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1.
Pervasive computing is a user-centric, scalable, parallel, and distributed computing paradigm, allowing users to access to their preferred services even while moving around. Transaction management for pervasive environments has to provide mobile users with reliable and transparent services anytime anywhere. To make such a vision a reality, the communication of pervasive transaction processing should be context-aware for adapting to dynamically changing execution environments, and energy-efficient for prolonging the lifetime of battery-powered mobile devices. In this paper, we propose a context model and a context-aware transaction model for pervasive transactions, and present a c\underline{\mathrm{c}} ontext-adaptive and e\underline{\mathrm{e}} nergy-efficient t\underline{\mathrm{t}} ransaction m\underline{\mathrm{m}} anagement mechanism (CETM) that can dynamically adjust transaction execution behaviors in terms of current context information. Moreover, we model and verify the correctness of the CETM through Petri nets. The simulation results have demonstrated that our transaction management mechanism CETM can significantly reduce the failed probability of concurrent pervasive transactions.  相似文献   

2.
We present a general purpose solution to Web content and services perusal by means of mobile devices, named Social Context-Aware Browser. This is a novel approach for information access based on users’ context, that exploits social and collaborative models to overtake the limits of the existing solutions. Instead of relying on a pool of experts and on a rigid categorization, as it is usually done in the context-aware field, our solution allows the crowd of users to model, control, and manage the contextual knowledge through collaboration and participation. To have a dynamic and user-tailored context representation, and to enhance the process of retrieval based on users’ actual situation, the community of users is encouraged to define the contexts of interest, to share, use, and discuss them, and to associate context to content and resources (Web pages, services, applications, etc.). This paper provides an overall presentation of our solution, describing the idea, the implementation, and the evaluation through a benchmark based methodology.  相似文献   

3.
Recent advances in mobile technologies and infrastructures have created the demand for ubiquitous access to enterprise services from mobile handheld devices. Further, with the invention of new interaction devices, the context in which the services are being used becomes an integral part of the activity carried out with the system. Traditional human–computer interface (HCI) theories are now inadequate for developing these context-aware applications, as we believe that the notion of context should be extended to different categories: computing contexts, user contexts, and physical contexts for ubiquitous computing. This demands a new paradigm for system requirements elicitation and design in order to make good use of such extended context information captured from mobile user behavior. Instead of redesigning or adapting existing enterprise services in an ad hoc manner, we introduce a methodology for the elicitation of context-aware adaptation requirements and the matching of context-awareness features to the target context by capability matching. For the implementation of such adaptations, we propose the use of three tiers of views: user interface views, data views, and process views. This approach centers on a novel notion of process views to ubiquitous service adaptation, where mobile users may execute a more concise version or modified procedure of the original process according to their behavior under different contexts. The process view also serves as the key mechanism for integrating user interface views and data views. Based on this model, we analyze the design and implementation issues of some common ubiquitous access situations and show how to adapt them systematically into a context-aware application by considering the requirements of a ubiquitous enterprise information system.
Eleanna KafezaEmail:
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4.
Context-sensitivity is an important expected capability in applications in ubiquitous computing (ubicomp) environments. These applications need to use different contextual information from the user, host device, on board sensors, network, and the ambient environments to systematically adapt their actions. In addition, some context-sensitive applications may use specific contextual conditions to trigger impromptu and possibly short-lived interactions with applications in other devices. This property, referred to as context-sensitive or context-aware communications, allows applications to form short-range mobile ad hoc networks consisting of mobile and stationary devices, sensors, and other computing resources. Real-time applications, especially those having reactive behavior, running on embedded devices and requiring context-sensitive communications support, pose new challenges related to systematic representation of specific contexts, associations of contexts with real-time actions, timely context data collection and propagation, and transparent context-sensitive connection establishment. An object-based middleware can be effective to meet these challenges if such a middleware can provide a well-defined development framework as well as lightweight runtime services. In this paper, an adaptive and object-based middleware, called reconfigurable context-sensitive middleware (RCSM) is presented to facilitate context-sensitive communications in ubicomp environments. To facilitates context-sensitive communications, RCSM provides a context-aware interface definition language for specifying context-sensitive interfaces of real-time objects, an object container framework for generating interfaces-specific context-analyzers, and a context-sensitive object request broker for context-sensitive object discovery and impromptu connection management. RCSM is adaptive in the sense that depending on the context-sensitive behavior of the applications, it adapts its object discovery and connection management mechanisms.  相似文献   

5.
Using ubiquitous computing in interactive mobile marketing   总被引:2,自引:1,他引:1  
Unique features of handheld devices, including their mobility, personalization and location-awareness engender new types of applications for mobile commerce, such as mobile advertising. Mobile marketing and advertising applications deliver promotional information to consumers based on their preferences and location. In this paper, we present SMMART, a context-aware, adaptive and personalized m-commerce application designed to deliver targeted promotions to the users of mobile devices about the products they like while guarding the users’ identity and protecting them from any unsolicited messages. Promotions distributed by SMMART are personalized by performing intelligent matching of the user’s shopping interests to current promotions available at a retail site. SMMART can adapt to changing preferences of its user by inconspicuously monitoring his or her shopping habits. We describe a fully functional prototype of SMMART built for Pocket PCs running Windows CE with .NET Compact Framework. This paper also presents a study demonstrating end-user usability and economic viability of SMMART.  相似文献   

6.
Context-awareness becomes an increasingly important concept in the development of mobile and ubiquitous systems. Applications and services, which run in these kinds of highly dynamic environments, should be aware of and adapt to their contexts. Context-aware applications improve and enrich people’s interactions with devices, computers and other people.In this paper, design and development of iConAwa, which is an intelligent context-aware multi-agent system proactively providing mobile users with context-aware information and services, is described. In iConAwa, mobile users can get information and services about nearby resources (attraction points) according to their context and also communicate with each other by exchanging messages. Context and point of interest ontologies are developed in OWL. Context and points of interest are modelled in a flexible and extensible way by the developed ontology models. Knowledge sharing and knowledge reuse are also provided by using these ontology models. iConAwa makes use of rule-based context reasoning which provides derivation of high level implicit context from low level explicit context. With this approach context reasoning is decoupled from the source code of the system. JADE agent development framework is used to develop the agents and Jena semantic web framework is used to manipulate ontologies and for rule based reasoning.  相似文献   

7.
Atomic commit protocols for distributed transactions in mobile ad-hoc networks have to consider message delays and network failures. We consider ad-hoc network scenarios, in which participants hold embedded databases and offer services to other participants. Services that are composed of several other services can access and manipulate data of physically different databases. In such a scenario, distributed transaction processing can be used to guarantee atomicity and serializability throughout all databases. However, with problems like message loss, node failure, and network partitioning, mobile environments make it hard to get estimations on the duration of a simple message exchange. In this article, we focus on the problem of setting up reasonable time-outs when guaranteeing atomicity for transaction processing within mobile ad-hoc networks, and we show the effect of setting up “wrong” time-outs on the transaction throughput and blocking time. Our solution, which does not depend on time-outs, shows a better performance in unreliable networks and remarkably reduces the amount of blocking.  相似文献   

8.
As every-day mobile devices can easily be equipped with multiple sensing capabilities, ubiquitous applications are expected to exploit the richness of the context information that can be collected by these devices in order to provide the service that is the most appropriate to the situation of the user. However, the design and implementation of such context-aware ubiquitous appplications remain challenging as there exist very few models and tools to guide application designers and developers in mastering the complexity of context information. This becomes even more crucial as context is by nature imperfect. One way to address this issue is to associate to context information meta-data representing its quality. We propose a generic and extensible design process for context-aware applications taking into account the quality of context (QoC). We demonstrate its use on a prototype application for sending flash sale offers to mobile users. We present extensive performance results in terms of memory and processing time of both elementary context management operations and the whole context policy implementing the Flash sale application. The cost of adding QoC management is also measured and appears to be limited to a few milliseconds. We show that a context policy with 120 QoC-aware nodes can be processed in less than 100 ms on a mobile phone. Moreover, a policy of almost 3000 nodes can be instantiated before exhausting the resources of the phone. This enables very rich application scenarios enhancing the user experience and will favor the development of new ubiquitous applications.  相似文献   

9.
移动分布式实时嵌套事务提交   总被引:4,自引:0,他引:4  
在移动分布式计算环境中,事务移动性和无线网络固有的缺陷使得传统的分布式实时事务管理机制不足以支持移动分布式实时事务的执行,故有必要为移动实时事务研究新的事务处理机制,以提高其成功率.着重研究移动实时事务的提交机制.首先,通过分析移动分布环境中实时事务的特点给出了一个基于功能替代的移动实时嵌套事务模型.然后,提出了一个基于此模型的三层提交结构以及能够保证移动实时事务原子性和结构正确性的三阶段实时提交协议3PRTC(three-phase real-time commit).性能测试表明,所提出的事务模型及其提交机制能够提高实时事务的成功率.  相似文献   

10.
Multi-agent software architectures have gained in popularity due to their beneficial behavior in designing and implementing sophisticated applications. However, current approaches in implementing such architectures have led to application-specific, non-scalable implementations which limit the reusablity and improvement of the whole architecture. Moreover, these attempts lack features to enhance the user experience, thus slowing the adoption of the resulting services. In this paper we describe a fully-fledged multi-agent architecture covering a large variety of preferred features including capabilities of ‘plugging’ ubiquitous services, servicing mobile users, interconnecting remote similar architectures and interfacing with advanced software components such as knowledge bases. This framework exploits a wide-range of context-aware components making it essentially context-aware, allowing for the development of ubiquitous context-aware human-centric services, which are the focus of our research. To illustrate the flexibility of this architectural framework, we present four services which were built using this architectural paradigm by different development teams and elaborate on their overall behavior.  相似文献   

11.
The adoption patterns for new technology such as mobile services are essential to understand for developing them further. Hence, it is important to study how willing people are to try new mobile services and do variables, which facilitate the use of the services have an effect on the consumers’ perceptions of the services and their adoption readiness. This study analyses how the familiarity of mobile devices, the time the services are initially used and users’ technology skills affect the initial mobile service usage experience and the likelihood of continuous usage. The results show that the duration of the use does not effect consumers’ perceptions about mobile services, but familiarity of the device and user skills have an impact on the perceptions of the services.  相似文献   

12.
Due to the development of IT convergence, a wide variety of information is being produced and distributed rapidly in digital form. Lifelog based context awareness is a technology that provides a service automatically based on perceived situational information in ubiquitous environments. To offer customized services to users, the technology of acquiring lifelog based context information in real time is the most important consideration. We propose the interactive middleware architecture for lifelog based context awareness in distributed and ubiquitous environments. Conventional middleware to support ubiquitous environments stores and manages the situational information and service content acquired by centralized storage or a DBMS. Centralized situational information and service content management may impede the autonomy of mobile nodes and the interoperation between different middle software. The proposed method designs a system that can distribute and manage situational information in mobile nodes using mobile devices in distributed and ubiquitous environments and share the service content between interactive middleware through publication. The application system designed in this study was used in a scenario providing situational perception based mobile service and proved to be useful.  相似文献   

13.
Transactions have been around since the Seventies to provide reliable information processing in automated information systems. Originally developed for simple ‘debit-credit’ style database operations in centralized systems, they have moved into much more complex application domains including aspects like distribution, process-orientation and loose coupling. The amount of published research work on transactions is huge and a number of overview papers and books already exist. A concise historic analysis providing an overview of the various phases of development of transaction models and mechanisms in the context of growing complexity of application domains is still missing, however. To fill this gap, this paper presents a historic overview of transaction models organized in several ‘transaction management eras’, thereby investigating numerous transaction models ranging from the classical flat transactions, via advanced and workflow transactions to the Web Services and Grid transaction models. The key concepts and techniques with respect to transaction management are investigated. Placing well-known research efforts in historical perspective reveals specific trends and developments in the area of transaction management. As such, this paper provides a comprehensive, structured overview of developments in the area.  相似文献   

14.
15.
Ubiquitous technologies have potentials to play major roles in different real world organizational settings. One of the areas where applying ubiquitous technologies has been given a lot of attention is in the healthcare domain. Here, users are frequently on the move while at the same time relying increasingly on centralized computerized information. In this paper, we explore ubiquitous technologies in the real world through two studies in the healthcare domain. First, we look at the use and usability of a ubiquitous electronic patient record (EPR) system distributed on desktop and laptop computers throughout a large hospital. Secondly, we present an extension to this ubiquitous computing environment in the form of a context-aware mobile computer terminal prototype. The usability of the mobile EPR prototype was evaluated in both laboratory and field settings. Our results indicate that the usefulness of a ubiquitous computing environment supporting work activities in healthcare can benefit from context-aware mobile information access. However, interaction design for such systems must be carefully thought out and thoroughly evaluated. Also, while the use of mobile and stationary computers complement each other very well, we found that the usefulness of ubiquitous computing environments in healthcare may benefit from additional elements such as situated displays at key locations and on key objects, and from seamless integration between the different devices comprising the system as a whole.  相似文献   

16.
Mobile devices are becoming increasingly integrated into our society. In addition to entertaining people with applications like pervasive games, mobile devices can also help to address cognitive challenges people face in the real world. This paper, by drawing on research findings from cognitive psychology and geography, explores a design to use mobile VR to help people overcome one cognitive barrier in navigation, which is to establish the correspondence between 2D spatial information found in maps and 3D entities they perceive from the real world. The design offers users multi-format, multi-scale, and semantic (M2S) maps, ranging from 2D maps to 3D immersive environments, and helps users to connect 2D maps to the real world through 3D environments which are equipped with semantic representation and animation techniques. Consequently, users can apply various kinds of spatial knowledge, 2D or 3D, in understanding the real world as well as assisting in navigation. This research enhances the design repertoire of mobile VR, and suggests a way to integrate virtual environments into people’s real-world life by examining the cognitive implications of 3D models on users’ activities.  相似文献   

17.
The basis of this study was the ageing of the population all over the world. The study concentrated on finding out the key service needs of elderly people. The service needs from the end users’ as well as the experts’ perspective were gathered by means of various group methods such ideation sessions. Four mobile communication service concepts were created using these groups’ opinions. After diverse communication, these concepts were tested by the elderly. The research methods comprised a user study and a concept study.  Based on the results, the needs could be prioritised. Additionally, the main trend of the results confirmed the opinions presented in the literature. One important finding was the positive opinions about additional value of wireless devices and services. This knowledge can be used in mobile communication product development. Most of the elderly are ready to accept new forms of mobile communication service. Ease of use and actual need of the services are important criteria. The elderly are ready to begin using the services as long as they truly facilitate independent living.  相似文献   

18.
Mobile devices are equipped with increasing processing power and sensing capabilities, and mobile services can benefit from these features to provide a more personalized and context-aware experience to final users. To efficiently collect and deliver context information, a proper architecture is required, where heterogeneous context information can be processed to provide higher-level context information, context data are represented uniformly, and applications can process context data with high-level queries. This paper fulfils this goal of interoperability and domain independence by defining a framework for context data management relying on open standards (XMPP and REST), acting as an enabler for third-party context-aware applications; other main novelties of our work are the definition of a ContextML for standard context data representation, and a Context Query Language (CQL) to access context information based on high-level data filtering.  相似文献   

19.
Mobile context-aware applications execute in the background of hosts mobile devices. The applications source process and aggregate hosts’ contextual and personal information. This information is disclosed to ubiquitously pervasive services that adapt their offerings to individual preferences. Unfortunately, many developers continue to ignore the user perspective in context-aware application designs as they complicate their overall task and generate exponential requirements. The additional incorporation of privacy mechanisms in context-aware applications to safeguard context and personal information disclosures also complicates users’ tasks resulting to misconfigured or completely abandoned applications. Misconfigured applications give end-users a false assurance of privacy exposing them to comprising services. We present a usability study on Mobile Electronic Personality Version 2 a privacy enhanced context-aware mobile application for personalising ubiquitous services and adapting pervasive smart-spaces. We draw conclusions on key issues related to user needs, based on user interviews, surveys, prototypes and field evaluations. Users’ needs are evaluated against five themes, learn-ability, efficiency, memorability, errors, satisfaction and privacy contention. In addition, design layout preferences, privacy manageability and consensus design comprehension are also evaluated. Clarity of priorities in context-aware mobile applications shaped by usability studies effectively increases the acceptance of levels of potential users.  相似文献   

20.
A personalized service in the ubiquitous environment is to provide services or items, which reflect personal tastes, attitudes, and contexts. It is impossible to reflect the context information generated in u-healthcare environments due to the existing recommendation system performing the recommendation using the information directly input by users and application usage record only. This study develops a context-aware model using the context information provided by the context information model. The study applies it to the extraction of the missing value in a collaborative filtering process. The context-aware model reflects the information that selects items by users according to the appropriate context using the C-HMM and provides it to users. The solution of the missing value in the preference significantly affects the recommendation accuracy in a preference based item supply method. Thus, this study developed a new collaborative filtering for ubiquitous environments by reflecting the missing preference value and reflecting it to the collaborative filtering using the context-aware model. Also, the validity of this method will be evaluated by applying it to menu services in u-healthcare services.  相似文献   

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