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1.
Co-creation is a design method where designers and domain experts work together to develop a product. In this paper, we present and evaluate the use of co-creation to design a visual information system with social science researchers in order to explore and analyze their data. Co-creation proposes involving the future users in the design process to ensure that they play a critical role in the design, and to increase the chances of long-term adoption. We evaluated the co-creation process through surveys, interviews and a user study. According to the participants’ feedback, they felt listened to through co-creation, and considered the methodology helpful to develop visualizations that support their research in the near future. However, participation was far from perfect, particularly early career researchers showed limited interest in participating because they did not see the process as beneficial for their research publication goals. We summarize benefits and limitations of co-creation, together with our recommendations, as lessons learned.  相似文献   

2.
Training data plays an essential role in modern applications of machine learning. However, gathering labeled training data is time-consuming. Therefore, labeling is often outsourced to less experienced users, or completely automated. This can introduce errors, which compromise valuable training data, and lead to suboptimal training results. We thus propose a novel approach that uses the power of pretrained classifiers to visually guide users to noisy labels, and let them interactively check error candidates, to iteratively improve the training data set. To systematically investigate training data, we propose a categorization of labeling errors into three different types, based on an analysis of potential pitfalls in label acquisition processes. For each of these types, we present approaches to detect, reason about, and resolve error candidates, as we propose measures and visual guidance techniques to support machine learning users. Our approach has been used to spot errors in well-known machine learning benchmark data sets, and we tested its usability during a user evaluation. While initially developed for images, the techniques presented in this paper are independent of the classification algorithm, and can also be extended to many other types of training data.  相似文献   

3.
Cross-task generalization is a significant outcome that defines mastery in natural language understanding. Humans show a remarkable aptitude for this, and can solve many different types of tasks, given definitions in the form of textual instructions and a small set of examples. Recent work with pre-trained language models mimics this learning style: users can define and exemplify a task for the model to attempt as a series of natural language prompts or instructions. While prompting approaches have led to higher cross-task generalization compared to traditional supervised learning, analyzing ‘bias’ in the task instructions given to the model is a difficult problem, and has thus been relatively unexplored. For instance, are we truly modeling a task, or are we modeling a user's instructions? To help investigate this, we develop LINGO, a novel visual analytics interface that supports an effective, task-driven workflow to (1) help identify bias in natural language task instructions, (2) alter (or create) task instructions to reduce bias, and (3) evaluate pre-trained model performance on debiased task instructions. To robustly evaluate LINGO, we conduct a user study with both novice and expert instruction creators, over a dataset of 1,616 linguistic tasks and their natural language instructions, spanning 55 different languages. For both user groups, LINGO promotes the creation of more difficult tasks for pre-trained models, that contain higher linguistic diversity and lower instruction bias. We additionally discuss how the insights learned in developing and evaluating LINGO can aid in the design of future dashboards that aim to minimize the effort involved in prompt creation across multiple domains.  相似文献   

4.
Over the past years, an increasing number of publications in information visualization, especially within the field of visual analytics, have mentioned the term “embedding” when describing the computational approach. Within this context, embeddings are usually (relatively) low-dimensional, distributed representations of various data types (such as texts or graphs), and since they have proven to be extremely useful for a variety of data analysis tasks across various disciplines and fields, they have become widely used. Existing visualization approaches aim to either support exploration and interpretation of the embedding space through visual representation and interaction, or aim to use embeddings as part of the computational pipeline for addressing downstream analytical tasks. To the best of our knowledge, this is the first survey that takes a detailed look at embedding methods through the lens of visual analytics, and the purpose of our survey article is to provide a systematic overview of the state of the art within the emerging field of embedding visualization. We design a categorization scheme for our approach, analyze the current research frontier based on peer-reviewed publications, and discuss existing trends, challenges, and potential research directions for using embeddings in the context of visual analytics. Furthermore, we provide an interactive survey browser for the collected and categorized survey data, which currently includes 122 entries that appeared between 2007 and 2023.  相似文献   

5.
Rectangular treemaps are often the method of choice to visualize large hierarchical datasets. Nowadays such datasets are available over time, hence there is a need for (a) treemaps that can handle time-dependent data, and (b) corresponding quality criteria that cover both a treemap's visual quality and its stability over time. In recent years a wide variety of (stable) treemapping algorithms has been proposed, with various advantages and limitations. We aim to provide insights to researchers and practitioners to allow them to make an informed choice when selecting a treemapping algorithm for specific applications and data. To this end, we perform an extensive quantitative evaluation of rectangular treemaps for time-dependent data. As part of this evaluation we propose a novel classification scheme for time-dependent datasets. Specifically, we observe that the performance of treemapping algorithms depends on the characteristics of the datasets used. We identify four potential representative features that characterize time-dependent hierarchical datasets and classify all datasets used in our experiments accordingly. We experimentally test the validity of this classification on more than 2000 datasets, and analyze the relative performance of 14 state-of-the-art rectangular treemapping algorithms across varying features. Finally, we visually summarize our results with respect to both visual quality and stability to aid users in making an informed choice among treemapping algorithms. All datasets, metrics, and algorithms are openly available to facilitate reuse and further comparative studies.  相似文献   

6.
ParaDime is a framework for parametric dimensionality reduction (DR). In parametric DR, neural networks are trained to embed high-dimensional data items in a low-dimensional space while minimizing an objective function. ParaDime builds on the idea that the objective functions of several modern DR techniques result from transformed inter-item relationships. It provides a common interface for specifying these relations and transformations and for defining how they are used within the losses that govern the training process. Through this interface, ParaDime unifies parametric versions of DR techniques such as metric MDS, t-SNE, and UMAP. It allows users to fully customize all aspects of the DR process. We show how this ease of customization makes ParaDime suitable for experimenting with interesting techniques such as hybrid classification/embedding models and supervised DR. This way, ParaDime opens up new possibilities for visualizing high-dimensional data.  相似文献   

7.
The visual analytics community has long aimed to understand users better and assist them in their analytic endeavors. As a result, numerous conceptual models of visual analytics aim to formalize common workflows, techniques, and goals leveraged by analysts. While many of the existing approaches are rich in detail, they each are specific to a particular aspect of the visual analytic process. Furthermore, with an ever-expanding array of novel artificial intelligence techniques and advances in visual analytic settings, existing conceptual models may not provide enough expressivity to bridge the two fields. In this work, we propose an agent-based conceptual model for the visual analytic process by drawing parallels from the artificial intelligence literature. We present three examples from the visual analytics literature as case studies and examine them in detail using our framework. Our simple yet robust framework unifies the visual analytic pipeline to enable researchers and practitioners to reason about scenarios that are becoming increasingly prominent in the field, namely mixed-initiative, guided, and collaborative analysis. Furthermore, it will allow us to characterize analysts, visual analytic settings, and guidance from the lenses of human agents, environments, and artificial agents, respectively.  相似文献   

8.
3D animations are an effective method to learn about complex dynamic phenomena, such as mesoscale biological processes. The animators' goals are to convey a sense of the scene's overall complexity while, at the same time, visually guiding the user through a story of subsequent events embedded in the chaotic environment. Animators use a variety of visual emphasis techniques to guide the observers' attention through the story, such as highlighting, halos – or by manipulating motion parameters of the scene. In this paper, we investigate the effect of smoothing the motion of contextual scene elements to attract attention to focus elements of the story exhibiting high-frequency motion. We conducted a crowdsourced study with 108 participants observing short animations with two illustrative motion smoothing strategies: geometric smoothing through noise reduction of contextual motion trajectories and visual smoothing through motion blur of context items. We investigated the observers' ability to follow the story as well as the effect of the techniques on speed perception in a molecular scene. Our results show that moderate motion blur significantly improves users' ability to follow the story. Geometric motion smoothing is less effective but increases the visual appeal of the animation. However, both techniques also slow down the perceived speed of the animation. We discuss the implications of these results and derive design guidelines for animators of complex dynamic visualizations.  相似文献   

9.
Developing applicable clinical machine learning models is a difficult task when the data includes spatial information, for example, radiation dose distributions across adjacent organs at risk. We describe the co-design of a modeling system, DASS, to support the hybrid human-machine development and validation of predictive models for estimating long-term toxicities related to radiotherapy doses in head and neck cancer patients. Developed in collaboration with domain experts in oncology and data mining, DASS incorporates human-in-the-loop visual steering, spatial data, and explainable AI to augment domain knowledge with automatic data mining. We demonstrate DASS with the development of two practical clinical stratification models and report feedback from domain experts. Finally, we describe the design lessons learned from this collaborative experience.  相似文献   

10.
11.
Recent studies have indicated that visually embellished charts such as infographics have the ability to engage viewers and positively affect memorability. Fueled by these findings, researchers have proposed a variety of infographic design tools. However, these tools do not cover the entire design space. In this work, we identify a subset of infographics that we call infomages. Infomages are casual visuals of data in which a data chart is embedded into a thematic image such that the content of the image reflects the subject and the designer's interpretation of the data. Creating an effective infomage, however, can require a fair amount of design expertise and is thus out of reach for most people. In order to also afford non-artists with the means to design convincing infomages, we first study the principled design of existing infomages and identify a set of key chart embedding techniques. Informed by these findings we build a design tool that links web-scale image search with a set of interactive image processing tools to empower novice users with the ability to design a wide variety of infomages. As the embedding process might introduce some amount of visual distortion of the data our tool also aids users to gauge the amount of this distortion, if any. We experimentally demonstrate the usability of our tool and conclude with a discussion of infomages and our design tool.  相似文献   

12.
Procedural models (i.e. symbolic programs that output visual data) are a historically-popular method for representing graphics content: vegetation, buildings, textures, etc. They offer many advantages: interpretable design parameters, stochastic variations, high-quality outputs, compact representation, and more. But they also have some limitations, such as the difficulty of authoring a procedural model from scratch. More recently, AI-based methods, and especially neural networks, have become popular for creating graphic content. These techniques allow users to directly specify desired properties of the artifact they want to create (via examples, constraints, or objectives), while a search, optimization, or learning algorithm takes care of the details. However, this ease of use comes at a cost, as it's often hard to interpret or manipulate these representations. In this state-of-the-art report, we summarize research on neurosymbolic models in computer graphics: methods that combine the strengths of both AI and symbolic programs to represent, generate, and manipulate visual data. We survey recent work applying these techniques to represent 2D shapes, 3D shapes, and materials & textures. Along the way, we situate each prior work in a unified design space for neurosymbolic models, which helps reveal underexplored areas and opportunities for future research.  相似文献   

13.
Data visualizations have been widely used on mobile devices like smartphones for various tasks (e.g., visualizing personal health and financial data), making it convenient for people to view such data anytime and anywhere. However, others nearby can also easily peek at the visualizations, resulting in personal data disclosure. In this paper, we propose a perception-driven approach to transform mobile data visualizations into privacy-preserving ones. Specifically, based on human visual perception, we develop a masking scheme to adjust the spatial frequency and luminance contrast of colored visualizations. The resulting visualization retains its original information in close proximity but reduces visibility when viewed from a certain distance or farther away. We conducted two user studies to inform the design of our approach (N=16) and systematically evaluate its performance (N=18), respectively. The results demonstrate the effectiveness of our approach in terms of privacy preservation for mobile data visualizations.  相似文献   

14.
Machine learning practitioners often compare the results of different classifiers to help select, diagnose and tune models. We present Boxer, a system to enable such comparison. Our system facilitates interactive exploration of the experimental results obtained by applying multiple classifiers to a common set of model inputs. The approach focuses on allowing the user to identify interesting subsets of training and testing instances and comparing performance of the classifiers on these subsets. The system couples standard visual designs with set algebra interactions and comparative elements. This allows the user to compose and coordinate views to specify subsets and assess classifier performance on them. The flexibility of these compositions allow the user to address a wide range of scenarios in developing and assessing classifiers. We demonstrate Boxer in use cases including model selection, tuning, fairness assessment, and data quality diagnosis.  相似文献   

15.
Retrieving charts from a large corpus is a fundamental task that can benefit numerous applications such as visualization recommendations. The retrieved results are expected to conform to both explicit visual attributes (e.g., chart type, colormap) and implicit user intents (e.g., design style, context information) that vary upon application scenarios. However, existing example-based chart retrieval methods are built upon non-decoupled and low-level visual features that are hard to interpret, while definition-based ones are constrained to pre-defined attributes that are hard to extend. In this work, we propose a new framework, namely WYTIWYR (What-You-Think-Is-What-You-Retrieve), that integrates user intents into the chart retrieval process. The framework consists of two stages: first, the Annotation stage disentangles the visual attributes within the query chart; and second, the Retrieval stage embeds the user's intent with customized text prompt as well as bitmap query chart, to recall targeted retrieval result. We develop aprototype WYTIWYR system leveraging a contrastive language-image pre-training (CLIP) model to achieve zero-shot classification as well as multi-modal input encoding, and test the prototype on a large corpus with charts crawled from the Internet. Quantitative experiments, case studies, and qualitative interviews are conducted. The results demonstrate the usability and effectiveness of our proposed framework.  相似文献   

16.
Problem-solving dynamics refers to the process of solving a series of problems over time, from which a student's cognitive skills and non-cognitive traits and behaviors can be inferred. For example, we can derive a student's learning curve (an indicator of cognitive skill) from the changes in the difficulty level of problems solved, or derive a student's self-regulation patterns (an example of non-cognitive traits and behaviors) based on the problem-solving frequency over time. Few studies provide an integrated overview of both aspects by unfolding the problem-solving process. In this paper, we present a visual analytics system named SeqDynamics that evaluates students ‘problem-solving dynamics from both cognitive and non-cognitive perspectives. The system visualizes the chronological sequence of learners’ problem-solving behavior through a set of novel visual designs and coordinated contextual views, enabling users to compare and evaluate problem-solving dynamics on multiple scales. We present three scenarios to demonstrate the usefulness of SeqDynamics on a real-world dataset which consists of thousands of problem-solving traces. We also conduct five expert interviews to show that SeqDynamics enhances domain experts’ understanding of learning behavior sequences and assists them in completing evaluation tasks efficiently.  相似文献   

17.
Analyzing stenoses of the internal carotids – local constrictions of the artery – is a critical clinical task in cardiovascular disease treatment and prevention. For this purpose, we propose a self-contained pipeline for the visual analysis of carotid artery geometries. The only inputs are computed tomography angiography (CTA) scans, which are already recorded in clinical routine. We show how integrated model extraction and visualization can help to efficiently detect stenoses and we provide means for automatic, highly accurate stenosis degree computation. We directly connect multiple sophisticated processing stages, including a neural prediction network for lumen and plaque segmentation and automatic global diameter computation. We enable interactive and retrospective user control over the processing stages. Our aims are to increase user trust by making the underlying data validatable on the fly, to decrease adoption costs by minimizing external dependencies, and to optimize scalability by streamlining the data processing. We use interactive visualizations for data inspection and adaption to guide the user through the processing stages. The framework was developed and evaluated in close collaboration with radiologists and neurologists. It has been used to extract and analyze over 100 carotid bifurcation geometries and is built with a modular architecture, available as an extendable open-source platform.  相似文献   

18.
Design problems in engineering typically involve a large solution space and several potentially conflicting criteria. Selecting a compromise solution is often supported by optimization algorithms that compute hundreds of Pareto-optimal solutions, thus informing a decision by the engineer. However, the complexity of evaluating and comparing alternatives increases with the number of criteria that need to be considered at the same time. We present a design study on Pareto front visualization to support engineers in applying their expertise and subjective preferences for selection of the most-preferred solution. We provide a characterization of data and tasks from the parametric design of electric motors. The requirements identified were the basis for our development of PAVED, an interactive parallel coordinates visualization for exploration of multi-criteria alternatives. We reflect on our user-centered design process that included iterative refinement with real data in close collaboration with a domain expert as well as a summative evaluation in the field. The results suggest a high usability of our visualization as part of a real-world engineering design workflow. Our lessons learned can serve as guidance to future visualization developers targeting multi-criteria optimization problems in engineering design or alternative domains.  相似文献   

19.
Machine learning (ML) models are nowadays used in complex applications in various domains, such as medicine, bioinformatics, and other sciences. Due to their black box nature, however, it may sometimes be hard to understand and trust the results they provide. This has increased the demand for reliable visualization tools related to enhancing trust in ML models, which has become a prominent topic of research in the visualization community over the past decades. To provide an overview and present the frontiers of current research on the topic, we present a State-of-the-Art Report (STAR) on enhancing trust in ML models with the use of interactive visualization. We define and describe the background of the topic, introduce a categorization for visualization techniques that aim to accomplish this goal, and discuss insights and opportunities for future research directions. Among our contributions is a categorization of trust against different facets of interactive ML, expanded and improved from previous research. Our results are investigated from different analytical perspectives: (a) providing a statistical overview, (b) summarizing key findings, (c) performing topic analyses, and (d) exploring the data sets used in the individual papers, all with the support of an interactive web-based survey browser. We intend this survey to be beneficial for visualization researchers whose interests involve making ML models more trustworthy, as well as researchers and practitioners from other disciplines in their search for effective visualization techniques suitable for solving their tasks with confidence and conveying meaning to their data.  相似文献   

20.
Task-incremental learning (Task-IL) aims to enable an intelligent agent to continuously accumulate knowledge from new learning tasks without catastrophically forgetting what it has learned in the past. It has drawn increasing attention in recent years, with many algorithms being proposed to mitigate neural network forgetting. However, none of the existing strategies is able to completely eliminate the issues. Moreover, explaining and fully understanding what knowledge and how it is being forgotten during the incremental learning process still remains under-explored. In this paper, we propose KnowledgeDrift, a visual analytics framework, to interpret the network forgetting with three objectives: (1) to identify when the network fails to memorize the past knowledge, (2) to visualize what information has been forgotten, and (3) to diagnose how knowledge attained in the new model interferes with the one learned in the past. Our analytical framework first identifies the occurrence of forgetting by tracking the task performance under the incremental learning process and then provides in-depth inspections of drifted information via various levels of data granularity. KnowledgeDrift allows analysts and model developers to enhance their understanding of network forgetting and compare the performance of different incremental learning algorithms. Three case studies are conducted in the paper to further provide insights and guidance for users to effectively diagnose catastrophic forgetting over time.  相似文献   

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