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1.
目的 人脸姿态偏转是影响人脸识别准确率的一个重要因素,本文利用3维人脸重建中常用的3维形变模型以及深度卷积神经网络,提出一种用于多姿态人脸识别的人脸姿态矫正算法,在一定程度上提高了大姿态下人脸识别的准确率。方法 对传统的3维形变模型拟合方法进行改进,利用人脸形状参数和表情参数对3维形变模型进行建模,针对面部不同区域的关键点赋予不同的权值,加权拟合3维形变模型,使得具有不同姿态和面部表情的人脸图像拟合效果更好。然后,对3维人脸模型进行姿态矫正并利用深度学习对人脸图像进行修复,修复不规则的人脸空洞区域,并使用最新的局部卷积技术同时在新的数据集上重新训练卷积神经网络,使得网络参数达到最优。结果 在LFW(labeled faces in the wild)人脸数据库和StirlingESRC(Economic Social Research Council)3维人脸数据库上,将本文算法与其他方法进行比较,实验结果表明,本文算法的人脸识别精度有一定程度的提高。在LFW数据库上,通过对具有任意姿态的人脸图像进行姿态矫正和修复后,本文方法达到了96.57%的人脸识别精确度。在StirlingESRC数据库上,本文方法在人脸姿态为±22°的情况下,人脸识别准确率分别提高5.195%和2.265%;在人脸姿态为±45°情况下,人脸识别准确率分别提高5.875%和11.095%;平均人脸识别率分别提高5.53%和7.13%。对比实验结果表明,本文提出的人脸姿态矫正算法有效提高了人脸识别的准确率。结论 本文提出的人脸姿态矫正算法,综合了3维形变模型和深度学习模型的优点,在各个人脸姿态角度下,均能使人脸识别准确率在一定程度上有所提高。  相似文献   

2.
Face detection in color images   总被引:9,自引:0,他引:9  
Human face detection plays an important role in applications such as video surveillance, human computer interface, face recognition, and face image database management. We propose a face detection algorithm for color images in the presence of varying lighting conditions as well as complex backgrounds. Based on a novel lighting compensation technique and a nonlinear color transformation, our method detects skin regions over the entire image and then generates face candidates based on the spatial arrangement of these skin patches. The algorithm constructs eye, mouth, and boundary maps for verifying each face candidate. Experimental results demonstrate successful face detection over a wide range of facial variations in color, position, scale, orientation, 3D pose, and expression in images from several photo collections (both indoors and outdoors)  相似文献   

3.
We present a multimodal approach for face modeling and recognition. The algorithm uses three cameras to capture stereo images, two frontal and one profile, of the face. 2D facial features are extracted from one of the frontal images and a dense disparity map is computed from the two frontal images. Using the extracted 2D features and their corresponding disparities, we compute their 3D coordinates. We next align a low resolution 3D mesh model to the 3D features, re-project its vertices onto the frontal 2D image and adjust its profile silhouette vertices using the profile view image. We increase the resolution of the resulting 2D model at its center region to obtain a facial mask model covering distinctive features of the face. The 2D coordinates of the vertices, along with their disparities, result in a deformed 3D mask model specific to a given subject’s face. Our method integrates information from the extracted facial features from the 2D image modality with information from the 3D modality obtained from the stereo images. Application of the models in 3D face recognition, for 112 subjects, validates the algorithm with a 95% identification rate and 92% verification rate at 0.1% false acceptance rate.
Mohammad H. MahoorEmail:
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4.
基于HMM的单样本可变光照、姿态人脸识别   总被引:2,自引:1,他引:2  
提出了一种基于HMM的单样本可变光照、姿态人脸识别算法.该算法首先利用人工配准的训练集对单张正面人脸输入图像与Candide3模型进行自动配准,在配准的基础上重建特定人脸三维模型.对重建模型进行各种角度的旋转可得到姿态不同的数字人脸,然后利用球面谐波基图像调整数字人脸的光照系数可产生光照不同的数字人脸.将产生的光照、姿态不同的数字人脸同原始样本图像一起作为训练数据,为每个用户建立其独立的人脸隐马尔可夫模型.将所提算法对现有人脸库进行识别,并与基于光照补偿和姿态校正的识别方法进行比较.结果显示,该算法能有效避免光照补偿、姿态校正方法因对某些光照、姿态校正不理想而造成的识别率低的情况,能更好地适应光照、姿态不同条件下的人脸识别.  相似文献   

5.
The increasing availability of 3D facial data offers the potential to overcome the intrinsic difficulties faced by conventional face recognition using 2D images. Instead of extending 2D recognition algorithms for 3D purpose, this letter proposes a novel strategy for 3D face recognition from the perspective of representing each 3D facial surface with a 2D attribute image and taking the advantage of the advances in 2D face recognition. In our approach, each 3D facial surface is mapped homeomorphically onto a 2D lattice, where the value at each site is an attribute that represents the local 3D geometrical or textural properties on the surface, therefore invariant to pose changes. This lattice is then interpolated to generate a 2D attribute image. 3D face recognition can be achieved by applying the traditional 2D face recognition techniques to obtained attribute images. In this study, we chose the pose invariant local mean curvature calculated at each vertex on the 3D facial surface to construct the 2D attribute image and adopted the eigenface algorithm for attribute image recognition. We compared our approach to state-of-the-art 3D face recognition algorithms in the FRGC (Version 2.0), GavabDB and NPU3D database. Our results show that the proposed approach has improved the robustness to head pose variation and can produce more accurate 3D multi-pose face recognition.  相似文献   

6.
Face images are difficult to interpret because they are highly variable. Sources of variability include individual appearance, 3D pose, facial expression, and lighting. We describe a compact parametrized model of facial appearance which takes into account all these sources of variability. The model represents both shape and gray-level appearance, and is created by performing a statistical analysis over a training set of face images. A robust multiresolution search algorithm is used to fit the model to faces in new images. This allows the main facial features to be located, and a set of shape, and gray-level appearance parameters to be recovered. A good approximation to a given face can be reconstructed using less than 100 of these parameters. This representation can be used for tasks such as image coding, person identification, 3D pose recovery, gender recognition, and expression recognition. Experimental results are presented for a database of 690 face images obtained under widely varying conditions of 3D pose, lighting, and facial expression. The system performs well on all the tasks listed above  相似文献   

7.
本文提出一种基于单幅人脸图像并结合标准肤色的人脸图像纹理合成和三维重建算法.首先,利用ASM算法提取人脸特征点,并通过基于局部线性嵌入算法的编辑传播实现颜色转换,使图像人脸色调与三维人脸模型标准肤色一致.接着,将人脸图像五官区域与标准肤色图进行泊松融合,并考虑眉毛遮挡情况,利用人脸对称性或眉毛模板还原眉毛.尤其对于半遮挡眉毛,采用Li模型和角点检测相结合的方法重建眉毛轮廓,得到最终人脸纹理图.最后通过纹理映射将人脸纹理图映射到三维人脸模型上,得到较好的个性化三维人脸重建效果.实验表明,本文算法能够适用于不同复杂背景和光照条件下拍摄的人脸图像,具有较快的处理速度,能够应用于人脸实时重建产品中.  相似文献   

8.
Reconstructing 3D face models from 2D face images is usually done by using a single reference 3D face model or some gender/ethnicity specific 3D face models. However, different persons, even those of the same gender or ethnicity, usually have significantly different faces in terms of their overall appearance, which forms the base of person recognition via faces. Consequently, existing 3D reference model based methods have limited capability of reconstructing precise 3D face models for a large variety of persons. In this paper, we propose to explore a reservoir of diverse reference models for 3D face reconstruction from forensic mugshot face images, where facial examplars coherent with the input determine the final shape estimation. Specifically, our 3D face reconstruction is formulated as an energy minimization problem with: 1) shading constraint from multiple input face images, 2) distortion and self-occlusion based color consistency between different views, and 3) depth uncertainty based smoothness constraint on adjacent pixels. The proposed energy is minimized in a coarse to fine way, where the shape refinement step is done by using a multi-label segmentation algorithm. Experimental results on challenging datasets demonstrate that the proposed algorithm is capable of recovering high quality 3D face models. We also show that our reconstructed models successfully boost face recognition accuracy.  相似文献   

9.
For effective interaction between humans and socially adept, intelligent service robots, a key capability required by this class of sociable robots is the successful interpretation of visual data. In addition to crucial techniques like human face detection and recognition, an important next step for enabling intelligence and empathy within social robots is that of emotion recognition. In this paper, an automated and interactive computer vision system is investigated for human facial expression recognition and tracking based on the facial structure features and movement information. Twenty facial features are adopted since they are more informative and prominent for reducing the ambiguity during classification. An unsupervised learning algorithm, distributed locally linear embedding (DLLE), is introduced to recover the inherent properties of scattered data lying on a manifold embedded in high-dimensional input facial images. The selected person-dependent facial expression images in a video are classified using the DLLE. In addition, facial expression motion energy is introduced to describe the facial muscle’s tension during the expressions for person-independent tracking for person-independent recognition. This method takes advantage of the optical flow which tracks the feature points’ movement information. Finally, experimental results show that our approach is able to separate different expressions successfully.  相似文献   

10.
Statistical appearance models have previously been used for computer face recognition applications in which an image patch is synthesized and morphed to match a target face image using an automated iterative fitting algorithm. Here we describe an alternative use for appearance models, namely for producing facial composite images (sometimes referred to as E-FIT or PhotoFIT images). This application poses an interesting real-world optimization problem because the target face exists in the mind of the witness and not in a tangible form such as a digital image. To solve this problem we employ an interactive evolutionary algorithm that allows the witness to evolve a likeness to the target face. A system based on our approach, called EFIT-V, is used frequently by three quarters of UK police constabularies.  相似文献   

11.
利用3D人脸建模的方法进行人脸识别有效地克服了2D人脸识别系统中识别率易受光照、姿态、表情影响的缺陷。文章采用一种依据人脸图像对3D通用人脸模型进行自适应调整的有效算法,构造出特定的人脸模型并运用于人脸识别中。通过比较从人脸图像中估算出的特征点与通用人脸模型在图像平面上的投影点之间的关系,对3D通用人脸模型进行全局和局部调整,以适应人脸中眼、口、鼻的个性化特征。最后以一个实例说明了此算法的应用。  相似文献   

12.
13.
We present an algorithm to model 3D workspace and to understand test scene for mobile robot’s navigation or human computer interaction. This has done by line-based modeling and recognition algorithm. Line-based recognition using 3D lines has been tried by many researchers however its reliability still needs improvement due to ambiguity of 3D line feature information from original images. To improve the outcome, we approach firstly to find real planes using given 3D lines and then to implement recognition process. The methods we use are principle component analysis (PCA), plane sweep, occlusion query, and iterative closest point (ICP). During the implementation, we also use 3D map information for localization. We apply this algorithm to real test scene images and find out our result can be useful to identify doors or walls in indoor environment with better efficiency.  相似文献   

14.
Face recognition based on fitting a 3D morphable model   总被引:31,自引:0,他引:31  
This paper presents a method for face recognition across variations in pose, ranging from frontal to profile views, and across a wide range of illuminations, including cast shadows and specular reflections. To account for these variations, the algorithm simulates the process of image formation in 3D space, using computer graphics, and it estimates 3D shape and texture of faces from single images. The estimate is achieved by fitting a statistical, morphable model of 3D faces to images. The model is learned from a set of textured 3D scans of heads. We describe the construction of the morphable model, an algorithm to fit the model to images, and a framework for face identification. In this framework, faces are represented by model parameters for 3D shape and texture. We present results obtained with 4,488 images from the publicly available CMU-PIE database and 1,940 images from the FERET database.  相似文献   

15.
In this paper, a facial animation system is proposed for capturing both geometrical information and illumination changes of surface details, called expression details, from video clips simultaneously, and the capture ddata can be widely applied to different 2D face images and 3D face models. While tracking the geometric data, we record the expression details by ratio images. For 2D facial animation synthesis, these ratio images are used to generate dynamic textures. Because a ratio image is obtained via dividing colors of an expressive face by those of a neutral face, pixels with ratio value smaller than one are where a wrinkle or crease appears. The refore, thegradients of the ratio value at each pixel in ratio images are regarded as changes of a face surface, and original normals on the surface can be adjusted according to these gradients. Based on this idea, we can convert the ratio images into a sequence of normal maps and then apply them to animated 3D model rendering. With the expression detail mapping, the resulted facial animations are more life-like and more expressive.  相似文献   

16.
目的表情变化是3维人脸识别面临的主要问题。为克服表情影响,提出了一种基于面部轮廓线对表情鲁棒的3维人脸识别方法。方法首先,对人脸进行预处理,包括人脸区域切割、平滑处理和姿态归一化,将所有的人脸置于姿态坐标系下;然后,从3维人脸模型的半刚性区域提取人脸多条垂直方向的轮廓线来表征人脸面部曲面;最后,利用弹性曲线匹配算法计算不同3维人脸模型间对应的轮廓线在预形状空间(preshape space)中的测地距离,将其作为相似性度量,并且对所有轮廓线的相似度向量加权融合,得到总相似度用于分类。结果在FRGC v2.0数据库上进行识别实验,获得97.1%的Rank-1识别率。结论基于面部轮廓线的3维人脸识别方法,通过从人脸的半刚性区域提取多条面部轮廓线来表征人脸,在一定程度上削弱了表情的影响,同时还提高了人脸匹配速度。实验结果表明,该方法具有较强的识别性能,并且对表情变化具有较好的鲁棒性。  相似文献   

17.
由先验知识我们知道,2D人脸正面图像几何对称;然而,当姿态发生变化时,对于人脸这样的不规则3D几何体,不同的视角、不同的摄像机参数使得在透视成像下得到的图像也不同,并且发现正面人脸具有的对称特性也消失了,因此3D人脸的识别是十分困难的;提出一种从人脸特征的结构特殊性出发,利用2D人脸形状、面部特征等内在的几何约束关系构造射影不变的特征参数、特征关系的射影不变性,同时结合颜色物理信息的人脸检测定位方法,有效地避免了构造3D人脸模型的难题,增强了实验结果的效率、可靠性和稳定性.  相似文献   

18.
目的 目前2D表情识别方法对于一些混淆性较高的表情识别率不高并且容易受到人脸姿态、光照变化的影响,利用RGBD摄像头Kinect获取人脸3D特征点数据,提出了一种结合像素2D特征和特征点3D特征的实时表情识别方法。方法 首先,利用3种经典的LBP(局部二值模式)、Gabor滤波器、HOG(方向梯度直方图)提取了人脸表情2D像素特征,由于2D像素特征对于人脸表情描述能力的局限性,进一步提取了人脸特征点之间的角度、距离、法向量3种3D表情特征,以对不同表情的变化情况进行更加细致地描述。为了提高算法对混淆性高的表情识别能力并增加鲁棒性,将2D像素特征和3D特征点特征分别训练了3组随机森林模型,通过对6组随机森林分类器的分类结果加权组合,得到最终的表情类别。结果 在3D表情数据集Face3D上验证算法对9种不同表情的识别效果,结果表明结合2D像素特征和3D特征点特征的方法有利于表情的识别,平均识别率达到了84.7%,高出近几年提出的最优方法4.5%,而且相比单独地2D、3D融合特征,平均识别率分别提高了3.0%和5.8%,同时对于混淆性较强的愤怒、悲伤、害怕等表情识别率均高于80%,实时性也达到了10~15帧/s。结论 该方法结合表情图像的2D像素特征和3D特征点特征,提高了算法对于人脸表情变化的描述能力,而且针对混淆性较强的表情分类,对多组随机森林分类器的分类结果加权平均,有效地降低了混淆性表情之间的干扰,提高了算法的鲁棒性。实验结果表明了该方法相比普通的2D特征、3D特征等对于表情的识别不仅具有一定的优越性,同时还能保证算法的实时性。  相似文献   

19.
三维人脸模型已经广泛应用到视频电话、视频会议、影视制作、电脑游戏、人脸识别等多个领域。目前三维人脸建模一般使用多幅图像,且要求表情中性。本文提出了基于正、侧面任意表情三维人脸重建方法。首先对二维图像中的人脸进行特征提取,然后基于三维人脸统计模型,通过缩放、平移、旋转等方法,及全局和局部匹配,获得特定的三维人脸。基于二维图像中的人脸纹理信息,通过纹理映射,获得完整的三维人脸。通过对大量实际二维人脸图像的三维人脸重建,证实了该方法的有效性和鲁棒性。  相似文献   

20.
Detection of facial feature is fundamental for applications such as security, biometrics, 3D face modeling and personal authentication. Active Shape Model (ASM) is one of the most popular local texture models for face detection. This paper presents an issue related to face detection based on ASM, and proposes an efficient extraction algorithm for facial landmarks suitable for use on mobile devices. We modifies the original ASM to improve its performance with three changes; (1) Improving the initialization model using the center of the eyes by using a feature map of color information, (2) Constructing modified model definition and fitting more landmarks than the classical ASM, and (3) Extending and building a 2-D profile model for detecting faces in input image. The proposed method is evaluated on dataset containing over 700 images of faces, and experimental results reveal that the proposed algorithm exhibited a significant improvement of over 10.2 % in average success ratio, compared to the classic ASM, clearly outperforming on success rate and computing time.  相似文献   

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