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1.
低开销的MANET网络按需路由协议   总被引:1,自引:0,他引:1  
江国星  易明 《通信学报》2009,30(7):27-35
针对简单泛洪效率低的问题,提出了一个限制洪泛的高效的路由广播算法,通过Euclidean距离来限制路由发现过程中请求分组被转发的次数;研究了减少路由维护开销,并降低路由发现的频率的方法,提出了一个基于节点高度的路由修复与优化算法,该算法使用节点监听来对链路断裂的路由进行修复与优化.基于限制泛洪的高效的路由广播算法和路由修复优化算法,提出了一种新的低开销的MANET网络按需路由协议LOOR(low overhead on-demand routing).仿真结果表明,新协议增强了路由的顽健性,减少了路由跳数,降低了路由发现的频率,提高了数据分组递送率,并显著地降低了路由控制开销.  相似文献   

2.
针对目前ZigBee网络混合路由算法寻找开销偏大、能耗不均的问题,提出一种高效混合路由算法( EHCA)。通过采用跨层泛听与优先使用深度大、剩余能量多的节点进行路由的方式,减少部分泛洪寻路分组的转发,均衡节点能耗。仿真结果表明,EHCA的节点能耗均衡、路由开销和网络寿命等性能均优于混合路由算法和树路由算法。  相似文献   

3.
组播路由算法(Energy-Balanced Multicast Routing,EBMR)把无线传感器网络节点的剩余能量作为建立组播路由的重要因子,在不引入过长路径的同时优先选择剩余能量高的节点作为组播数据转发节点,构建组播能量平衡树(EB-Tree),从网络能量均衡消耗的角度来延长了无线传感器网络的生存时间.针对EBMR算法路由开销较大的问题,提出了k跳受限泛洪的能量平衡组播路由算法k-EBMR,控制组播路由报文在k跳范围内传播,并且研究了影响算法性能的关键因子的选取.仿真实验表明,与EBMR算法相比,k-EBMR算法较大程度上降低了路由控制报文的传输,提高了节点能量有效使用性,进一步延长了网络生存时间.  相似文献   

4.
一种基于带宽和时延约束的分布式组播路由算法   总被引:5,自引:0,他引:5       下载免费PDF全文
陆慧梅  向勇  史美林  杨敏 《电子学报》2002,30(Z1):1978-1981
针对已有分布式组播路由算法在寻找QoS路由时的低成功率问题,本文提出了一种新的基于带宽和时延约束的分布式组播路由算法-QDMR(QoS-based Distributed Multicast Routing).在为新组播成员搜索连接到组播树的可行路径时,QDMR算法使用RBMF(Reverse Best Metric Forwarding)转发算法代替RPF(Reverse Path Forwarding)转发算法,从而优先搜索满足带宽和时延约束要求的路径,然后才考虑代价的优化.模拟分析表明,QDMR提高了路由搜索的成功率,并且降低了协议开销.  相似文献   

5.
杨海 《电讯技术》2021,61(5):621-626
针对无线网络中资源受限的组播路由问题,考虑网络节点的节点度限制和网络链路的带宽约束,以最小化组播路由开销为目标,提出了一种二进制编码方式的基于灰狼优化算法的组播路由策略.在给定的网络拓扑下,基于灰狼优化算法的组播路由策略可以迅速找到一棵包含源和目的节点的最小开销组播树.仿真结果表明,相比于遗传算法,所提出的基于灰狼优化...  相似文献   

6.
丛佩丽  赵恒 《电信科学》2016,32(10):110-116
在移动自组织网络中,基于移动节点地理位置辅助信息,提出了一种新的泛洪算法——位置辅助泛洪改进算法(ILFA),ILFA通过节点位置信息重传广播分组并有效控制网络流量。此外,将ILFA应用于经典MANET源路由(dynamic source routing,DSR)协议中,通过限定请求区域和期望区域等限制路由发现的有效范围,进而通过设置提名广播重传邻居列表限定路由请求分组重传范围,有效减小DSR路由寻路分组的传播次数。仿真结果证明,和传统泛洪方案相比,ILFA能够有效减小DSR路由协议的路由开销并提升MANET吞吐量。  相似文献   

7.
采用方向性天线的ad hoc网络路由协议研究   总被引:1,自引:0,他引:1  
于全  吴克军 《通信学报》2008,29(8):69-76
为了降低方向性天线扫描路由发现的开销和代价,有效利用方向性天线的高空间复用度和高传输能力,提出一种采用方向性天线的ad hoc网络位置信息辅助的按需距离矢量路由协议DLAODV,协议以按需方式获取网络节点的位置信息,结合泛洪、受限泛洪、路由压缩、位置信息修正的贪婪转发策略以及分区桥接策略,充分利用方向性天线优势,有效提高路由发现效率,路由区分维护策略有效降低了路由维护开销.仿真结果显示,DLAODV能够使得网络获得高吞吐率、低时延和开销性能,相比采用全向天线的AODV协议性能获得了明显提升.  相似文献   

8.
为满足参与方同时为收发方的组播通信模式,本文提出了一种新的基于特定源组播的多源组播路由协议SSM-MSM,该协议利用特定源组播形成的单向组播转发树维护一个与之并行的用于每方通信的双向转发树,其路由状态、树建立、控制消息开销和转发时延较小。  相似文献   

9.
DSR本地修复算法的改进   总被引:1,自引:0,他引:1  
对DSR路由协议进行分析,针对路由维护的不足,提出了一种新的本地修复算法.充分利用邻居节点缓存的信息,将修复范围限制在一跳或两跳内,减少了修复时间和降低了路由维护开销,提高了处理失效链路的能力.仿真表明,新的本地修复算法提高了数据递交率,网络吞吐量,降低了控制开销和路由发现频率.  相似文献   

10.
《信息技术》2015,(8):135-138
车载自组网的大多路由协议都使用泛洪算法来传递路由更新包,而基本的泛洪算法会有很高的重传率,高重传率直接会导致数据包的碰撞以及网络的阻塞,这些都极大影响了网络的性能。为此,提出一种高效泛洪算法,在发送的RREQ中包含4个最稳定候选邻居节点的地址,只有这4个节点对收到的RREQ进行转发,其余节点则丢弃。仿真结果表明该算法降低了丢包率,提高了网络的吞吐量。  相似文献   

11.
High-throughput multicast routing metrics in wireless mesh networks   总被引:2,自引:0,他引:2  
The stationary nature of nodes in a mesh network has shifted the main design goal of routing protocols from maintaining connectivity between source and destination nodes to finding high-throughput paths between them. Numerous link-quality-based routing metrics have been proposed for choosing high-throughput routing paths in recent years. In this paper, we study routing metrics for high-throughput tree or mesh construction in multicast protocols. We show that there is a fundamental difference between unicast and multicast routing in how data packets are transmitted at the link layer, and accordingly how the routing metrics for unicast routing should be adapted for high-throughput multicast routing. We propose a low-overhead adaptive online algorithm to incorporate link-quality metrics to a representative multicast routing protocol. We then study the performance improvement achieved by using different link-quality-based routing metrics via extensive simulation and experiments on a mesh-network testbed, using ODMRP as a representative multicast protocol.Our extensive simulation studies show that: (1) ODMRP equipped with any of the link-quality-based routing metrics can achieve higher throughput than the original ODMRP. In particular, under a tree topology, on average, ODMRP enhanced with link-quality routing metrics achieve up to 34% higher throughput than the original ODMRP under low multicast sending rate; (2) the improvement reduces to 21% under high multicast sending rate due to higher interference experienced by the data packets from the probe packets; (3) heavily penalizing lossy links is an effective way in the link-quality metric design to avoid low-throughput paths; and (4) the path redundancy from a mesh data dissemination topology in mesh-based multicast protocols provides another degree of robustness to link characteristics and reduces the additional throughput gain achieved by using link-quality-based routing metrics. Finally, our experiments on an eight-node testbed show that on average, ODMRP using SPP and PP achieves 14% and 17% higher throughput over ODMRP, respectively, validating the simulation results.  相似文献   

12.
This paper discusses a new location prediction based routing (LPBR) protocol for mobile ad hoc networks (MANETs) and its extensions for multicast and multi-path routing. The objective of the LPBR protocol is to simultaneously minimize the number of flooding-based route discoveries as well as the hop count of the paths for a source–destination (sd) session. During a regular flooding-based route discovery, LPBR collects the location and mobility information of nodes in the network and stores the collected information at the destination node of the route search process. When the minimum-hop route discovered through flooding fails, the destination node locally predicts a global topology based on the location and mobility information collected during the latest flooding-based route discovery and runs a minimum-hop path algorithm. If the predicted minimum-hop route exists in reality, no expensive flooding-based route discovery is needed and the source continues to send data packets on the discovered route. Similarly, we propose multicast extensions of LPBR (referred to as NR-MLPBR and R-MLPBR) to simultaneously reduce the number of tree discoveries and the hop count per path from the source to each multicast group receiver. Nodes running NR-MLPBR are not aware of the receivers of the multicast group. R-MLPBR assumes that each receiver node also knows the identity of the other receiver nodes of the multicast group. Finally, we also propose a node-disjoint multi-path extension of LPBR (referred to as LPBR-M) to simultaneously minimize the number of multi-path route discoveries as well as the hop count of the paths.  相似文献   

13.
Current network-layer multicast routing protocols build multicast trees based only on hop count and policy. If a tree cannot meet application requirements, the receivers have no alternative. In this paper, we propose a general and modular architecture that integrates alternate path routing with the network's multicast services. This enables individual multicast receivers to reroute a multicast tree according to their needs, subject to policy restrictions. Our design focuses on the two primary components of this architecture - a loop-free path installation protocol and a scalable, distributed path computation algorithm. Based on a simulation study, we demonstrate that using alternate path routing enables receivers to find acceptable paths nearly as well as a link-state protocol, with much lower overhead. We also show that our approach scales to large networks and that performance improves as a multicast group grows in size.  相似文献   

14.
The purpose of this paper is to construct bandwidth-satisfied multicast trees for QoS applications in large-scale ad-hoc networks (MANETs). Recent routing protocols and multicast protocols in large-scale MANETs adopt two-tier infrastructures to avoid the inefficiency of the flooding. Hosts with a maximal number of neighbors are often chosen as backbone hosts (BHs) to forward packets. Most likely, these BHs will be traffic concentrations/bottlenecks of the network. In addition, since host mobility is not taken into consideration in BH selection, these two-tier schemes will suffer from more lost packets if highly mobile hosts are selected as BHs. In this paper, a new multicast protocol is proposed for partitioning large-scale MANET into two-tier infrastructures. In the proposed two-tier multicast protocol, hosts with fewer hops and longer remaining connection time to the other hosts will be selected as BHs. The objective is not only to obtain short and stable multicast routes, but also to construct a stable two-tier infrastructure with fewer lost packets. Further, previous MANET quality-of-service (QoS) routing/multicasting protocols determined bandwidth-satisfied routes for QoS applications. Some are implemented as a probing scheme, but the scheme is inefficient due to high overhead and slow response. On the contrary, the others are implemented by taking advantage of routing and link information to reduce the inefficiency. However, the latter scheme suffers from two bandwidth-violation problems. In this paper, a novel algorithm is proposed to avoid the two problems, and it is integrated with the proposed two-tier multicast protocol to construct bandwidth-satisfied multicast trees for QoS applications in large-scale MANETs. The proposed algorithm aims to achieve better network performance by minimizing the number of forwarders in a tree.  相似文献   

15.
Park  Sangho  Park  Daeyeon 《Wireless Networks》2004,10(1):53-60
The Adaptive Core Multicast Routing Protocol (ACMRP) is proposed for multicast routing in ad hoc networks. ACMRP is on demand core-based multicast routing protocol that is based on a multicast mesh. In ACMRP, a core is not well-known and it adapts to the current network topology and group membership. The enhanced adaptivity minimizes the core dependency and, accordingly, improves performance and robustness of ACMRP. A multicast mesh is created and maintained by the periodic flooding of the adaptive core. Since the flooding traffic is evenly maintained and a mesh provides rich connectivity among group members, ACMRP can achieve efficiency, scalability, and effectiveness. We evaluate scalability and performance of ACMRP via simulation.  相似文献   

16.
We present a new algorithm for online routing of bandwidth-guaranteed multicasts where routing requests arrive one by one without any prior knowledge of future requests. A multicast routing request consists of a source, a set of receivers, and a bandwidth requirement. Two multicast applications of interest are routing of point-to-multipoint label-switched paths in multiprotocol label switched (MPLS) networks, and the provision of bandwidth-guaranteed virtual private network (VPN) services under the "hose" service model. Without prior knowledge of multicast requests, offline multicast routing algorithms cannot be used. Online algorithms are needed to handle requests arriving one by one and to satisfy as many potential future demands as possible. Our new online algorithm is based on the idea that a newly routed multicast must follow a route that does not interfere too much with network paths that may be critical to satisfy future demands. We develop a multicast tree selection heuristic based on the idea of deferred loading of certain critical links. The algorithm identifies them as links that, if heavily loaded, would make it impossible to satisfy future demands between certain ingress-egress pairs. The algorithm uses link-state information and some auxiliary capacity information for multicast tree selection and is amenable to distributed implementation. Unlike previous algorithms, our algorithm exploits any available knowledge of the network ingress-egress points of potential future demands, even though the demands themselves are unknown. It performs very well.  相似文献   

17.
Exploring mesh and tree-based multicast. Routing protocols for MANETs   总被引:2,自引:0,他引:2  
Recently, it became apparent that group-oriented services are one of the primary application classes targeted by MANETs. As a result, several MANET-specific multicast routing protocols have been proposed. Although these protocols perform well under specific mobility scenarios, traffic loads, and network conditions, no single protocol has been shown to be optimal in all scenarios. The goal of this paper is to characterize the performance of multicast protocols over a wide range of MANET scenarios. To this end, we evaluate the performance of mesh and tree-based multicast routing schemes relative to flooding and recommend protocols most suitable for specific MANET scenarios. Based on the analysis and simulation results, we also propose two variations of flooding, scoped flooding and hyper flooding, as a means to reduce overhead and increase reliability, respectively. Another contribution of the paper is a simulation-based comparative study of the proposed flooding variations against plain flooding, mesh, and tree-based MANET routing. In our simulations, in addition to "synthetic" scenarios, we also used more realistic MANET settings, such as conferencing and emergency response.  相似文献   

18.
We focus on one critical issue in mobile ad hoc networks that is multicast routing. Advantages and limitations of existing routing protocols are illustrated. Optimal routes, stable links, power conservation, loop freedom, and reduced channel overhead are the main features to be addressed in a more efficient mechanism. In this paper, we propose a new on-demand multicast routing protocol, named Source Routing-based Multicast Protocol (SRMP). Our proposition addresses two important issues in solving routing problems: (i) path availability concept, and (ii) higher battery life paths. SRMP applies a source routing mechanism, and constructs a mesh to connect group members. It provides stable paths based on links' availability according to future prediction of links' states, and higher battery life paths. This protocol succeeded to minimize network load via designing optimal routes that guarantee reliable transmission and active adaptability. A performance comparison study with On-demand Multicast Routing Protocol (ODMRP) and Adaptive Demand-driven Multicast Routing (ADMR) protocol is undertaken. Analysis results show the strength of the SRMP nodes' selection criteria and its efficient energy consumption compared to the other two protocols.  相似文献   

19.
IPTV broadcast channels and video content distribution are increasingly saturating network paths. New solutions based on inter‐domain multicast protocols could contribute to the enhancement of multimedia content distribution over the Internet. The aim of this paper is to propose new capabilities for an existing inter‐domain multicast protocol, the Protocol Independent Multicast‐Sparse Mode. We describe the modified protocol and analyze its behavior using newly developed tools based on an open‐source software simulator. The resulting protocol does not require topology information, which is advantageous for easier deployment. In addition, the adopted solution avoids inherent problems with inter‐domain multicast routing, such as multiple paths and path asymmetries.  相似文献   

20.
Named data networking (NDN) is a new information-centric networking architecture in which data or content is identified by a unique name and saved pieces of the content are used in the cache of routers. Certainly, routing is one of the major challenges in these networks. In NDN, to achieve the required data for users, interest messages containing the names of data are sent. Because the source and destination addresses are not included in this package, routers forward them using the names that carried in packages. This forward will continue until the interest package is served. In this paper, we propose a routing algorithm for NDN. The purpose of this protocol is to choose a path with the minimum cost in order to enhance the quality of internet services. This is done using learning automata with multi-level clustering and the cache is placed in each cluster head. Since the purpose of this paper is to provide a routing protocol and one of the main rules of routing protocol in NDN is that alternative paths should be found in each path request, so, we use multicast trees to observe this rule. One way of making multicast trees is by using algorithms of the Steiner tree construction in the graph. According to the proposed algorithm, the content requester and content owners are the Steiner tree root and terminal nodes, respectively. Dijkstra’s algorithm is one of the proper algorithms in routing which is used for automata convergence. The proposed algorithm has been simulated in NS2 environment and proved by mathematical rules. Experimental results show the excellence of the proposed method over the one of the most common routing protocols in terms of the throughput, control message overhead, packet delivery ratio and end-to-end delay.  相似文献   

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