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1.
The task of unsupervised image‐to‐image translation has seen substantial advancements in recent years through the use of deep neural networks. Typically, the proposed solutions learn the characterizing distribution of two large, unpaired collections of images, and are able to alter the appearance of a given image, while keeping its geometry intact. In this paper, we explore the capabilities of neural networks to understand image structure given only a single pair of images, and . We seek to generate images that are structurally aligned: that is, to generate an image that keeps the appearance and style of , but has a structural arrangement that corresponds to . The key idea is to map between image patches at different scales. This enables controlling the granularity at which analogies are produced, which determines the conceptual distinction between style and content. In addition to structural alignment, our method can be used to generate high quality imagery in other conditional generation tasks utilizing images and only: guided image synthesis, style and texture transfer, text translation as well as video translation. Our code and additional results are available in https://github.com/rmokady/structural-analogy/  相似文献   

2.
In this paper, we present revectorization-based soft shadow mapping, an algorithm that enables the rendering of visually plausible anti-aliased soft shadows in real time. In revectorization-based shadow mapping, shadow silhouettes are anti-aliased and filtered on the basis of a discontinuity space. By replacing the filtering step of the theoretical framework of the percentage-closer soft shadow algorithm by a revectorization-based filtering algorithm, we are able to provide anti-aliasing mainly for near contact shadows or small penumbra sizes generated from low-resolution shadow maps. Moreover, we present a screen-space variant of our technique that generates visually plausible soft shadows with an overhead of only in processing time, when compared to the fastest soft shadow algorithms proposed in the literature, but that introduces shadow overestimation artefacts in the final rendering.  相似文献   

3.
Given an nth order, -control input, p-measured output generalized plant, this article proposes a simple, direct approach to design an output feedback H controller with order satisfying for , or for . For this purpose, the output feedback H control problem is transformed into an H state feedback problem for an augmented generalized system. A class of plants for which this transformation always exists and the ensuing controller has order as above, is identified. As a result, for such plants, the reduced order H controller gains are found just by solving a simple linear matrix inequality problem used in state feedback based H control. The efficacy of the proposed approach is studied on some benchmark examples.  相似文献   

4.
5.
Traditional portrait matting methods typically consist of a trimap estimation network and a matting network. Here, we propose a new light‐weight portrait matting approach, termed parameter‐sharing portrait matting (PSPM). Different from conventional portrait matting models where the encoder and decoder networks in two tasks are often separately designed, here a single encoder is employed for the two tasks in PSPM, while each task still has its task‐specific decoder. Thus, the role of the encoder is to extract semantic features and two decoders function as a bridge between low‐resolution feature maps generated by the encoder and high‐resolution feature maps for pixel‐wise classification/regression. In particular, three variants capable of implementing the parameter‐sharing portrait matting network are proposed and investigated, respectively. As demonstrated in our experiments, model capacity and computation costs can be reduced significantly, by up to and , respectively, with PSPM, whereas the matting accuracy only slightly deteriorates. In addition, qualitative and quantitative evaluations show that sharing the encoder is an effective way to achieve portrait matting with limited computational budgets, indicating a promising direction for applications of real‐time portrait matting on mobile devices.  相似文献   

6.
The work proposes the pre--gain analysis framework based on the newly raised nonweighted pre--gain performance index and predictive Lyapunov function, which is devoted to nonweighted -gain analysis and relevant control of discrete-time switched systems under mode-dependent average dwell time. This also provides new ideas for other disturbance-related studies. To begin with, the predictive Lyapunov function is established for switched nonlinear systems in the sense of better reflecting future system dynamics and future external disturbances. Hence, it is achievable to develop less conservative stability and nonweighted pre--gain criteria for switched linear systems. Further, a new disturbance-output expression is devised to match with the nonweighted pre--gain, whose function is to estimate and optimize the traditional nonweighted -gain of the underlying system through discussions. Then, a solvable condition is formulated to seek the piecewise time-dependent gains of switching controller in a convex structure, ensuring the global uniform exponential stability with nonweighted pre--gain and thereby attaining much smaller non-weighted -gain. Finally, the simulation comprised of a circuit system and a numerical example manifests the impressive potential of the obtained results for the purpose of preferable disturbance attenuation performances.  相似文献   

7.
How to efficiently handle uncertain information is still an open issue. In this paper, a new method to deal with uncertain information, named as two-dimensional belief function (TDBF), is presented. A TDBF has two components, T = (), both and are classical belief functions, while is a measure of reliable of . The definition of TDBF and the discounting algorithm are proposed. Compared with the classical discounting model, the proposed TDBF is more flexible and reasonable. Numerical examples are used to show the efficiency and application of the proposed method.  相似文献   

8.
Generalized orthopair fuzzy sets are extensions of ordinary fuzzy sets by relaxing restrictions on the degrees of support for and support against. Correlation analysis is to measure the statistical relationships between two samples or variables. In this paper, we propose a function measuring the interrelation of two -rung orthopair fuzzy sets, whose range is the unit interval . First, the correlation and correlation coefficient of -rung orthopair membership grades are presented, and their basic properties are investigated. Second, these concepts are extended to -rung orthopair fuzzy sets on discrete universes. Then, we discuss their applications in cluster analysis under generalized orthopair fuzzy environments. And, a real-world problem involving the evaluation of companies is used to illustrate the detailed processes of the clustering algorithm. Finally, we introduce the correlation and correlation coefficient of -rung orthopair fuzzy sets on both bounded and unbounded continuous universes and provide some numerical examples to substantiate such arguments.  相似文献   

9.
This paper proposes optimal quadrature rules over the hemisphere for the shading integral. We leverage recent work regarding the theory of quadrature rules over the sphere in order to derive a new theoretical framework for the general case of hemispherical quadrature error analysis. We then apply our framework to the case of the shading integral. We show that our quadrature error theory can be used to derive optimal sample weights (OSW) which account for both the features of the sampling pattern and the bidirectional reflectance distribution function (BRDF). Our method significantly outperforms familiar Quasi Monte Carlo (QMC) and stochastic Monte Carlo techniques. Our results show that the OSW are very effective in compensating for possible irregularities in the sample distribution. This allows, for example, to significantly exceed the regular convergence rate of stochastic Monte Carlo while keeping the exact same sample sets. Another important benefit of our method is that OSW can be applied whatever the sampling points distribution: the sample distribution need not follow a probability density function, which makes our technique much more flexible than QMC or stochastic Monte Carlo solutions. In particular, our theoretical framework allows to easily combine point sets derived from different sampling strategies (e.g. targeted to diffuse and glossy BRDF). In this context, our rendering results show that our approach overcomes MIS (Multiple Importance Sampling) techniques.  相似文献   

10.
In this article, the state estimation problem is investigated for a class of distributed parameter systems (DPSs). In order to estimate the state of DPSs, we give a partition of spatial interval with a finite sequence and, on each subinterval, one sensor is placed to receive the measurements from the DPS. Due to the unexpected environment changes, the measurements will probably contain some outliers. To eliminate the effects of the possibly occurring outliers, we construct a stubborn state estimator where the innovation is constrained by a saturation function. By using Lyapunov functional, Wirtinger inequality and piecewise integration, some sufficient conditions are obtained under which the resulting estimation error system is exponentially stable and the performance requirement is satisfied. According to the obtained analysis results, the desired state estimator is designed in terms of the solution to a set of matrix inequalities. Finally, a numerical simulation example is given to verify the effectiveness of the proposed state estimation scheme.  相似文献   

11.
The four fundamental operations of arithmetic for real (and complex) numbers are well known to everybody and quite often used in our daily life. And they have been extended to classical and generalized fuzzy environments with the demand of practical applications. In this paper, we present the arithmetic operations, including addition, subtraction, multiplication, and division operations, over -rung orthopair membership grades, where subtraction and division operations are both defined in two different ways. One is by solving the equation involving addition or multiplication operations, whereas the other is by determining the infimum or supremum of solutions of the corresponding inequality. Not all of -rung orthopairs can be performed by the former method but by the latter method, and it is proved that the former is a special case of the latter. Moreover, the elementary properties of arithmetic operations as well as mixed operations are extensively investigated. Finally, these arithmetic operations are pointwise defined on -rung orthopair fuzzy sets in which the membership degree of each element is a -rung orthopair.  相似文献   

12.
Since many -complete graph problems are polynomial-time solvable when restricted to claw-free graphs, we study the problem of determining the distance of a given graph to a claw-free graph, considering vertex elimination a measure. Claw-free Vertex Deletion (CFVD) consists of determining the minimum number of vertices to be removed from a graph such that the resulting graph is claw-free. Although CFVD is -hard in general and recognizing claw-free graphs is still a challenge, where the current best deterministic algorithm for a graph G consists of performing executions of the best algorithm for matrix multiplication, we present linear-time algorithms for CFVD on weighted block graphs and weighted graphs with bounded treewidth. Furthermore, we show that this problem on forests can be solved in linear time by a simpler algorithm, and we determine the exact values for full k-ary trees. On the other hand, we show that CFVD is -hard even when the input graph is a split graph. We also show that the problem is hard to be approximated within any constant factor better than 2, assuming the unique games conjecture.  相似文献   

13.
Processing point clouds often requires information about the point neighbourhood in order to extract, calculate and determine characteristics. We continue the tradition of developing increasingly faster neighbourhood query algorithms and present a highly efficient algorithm for solving the exact neighbourhood problem in point clouds using the GPU. Both, the required data structures and the kNN query, are calculated entirely on the GPU. This enables real‐time performance for large queries in extremely large point clouds. Our experiments show a more than threefold acceleration, compared to state‐of‐the‐art GPU based methods including all memory transfers. In terms of pure query performance, we achieve over answered neighbourhood queries per millisecond for 16 nearest neighbours on common graphics hardware.  相似文献   

14.
We present anefficient algorithm for determining an aesthetically pleasing shape boundary connecting all the points in a given unorganized set of 2D points, with no other information than point coordinates. By posing shape construction as a minimisation problem which follows the Gestalt laws, our desired shape is non‐intersecting, interpolates all points and minimizes a criterion related to these laws. The basis for our algorithm is an initial graph, an extension of the Euclidean minimum spanning tree but with no leaf nodes, called as the minimum boundary complex . and can be expressed similarly by parametrizing a topological constraint. A close approximation of , termed can be computed fast using a greedy algorithm. is then transformed into a closed interpolating boundary in two steps to satisfy ’s topological and minimization requirements. Computing exactly is an NP (Non‐Polynomial)‐hard problem, whereas is computed in linearithmic time. We present many examples showing considerable improvement over previous techniques, especially for shapes with sharp corners. Source code is available online.  相似文献   

15.
We propose a fast and effective method, fast target detection (FTD), to detect the moving cooperative target for the unmanned aerial vehicle landing, and the target is composed of double circles and a cross. The purpose of our strategy is to land on the target. The FTD method needs to detect the target at the high and low heights. At the high height, the target appears completely and stably in the camera field. The FTD method can detect the circle and cross to rapidly reach the target center, named cross and circle–FTD (). To detect the cross, we propose a slope distance equation to obtain the distance between two slopes. The proposed slopes cluster method, based on the distance equation and K‐means, is used to determine the cross center. At the low height, the target appears incompletely and unstably. Therefore, FTD methods detect only the cross, named cross–FTD (). We extract the cross features ( CFs) based on line segments. Then, four CFs are combined based on graph theory. Experiments on our four datasets show that FTD has rapid speed and good performance. (Our method is implemented in C++ and is available at https://github.com/Li-Zhaoxi/UAV-Vision-Servo .) On the Mohamed Bin Zayed International Robotics Challenge datasets made we constructed, detects the target from a image approximately per pipeline with F‐measure and tracks target approximately per pipeline with F‐measure. detects centers from a image at approximately per image with F‐measure.  相似文献   

16.
In recent years, many researchers have been using CPU for quantum computing simulation. However, in reality, the simulation efficiency of the large-scale simulator is low on a single node. Therefore, striving to improve the simulator efficiency on a single node has become a serious challenge that many researchers need to solve. After many experiments, we found that much computational redundancy and frequent memory access are important factors that hinder the efficient operation of the CPU. This paper proposes a new powerful and simple quantum computing simulator: PAS (power and simple). Compared with existing simulators, PAS introduces four novel optimization methods: efficient hybrid vectorization, fast bitwise operation, memory access filtering, and quantum tracking. In the experiment, we tested the QFT (quantum Fourier transform) and RQC (random quantum circuits) of 21 to 30 qubits and selected the state-of-the-art simulator QuEST (quantum exact simulation toolkit) as the benchmark. After experiments, we have concluded that PAS compared with QuEST can achieve a mean speedup of (QFT), (RQC) (up to , ) on the Intel Xeon E5-2670 v3 CPU.  相似文献   

17.
To solve the problems of making decision with uncertain and imprecise information, Zadeh proposed the concept of Z-number as an ordered pair, the first component of which is a restriction of variable, and the second one is a measure of reliability of the first component. But the decision-makers’ confidence in decision-making was neglected. In this paper, firstly, we present a new method to evaluate and rank -numbers based on the operations of trapezoidal Type 2 fuzzy numbers and generalized trapezoidal fuzzy numbers. Then, linguistic-induced ordered weighted averaging operator and linguistic combined weighted averaging aggregation operator are developed to solve multiple attribute group decision-making problems. And we analyze the main properties of them by utilizing some operational laws of fuzzy linguistic variables. Finally, a numerical example is provided to illustrate the rationality of the proposed method.  相似文献   

18.
The aim of this paper is to develop some new logarithm operational laws (LOL) with real number base for the Pythagorean fuzzy sets. Some properties of LOL have been studied and based on these, various weighted averaging and geometric operators have been developed. Then, we utilized it to solve the decision-making problems. The validity of the proposed method is demonstrated with a numerical example and compared the results with the several existing approaches result. Finally, the influences of logarithmic operation and the selection of the logarithmic base in practice are discussed.  相似文献   

19.
This article presents a new control strategy for the well-known problem of the planar vertical take-off and landing. The total thrust is computed using a nonlinear feedback compensation so that the altitude reaches the desired altitude. The horizontal position x is then controlled by choosing the orientation angle as a smooth saturation function of x and . A proof of convergence is presented using a Lyapunov approach. The proposed control strategy is successfully tested in numerical simulations.  相似文献   

20.
We present a simple and effective technique for absolute colorimetric camera characterization, invariant to changes in exposure/aperture and scene irradiance, suitable in a wide range of applications including image‐based reflectance measurements, spectral pre‐filtering and spectral upsampling for rendering, to improve colour accuracy in high dynamic range imaging. Our method requires a limited number of acquisitions, an off‐the‐shelf target and a commonly available projector, used as a controllable light source, other than the reflected radiance to be known. The characterized camera can be effectively used as a 2D tele‐colorimeter, providing the user with an accurate estimate of the distribution of luminance and chromaticity in a scene, without requiring explicit knowledge of the incident lighting power spectra. We validate the approach by comparing our estimated absolute tristimulus values (XYZ data in ) with the measurements of a professional 2D tele‐colorimeter, for a set of scenes with complex geometry, spatially varying reflectance and light sources with very different spectral power distribution.  相似文献   

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