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1.
Yun MH  Han S  Hong S  Kim J 《Ergonomics》2003,46(13-14):1423-1440
The look-and-feel of the mobile phone was investigated using a consumer survey. Seventy-eight participants evaluated the design of 50 different mobile telephones on the perceived scale of image/impression characteristics, including: luxuriousness, simplicity, attractiveness, colourfulness, texture, delicacy, harmoniousness, salience, rigidity, and overall satisfaction. Stepwise multiple linear regression analysis were used to evaluate results. The results showed that the image and impression characteristics of the products were closely related to the human-product interface specifications as well as overall shape of the product. Design variables such as texture, use of surface curvature, surface treatment, operating sound, and control response ratio were perceived as important by customers. This study also suggested a series of statistical processes for selecting and screening the critical design variables closely related to the customer's impression of a product. The product evaluation and analysis methods could be generalized to other consumer products.  相似文献   

2.
《Ergonomics》2012,55(13-14):1423-1440
The look-and-feel of the mobile phone was investigated using a consumer survey. Seventy-eight participants evaluated the design of 50 different mobile telephones on the perceived scale of image/impression characteristics, including: luxuriousness, simplicity, attractiveness, colourfulness, texture, delicacy, harmoniousness, salience, rigidity, and overall satisfaction. Stepwise multiple linear regression analysis were used to evaluate results. The results showed that the image and impression characteristics of the products were closely related to the human-product interface specifications as well as overall shape of the product. Design variables such as texture, use of surface curvature, surface treatment, operating sound, and control response ratio were perceived as important by customers. This study also suggested a series of statistical processes for selecting and screening the critical design variables closely related to the customer's impression of a product. The product evaluation and analysis methods could be generalized to other consumer products.  相似文献   

3.
Mobile phones are widely used all over the world, and with their increasing number of value-added features, they are becoming far more than a mere mobile voice communication device. Rather, they provide a powerful platform for accessing information universally. This paper reports a study which scrutinized users’ preference levels with five new mobile phone design features facilitating universal information access through mobile phones: camera, colour screen, voice-activated dialling, Internet browsing, and wireless connectivity (e.g. Bluetooth, infrared, etc.). The survey study involved college students and investigated the degree to which each of the above features impacts the users’ overall satisfaction and enhances the potential of mobile phones to contribute to different aspects of universal access. Our results show that colour screen, voice-activated dialling, and Internet browsing feature can strongly predict users’ satisfaction level, and their preference levels together account for 22.7% of the variance of the users’ overall satisfaction. Users’ satisfaction levels are significantly different between models with colour screen feature and those without, and models with Internet browsing features and those without. Since mobile phone design needs to accommodate the needs and preferences of diversified user groups, the performed study also investigated the difference in users’ preference levels of the five new features for different ethnic groups, and difference in mobile phone owned by different genders. The result indicates that Asian female users in the U.S. market have higher preference level on colour screen feature than Caucasian female users. Significantly higher percentage of male users own phones with camera, Internet browsing, and wireless connectivity features than female users. The empirical study reported in this paper provides a comprehensive picture of how new design features can enhance the mobile phone as a universal access device, and what impact they have brought about. It can also help manufacturers adopt a universal design perspective in view of the differences in preference levels of users with different ethnicity and genders.  相似文献   

4.
针对手机个人信息安全的保护,设计了一种基于传感器信息分析的用户认证方案。利用内置加速度传感器和触摸屏传感器采集用户数据,对电话接听、触屏滑动操作、待机状态等行为进行特征分析,运用动态时间规整算法分别进行分类识别。考虑单一特征局限于特定状态导致识别结果的稳定性较差,进一步引入多元线性回归方法构建融合判定模型,有效提高了个体区分度。该方案不需要特定的硬件设备配置,满足实际场景中用户使用舒适性要求,实验仿真结果验证了方案的有效性,能够准确辨别用户本人对手机的控制状况。  相似文献   

5.
Mobile data communications have evolved as the number of third generation (3G) subscribers has increased. The evolution has triggered an increase in the use of mobile devices, such as mobile phones, to conduct mobile commerce and mobile shopping on the mobile web. There are fewer products to browse on the mobile web; hence, one‐to‐one marketing with product recommendations is important. Typical collaborative filtering (CF) recommendation systems make recommendations to potential customers based on the purchase behaviour of customers with similar preferences. However, this method may suffer from the so‐called sparsity problem, which means there may not be sufficient similar users because the user‐item rating matrix is sparse. In mobile shopping environments, the features of users' mobile phones provide different functionalities for using mobile services; thus, the features may be used to identify users with similar purchase behaviour. In this paper, we propose a mobile phone feature (MPF)‐based hybrid method to resolve the sparsity issue of the typical CF method in mobile environments. We use the features of mobile phones to identify users' characteristics and then cluster users into groups with similar interests. The hybrid method combines the MPF‐based method and a preference‐based method that uses association rule mining to extract recommendation rules from user groups and make recommendations. Our experiment results show that the proposed hybrid method performs better than other recommendation methods.  相似文献   

6.
This paper proposes a systematic approach to developing comprehensive guidelines for mobile phone user interface, and presents a case study to validate the approach. The approach applies a systematic combination of three critical factors: general usability principles, UI components and guideline properties to developing guidelines. In the case study, this factor combination approach was very effective in collecting experts’ ideas, creating guidelines and editing them. The resulting style guide can provide comprehensive and useful guidelines for designing mobile phone UI.

Relevance to Industry

UI designers can use the results of the study as a practical method to develop style guides for mobile phone UIs. The approach taken in the study will also be helpful in managing complex guideline information systematically.  相似文献   

7.
Worth-centred mobile phone design for older users   总被引:1,自引:0,他引:1  
The twenty-first century society fights against an inherent tendency to over-classify and label people. In the case of the aged, despite all efforts, the perception of the helpless, feeble older person still prevails. The truth of the matter is that people over sixty often do not fit this profile. The aged are a heterogeneous group with varying different skills and abilities in many different areas. This paper challenges prevalent mobile phone design decisions that appear to have been made based on the erroneous pre-conception of the incapable elder. Designers currently produce “senior” mobile phones that are, at best, inadequate and, at worst, insulting to a sector of society that deserves respect and consideration. Age does indeed influence mobile phone usage, and people over sixty often have specific and special needs, quite apart from age-related limitations, that predict their use of mobile phones. Most mobile phones designed for older users simply reduce the number of features: the so-called simplification approach. Apart from reducing the effectiveness of the phone, this approach often incorporates the fatal design flaw of using numbers or letters, on speed-dial buttons, which requires the user to remember the button–person mappings. In fact, this design rationale reduces the value of the phone to the user. This paper argues that mobile phone design for older users should be worth-centred (Cockton G in Designing worth is worth designing. In: Proceedings of the 4th Nordic conference on human–computer interaction: changing roles. Oslo, Norway, pp 165–174, 2006) rather than simplification-driven. The worth-centred approach maximises worth to the user of the phone. This is achieved by maximising effectiveness while accommodating reduced capabilities. To maximise ease of use, and consequent accessibility, features may have to be reduced in an informed way. To facilitate this, a mapping process is proposed whereby user needs are linked to uses of the phone, and then to the features that facilitate these uses. Needs fall into a number of categories, and each category is characterised by a number of different uses, which form a usage space. Features can be linked to one or more usage spaces, and thus be used to support needs. The first step in the conducted research entailed the identification of the needs of the older mobile phone user. Then, it was determined whether these needs were indeed being met by the uses afforded in existing phones. Having concluded that most users’ needs were not being met, the next step was to capture data on the needs, limitations and expectations of people over the age of sixty. This was achieved by conducting a series of one-to-one interviews with a number of older mobile phone users and also supervising a participatory design experiment. Using the findings of the analysis, a usage space model is proposed, which serves to align feature inclusion with user needs. Based on this usage space model (the theoretical contribution), a prototype mobile phone design is presented as the practical contribution of the paper.  相似文献   

8.
Usability risk level evaluation for physical user interface of mobile phone   总被引:1,自引:0,他引:1  
The mobile phone has become an indispensable device in everyday life. However, many usability problems were generated by the multi-functionality of mobile phones. There was an important increase on the user interface (UI) design and usability. With the introduction of a variety of forms and keypads in mobile phones, the user's need of controllability, grip-stability, and usability were raised in the UI aspect. Therefore, in this study, we investigated the physical user interface (PUI) elements of mobile phones, and defined the degree of usability risk such as key level value, function level value, and grip level value. Also, this study proposed an evaluation framework to quantitatively measure the usability risk in the mobile phone PUI elements. For this, the mobile phone PUI elements were analyzed and classified by key type, function, and form-factor. Hence, in the case study was investigated and evaluated 133 mobile phones in the market by the proposed framework. As a result, the proposed evaluation framework enabled the measurement of the mobile phone usability risk level in the early stages of the concept design. This made possible the prediction of design problems related with the mobile phone PUI.  相似文献   

9.
本文提出了在对手机PCB板的RF布局的一些可靠性设计技巧。是一种在实际设计时真正实用的技巧,是当PCB设计可以遵循的准则和法则因各种设计约束而无法准确地实施时对它们进行的折中处理。  相似文献   

10.
智能手机用户体验的影响因素研究   总被引:1,自引:0,他引:1  
司亚清  刘蕾 《软件》2015,(3):111-115
本研究运用关键事件法,通过收集智能手机用户使用经历中的满意因素和不满意因素,探析智能手机用户体验的影响因素。最终识别出7大类、21小项影响智能手机用户体验的关键因素,旨在为改善和提升用户体验提供新的视角。  相似文献   

11.
Abstract

Human stress in a computer-related job situation can result from a variety of causes. A comprehensive cause-and-effect model is developed, using extensive confirmation from the literature. Then, the components of user satisfaction are defined and a conceptual measure of user satisfaction is constructed. These definitions use the same cause-and-effect relationships that were identified for user stress. Based on the conjecture that stress, or lack thereof, is an appropriate indicator of the user's level of (dis)satisfaction with a system, a measurement methodology is proposed. It is intended to determine both how satisfied a user is with an interface and what the causes of (dis)satisfaction might be. Techniques for obtaining objective indicators of the user's stress levels are surveyed. A general experimental procedure is outlined and its verification is described. The methodology is considered to be particularly important for application to critical, high-pressure jobs, such as those in air traffic control and in the n,uclear and chemical industries.  相似文献   

12.
Human stress in a computer-related job situation can result from a variety of causes. A comprehensive cause-and-effect model is developed, using extensive confirmation from the literature. Then, the components of user satisfaction are defined and a conceptual measure of user satisfaction is constructed. These definitions use the same cause-and-effect relationships that were identified for user stress. Based on the conjecture that stress, or lack thereof, is an appropriate indicator of the user's level of (dis)satisfaction with a system, a measurement methodology is proposed. It is intended to determine both how satisfied a user is with an interface and what the causes of (dis)satisfaction might be. Techniques for obtaining objective indicators of the user's stress levels are surveyed. A general experimental procedure is outlined and its verification is described. The methodology is considered to be particularly important for application to critical, high-pressure jobs, such as those in air traffic control and in the n,uclear and chemical industries.  相似文献   

13.
《Computer》2006,39(4):13-16
Cellular telephones have taken on many new functions beyond just making calls. Companies are developing new technologies and standards that enable the broadcast of digital TV programming to mobile phones, PDAs, and other portable devices. Some proponents hope to broadcast programming over current third-generation (3G) cellular networks, while others are designing specific mobile-TV networks.  相似文献   

14.
《Ergonomics》2012,55(13-14):1441-1461
A fundamental assumption in this paper is that user satisfaction depends on product design. The approach consists of 5 steps: (1) define user satisfaction, (2) decompose product design elements, (3) conduct experiments, (4) develop relationship models, and (5) analyse critical design features. In order to demonstrate the practicability of this approach, relationship models were developed based on experimental data using a total of 60 subjects (30 American and 30 Korean subjects). In addition, critical design features and their common properties were identified for audio/visual consumer products. Similarities and differences between American and Korean consumers were discussed. The resulting relationship models can be used to predict user satisfaction and provide significant remedies for design change.  相似文献   

15.
Han SH  Hong SW 《Ergonomics》2003,46(13-14):1441-1461
A fundamental assumption in this paper is that user satisfaction depends on product design. The approach consists of 5 steps: (1) define user satisfaction, (2) decompose product design elements, (3) conduct experiments, (4) develop relationship models, and (5) analyse critical design features. In order to demonstrate the practicability of this approach, relationship models were developed based on experimental data using a total of 60 subjects (30 American and 30 Korean subjects). In addition, critical design features and their common properties were identified for audio/visual consumer products. Similarities and differences between American and Korean consumers were discussed. The resulting relationship models can be used to predict user satisfaction and provide significant remedies for design change.  相似文献   

16.
Yang CC  Chang HC 《Applied ergonomics》2012,43(6):1072-1080
Collecting affective responses (ARs) from consumers is crucial to designers aspiring to produce an appealing product. Adjectives are frequently used by researchers as an affective means by which consumers can describe their subjective feelings regarding a specific product design. This study proposes a Kansei engineering (KE) approach for selecting representative affective dimensions using factor analysis (FA) and Procrustes analysis (PA). A semantic differential (SD) experiment is used to examine consumers' ARs toward a set of representative product samples. FA is employed to extract the underlying latent factors using an initial set of affective dimensions. A backward elimination process based on PA is used to determine the relative significance of adjectives in each step according to the calculated residual sum of squared differences (RSSDs) to finally obtain the ranking of the initial set of adjectives. Additionally, the results of the proposed approach are compared to the method that combines FA and two-stage cluster analysis (CA). A case study of mobile phone design is provided to demonstrate the analysis results.  相似文献   

17.
为有效解决智能手机主摄像头蓝玻璃的脆性开裂问题,开展主摄像头跌落的有限元仿真和高加速度冲击测试,结果表明:在高加速度下产生的碰撞力是导致蓝玻璃开裂的根本原因.优化设计方案有效降低蓝玻璃的应力,解决蓝玻璃的开裂问题.  相似文献   

18.
以交互设计模式对盲人手机界面的输入方式进行了研究,按照交互设计流程对盲人手机进行需求分析,提出了盲人手机输入方式的两个候选方案,并利用非语音声音表示数据的听觉显示技术在Windows图形界面上建立了原型.利用原型以迭代方式对方案进行了两轮评估和改进,展望了候选方案的研究前景.  相似文献   

19.
The concept of customer satisfaction and loyalty (CS&L) has attracted much attention in recent years. A key motivation for the fast growing emphasis on CS&L can be attributed to the fact that higher customer satisfaction and loyalty can lead to stronger competitive position resulting in larger market share and profitability. Using a data envelopment analysis (DEA) approach, in this study we analyzed and compared CS&L efficiency for mobile phone brands in an emerging telecommunication market, Turkey. The constructs of European Customer Satisfaction Index (ECSI) model are treated and used as input and output indicators of our DEA model. Drawing on the perceptual responses of 251 mobile phone users, the DEA models reveal that from the top six mobile phone brands in Turkey, Nokia features as the most efficient brand followed by LG and Sonny Ericsson in terms of CS&L efficiency, while Motorola, Samsung and Panasonic rank as the least efficient brands.  相似文献   

20.
为有效发现手机壳体的设计缺陷,运用HyperMesh和LS-DYNA软件仿真手机自由跌落,分析不同圆角半径的设计对手机壳体强度和刚度的影响.仿真和分析结果可以为手机壳体圆角半径设计提供参考.  相似文献   

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