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1.
This research is focused on modeling waste-handling processes in construction, with particular emphasis on how to map out and simulate on-site waste sorting processes. The research proposes an application framework for (1) guiding the development of process mapping models and simulation models; and (2) further assessing the cost effectiveness of on-site waste sorting efforts under practical site constraints (such as labor resource availability, time control on refuse chute usage, and limited working area space in a building site). The connection has been established between the mapping and simulation techniques in the context of modeling waste handling processes in construction sites, such that the process flowchart resulting from the mapping technique can serve as convenient model input to facilitate the creation of a “dynamic” operations simulation model. A case study of the on-site waste sorting method with one refuse chute for waste classification is presented to demonstrate the complete application framework spanning (1) process mapping; (2) mapping-to-simulation model conversion; and (3) method optimization based on valid simulations.  相似文献   

2.
Modeling and analyzing construction operations using simulation techniques allows researchers to capture the uncertainty and randomness usually associated with these operations and can thus be an effective tool for analysis and improvement. However, the effort and knowledge required to build simulation models and experiment with them tend to limit the use of simulation in construction. A common recommendation for removing this obstacle found in the literature leans towards developing simulation tools that reduce model development and experimentation time on the construction engineer’s side by packaging most of the knowledge required into the tool itself. Such “intelligent” simulation modeling tools may significantly impact the way construction engineers use simulation techniques in day-to-day decision?making. This paper presents a framework that extends and formalizes this recommendation by providing the foundation for building intelligence into simulation objects. The proposed framework provides the structure necessary for building intelligence and autonomy into simulation objects and permits a further reduction in the knowledge required to experiment with simulation models. This approach also automates model modification, not only through changes in numeric parameters, but through topological model changes as well, which may assist the model user in making many decisions throughout the different phases of simulation experimentation.  相似文献   

3.
This research proposes a hybrid simulation approach based upon the principles of system dynamics (SD) and discrete event simulation (DES), which facilitates a better understanding of complex interactions among various processes in large-scale construction. The significance of the construction context that interacts with construction operations is highlighted, and a hybrid SD-DES approach is proposed as a means to capture the feedback between the two. In particular, this paper focuses on how to seamlessly integrate SD and DES within the framework of a modeling perspective. For the purpose of substantiating the discussion, a pipeline installation process is modeled using the proposed hybrid approach, with specific consideration given to how the approach can serve to address complex interactions between operation and context.  相似文献   

4.
This paper discusses a new approach that will facilitate the use of simulation in the construction industry. Previous attempts in this regard have been hampered by the gap between the user and the simulation software, the power and flexibility of available tools, and the readiness of industry. A comprehensive new approach (referred to as the Unified Modeling Methodology), which addresses the complete needs of the construction simulationist, is detailed. It is based on several state-of-the-art concepts in addition to newly developed ones. This methodology also describes how all of these concepts can be combined together using object oriented principles. The methodology was used in the development of a complete simulation tool development and utilization environment called Simphony. Several case studies were performed to illustrate the advantages of the new approach.  相似文献   

5.
The traditional construction education model based on precise well-defined problems and formal definitions is not satisfactorily fulfilling its mission of educating the decision makers of tomorrow. This realization has moved several researchers to explore alternatives where problem solving is carried out in conjunction with the environment, and concepts are embedded in the context promoting learning within the nexus of the activity. Several efforts have been undertaken to develop these environments resulting in a variety of special-purpose situational simulations. However, special-purpose situational simulations exhibit inherent limitations related to their application breadth, flexibility, and promotion of collaborations. These limitations cannot be resolved within the framework of special-purpose learning environments. A general-purpose environment is required to overcome these shortcomings and take full advantage of the situational learning paradigm. This paper describes the conceptual framework and pilot implementation of such an environment called the Virtual Coach.  相似文献   

6.
This paper presents an interactive computer-aided site layout model to support site planning in a computer-aided design (CAD) environment and expands upon a model presented earlier by the writers. The developed model performs its task at two levels: Site representation, and site space analysis and allocation. The site representation is carried out using an open architecture supported by object-based concepts. The model offers three tiers of objects: (1) site objects, (2) construction objects, and (3) constraint objects. This structure facilitates the creation of new objects and reuse of domain knowledge, which allows for the gradual expansion and enrichment of the model’s knowledge base. At the space analysis and allocation level, the model introduces a geometric reasoning approach to analyze site space for finding an optimum or near-optimum location for facilities. This feature facilitates easy visualization of the site planning process and encourages user participation. The model is structured in three main modules: Database, Project Module, and Layout Control Module. The functionality of each module, along with their interconnectivity is described. The model is implemented using Visual Basic for Applications in AutoCAD environment and Microsoft Access. A numerical example of an actual site layout is presented to illustrate the functionality of the developed model.  相似文献   

7.
Four-dimensional (4D) models link three-dimensional geometrical models with construction schedule data. The visual link between the schedule and construction site conditions is capable of facilitating decision making during both the planning and construction stages. The emphases of these 4D developments have often been placed at the level of construction components. Practical features assisting site management are at times lacking in the following areas: (1) generation of site usage layouts; (2) estimation of quantities of construction materials; and (3) cost evaluation. In order to pinpoint these deficiencies, the objective of this work is to enable visual study of the effects of job progress on the logistics and resource schedules. This paper presents a 4D visualization model that is intended both to help construction managers plan day-to-day activities more efficiently in a broader and more practical site management context and to thereby add to our knowledge and understanding of the relevance of modern computer graphics to the responsibilities of the construction site manager. A brief site trial of the software is described at the conclusion of the paper.  相似文献   

8.
Project cost is most sensitive to its schedule. The construction project environment comprising dynamic, uncertain, but predictable, variables such as weather, space congestion, workmen absenteeism, etc., is changing continuously, affecting activity durations. The reliability of project duration forecast can be enhanced by an explicit analysis to determine the variation in activity durations caused by the dynamic variables. A computer model is used to simulate the expected occurrence of the uncertainty variables. From the information that is collected normally for a progress update of the tactical plan and by simulating the project environment, the combined impact of the uncertainty variables is predicted for each progress period. By incorporating the combined impact in the duration estimates of each activity, the new activity duration distribution is generated. From these activity duration distributions, the probability of achieving the original project completion time and of completing the project at any other time is computed.  相似文献   

9.
A construction process reengineering framework and its corresponding methodologies have been developed by integrating lean principles and computer simulation techniques. Instead of classifying activities into value-adding and non-value-adding activities, or into conversion and flow activities as is common in lean production practices, this framework classifies activities into main and supportive activities and/or into normal and interactive activities. This classification makes it more effective in modeling the construction workflow and reengineering the construction process. It also avoids the confusion of the classification of activities into value-adding and non-value-adding activities encountered in the construction industry. In addition, computer simulation techniques are incorporated into the framework to virtually simulate and assess the efficiency and effectiveness of the reengineered construction process that is achieved based on lean principles. Simulation makes it easier to quantify and assess the effectiveness and efficiency of the reengineered construction process.  相似文献   

10.
Layout of temporary construction facilities (objects) is an important activity during the planning process of construction projects. The construction area layout is a complex problem whose solution requires the use of analytical models. Existing popular models employ genetic algorithms that have proven to be useful tools in generating near optimal site layouts. This paper presents an alternative approach based on mathematical optimization that offers several important features and generates a global optimal solution. The construction area consists of an unavailable area that includes existing facilities (sites) and available area in which the objects can be located. The available area is divided into regions that are formulated using binary variables. The locations of the objects are determined by optimizing an objective function subject to a variety of physical and functional constraints. The objective function minimizes the total weighted distance between the objects and the sites as well as among the objects (if desired). The distance can be expressed as Euclidean or Manhattan distance. Constraints that ensure objects do not overlap are developed. The new approach, which considers a continuous space in locating the objects simultaneously, offers such capabilities as accommodating object adjacency constraints, facility proximity constraints, object–region constraints, flexible orientation of objects, visibility constraints, and nonrectangular objects, regions, and construction areas. Application of the model is illustrated using two examples involving single and multiple objects. The proposed model is efficient and easy to apply, and as such should be of interest to construction engineers and practitioners.  相似文献   

11.
Construction simulation, a fast-growing field, is the science of developing and experimenting with computer-based representations of construction systems to understand their underlying behavior. This paper provides a history of construction simulation theory, explores the CYCLONE modeling methodology and its major subsequent developments, examines the development of the Simphony.NET and COSYE modeling environments and their functionality as more generic simulation platforms, and reviews effective strategies for applying simulation in construction. A construction simulation case study is presented that illustrates one successful approach for adopting simulation technology in the industry and outlines the benefits to industry of integrating these technologies. The paper provides an overview of long-term simulation initiatives leading to the next generation of computer modeling systems for construction, where simulation plays an integral role in a futuristic vision of automated project planning and control.  相似文献   

12.
The application of an object-oriented (OO) approach including the OO modeling concept and the OO programming mechanisms to develop an activity object-oriented (AOO) simulation strategy for modeling construction operations is introduced. After discussing simulation strategies generally used for construction simulation and analyzing the problems related to the simulation strategies, the AOO simulation strategy that guides modeling or controls simulation experiments for construction simulation is introduced. The AOO simulation strategy considers activities to be objects and is able to overcome some pitfalls that result from other general simulation strategies. In addition, the AOO graphical modeling interface associated with the AOO simulation strategy is described. Finally, comparisons of the graphical model or the simulation results of the AOO simulation system with other simulation tools are illustrated.  相似文献   

13.
Dynamic site layout planning requires identifying and updating the positions of all temporary construction facilities such as offices, storage areas, and workshops over the entire project duration. Existing models do not guarantee global optimal solutions because they focus on optimizing the planning and layout of successive construction stages in a chronological order, without considering the future implications of layout decisions made in early stages. This paper presents the development of an approximate dynamic programming model that is capable of searching for and identifying global optimal dynamic site layout plans. The model applies the concepts of approximate dynamic programming to estimate the future effects of layout decisions in early stages on future decisions in later stages. The model is developed in three main phases: (1) formulating the decision variables, geometric constraints, and objective function of the dynamic site layout planning problem; (2) modeling the problem using approximate dynamic programming; and (3) implementing and evaluating the performance of the model. An evaluation example is analyzed to illustrate the use of the model and demonstrate its capabilities in generating global optimal solution for dynamic site layout planning of construction projects.  相似文献   

14.
SIREN (SImulation of REpetitive Networks) is a computer model of repetitive construction such as the construction of multi‐story buildings, housing estates, linear projects, etc. The user interactively inputs a precedence diagram for the repetitive unit (e.g., one floor of a skyscraper) and additional “sub‐networks” that are not part of the repetitive sequence (e.g., first floor of skyscraper). From this information, the computer generates the whole network. Data is input via an IBM‐PC at which point extensive error checking is carried out. The model itself is coded in the GPSS language and runs on a remote mainframe computer. It simulates the various crews as they queue to carry out activities. A working schedule and cumulative cost curve are produced and statistics are gathered on crew and equipment utilization, all being output graphically. A Monte‐Carlo simulation is also included as probability distributions may be associated with the duration of each activity. This yields confidence intervals on cumulative costs throughout the project and on milestone attainment.  相似文献   

15.
An interactive system for analysis of construction operations is proposed. The analysis is carried out in the context of various work modules which address quantity development, resource definition, and production and cost analysis. The quantity work module generates quantities based on information available in the design documents. The resource definition module receives and stores data regarding the labor∕equipment combination to be used to execute work tasks. This module provides the user with a set of standard useful construction process models. For each construction operation to be analyzed, the terminal describes the standard models. The user makes input of a set of parameters for process keyname, quantity, work task durations, number of resources, production capacity of each unit, and cost per hour of each unit to the standard model to be used. Using input from the resource definition module, the productivity and cost analysis module generates production rates and unit costs based on process simulation using CYCLONE methodology.  相似文献   

16.
This study proposes an integration of particle swarm optimization (PSO) and a construction simulation so as to determine efficiently the optimal resource combination for a construction operation. The particle-flying mechanism is utilized to guide the search process for the PSO-supported simulation optimization. A statistics method, i.e., multiple-comparison procedure, is adopted to compare the random output performances resulting from the stochastic simulation model so as to rank the alternatives (i.e., particle-represented resource combinations) during the search process. The indifference zone and confidence interval facilitate consideration of the secondary performance measure (e.g., productivity) when the main performance measures (e.g., cost) of the competing alternatives are close. The experimental analyses demonstrate the effectiveness and efficiency of the proposed simulation optimization. The study aims to providing an alternative combination of optimization methodology and general construction simulation by utilizing PSO and a statistics method so as to improve the efficiency of simulation in planning construction operations.  相似文献   

17.
The interactive, complicated system environment of a construction site renders conventional site layout planning and scheduling techniques to be inadequate in coping with materials handling system design in construction. In this paper, we present a university-industry joint endeavor for improving the effectiveness of the materials handling system on a precast viaduct construction project in Hong Kong by implementing the simplified discrete-event simulation approach (SDESA) along with its computer platform resulting from recent research. How to apply the simulation methodology of SDESA is elaborated step by step. Particular emphasis is placed on procedures of establishing a simulation model, validation of the simulation model, design of simulation experiments, and analysis of simulation results. With process flowchart, site layout plan, and process animation produced in a view-centric simulation environment, it is straightforward to establish, validate, and communicate the operations simulation. The research team convinced the project director, as well as field managers, of the functionality and effectiveness of operations simulation. The knowledge derived from simulation added to experiences of site managers in materials handling system design. With the aid of simulation, even junior engineers would be capable and confident to draw up an actionable construction plan that would lead to enhancement of cost effectiveness and productivity in the field.  相似文献   

18.
The methodology of discrete-event simulation provides a promising alternative solution to designing and analyzing dynamic, complicated, and interactive construction systems. In this paper, an attempt is made to extend the previous work of simplifying construction simulation by delving into the fundamental approaches for discrete-event simulation. A new simplified discrete-event simulation approach (SDESA) is presented through extracting the constructive features from the existing event/activity-based simulation methods; both the algorithm and the model structure of simulation are streamlined such that simulating construction systems is made as easy as applying the critical path method (CPM). Two applications based on real road construction projects in Hong Kong serve as case studies to illustrate the methodology of simulation modeling with SDESA and reveal the simplicity and effectiveness of SDESA in modeling complex construction systems and achieving the preset objectives of such modeling. They are a granular base-course construction system featuring both cyclic and linear processes and an asphalt paving construction system with complicated technological/logical constraints. As a general-purpose method for construction planning, SDESA enables practitioners to deal with what the CPM-based network analysis method fails to solve by offering discrete-event simulation capabilities. Furthermore, the SDESA can potentially be adapted to special-purpose simulation tools to tackle large and complicated construction systems of practical size that have yet to find convenient solutions with existing simulation methods.  相似文献   

19.
Field construction can be planned, monitored, and controlled at two distinct levels: (1)?the activity or schedule level; and (2)?the operation or process level. Graphical three-dimensional (3D) visualization can serve as an effective communication method at both levels. Many research efforts in visualizing construction are rooted in scheduling. They typically involve linking activity-based construction schedules and 3D computer-aided design (CAD) models of facilities to describe discretely evolving construction product visualizations (often referred to as four-dimensional CAD). The focus is on communicating what components are built where and when, with the intention of studying the optimal activity sequence, spatial, and temporal interferences. The construction processes or operations actually involved in building the components are usually implied. A second approach in visualizing construction is rooted in discrete-event simulation that, in addition to visualizing evolving construction products, also concerns the visualization of the operations and processes that are performed in building them. In addition to what is built where and when, the approach communicates who builds it and how by depicting the interaction between involved machines, resources, and materials. This paper introduces the two approaches and describes the differences in concept, form, and content between activity level and operations level construction visualization. An example of a structural steel framing operation is presented to elucidate the comparison. This work was originally published in the proceedings of the 2002 IEEE Winter Simulation Conference. This paper expands on the original work by describing recent advances in both activity and operations level construction visualization.  相似文献   

20.
Current state-of-the-art tools allow for the accurate modeling of complex construction operations using discrete-event simulation and their realistic postprocessed three-dimensional animation. Due to the postprocessed nature of these animations it is not possible to interact with them so as to affect the remaining course of actions. The next logical step in the evolution of simulation modeling and visualization in construction is for simulations and animations to run concurrently and in a manner that allows interaction with the animation to affect the course events in the simulation. This effectively enables the creation of virtual environments with logic based on discrete-event simulation. This paper presents the user interaction architecture that accomplishes this. In particular, the paper presents: (a) the conceptualization developed to design the components for user interaction and (b) the design of the components with a focus on (i) empowering model developers to enable user interaction in their models and (ii) extensibility to enable the development of more advanced user interaction techniques.  相似文献   

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