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1.
Cross-Layer Design for QoS Support in Multihop Wireless Networks   总被引:2,自引:0,他引:2  
Due to such features as low cost, ease of deployment, increased coverage, and enhanced capacity, multihop wireless networks such as ad hoc networks, mesh networks, and sensor networks that form the network in a self-organized manner without relying on fixed infrastructure is touted as the new frontier of wireless networking. Providing efficient quality of service (QoS) support is essential for such networks, as they need to deliver real-time services like video, audio, and voice over IP besides the traditional data service. Various solutions have been proposed to provide soft QoS over multihop wireless networks from different layers in the network protocol stack. However, the layered concept was primarily created for wired networks, and multihop wireless networks oppose strict layered design because of their dynamic nature, infrastructureless architecture, and time-varying unstable links and topology. The concept of cross-layer design is based on architecture where different layers can exchange information in order to improve the overall network performance. Promising results achieved by cross-layer optimizations initiated significant research activity in this area. This paper aims to review the present study on the cross-layer paradigm for QoS support in multihop wireless networks. Several examples of evolutionary and revolutionary cross-layer approaches are presented in detail. Realizing the new trends for wireless networking, such as cooperative communication and networking, opportunistic transmission, real system performance evaluation, etc., several open issues related to cross-layer design for QoS support over multihop wireless networks are also discussed in the paper.  相似文献   

2.
Multicast video streaming over multirate wireless LANs imposes strong demands on video codecs and the underlying network. It is not sufficient that only the video codec or only the underlying protocols adapt to changes in the wireless link quality. Research efforts should be applied in both and in a synchronized way. Cross layer design is a new paradigm that addresses this challenge by optimizing communication network architectures across traditional layer boundaries. This paper presents cross-layer architecture for adaptive video multicast streaming over multirate wireless LANs where layer-specific information is passed in both directions, top-down and bottom-up. The authors jointly consider three layers of the protocol stack: the application, data link and physical layers. The authors analyze the performance of the proposed architecture and extensively evaluate it via simulations. The results show that the real-time video quality of the overall system can be greatly improved by cross-layer signaling.  相似文献   

3.
The traditional Sum of Squared Error (SSE)-based cross-layer optimization has been shown to be an effective way to improve the quality of service for wireless video streaming. However, recent research works show that the SSE-based optimization metric does not always provide the video distortion measurement that matches well with the video quality degradation observed by the human vision system. Taking advantage of the Structural SIMilarity (SSIM) metric in measuring the video perceptual quality, a SSIM-based error-resilient cross-layer optimization scheme is proposed to improve the perceptual quality for the real-time wireless video streaming in this paper. Besides the video data rate adjustment and the link adaption including the Modulation and Coding Scheme (MCS) selection, the error-resilient Rate-Distortion Optimization (RDO) for each encoding unit is introduced into the cross-layer optimization process to ensure that the video data are transmitted efficiently and reliably over the time-varying wireless channel. In addition, to ensure that cross-layer optimization scheme is more practical, a low-complexity optimal parameter selection algorithm that exploits the MCS-SNR relationship and the Rate-Quantization (R-Q) model is proposed. Experimental results show that significant performance improvements in terms of the perceptual video quality and the computational complexity are achieved for the proposed cross-layer optimization scheme.  相似文献   

4.
In this paper, we propose a novel cross-layer framework for jointly controlling and coding for multiple video streams in wireless multihop networks. At first, we develop a cross-layer flow control algorithm that works at the medium access control (MAC) layer to adjust each link's persistence probability and at the transport layer to adjust flow rates. This proposal is designed in a distributed manner that is amenable to online implementation for wireless networks, and then, a rate-distortion optimized joint source-channel coding (JSCC) approach for error-resilient scalable encoded video is presented, in which the video is encoded into multiple independent streams and each stream is assigned forward error correction (FEC) codes to avoid error propagation. Furthermore, we integrate the JSCC with the specific flow control algorithm, which optimally applies the appropriate channel coding rate given the constraints imposed by the transmission rate obtained from the proposed flow control algorithm and the prevailing channel condition. Simulation results demonstrate the merits and the need for joint quality of service (QoS) control in order to provide an efficient solution for video streaming over wireless multihop networks.  相似文献   

5.
This paper puts forward a novel cognitive cross-layer design algorithms for multihop wireless networks optimization across physical,mediam access control(MAC),network and transport layers.As is well known,the conventional layered-protocol architecture can not provide optimal performance for wireless networks,and cross-layer design is becoming increasingly important for improving the performance of wireless networks.In this study,we formulate a specific network utility maximization(NUM)problem that we believe is appropriate for multihop wireless networks.By using the dual algorithm,the NUM problem has been optimal decomposed and solved with a novel distributed cross-layer design algorithm from physical to transport layers.Our solution enjoys the benefits of cross-layer optimization while maintaining the simplicity and modularity of the traditional layered architecture.The proposed cross-layer design can guarantee the end-to-end goals of data flows while fully utilizing network resources.Computer simulations have evaluated an enhanced performance of the proposed algorithm at both average source rate and network throughput.Meanwhile,the proposed algorithm has low implementation complexity for practical reality.  相似文献   

6.
Cross-layer design of ad hoc networks for real-time video streaming   总被引:6,自引:0,他引:6  
Cross-layer design breaks away from traditional network design where each layer of the protocol stack operates independently. We explore the potential synergies of exchanging information between different layers to support real-time video streaming. In this new approach information is exchanged between different layers of the protocol stack, and end-to-end performance is optimized by adapting to this information at each protocol layer. We discuss key parameters used in the cross-layer information exchange along with the associated cross-layer adaptation. Substantial performance gains through this cross-layer design are demonstrated for video streaming.  相似文献   

7.
Multihop networks provide a flexible infrastructure that is based on a mixture of existing access points and stations interconnected via wireless links. These networks present some unique challenges for video streaming applications due to the inherent infrastructure unreliability. In this paper, we address the problem of robust video streaming in multihop networks by relying on delay- constrained and distortion-aware scheduling, path diversity, and retransmission of important video packets over multiple links to maximize the received video quality at the destination node. To provide an analytical study of this streaming problem, we focus on an elementary multihop network topology that enables path diversity, which we term "elementary cell." Our analysis is considering several cross-layer parameters at the physical and medium access control (MAC) layers, as well as application-layer parameters such as the expected distortion reduction of each video packet and the packet scheduling via an overlay network infrastructure. In addition, we study the optimal deployment of path diversity in order to cope with link failures. The analysis is validated in each case by simulation results with the elementary cell topology, as well as with a larger multihop network topology. Based on the derived results, we are able to establish the benefits of using path diversity in video streaming over multihop networks, as well as to identify the cases where path diversity does not lead to performance improvements.  相似文献   

8.
In this article we investigate the trade-offs and the constraints for multimedia over mobile ad hoc CDMA networks, and propose a cross-layer distributed power control and scheduling protocol to resolve those trade-offs and constraints in order to provide high-quality video over wireless ad hoc CDMA networks. In particular, a distributed power control and scheduling protocol is proposed to control the incurred delay of video streaming over multihop wireless ad hoc networks, as well as the multiple access interference (MAI). We also investigate the impacts of Doppler spread and noisy channel estimates upon the end-to-end video quality, and provide a relatively robust system which employs a combination of power control and coding/interleaving to combat the effects of Doppler spread by exploiting the increased time diversity when the Doppler spread becomes large. Thus, more robust end-to-end video quality can be achieved over a wide range of channel conditions  相似文献   

9.
Packet scheduling over shared channels is one of the most attractive issues for researchers dealing with radio resource allocation in wireless networks as modern systems' different traffic types, with different application requirements, need to coexist over the air interface. Recently, attention has been attracted to multicarrier techniques and the application of cross-layer approaches to the design of wireless systems. In this paper, a radio access network using a multicarrier air interface is considered in a multicell multiuser context. We propose a new cross-layer scheduling algorithm that manages channel, physical layer, and application-related information; we compare its performance with a previously published cross-layer strategy and with simpler well-known channel-aware or channel-unaware techniques and then discuss its optimization. We investigate the performance in terms of perceived user quality and fairness in the presence of mixed realistic traffic composed of H.264 video streaming with tight bounds on the delay jitter and file transfer protocol (FTP) data. To support video traffic, application-suited buffer-management techniques are also considered in conjunction with scheduling, and link adaptation is implemented at the physical layer to better exploit channel fluctuations. The role of scheduling and resource-allocation functionalities are discussed. It is shown that the cross-layer strategy proposed guarantees the same performance obtained by the previously published algorithm while reducing complexity. Moreover, under heavily loaded conditions, the cross-layer scheduling strategy provides a significant gain with respect to simple channel-aware or channel-unaware techniques.  相似文献   

10.
3D video streaming over the mobile Internet generally incurs the inferior 3D visual experience due to the time-varying characteristics of wireless channel. The conventional video streaming optimization methods generally neglect the harmony among different networking protocol layers. This paper proposes a cross-layer optimized texture plus depth based scalable 3D video streaming method to improve the expected 3D visual experience of the user by systematically considering the application layer texture-video/depth/FEC bit-rate allocation, MAC layer multi-channel allocation, and physical layer modulation and channel coding scheme (MCS) selection. In the cross-layer optimization, a networking-related 3D visual experience model which fuses the overlapped retinal view visual quality and depth sensation with mimicking human vision system is established to predict the 3D visual experience under the specific parameter configurations of different protocol layers. The efficiency and effectiveness of the proposed cross-layer optimized 3D video streaming method has been validated by subjective and objective experimental results.  相似文献   

11.
Multimedia applications such as video conference, digital video broadcasting (DVB), and streaming video and audio have been gaining popularity during last years and the trend has been to allocate these services more and more also on mobile users. The demand of quality of service (QoS) for multimedia raises huge challenges on the network design, not only concerning the physical bandwidth but also the protocol design and services. One of the goals for system design is to provide efficient solutions for adaptive multimedia transmission over different access networks in all-IP environment. The joint source and channel coding (JSCC/D) approach has already given promising results in optimizing multimedia transmission. However, in practice, arranging the required control mechanism and delivering the required side information through network and protocol stack have caused problems and quite often the impact of network has been neglected in studies. In this paper we propose efficient cross-layer communication methods and protocol architecture in order to transmit the control information and to optimize the multimedia transmission over wireless and wired IP networks. We also apply this architecture to the more specific case of streaming of scalable video streams. Scalable video coding has been an active research topic recently and it offers simple and flexible solutions for video transmission over heterogeneous networks to heterogeneous terminals. In addition it provides easy adaptation to varying transmission conditions. In this paper we illustrate how scalable video transmission can be improved with efficient use of the proposed cross-layer design, adaptation mechanisms and control information.  相似文献   

12.
Seamless video streaming over wireless links imposes strong demands on video codecs and the underlying network. It is not sufficient that only the video codec or only the radio adapts to changes in the wireless link quality; efforts should be applied in both layers, and - if possible - synchronized. Also, the disturbing effect of possible background traffic over the same shared medium has to be taken into account. In this article we present a communication architecture for video streaming over 802.11 that is capable of adapting to changes in the link quality and sharing of the wireless channel in various use scenarios. Experimental results show that substantial improvements in the quality of the video can be obtained by applying link adaptation and cross-layer signaling techniques.  相似文献   

13.
Cross-Layer Design of Wireless Mesh Networks with Network Coding   总被引:1,自引:0,他引:1  
We investigate the optimal design of a multihop wireless mesh network equipped with multiple orthogonal wireless channels and multiple radios. Specifically, we focus on solutions that can efficiently utilize the limited resource to support multiple unicast applications by routing and network coding. We propose a cross-layer optimization framework where the broadcasting feature of the wireless environment, which plays an important role in realizing the achievable gain of network coding, is taken into account. Moreover, we propose a network code construction scheme based on linear programming, with which the possible achievable Coding+MAC gain could be significantly increased. Delay constraints are also included in the network code construction formulation so that the possible impact of the extra decoding delay to the TCP/IP performance can be reduced without changing the upper-layer protocols. The proposed network design based on cross-layer optimization results in significant increase in network throughput.  相似文献   

14.
Peer-to-peer collaboration paradigms fundamentally change the passive way wireless stations currently adapt their transmission strategies to match available resources, by enabling them to proactively influence system dynamics through exchange of information and resources. In this paper, we focus on delay-sensitive multimedia transmission among multiple peers over wireless multi-hop enterprise mesh networks. We propose a distributed and efficient framework for resource exchanges that enables peers to collaboratively distribute available wireless resources among themselves based on their quality of service requirements, the underlying channel conditions, and network topology. The resource exchanges are enabled by the scalable coding of the video content and the design of cross-layer optimization strategies, which allow efficient adaptation to varying channel conditions and available resources. We compare our designed low complexity distributed resource exchange algorithms against an optimal centralized resource management scheme and show how their performance varies with the level of collaboration among the peers. We measure system utility in terms of the multimedia quality and show that collaborative approaches achieve ~50% improvement over non-collaborative approaches. Additionally, our distributed algorithms perform within 10% system utility of a centralized optimal resource management scheme. Finally, we observe 2-5 dB improvement in decoded PSNR for each peer due to the deployed cross-layer strategy  相似文献   

15.
基于动态规划法的无线Mesh网络QoS路由算法和性能评价   总被引:1,自引:0,他引:1  
宋文  方旭明 《电子与信息学报》2007,29(12):3001-3005
该文针对时延敏感的多媒体业务吞吐率和传输可靠性的考虑,在无线Mesh网络中,引入动态规划和跨层设计方法设计QoS路由算法。在假设的网络模型上,提出了一个新的基于MAC层信息的综合凸规划路由准则,以及基于此实现的路由算法CPRMQS,详细给出了利用动态规划法解决路由优化问题的算法流程和样例分析。最后通过仿真验证了该算法的可行性,并给出了基于DSR扩展协议的性能评价,其中包括吞吐率和延时等性能。  相似文献   

16.
在Ad Hoc网络中传输多媒体数据会受到网络拓扑变化和无线信道干扰的限制.多流实时传输协议MRTP(multi-flow real-time transport protocol)是一种可以分配和传输多个视频数据流的新协议.它结合多描述编码和多径传输,能提高无线对等网络上视频传输的效率和质量.  相似文献   

17.
When multiple video streams share a wireless network, careful rate allocation is needed to prevent congestion, as well as to balance the video qualities among the competing streams. In this paper, we present a unified optimization framework for video rate allocation over wireless networks. Our framework applies to both unicast and multicast sessions, and accommodates both scalable and non-scalable streams. The optimization objective is to minimize the total distortion of all video streams without incurring excessive network utilization. Our system model explicitly accounts for heterogeneity in wireless link capacities, traffic contention among neighboring links, as well as different video rate-distortion (RD) characteristics. The proposed distributed media-aware rate allocation scheme leverages cross-layer information exchange between the MAC and application layers to achieve fast convergence at the optimal allocation.We evaluate performance of the proposed scheme for streaming of high-definition (HD) and standard-definition (SD) video sequences over 802.11-based wireless networks, both in unicast and multicast scenarios. The scheme consistently outperforms conventional TCP-Friendly Rate Control (TFRC) in terms of overall video quality, and achieves more balanced qualities among the streams.  相似文献   

18.
Quality-driven cross-layer optimized video delivery over LTE   总被引:2,自引:0,他引:2  
3GPP Long Term Evolution is one of the major steps in mobile communication to enhance the user experience for next-generation mobile broadband networks. In LTE, orthogonal frequency- division multiple access is adopted in the downlink of its E-UTRA air interface. Although cross-layer techniques have been widely adopted in literature for dynamic resource allocation to maximize data rate in OFDMA wireless networks, application-oriented quality of service for video delivery, such as delay constraint and video distortion, have been largely ignored. However, for wireless video delivery in LTE, especially delay-bounded real-time video streaming, higher data rate could lead to higher packet loss rate, thus degrading the user-perceived video quality. In this article we present a new QoS-aware LTE OFDMA scheduling algorithm for wireless real-time video delivery over the downlink of LTE cellular networks to achieve the best user-perceived video quality under the given application delay constraint. In the proposed approach, system throughput, application QoS constraints, and scheduling fairness are jointly integrated into a cross-layer design framework to dynamically perform radio resource allocation for multiple users, and to effectively choose the optimal system parameters such as modulation and coding scheme and video encoding parameters to adapt to the varying channel quality of each resource block. Experimental results have shown significant performance enhancement of the proposed system.  相似文献   

19.
This paper presents wireless video streaming techniques that exploit the characteristics of video content, transmission history, and physical layer channels to enable real-time efficient video streaming over wireless networks to a wireless client. The key contribution of the proposed video streaming techniques is the use of rate-distortion based, but simplified, low complexity packet scheduling as well as forward error correction (FEC) rate selection. To this end, we develop an optimization framework that jointly schedules the packets and selects the FEC rates. The rate-distortion optimized packet scheduling and FEC rate selection provides the optimum quality video on the receiver side albeit at a high computational cost. By some intelligent approximations, rate distortion optimized packet scheduling and FEC rate selection technique is transformed into two sub-optimal but low complexity video streaming techniques that can provide high video quality. We perform extensive simulations to understand the performance of our proposed techniques under different scenarios. Results show that, the proposed techniques improve video quality on the average by 4 dB. We conclude that significant benefits to end-user experience can be obtained by using such video streaming methods.  相似文献   

20.
Mobile multimedia applications require networks that optimally allocate resources and adapt to dynamically changing environments. Cross-layer design (CLD) is a new paradigm that addresses this challenge by optimizing communication network architectures across traditional layer boundaries. In this article we discuss the relevant technical challenges of CLD and focus on application-driven CLD for video streaming over wireless networks. We propose a cross-layer optimization strategy that jointly optimizes the application layer, data link layer, and physical layer of the protocol stack using an application-oriented objective function in order to maximize user satisfaction. In our experiments we demonstrate the performance gain achievable with this approach. We also explore the trade-off between performance gain and additional computation and communication cost introduced by cross-layer optimization. Finally, we outline future research challenges in CLD.  相似文献   

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