共查询到19条相似文献,搜索用时 62 毫秒
1.
闫冉 《数码设计:surface》2008,(3):147-149
随着物质生活水平的提高,人们越来越重视精神世界,充满情趣的设计更能满足人们在情感和精神上的需求,而现代主义设计的兴起使得情趣化设计越来越为人们接受。今天办公室已经为现代人生活的中心,一天有三分之一的时间要在办公室里度过,很多人每天甚至会在办公室工作12小时以上,始终处于紧张的状态下,因此办公用品的设计就显得尤为重要。如何应用情趣化设计使不同办公环境下的人们在工作时能够得到放松和乐趣成为研究的方向。 相似文献
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陈安全 《数码设计:surface》2011,(1X):181-183
在快节奏的社会生活中,人们普遍感受工作、生活的压力,生活情趣成为重要的心理需求。这使得情趣性设计,成为纷繁的产品中最引人注目的方面。情趣设计来源于生活,立足于产品与人的亲和力,它激发人们的情感思绪,增加工作、生活的活力。情趣设计成为不可忽视的创意方向。 相似文献
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陈安全 《艺术与设计.数码设计》2011,(1)
在快节奏的社会生活中,人们普遍感受工作、生活的压力,生活情趣成为重要的心理需求。这使得情趣性设计,成为纷繁的产品中最引人注目的方面。情趣设计来源于生活,立足于产品与人的亲和力,它激发人们的情感思绪,增加工作、生活的活力。情趣设计成为不可忽视的创意方向。 相似文献
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近几年,随着情趣化产品在我们的生活、工作中日益增多,关于这方面的研究也随之丰富起来。概念作为对情趣化产品研究的基础,理应首先被设计者所明确,但是目前关于此概念的研究中,尚未见有成熟系统的研究成果。本文在总结了文献资料中对于情趣化产品中涉及到的"情"、"趣"、"情趣"等名词的含义,对情趣化产品概念的内涵和外延进行了初步的研究。 相似文献
5.
李杰 《数码设计:surface》2008,(8):168-170
本文从产品情趣化设计的角度,对轿车近年来的设计趋势进行了一次探索,挖掘出轿车情趣化设计因素以及设计方法,以期更好地指导现代轿车设计。 相似文献
6.
赵祎 《艺术与设计.数码设计》2007,(3)
在现今时代社会的发展中,产品设计中的情趣元素受到人们青睐。现代设计要传达人类深层意识的情感,情趣设计所体现的文化心理随着消费水平的发展提高也在逐渐改变,将情趣化的概念引入产品设计领域,人性化的因素将会成为增强产品市场竞争力的有力武器。 相似文献
7.
姜林林 《艺术与设计.数码设计》2007,(4)
近十年来,韩国的产品设计和20年前比起来有了很大的飞跃,韩国设计的总体实力跟随着经济力量的提升,呈现跳跃式的增长,三星、LG、现代汽车的设计已经逐渐形成韩国自己的风格。韩国设计中所体现的情感化、人性化一直是我比较感兴趣的方面,本文通过分析韩国优秀的设计作品来使大家对韩国的情趣化设计有一个大概的了解,提出我们的设计师也应该注重设计中的情感因素,使本国的产品得到更多人的认可。 相似文献
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在工业飞速发展的今天,现代文明产物充斥着人们的日常生活,传统麦草编织产品已处于产品成熟期,但产品种类、造型比较单一,已不能满足个性化消费趋势的市场,已渐渐走向衰落。如何将现代的设计思维与传统文化、技艺相结合,为中国的传统手工产业的发展找寻新的出路成为一重要的课题。本文讨论了如何对麦草编织产品进行改良,以拓宽其在市场上的销售渠道。旨在能借助优秀的设计思维来推动传统麦编产业的发展。 相似文献
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设计的工作核心是美与创新,美是心理与生理层面的工作,是所有人共同的视觉标准。对于专业的设计师来说,透过不断的尝试、洞察比较、学习交流,才能实践美与创新。设计师的成果,除了让人看得懂,引起共鸣外,还要能够让它生产出来。也就是说,除了坚持美与创新的原则外,还要考虑生产,工程方面的问题,市场的流行需求等等。在整个设计流程中,要把握住概念化、视觉化、商品化。 相似文献
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With increasing environmental consciousness and the establishment of environmental protection regulations, green product design not only plays a crucial role in a modern industry but is also becoming the main focus of the future market. In this paper, an innovative method is presented that uses the concepts of atomic theory to solve design modularization problems for green product design. With the developed method, products can be modularized based upon given green constraints, e.g., material compatibility, part recyclability, and part disassemblability. The developed method can help engineers effectively create green designs in the initial design stage, based on product lifecycle requirements. With green considerations incorporated into new modules, a new design can be created that improves upon an original design, with respect to environmental impacts. Product designers can use our method to compare differences between their original designs and the new green modules and then perform necessary design modifications. A table lamp and a motor are used as case study examples to show the effectiveness of the atomic-theory-based green product design method. 相似文献
13.
针对具有层次性、多属性特点的复杂产品设计过程,对公理化设计框架下的产品设计重用技术进行了研究。通过建立公理化设计框架将复杂产品设计过程进行分解,形成产品设计的需求域、功能域、结构域与工艺域的Z形映射关系,提出一种基于实例的综合考虑设计域间和域内设计信息的知识重用方法,采用基于相似度的知识重用检索算法,获得符合设计要求的最佳重用对象,并以实例进行了验证。 相似文献
14.
The marketing implications of affective product design 总被引:1,自引:0,他引:1
Emotions are compelling human experiences and product designers can take advantage of this by conceptualizing emotion-engendering products that sell well in the market. This study hypothesized that product attributes influence users’ emotions and that the relationship is moderated by the adherence of these product attributes to purchase criteria. It was further hypothesized that the emotional experience of the user influences purchase intention. A laboratory study was conducted to validate the hypotheses using mobile phones as test products. Sixty-two participants were asked to assess eight phones from a display of 10 phones and indicate their emotional experiences after assessment. Results suggest that some product attributes can cause intense emotional experience. The attributes relate to the phone's dimensions and the relationship between these dimensions. The study validated the notion of integrating affect in designing products that convey users’ personalities. 相似文献
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Recent studies have shown that people prefer to age in their familiar environments, thus guiding designers to provide a safe and functionally appropriate environment for ageing people, regardless of their physical conditions or limitations. Therefore, a participatory design model is proposed where human beings can improve their quality of life by promoting independence, as well as safety, useability and attractiveness of the residence. Brainstorming, scenario building, unstructured interviews, sketching and videotaping are used as techniques in the participatory design sessions. Quality deployment matrices are employed to find the relationships between the elderly user's requirements and design specifications. A case study was devised to apply and test the conceptual model phase of the proposed model. 相似文献
16.
意象关联产品形态仿生设计方法 总被引:2,自引:0,他引:2
以生物体侧面主特征线为研究对象,提出了建立基于用户意象的仿生设计基因库思想和方法流程,旨在提高设计师对仿生原型的获取。选取生物体侧面轮廓线作为研究对象,利用贝塞尔曲线将其量化描述;通过调研获得用户期望意象形容词,经过聚类分析得到关键意象词汇并将其量化表征,输入库中获取生物原型。以u-fi猫的设计验证了该方法的合理性和可行性。 相似文献
17.
Corrie van der Lelie 《Personal and Ubiquitous Computing》2006,10(2-3):159-162
In the realm of product design, communication between designer, client, design team and future users is of great importance.
Throughout the design process, ideas and concepts are generated and must be conveyed to these people to evoke comments, judgement
or acceptance, depending on the process phase. Storyboards are a valuable aid to the designer in this task by providing a
common visual language that people from different backgrounds can ‘read’ and understand. However, the visualisation style
of the storyboards influences the reactions. Where open and sketchy storyboards are inviting comments, sleek and detailed
presentations can be overwhelming. Storyboards not only help the product designer to get a grip on target groups, context,
product use and timing, but also in communicating about these aspects with all people involved.
This paper is part of the 3AD design colloquium Creative connections [1]. 相似文献
18.
Li-Chieh Chen Po-Ying Chu 《Expert systems with applications》2012,39(2):2011-2020
Often customers make their purchase decision based on price, quality and functionality of the product. Sometimes the decision is influenced by the perceived value, which is always subjective and emotion-driven. In order to ensure successful launch of a product, it is extremely important to predict the perceived value of design alternatives systematically based on the common language understood by both target users and designers. However, the index for communicating and evaluating such value from emotional perspective is not available in the literature. Therefore, the objective of this research is to extract key indexes of perceived value from emotional perspectives and develop an effective algorithm to evaluate products. First, through literature review and the interview of participants, many scenarios of purchase decision were collected. A focus group was invited to identify the essential elements that influence the perceived value of products. Followed by a large scale questionnaire survey and factor analysis, four indexes were extracted. These indexes, named as FASE Index in brief, included features, association, social-esteem, and engagement. Second, by combining the fuzzy mathematics and the pairwise comparison method, an evaluation model was developed. Third, the perception differences of sample products were conducted to verify the validity of FASE index. The findings of this study demonstrated that FASE index was effective for decision making in product design. 相似文献