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1.
The basic psychological needs for autonomy, competence, and relatedness have been found to have unique additive effects on psychological well-being (see E. L. Deci & R. M. Ryan, 2000). In the present study, the authors extended these findings by examining whether the balance in the satisfaction of these 3 needs is also important. The results of 4 studies showed that people who experienced balanced need satisfaction reported higher well-being than those with the same sum score who reported greater variability in need satisfaction. This finding emerged for multiple measures of needs and adjustment and was independent of neuroticism. Moreover, results were obtained consistently across concurrent, prospective, daily diary, and observer-report study designs. Discussion focuses on the psychological meaning and functional implications of balanced need satisfaction. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

2.
According to Bargh's Auto-Motive model (Bargh, 1990, 1997a, 1997b; Bargh & Chartrand, 1999), automatic motivational processes are those that are consistently and frequently engaged when environmental cues and contexts similar to that of the past arise. For example, achievement and affiliation have been primed and have been shown to affect behaviour and perceptions in ways similar to conscious activation (e.g., Lakin & Chartrand, 2003). Emerging evidence now suggest that motivational processes related to self-determination theory (Deci & Ryan, 2000), such as intrinsic and extrinsic motivation can be nonconsciously primed and then influence perceptions and behaviours (e.g., Burton, Lydon, D'Alessandro, & Koestner, 2006; Levesque & Pelletier, 2003; Ratelle, Baldwin, & Vallerand, 2005). These nonconscious effects are shown to parallel the conscious effects of motivational processes. These findings challenge researchers interested in SDT and other humanistic theories to think about whether all behaviours and forms of regulation can be nonconsciously determined. In the present paper, the authors argue that automatic nonconscious processes are not always maladaptive and that autonomous (self-determined) as well as controlled forms of motivation can be automatically and nonconsciously activated. However, the authors also argue that conscious processes are essential to our daily experiences and necessary to modulate the manifestation and expression of nonconscious processes that are negative or detrimental to growth or well-being. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

3.
Self-determination theory posits 3 basic psychological needs: autonomy (feeling uncoerced in one's actions), competence (feeling capable), and relatedness (feeling connected to others). Optimal well-being results when these needs are satisfied, though this research has traditionally focused on individual well-being outcomes (e.g., E. L. Deci & R. M. Ryan, 2000). Three studies examined the role of need fulfillment in relationship functioning and well-being. Study 1 found that fulfillment of each need individually predicted both individual and relationship well-being, with relatedness being the strongest unique predictor of relationship outcomes. Study 2 found that both partners' need fulfillment uniquely predicted one's own relationship functioning and well-being. Finally, in Study 3, the authors used a diary recording procedure and tested a model in which the association between need fulfillment and relationship quality was mediated by relationship motivation. Those who experienced greater need fulfillment enjoyed better postdisagreement relationship quality primarily because of their tendency to have more intrinsic or autonomous reasons for being in their relationship. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

4.
Various cross-cultural researchers state that autonomy is not valued in Eastern cultures and, hence, is unlikely to predict optimal study functioning and well-being. In contrast, self-determination theory (SDT; R. M. Ryan & E. L. Deci, 2000) maintains that autonomous or volitional study motivation is universally important and should predict better learning and higher well-being, even among Chinese students. Two studies were conducted to shed light on this controversial issue. Findings from both studies indicated that autonomous study motivation positively predicts adaptive learning attitudes, academic success, and personal well-being, whereas controlled motivation was associated with higher drop-out rates, maladaptive learning attitudes, and ill-being. In addition, Study 2 revealed that parental autonomy support versus psychological control is related to more adaptive learning strategies and higher well-being and that these effects were mediated by students' relative autonomy for studying. The importance of defining autonomy as an intraindividual, phenomenological experience versus an interpersonal, culturally bounded value is discussed. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

5.
For youth to benefit from many of the developmental opportunities provided by organized programs, they need to not only attend but become psychologically engaged in program activities. This research was aimed at formulating empirically based grounded theory on the processes through which this engagement develops. Longitudinal interviews were conducted with 100 ethnically diverse youth (ages 14–21) in 10 urban and rural arts and leadership programs. Qualitative analysis focused on narrative accounts from the 44 youth who reported experiencing a positive turning point in their motivation or engagement. For 38 of these youth, this change process involved forming a personal connection. Similar to processes suggested by self-determination theory (Ryan & Deci, 2000), forming a personal connection involved youth's progressive integration of personal goals with the goals of program activities. Youth reported developing a connection to 3 personal goals that linked the self with the activity: learning for the future, developing competence, and pursuing a purpose. The role of purpose for many youth suggests that motivational change can be driven by goals that transcend self-needs. These findings suggest that youth need not enter programs intrinsically engaged—motivation can be fostered—and that programs should be creative in helping youth explore ways to form authentic connections to program activities. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

6.
7.
According to self-determination theory (R. M. Ryan & E. L. Deci, 2000), supports for autonomy and competence are essential for growth and well-being in any learning environment. Educational contexts differ in their relative support for these 2 needs. The authors examined the role of autonomy and competence in 2 German and 2 American university settings, as they were predicted to differ in terms of their relative emphasis on competence versus autonomy. Invariance analyses supported the construct comparability of the measures and demonstrated that German students felt significantly more autonomous and less competent than American students. Perceived pressures and positive informational feedback were modeled as antecedents of autonomy and competence, and well-being was examined as a consequence. The hypothesized model was generally supported across the 4 samples. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

8.
Understanding the factors that motivate health-enhancing physical activity has considerable merit given the role of this lifestyle behaviour in combating disease and promoting quality of life. The purpose of this article is to provide a broad overview of research investigating participation issues in exercise from the perspective of self-determination theory (SDT; Deci & Ryan, 2002). Evidence informing the application of SDT to the study of motivational issues in exercise is reviewed around three central questions: (a) Does the quality of motivation regulating exercise behaviour "matter"?, (b) How important are basic psychological needs within exercise contexts?, and (c) Can contextual variables be manipulated to create adaptive environments for exercise? The available evidence is supportive of many propositions set forth within SDT by Deci and Ryan's work (2002). Future avenues for exercise motivation research are offered based on the available evidence with a view to addressing unresolved issues and advancing SDT's development. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

9.
The authors examined a theoretical model linking interpersonal relatedness and self-definition (S. J. Blatt, 1974), autonomous and controlled regulation (E. L. Deci & R. M. Ryan, 1985), and negative and positive life events in adolescence (N = 860). They hypothesized that motivational orientation would mediate the effects of interpersonal relatedness and self-definition on life events. Self-criticism, a maladaptive form of self-definition, predicted less positive events, whereas efficacy, an adaptive form of self-definition, predicted more positive events. These effects were fully mediated by the absence and presence, respectively, of autonomous motivation. Controlled motivation, predicted by self-criticism and maladaptive neediness, did not predict negative events. Results illustrate the centrality of protective, pleasure-related processes in adaptive adolescent development. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

10.
In 2 quasi-experimental field studies in a real-life physical education (PE) setting, the authors investigated whether the interest–enjoyment and vitality of Greek pupils (age range, 10–12 years) varied from class to class as a function of the class-to-class variation in the manipulated motivational environment (Studies 1 and 2) and pupils' relative autonomous motivation (Study 2). In Study 1, multilevel analyses showed at the within-student level that students (N = 138, 48.6% boys and 51.4% girls) reported, on average, more interest–enjoyment and vitality after a need-supportive, relative to a typical (i.e., control group), PE class. This main effect was replicated in Study 2 (N = 155, 53.6% boys and 46.4% girls), and Study 2 findings further showed at the between-student level that interest–enjoyment was somewhat higher among pupils scoring higher in relative autonomous motivation. Moreover, Study 2 provided evidence for an interaction effect such that pupils with high, as compared with those with low, relative autonomous motivation benefited significantly more from a need-supportive class. Perceived need support was found to fully explain the effects of manipulated need support on interest-enjoyment and vitality. Results are discussed within the self-determination theory (Deci & Ryan, 2000). (PsycINFO Database Record (c) 2011 APA, all rights reserved)  相似文献   

11.
Video games in psychotherapy.   总被引:1,自引:0,他引:1  
Video games have found their way into the clinical care of youth in most medical fields, and academic interest in their use is increasing steadily. The popularity of video games among youth may qualify them as a useful tool in psychotherapy for children and adolescents. Limited literature on use of video games in mental health care suggests that they can help young patients become more cooperative and enthusiastic about psychotherapy. Recent experience suggests that video games may facilitate therapeutic relationships, complement the psychological assessment of youth by evaluating cognitive skills, and elaborate and clarify conflicts during the therapy process. Concerns about video game content, perceived effects on youth, and lack of familiarity with this medium may form a barrier in their use in therapy offices. Further research on the benefits of video game use in psychotherapy, including patient characteristics that may moderate outcomes, is needed. Finally, future collaborations between clinicians and video game developers may produce specific games to be used in psychotherapy. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

12.
Three field experiments with high school and college students tested the self-determination theory (E. L. Deci & R. M. Ryan, 2000) hypotheses that intrinsic (vs. extrinsic) goals and autonomy-supportive (vs. controlling) learning climates would improve students' learning, performance, and persistence. The learning of text material or physical exercises was framed in terms of intrinsic (community, personal growth, health) versus extrinsic (money, image) goals, which were presented in an autonomy-supportive versus controlling manner. Analyses of variance confirmed that both experimentally manipulated variables yielded main effects on depth of processing, test performance, and persistence (all ps  相似文献   

13.
This study examined constructs drawn from social-cognitive theory (A. Bandura, 1986) and self-determination theory (E. L. Deci & R. M. Ryan, 1985, 1991) in relation to dietary self-care and life satisfaction among 638 individuals with diabetes. A motivational model of diabetes dietary self-care was proposed, which postulates direct links between self-efficacy/autonomous self-regulation, and adherence/ life satisfaction. Structural equation modeling showed that both self-efficacy and autonomous self-regulation were associated with adherence (βs?=?.54 and .21, respectively) and with life satisfaction (βs?=?.15 and .34, respectively). Constraint analyses confirmed that self-efficacy was significantly more associated with adherence, whereas autonomous self-regulation was significantly more associated with life satisfaction. According to the model, interventions for dietary self-care and life satisfaction should focus on increasing self-efficacy and autonomous self-regulation. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

14.
Past research provided abundant evidence that exposure to violent video games increases aggressive tendencies and decreases prosocial tendencies. In contrast, research on the effects of exposure to prosocial video games has been relatively sparse. The present research found support for the hypothesis that exposure to prosocial video games is positively related to prosocial affect and negatively related to antisocial affect. More specifically, two studies revealed that playing a prosocial (relative to a neutral) video game increased interpersonal empathy and decreased reported pleasure at another's misfortune (i.e., schadenfreude). These results lend further credence to the predictive validity of the General Learning Model (Buckley & Anderson, 2006) for the effects of media exposure on social tendencies. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

15.
Three studies compared 10 candidate psychological needs in an attempt to determine which are truly most fundamental for humans. Participants described "most satisfying events" within their lives and then rated the salience of each of the 10 candidate needs within these events. Supporting self-determination theory postulates (Ryan & Deci, 2000)—autonomy, competence, and relatedness, were consistently among the top 4 needs, in terms of both their salience and their association with event-related affect. Self-esteem was also important, whereas self-actualization or meaning, physical thriving, popularity or influence, and money–luxury were less important. This basic pattern emerged within three different time frames and within both U.S. and South Korean samples and also within a final study that asked, "What's unsatisfying about unsatisfying events?" Implications for hierarchical theories of needs are discussed. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

16.
Theorists and researchers interested in employee commitment and motivation have not made optimal use of each other's work. Commitment researchers seldom address the motivational processes through which commitment affects behavior, and motivation researchers have not recognized important distinctions in the forms, foci, and bases of commitment. To encourage greater cross-fertilization, the authors present an integrative framework in which commitment is presented as one of several energizing forces for motivated behavior. E. A. Locke's (1997) model of the work motivation process and J. P. Meyer and L. Herscovitch's (2001) model of workplace commitments serve as the foundation for the development of this new framework. To facilitate the merger, a new concept, goal regulation, is derived from self-determination theory (E. L. Deci & R. M. Ryan, 1985) and regulatory focus theory (E. I. Higgins, 1997). By including goal regulation, it is acknowledged that motivated behavior can be accompanied by different mindsets that have particularly important implications for the explanation and prediction of discretionary work behavior. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

17.
A number of theories have been proposed to account for the role of motivation in human functioning. Amongst these theories, self-determination theory (e.g., Deci & Ryan, 1985) has been especially influential. Canadian researchers have played a key role in the development of this important theory. The collection of articles in this special issue concern self-determination theory. Following an introductory article by Deci and Ryan, a total of nine articles appear. These articles review research in a variety of contexts on various important themes, such as work, education, relationships, parenting, health, environmental issues, and psychotherapy. Finally, a concluding article provides some reflection on these articles and proposes directions for future research. As such, this special issue celebrates the role that Canadian researchers have played, and continue to play, in testing and refining this major motivation theory. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

18.
The purpose of this study was to propose and test a model of career indecision based on self-determination theory (E. L. Deci & R. M. Ryan, 1985). This model posits that peer and parental styles predicted career indecision through perceived self-efficacy and autonomy. Participants were 834 college students (236 men, 581 women, 17 without gender identification). Results from structural equation modeling provided support for the proposed model and showed that the model was invariant across gender. Discussion centers on the theoretical and practical implications of the results. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

19.
Previous research has documented that playing violent video games has various negative effects on social behavior in that it causes an increase in aggressive behavior and a decrease in prosocial behavior. In contrast, there has been much less evidence on the effects of prosocial video games. In the present research, 4 experiments examined the hypothesis that playing a prosocial (relative to a neutral) video game increases helping behavior. In fact, participants who had played a prosocial video game were more likely to help after a mishap, were more willing (and devoted more time) to assist in further experiments, and intervened more often in a harassment situation. Results further showed that exposure to prosocial video games activated the accessibility of prosocial thoughts, which in turn promoted prosocial behavior. Thus, depending on the content of the video game, playing video games not only has negative effects on social behavior but has positive effects as well. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

20.
Objective: This study is the first to our knowledge to isolate the effect of video game violence and competitiveness on aggressive behavior. Method: In Pilot Study 1, a violent and nonviolent video game were matched on competitiveness, difficulty, and pace of action, and the effect of each game on aggressive behavior was then compared using an unambiguous measure of aggressive behavior (i.e., the Hot Sauce Paradigm) in Experiment 1. In Pilot Study 2, competitiveness was isolated by matching games on difficulty and pace of action, and systematically controlling for violence. The effect of video game competition on aggressive behavior was then examined in Experiment 2. Results: We found that video game violence was not sufficient to elevate aggressive behavior compared with a nonviolent video game, and that more competitive games produced greater levels of aggressive behavior, irrespective of the amount of violence in the games. Conclusion: It appears that competition, not violence, may be the video game characteristic that has the greatest influence on aggressive behavior. Future research is needed to explore the mechanisms through which video game competitiveness influences aggressive behavior, as well as whether this relation holds in the long-term. (PsycINFO Database Record (c) 2011 APA, all rights reserved)  相似文献   

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