献
Kenneth OngEmail: |
13.
In this paper, an adaptive framework for video streaming over the Internet is presented. The framework is a joint design of
packet scheduling and rate control with optimal bandwidth resource allocation. The transmission rate is dynamically adjusted
to obtain maximal utilization of the client buffer and minimal allocation of the bandwidth. Under the constraint of the transmission
rate, a prioritized packet scheduling is designed to provide a better visual quality of video frames. The packet scheduling
is a refined bandwidth allocation which takes into account of varying importance of the different packets in a compressed
video stream. Moreover, the proposed approach is scalable with increasing multimedia flows in the distributed Internet environment.
Comparisons are made with the most current streaming approaches to evaluate the performance of the framework using the H.264
video codec. The extensive simulation results show that the average Peak Signal to Noise Ratio (PSNR) increases in our proposed
approach. It provides a better quality of the decoded frames, and the quality of the decoded frames changes more smoothly.
The achieved video quality among different users also has a lower fluctuation, which indicates a fair sharing of network resources.
相似文献
Shu-Ching ChenEmail: |
14.
Pradeep K. Atrey Wei-Qi Yan Mohan S. Kankanhalli 《Multimedia Tools and Applications》2007,34(1):107-135
This paper addresses the problem of ensuring the integrity of a digital video and presents a scalable signature scheme for
video authentication based on cryptographic secret sharing. The proposed method detects spatial cropping and temporal jittering
in a video, yet is robust against frame dropping in the streaming video scenario. In our scheme, the authentication signature
is compact and independent of the size of the video. Given a video, we identify the key frames based on differential energy
between the frames. Considering video frames as shares, we compute the corresponding secret at three hierarchical levels.
The master secret is used as digital signature to authenticate the video. The proposed signature scheme is scalable to three
hierarchical levels of signature computation based on the needs of different scenarios. We provide extensive experimental
results to show the utility of our technique in three different scenarios—streaming video, video identification and face tampering.
相似文献
Mohan S. KankanhalliEmail: |
15.
Jin Li 《Peer-to-Peer Networking and Applications》2008,1(1):45-63
In both academia and industry, peer-to-peer (P2P) applications have attracted great attentions. P2P applications such as Napster,
Gnutella, FastTrack, BitTorrent, Skype and PPLive, have witnessed tremendous success among the end users. Unlike a client-server
based system, peers bring with them serving capacity. Therefore, as the demand of a P2P system grows, the capacity of the
network grows, too. This enables a P2P application to be cheap to build and superb in scalability. In this paper, we survey
the state of the art of the research and the development of P2P content delivery application. Using examples of the deployed
P2P applications and research prototypes, we survey the best practices in P2P overlay building and P2P scheduling. We hope
that the information may help the readers to build a reliable, robust P2P content delivery application.
Dr. Jin Li is currently a principal researcher managing the communication system subgroup at Microsoft Research (Redmond, WA). He received the Ph.D. with distinction from Tsinghua University (Beijing, China) in 1994. Prior to joining Microsoft in 1999, he has worked at the University of Southern California (Los Angeles, CA) and the Sharp Laboratories of America (Camas, WA). From 2000, Dr. Li has also served as an adjunct professor at the Electrical Engineering Department, Tsinghua University (Beijing, China). His research interests cover audio/image/video/graphic compression, audio/video streaming, realtime audio/video conferencing, peer-to-peer content delivery, distributed storage, etc. Dr. Li has published 80+ referred conference and journal papers. He is currently an Area Editor for the Journal of Visual Communication and Image Representation and an Associate Editor for the Peer-to-Peer Networking and Applications. He has served as an Associate Editor for IEEE Trans. on Multimedia, and on numerous TPC committees for major conferences. He was the recipient of the 1998 Young Investigator Award from SPIE Visual Communication and Image Processing. 相似文献
Jin LiEmail: |
Dr. Jin Li is currently a principal researcher managing the communication system subgroup at Microsoft Research (Redmond, WA). He received the Ph.D. with distinction from Tsinghua University (Beijing, China) in 1994. Prior to joining Microsoft in 1999, he has worked at the University of Southern California (Los Angeles, CA) and the Sharp Laboratories of America (Camas, WA). From 2000, Dr. Li has also served as an adjunct professor at the Electrical Engineering Department, Tsinghua University (Beijing, China). His research interests cover audio/image/video/graphic compression, audio/video streaming, realtime audio/video conferencing, peer-to-peer content delivery, distributed storage, etc. Dr. Li has published 80+ referred conference and journal papers. He is currently an Area Editor for the Journal of Visual Communication and Image Representation and an Associate Editor for the Peer-to-Peer Networking and Applications. He has served as an Associate Editor for IEEE Trans. on Multimedia, and on numerous TPC committees for major conferences. He was the recipient of the 1998 Young Investigator Award from SPIE Visual Communication and Image Processing. 相似文献
16.
Querying live media streams is a challenging problem that is becoming an essential requirement in a growing number of applications.
Research in multimedia information systems has addressed and made good progress in dealing with archived data. Meanwhile,
research in stream databases has received significant attention for querying alphanumeric symbolic streams. The lack of a
data model capable of representing different multimedia data in a declarative way, hiding the media heterogeneity and providing
reasonable abstractions for querying live multimedia streams poses the challenge of how to make the best use of data in video,
audio and other media sources for various applications. In this paper we propose a system that enables directly capturing
media streams from sensors and automatically generating more meaningful feature streams that can be queried by a data stream
processor. The system provides an effective combination between extendible digital processing techniques and general data
stream management research. Together with other query techniques developed in related data stream management streams, our
system can be used in those application areas where multifarious live media senors are deployed for surveillance, disaster
response, live conferencing, telepresence, etc.
相似文献
Bin LiuEmail: |
17.
R. Venkatesh Babu Andrew Perkis Odd Inge Hillestad 《Multimedia Tools and Applications》2008,37(2):211-231
This paper deals with monitoring user perception of multimedia presentations in a Universal Multimedia Access (UMA) enabled
system using objective no-reference (NR) metrics. These NR metrics are designed for an UMA-enabled system, in a novel architecture,
for a multimedia viewer. The first metric measures block-edge impairments in a video frame at the receiver end, based on the
observation that they occur in regions with low spatial activity. The second metric evaluates the quality of the reconstructed
video frame in the event of packet loss. Here, the structure of the artifact is itself exploited for the evaluation. Both
the metrics involve low computational complexity and are feasible for real-time monitoring of streaming video in a multimedia
communication scenario. Further, in rate-adaptive streaming of video, these metrics could serve as feedback parameters to
dynamically adapt the bit rates based on network congestion.
相似文献
Odd Inge HillestadEmail: |
18.
Networked robotic cameras are becoming popular in remote observation applications such as natural observation, surveillance,
and distance learning. Equipped with a high optical zoom lens and agile pan-tilt mechanisms, a networked robotic camera can
cover a large region with various resolutions. The optimal selection of camera control parameters for competing observation
requests and the on-demand delivery of video content for various spatiotemporal queries are two challenges in the design of
such autonomous systems. For camera control, we introduce memoryless and temporal frame selection models that effectively
enable collaborative control of the camera based on the competing inputs from in-situ sensors and users. For content delivery, we design a patch-based motion panorama representation and coding/decoding algorithms
(codec) to allow efficient storage and computation. We present system architecture, frame selection models, user interface,
and codec algorithms. We have implemented the system and extensively tested our design in real world applications including
natural observation, public surveillance, distance learning, and building construction monitoring. Experiment results show
that our frame selection models are robust and effective and our on-demand content delivery codec can satisfy a variety of
spatiotemporal queries efficiently in terms of computation time communications bandwidth.
相似文献
Ken GoldbergEmail: |
19.
The effect of Internet use as a mediating variable on self-efficacy as it relates to the cognition of network-changing possibility
(i.e., connecting people or groups with different social backgrounds) was examined. The results showed that Internet use (i.e.,
the frequency of sending e-mail, friends made on the Internet) had a positive effect on the cognition of network-changing
possibility. The cognition that it is possible to connect people with different social backgrounds by using the Internet also
had a positive effect on self-efficacy. On the other hand, the cognition that it is possible to find people or groups who
share beliefs and interests by using the Internet negatively affected self-efficacy. Hence, it was found that the effect of
Internet use on self-efficacy was different as a function of cognition of network-changing possibility.
Research for this study was supported by grants from the Japan Society for the Promotion of Science, KAKANHI15330137.
相似文献
Kaichiro Furutani (Corresponding author)Email: |
Tetsuro KobayashiEmail: |
Mitsuhiro UraEmail: |
20.
Bhavani Thuraisingham 《Multimedia Tools and Applications》2007,33(1):13-29
This paper describes security and privacy issues for multimedia database management systems. Multimedia data includes text,
images, audio and video. It describes access control for multimedia database management systems and describes security policies
and security architectures for such systems. Privacy problems that result from multimedia data mining are also discussed.
相似文献
Bhavani ThuraisinghamEmail: |