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1.
《软件工程师》2017,(4):1-3
虚拟现实技术在各个领域中的应用十分的广泛。文中首先阐述了系统设计的流程,根据室内设计的特点,并结合虚拟现实将室内设计作品以虚拟现实的形式进行展现。室内设计人员通过软件进行具体的设计,体验者可以利用虚拟现实来进行沉浸式的体验。相比较于传统的室内设计,这样可以更直观的、更有效的对设计者的作品进行检验,同时也能大大的减少成本和不必要的风险。  相似文献   

2.
随着虚拟现实技术的发展,并行绘制系统的日益成熟,为玩家提供大尺寸、高分辨率、广视角的沉浸式游戏画面成为国内外研究的热点。相比于场景较为简单的虚拟现实系统,并行绘制游戏系统场景复杂,同步对象多,同步数据量大,已有的虚拟现实技术并不能满足并行绘制游戏系统的需求。对并行绘制游戏系统进行研究与分析,将游戏世界中运动对象进行封装与解析,为实现游戏状态同步增加对象容错信息。为实现游戏同步数据高效可靠的传输,提高游戏并行绘制框架的可伸缩性和扩展性,系统基于Multicast协议设计了一套高效可靠的通信机制,与TCP协议、RUDP协议及RSP协议进行对比分析实验。实验结果表明,并行绘制游戏系统中基于Multicast的通信协议相比TCP协议、RUDP协议及RSP协议具有更好的性能及可伸缩性。  相似文献   

3.
《微型机与应用》2017,(1):79-82
虚拟现实技术可以给人带来身临其境之感,传统的虚拟现实系统大多采用桌面式虚拟现实方式,沉浸感不强,交互性差,不能让体验者沉浸在虚拟系统中。综合这些因素,文章根据三维虚拟校园仿真系统需求,设计实现了基于Unity3D平台的沉浸式虚拟校园漫游系统,并研究沉浸式虚拟校园开发中所使用的关键技术。实验表明,该系统能克服虚拟漫游沉浸感不足的缺点,用户可以体验到与真实校园相近的虚拟环境,并且可以与虚拟环境进行交互。该系统具有简单和易实现等特点,拥有广阔的应用前景。  相似文献   

4.
针对如何为学生的探究活动创设真实情境,提供必要资源与技术支持,以实现传统教学中难以实现或达到的情境目的的问题,以沉浸式虚拟现实技术为主要研究对象,提出将沉浸式虚拟现实技术应用在科学教学中的情境创设、探究性实验教学中,介绍两方面的具体应用,并对沉浸式虚拟现实技术的应用价值提出展望。  相似文献   

5.
针对传统室内设计在用户体验方面缺少沉浸感、交互性等问题,提出了一种基于虚拟现实技术的家居互动设计虚拟体验系统的实现方法,本方法围绕虚拟现实的基本特征,使用三维软件制作虚拟场景,使用Unity游戏引擎和基于物理渲染技术提高虚拟场景的逼真度,使用虚拟现实设备HTCVive为用户提供交互体验操作。通过虚拟体验系统的开发,提出了一种新的室内家居设计体验方法。  相似文献   

6.
安颖  万蕾 《软件》2022,(8):11-13
沉浸式交互虚拟现实展馆是目前较为先进的虚拟现实展管技术,但是目前现有的沉浸式交互虚拟现实展馆系统存在运行速度慢、模型加载速度慢、瞬移和交互有延迟等问题。本研究使用了精细展品的LOD技术、PBR技术、瞬移和抓取碰撞检测算法,提高了展馆的实时渲染加载速度和交互性。  相似文献   

7.
为深层次挖掘历史故事,采取虚拟现实(VR)还原历史人物的方式,以更具创新性的方式开发历史文化资源。该系统以历史人物为主线,将历史事件串联起来形成一个系统的网络,使用者可以在交互模式下,在历史事件的重要节点进行选择,沉浸式体验历史故事。VR技术的应用,一方面可以用更高的技术水平实现对文化资源的三维仿真数字化保护,另一方面也能给体验者身临其境的沉浸式体验历史文化。  相似文献   

8.
本文简述了沉浸式虚拟现实四个阶段的发展概况,分析了沉浸式虚拟现实的优缺点,探讨了沉浸式虚拟现实的发展趋势.未来,头显设备将会更加轻巧,人机交互将会更加自然,沉浸式虚拟现实将会在各行各业得到普遍的应用.  相似文献   

9.
随着5G网络的到来,未来高等院校对于课堂教学的改革中,以虚拟现实技术为基础的沉浸式课堂教学改革是改革的精髓所在。在传统课堂教学中,教师对于课堂教学主要是讲解书上的知识点和给学生们留一些例子,但是现在的科技发展十分迅速,以前的教学很难对学生起到作用,学生对于枯燥的学习方式也感到厌烦,很难得到进步,这就需要教师对课堂教学作出改变,如何利用5G网络基于虚拟现实技术的沉浸式课程教学来提高学生的学习兴趣以及课堂教学的效率都是非常重要的。以5G网络下基于虚拟现实技术的沉浸式课堂教学的应用与研究,建构基于虚拟现实技术的沉浸式教学设计模式,实施基于虚拟现实技术的沉浸式教学。  相似文献   

10.
虚拟现实技术在视景仿真系统中的应用   总被引:10,自引:6,他引:4  
利用虚拟现实技术可以在仿真系统中构建出逼真的三维虚拟环境。讨论了虚拟现实技术的涵义和特征,重点研究了在实现一个视景仿真系统时所用到的关键虚拟现实技术,并给出了虚拟现实技术在一个军事模拟训练系统的三维战场视景仿真中的具体应用。  相似文献   

11.
主要探讨了选择虚拟现实系统,建立虚拟现实环境以及虚拟现实系统在实际应用,同时阐述了虚拟现实在未来室内设计的发展趋势。通过该系统让用户仿佛置身于这个设计的虚拟场景中,感受身临其境的效果。  相似文献   

12.
Distributed Augmented Reality for Collaborative Design Applications   总被引:1,自引:0,他引:1  
This paper presents a system for constructing collaborative design applications based on distributed augmented reality. Augmented reality interfaces are a natural method for presenting computer-based design by merging graphics with a view of the real world. Distribution enables users at remote sites to collaborate on design tasks. The users interactively control their local view, try out design options, and communicate design proposals. They share virtual graphical objects that substitute for real objects which are not yet physically created or are not yet placed into the real design environment. We describe the underlying augmented reality system and in particular how it has been extended in order to support multi-user collaboration. The construction of distributed augmented reality applications is made easier by a separation of interface, interaction and distribution issues. An interior design application is used as an example to demonstrate the advantages of our approach.  相似文献   

13.
分布式虚拟现实系统简称DVR,是虚拟现实系统的一种类型,它是基于网络的虚拟环境。在这个环境中,位于不同物理环境位置的多个用户或多个虚拟环境通过网络相连接,或者多个用户同时参加一个虚拟现实环境,通过计算机与其他用户进行交互,并共享信息。在分布式虚拟现实系统中,多个q用户可通过网络对同一虚拟世界进行观察和操作,以达到协同工作的目的。简单地说是指一个支持多人实时通过网络进行交互的软件系统,每个用户在一个虚拟现实环境中,通过计算机与其它用户进行交互,并共享信息。  相似文献   

14.
In this paper the authors discuss the modelling and design of an augmented reality platform for disabled wheeled mobility studies. This design consists of a virtual environment with two degrees of freedom motion platform and integrated ground contact force feedback. Differential drive mobility users continue to be in touch with reality on their own mobility aid while interacting with virtual objects. The major domain related to the differential drive mobility of the disabled members of society which coincides with the use of manual wheelchairs, electric wheelchairs and mobility scooters. In order to account for environmental and dynamic effects, the wheeled mobility user needs to map the intended trajectory into the virtual world. Motion and inertia force feedback produced on the augmented simulator give the users a haptic sensory stimulus input regarding spatial movement and ground contact forces. The main objective is to model and design an augmented reality platform with real world kinematic and dynamic properties to place a wheeled mobility user closer to real world encounters. The use of the designed augmented reality platform will be beneficial to disabled wheeled mobility users in need of occupational therapist training and evaluation.  相似文献   

15.
基于图象绘制的虚拟现实系统环境   总被引:6,自引:1,他引:6  
蔡勇  刘学慧  吴恩华 《软件学报》1997,8(10):722-728
虚拟现实的一个重要目标是使用计算机生成逼真的视觉世界,使用户可以对虚拟世界的客体进行交互式考察.虚拟现实的实现有两种方法.传统上,用三维图形学的方法实行建模和绘制.此方法需要繁琐的建模和昂贵的专用绘制硬件,而且图形绘制的质量和场景的复杂性受到很大的限制.基于图象的绘制是实现虚拟现实系统的一种新方法.它克服了三维图形方法的缺点.本文在总结已有技术的基础上,提出一个实现基于图象绘制的虚拟现实系统模型,并据此模型实现一个实验系统及相应的图象工具.  相似文献   

16.
The most important goal of virtual reality is to create a virtual world computers where users are allowed to view the environment and control the virtual objects interactively.Traditionally,virtual reality systems use 3D computer graphics to model and render a virtual environment in real time.However,this approach usually requires laborious modeling and expensive special-purpose rendering hardware.Image-based rendering is a new approach in composing a virtual environment in which a set of panoramic images is used to compose the virtual environment and walking in the space is accomplished by “hopping”to different panoramic points.This paper introduces an experimental image-based VR system.The techniques utilized in the system,in particular the authoring and interactive control tools of the system,are described in detail.  相似文献   

17.
In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To evaluate our system, we developed three game applications-a first-person-shooter game (for VR and AR environments, respectively) and a sword game (for the AR environment). Our immersive system provides an intuitive way for users to interact with the VR or AR world by physically moving around the real world and aiming freely with tangible objects. This encourages physical interaction between players as they compete or collaborate with other players. Evaluation of our system consists of users' subjective opinions and their objective performances. Our design principles and evaluation results can be applied to similar immersive game applications based on AR/VR.  相似文献   

18.
基于VRML-JAVA的网络交互式虚拟装配环境构建   总被引:4,自引:0,他引:4  
虚拟现实建模语言(VRML)作为构建网络虚拟现实的国际标准,其应用得到了越来越多的关注。该文讨论了VRML虚拟场景与外界交互的手段和方法,着重研究了通过VRML外部编程接口EAI利用Java Applet来实现交互式网络虚拟装配环境的方法和实现过程,并给出了运行实例,通过该平台可以实现异地设计信息交流。  相似文献   

19.
Building a human‐centered editable world can be fully realized in a virtual environment. Both mixed reality (MR) and virtual reality (VR) are feasible solutions to support the attribute of edition. Based on the current development of MR and VR, we present the vision‐tangible interactive display method and its implementation in both MR and VR. We address the issue of MR and VR together because they are similar regarding the proposed method. The editable mixed and virtual reality system is useful for studies, which exploit it as a platform. In this paper, we construct a virtual reality environment based on the Oculus Rift, and an MR system based on a binocular optical see‐through head‐mounted display. In the MR system about manipulating the Rubik's cube, and the VR system about deforming the virtual objects, the proposed vision‐tangible interactive display method is utilized to provide users with a more immersive environment. Experimental results indicate that the vision‐tangible interactive display method can improve the user experience and can be a promising way to make the virtual environment better.  相似文献   

20.
This paper introduces a mixed reality workspace that allows users to combine physical and computer-generated artifacts, and to control and simulate them within one fused world. All interactions are captured, monitored, modeled and represented with pseudo-real world physics. The objective of the presented research is to create a novel system in which the virtual and physical world would have a symbiotic relationship. In this type of system, virtual objects can impose forces on the physical world and physical world objects can impose forces on the virtual world. Virtual Bounds is an exploratory study allowing a physical probe to navigate a virtual world while observing constraints, forces, and interactions from both worlds. This scenario provides the user with the ability to create a virtual environment and to learn to operate real-life probes through its virtual terrain.  相似文献   

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